Post by Sunflora Azumarill on Mar 12, 2011 17:03:10 GMT -5
The sidestory adds a few new sets of control schemes to all Wii-based Pokémon Peace Squad content. Here's how they stack up:
DS AS CONTROLLER
Selecting this option will allow you to make a connection to a DS and use the DS as a controller for the game. No software in either slot is required to use a DS as a controller. All controls from the DS version of the original 10 episodes and Timerunners expansion are the same for using the DS as a controller on the Wii version, with the exception of the map moving to the top screen and the left side of the bottom screen being used for special situations. Note that there is no force feedback for this control set and the easter eggs from Abandoned Lab are not compatible when using the DS as a controller for the Wii version. Since there is no multiplayer component for the DS, here's the one truly new part of this setup:
Piloting a Drill Dozer:
Right side of bottom screen: Move Drill Dozer forward and backward, turn left and right
Control Pad: Tilt drill, strafe left and right
L: Counterclockwise Drill
R: Clockwise Drill
A: Speed Burst
B: Quick Brake
Y: Exit Drill Dozer
X: Level Drill To Surface
Top left quarter of bottom screen: Turn Flashlight On/Off
Bottom left quarter of bottom screen: Aim Flashlight
WII ZAPPER
This option is only available during the foot sequences (the action defaults to the Wii-mote/Nunchuck A setup for non-foot sequences). It will allow the usage of the Wii-mote and Nunchuck in a setup fit for usage of the Wii Zapper. Force feedback is enabled the same way as with other Wii-mote/Nunchuck setups. Like the other Wii-mote/Nunchuck setups, the Wii Zapper controls can also be switched between Silverhead and Angel controls. The setup is designed for the nunchuck to be attached to the Wii Zapper (as opposed to in the other hand), so it's recommended that the nunchuck be attached to the Wii Zapper when using this setup. Here are the on-foot controls optimized for the Wii Zapper:
Control Stick (Silverhead): Move character forward and backward, turn left and right
Control Stick (Angel): Move character forward and backward, strafe left and right
Tilt Wii-mote: Manual aim (only available when Control Stick and Tilt Nunchuck controls are frozen)
This action, designed with Wii Zapper in mind, allows players to point at targets without moving the character's body.
Tilt Nunchuck (Silverhead): Look up and down, strafe left and right
Tilt Nunchuck (Angel): Look up and down, turn left and right
Control Pad Up: Brings up the map. Press again to return to gameplay. (The timer is displayed on the main gameplay screen for timed objectives.)
Control Pad Right: Repeats hint
C: Switch Equipped B-Button Action*
This switches between the actions found on C and Z in other Wii-mote/Nunchuck setups.
Z: Hold to freeze Control Stick and Tilt Nunchuck controls
B: Use Mapped Action
If actually using the Wii Zapper with this or any other Wii-mote/Nunchuck setup, remember that the firing mechanism on the accessory correlates to the B button on the Wii-mote.
1: Jump
2: Punch
Control Pad Down: Grabs most obstacles
A: Action Button (most of the time, it's for defense)
- (Minus): Switch Sister (Tate & Liza Only^, Other Follows)
+ (Plus): Brings up game menu
Choose "Select Controls" In Game Menu: Switch control set to a different setup
Home: Brings up Wii menu
Control Pad Left: Not Used
*--If you're using Luana, if Alakazam is included in the current setup, Alakazam's attack is initially equipped. If Claydol is included in the current setup (with the exception of certain stages), Claydol's attack is initially unequipped. Marowak's attack is initially unequipped if Alakazam's in the setup, but it's initially equipped if Alakazam's not.
^--Pokémon actions don't differ between Tate & Liza, and the two are pretty much identical in control scheme and statistics, except that Tate's slightly faster while Liza's slightly stronger.
Extreme Gear are ridable in two stages in the side-story, here's the lowdown on the controls for those:
Only the differences between on-foot and this motion are shown. If an action is the same as on foot, it's not listed here.
Extreme Gear sequences begin in third-person view. However, a toggle function can switch the sequence to the first-person view.
