Post by Sunflora Azumarill on Nov 10, 2011 11:22:33 GMT -5
Barrel Cannons
Barrel-shaped cannons floating in the air similar to those in Super Smash Bros. Brawl's Subspace Emissary (and in turn, are from the Donkey Kong Country series). Cannot be destroyed. If one requires a specific character (ex: a Speed-type character), if you enter such one using a different character in the lead, you'll be instantly ejected out the back of the Cannon.
Normal Cannon: Indicated with an arrow, these are normal Barrel Cannons. When you're ready to exit one, simply press the action button.
Auto-Fire Cannon: Indicated with an explosion symbol, you're fired out of these Barrel Cannons shortly after entering them.
Magnet Cannon: Indicated with a magnetic wave symbol, you'll be pulled back into this Barrel Cannon unless you enter another one.
One-Use Cannon: Indicated with a red X, when you fire out of one of these Barrel Cannons, it explodes, preventing you from using it again.
Speed Cannon: Indicated with a Speed screen, only Speed-type characters can enter this Barrel Cannon. When fired out of one, the character flies at mach speeds. Bumper Walls are sometimes used among Speed Cannon paths.
Fly Cannon: Indicated with a Fly screen, only Fly-type characters can use this Barrel Cannon. When fired out of one, the character flies through the sky on a set path until entering another Cannon or landing on the ground.
Power Cannon: Indicated with a Power screen, only Power-type characters can use this Barrel Cannon. When fired out of one, the character can break through obstacles the other two can't and also damage of defeat enemies.
Formation Cannon: Indicated with the Formation symbol, while inside these Barrel Cannons, you can switch which character you're using. Usually appears before Barrel Cannons requiring a specific character.
Countdown Bombs
A floating bomb like those found in Mega Man 8. Cannot be destroyed by attacks. When the switch on top is pressed, bomb counts down to detonation.
Countdown Bomb [Red]: Upon detonating, the bomb creates a much larger explosion than usual. The explosion can also destroy any obstacles that Explosion or strong attacks from Power-type characters can.
Countdown Bomb [Orange]: The switch on top is also a spring that bounces you upward. The countdown still starts when the spring is pressed, so these also act as temporary springs.
Countdown Bomb [Yellow]: Upon detonating, a wave of laser shots shoot out of the explosion, so it's best you take cover after stepping on one. However, the shots can also damage or defeat enemies within the area.
Countdown Bomb [Green]: These also act as one-use switches. Upon detonating, something such as doors opening, laser walls dropping, enemies being destroyed, or other such affects will occur.
Countdown Bomb [Teal]: These come with an electric shield around them that turns on and off periodically, much like with various robotic foes. The shield will still function even after the switch is pressed.
Countdown Bomb [Blue]: Unlike other Countdown Bombs, the number on the side indicates how many times you can step on it. Each time you do so, the counter goes down one. When the counter reads "1", after being stepped on, you have one second before the bomb goes off.
Countdown Bomb [Indigo]: These are normal Countdown Bombs and the most common ones in the game. There's nothing special about them.
Countdown Bomb [Violet]: These act as moving platforms, either starting up when the switch is pressed or already in motion. Some bombs move in one direction once activated and the speeds of some bombs vary.
Barrel-shaped cannons floating in the air similar to those in Super Smash Bros. Brawl's Subspace Emissary (and in turn, are from the Donkey Kong Country series). Cannot be destroyed. If one requires a specific character (ex: a Speed-type character), if you enter such one using a different character in the lead, you'll be instantly ejected out the back of the Cannon.
Normal Cannon: Indicated with an arrow, these are normal Barrel Cannons. When you're ready to exit one, simply press the action button.
Auto-Fire Cannon: Indicated with an explosion symbol, you're fired out of these Barrel Cannons shortly after entering them.
Magnet Cannon: Indicated with a magnetic wave symbol, you'll be pulled back into this Barrel Cannon unless you enter another one.
One-Use Cannon: Indicated with a red X, when you fire out of one of these Barrel Cannons, it explodes, preventing you from using it again.
Speed Cannon: Indicated with a Speed screen, only Speed-type characters can enter this Barrel Cannon. When fired out of one, the character flies at mach speeds. Bumper Walls are sometimes used among Speed Cannon paths.
Fly Cannon: Indicated with a Fly screen, only Fly-type characters can use this Barrel Cannon. When fired out of one, the character flies through the sky on a set path until entering another Cannon or landing on the ground.
Power Cannon: Indicated with a Power screen, only Power-type characters can use this Barrel Cannon. When fired out of one, the character can break through obstacles the other two can't and also damage of defeat enemies.
Formation Cannon: Indicated with the Formation symbol, while inside these Barrel Cannons, you can switch which character you're using. Usually appears before Barrel Cannons requiring a specific character.
Countdown Bombs
A floating bomb like those found in Mega Man 8. Cannot be destroyed by attacks. When the switch on top is pressed, bomb counts down to detonation.
Countdown Bomb [Red]: Upon detonating, the bomb creates a much larger explosion than usual. The explosion can also destroy any obstacles that Explosion or strong attacks from Power-type characters can.
Countdown Bomb [Orange]: The switch on top is also a spring that bounces you upward. The countdown still starts when the spring is pressed, so these also act as temporary springs.
Countdown Bomb [Yellow]: Upon detonating, a wave of laser shots shoot out of the explosion, so it's best you take cover after stepping on one. However, the shots can also damage or defeat enemies within the area.
Countdown Bomb [Green]: These also act as one-use switches. Upon detonating, something such as doors opening, laser walls dropping, enemies being destroyed, or other such affects will occur.
Countdown Bomb [Teal]: These come with an electric shield around them that turns on and off periodically, much like with various robotic foes. The shield will still function even after the switch is pressed.
Countdown Bomb [Blue]: Unlike other Countdown Bombs, the number on the side indicates how many times you can step on it. Each time you do so, the counter goes down one. When the counter reads "1", after being stepped on, you have one second before the bomb goes off.
Countdown Bomb [Indigo]: These are normal Countdown Bombs and the most common ones in the game. There's nothing special about them.
Countdown Bomb [Violet]: These act as moving platforms, either starting up when the switch is pressed or already in motion. Some bombs move in one direction once activated and the speeds of some bombs vary.