Post by Sunflora Azumarill on Mar 14, 2011 18:54:00 GMT -5
As you make your way through the game, you will sometimes head into a high-tech square-shaped room with a floor of colored tiles. The tiles come in these colors, red, orange, yellow, green, blue, and violet. However, the thing about these rooms is that they contain unusual crystalline robots called Crystal Spinners, which have been made by Team Rocket using Chaos Shards. The thing about these foes is that they can shift their colors between red, orange, yellow, green, blue, and violet. If a Crystal Spinner is the same color as the tiled floor, it will then become invisible and intangible (meaning all attacks will go right through it; its attacks, which consist primarily of crystal lasers, can still hurt you). The only way to make them vulnerable again is to either attack or jump. Doing so will change the color of the floor (red to orange to yellow to green to blue to violet and back to red), thus making the Crystal Spinner visible again.
Crystal Spinners are found in the following stages; Rocket Wing, Iceberg Cavern, Rocket Complex, Techno Puzzle, Lunar Gadget, Final Command, and also the Extra Stages Prism Pyramid and Galaxy Park. The reason for such detail on one kind of enemy is that in addition to its color-changing abilities, each such color comes with its own set of weaknesses, resistances, and even attack types that it sends right back to you. Even moreso, there are a number of types of attacks that don't affect Crystal Spinners at all regardless of their color and Power Spheres turn out to be ineffective against them (most likely due to both Power Spheres and Crystal Spinners being derived from Chaos Shards). The highest-tier ones can even change the color of the floors themselves to whatever color they desire. Because of their complexities, here's the rundown on Crystal Spinners. Weakness means the attack type will do extra damage to that color of Crystal Spinner, Resistance means that the attack type does little damage to that color, Reflective means that using an attack of that type will not only not damage the Spinner, but send the attack right back at you, and Immunity means the attack type won't do a thing to the Spinner. Here's the Crystal Spinner charts:
Weakness Chart
Red: Psychic-type attacks
Orange: Fire-type attacks
Yellow: Fighting-type attacks
Green: Electric-type attacks
Blue: Grass-type attacks
Violet: Water-type and Ice-type attacks
Resistance Chart
Red: Fighting-type attacks
Orange: Electric-type attacks
Yellow: Grass-type attacks
Green: Water-type and Ice-type attacks
Blue: Psychic-type attacks
Violet: Fire-type attacks
Reflective Chart
Red: Fire-type attacks
Orange: Fighting-type attacks
Yellow: Electric-type attacks
Green: Grass-type attacks
Blue: Water-type and Ice-Type attacks
Violet: Psychic-type attacks
Immunity Chart
Poison-type attacks
Bug-type attacks
Ground-type attacks
Rock-type attacks
Flying-type attacks
Ghost-type attacks
Dragon-type attacks
Dark-type attacks
Steel-type attacks
Power Sphere
Hunter J's Bracelet
Normal Damage
Normal-type attacks
Punches
Homing Attacks
Crystal Spinners are found in the following stages; Rocket Wing, Iceberg Cavern, Rocket Complex, Techno Puzzle, Lunar Gadget, Final Command, and also the Extra Stages Prism Pyramid and Galaxy Park. The reason for such detail on one kind of enemy is that in addition to its color-changing abilities, each such color comes with its own set of weaknesses, resistances, and even attack types that it sends right back to you. Even moreso, there are a number of types of attacks that don't affect Crystal Spinners at all regardless of their color and Power Spheres turn out to be ineffective against them (most likely due to both Power Spheres and Crystal Spinners being derived from Chaos Shards). The highest-tier ones can even change the color of the floors themselves to whatever color they desire. Because of their complexities, here's the rundown on Crystal Spinners. Weakness means the attack type will do extra damage to that color of Crystal Spinner, Resistance means that the attack type does little damage to that color, Reflective means that using an attack of that type will not only not damage the Spinner, but send the attack right back at you, and Immunity means the attack type won't do a thing to the Spinner. Here's the Crystal Spinner charts:
Weakness Chart
Red: Psychic-type attacks
Orange: Fire-type attacks
Yellow: Fighting-type attacks
Green: Electric-type attacks
Blue: Grass-type attacks
Violet: Water-type and Ice-type attacks
Resistance Chart
Red: Fighting-type attacks
Orange: Electric-type attacks
Yellow: Grass-type attacks
Green: Water-type and Ice-type attacks
Blue: Psychic-type attacks
Violet: Fire-type attacks
Reflective Chart
Red: Fire-type attacks
Orange: Fighting-type attacks
Yellow: Electric-type attacks
Green: Grass-type attacks
Blue: Water-type and Ice-Type attacks
Violet: Psychic-type attacks
Immunity Chart
Poison-type attacks
Bug-type attacks
Ground-type attacks
Rock-type attacks
Flying-type attacks
Ghost-type attacks
Dragon-type attacks
Dark-type attacks
Steel-type attacks
Power Sphere
Hunter J's Bracelet
Normal Damage
Normal-type attacks
Punches
Homing Attacks