DS as Controller:
Right side of bottom screen: Turn left and right, Perform tricks
Control Pad: Strafe left and right (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Select: Switch Sister (Tate & Liza Only)
Wii Classic Controller Controls, Silverhead Setup:
Left Analog Stick: Turn left and right, Perform tricks
Right Analog Stick: Strafe left and right (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Select: Switch Sister (Tate & Liza Only)
Wii Classic Controller Controls, Angel Setup:
Left Analog Stick: Strafe left and right, Perform tricks (latter action: Up and Down only)
Right Analog Stick: Turn left and right, Perform tricks (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Select: Switch Sister (Tate & Liza Only)
Gamecube Controller Controls, Silverhead Setup:
Control Stick: Turn left and right, Perform tricks
C Stick: Strafe left and right (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Z: Switch Sister (Tate & Liza Only)
Gamecube Controller Controls, Angel Setup:
Control Stick: Strafe left and right, Perform tricks (latter action: Up and Down only)
C Stick: Turn left and right, Perform tricks (Up and Down aren't used) L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Z: Switch Sister (Tate & Liza Only)
Wii-mote/Nunchuck Controls, Both Silverhead Setups:
Control Stick: Turn left and right, Perform tricks
Tilt Wii-mote: Strafe left and right
Tilt Nunchuck: Not used
C: Not used
Z: Not used
B: Slide
1: Jump
2: Boost
Control Pad Down: Boost
A: Switch between first and third person
- (Minus): Switch Sister (Tate & Liza Only)
Wii-mote/Nunchuck Controls, Both Angel Setups:
Control Stick: Strafe left and right, Perform tricks (latter action: Up and Down only)
Tilt Wii-mote: Turn left and right
Tilt Nunchuck: Perform tricks
C: Not used
Z: Not used
B: Slide
1: Jump
2: Boost
Control Pad Down: Boost
A: Switch between first and third person
- (Minus): Switch Sister (Tate & Liza Only)
DS AS CONTROLLER
Selecting this option will allow you to make a connection to a DS and use the DS as a controller for the game. No software in either slot is required to use a DS as a controller. All controls from the DS version of the original 10 episodes and Timerunners expansion are the same for using the DS as a controller on the Wii version, with the exception of the map moving to the top screen and the left side of the bottom screen being used for special situations. Note that there is no force feedback for this control set and the easter eggs from Abandoned Lab are not compatible when using the DS as a controller for the Wii version. Since there is no multiplayer component for the DS, here's the one truly new part of this setup:
Piloting a Drill Dozer:
Right side of bottom screen: Move Drill Dozer forward and backward, turn left and right
Control Pad: Tilt drill, strafe left and right
L: Counterclockwise Drill
R: Clockwise Drill
A: Speed Burst
B: Quick Brake
Y: Exit Drill Dozer
X: Level Drill To Surface
Top left quarter of bottom screen: Turn Flashlight On/Off
Bottom left quarter of bottom screen: Aim Flashlight
WII ZAPPER
This option is only available during the foot sequences (the action defaults to the Wii-mote/Nunchuck A setup for non-foot sequences). It will allow the usage of the Wii-mote and Nunchuck in a setup fit for usage of the Wii Zapper. Force feedback is enabled the same way as with other Wii-mote/Nunchuck setups. Like the other Wii-mote/Nunchuck setups, the Wii Zapper controls can also be switched between Silverhead and Angel controls. The setup is designed for the nunchuck to be attached to the Wii Zapper (as opposed to in the other hand), so it's recommended that the nunchuck be attached to the Wii Zapper when using this setup. Here are the on-foot controls optimized for the Wii Zapper:
Control Stick (Silverhead): Move character forward and backward, turn left and right
Control Stick (Angel): Move character forward and backward, strafe left and right
Tilt Wii-mote: Manual aim (only available when Control Stick and Tilt Nunchuck controls are frozen)
This action, designed with Wii Zapper in mind, allows players to point at targets without moving the character's body.
Tilt Nunchuck (Silverhead): Look up and down, strafe left and right
Tilt Nunchuck (Angel): Look up and down, turn left and right
Control Pad Up: Brings up the map. Press again to return to gameplay. (The timer is displayed on the main gameplay screen for timed objectives.)
Control Pad Right: Repeats hint
C: Switch Equipped B-Button Action*
This switches between the actions found on C and Z in other Wii-mote/Nunchuck setups.
Z: Hold to freeze Control Stick and Tilt Nunchuck controls
B: Use Mapped Action
If actually using the Wii Zapper with this or any other Wii-mote/Nunchuck setup, remember that the firing mechanism on the accessory correlates to the B button on the Wii-mote.
1: Jump
2: Punch
Control Pad Down: Grabs most obstacles
A: Action Button (most of the time, it's for defense)
- (Minus): Switch Sister (Tate & Liza Only^, Other Follows)
+ (Plus): Brings up game menu
Choose "Select Controls" In Game Menu: Switch control set to a different setup
Home: Brings up Wii menu
Control Pad Left: Not Used
*--If you're using Luana, if Alakazam is included in the current setup, Alakazam's attack is initially equipped. If Claydol is included in the current setup (with the exception of certain stages), Claydol's attack is initially unequipped. Marowak's attack is initially unequipped if Alakazam's in the setup, but it's initially equipped if Alakazam's not.
^--Pokémon actions don't differ between Tate & Liza, and the two are pretty much identical in control scheme and statistics, except that Tate's slightly faster while Liza's slightly stronger.
Extreme Gear are ridable in two stages in the side-story, here's the lowdown on the controls for those:
Only the differences between on-foot and this motion are shown. If an action is the same as on foot, it's not listed here.
Extreme Gear sequences begin in third-person view. However, a toggle function can switch the sequence to the first-person view.
DS as Controller:
Right side of bottom screen: Turn left and right, Perform tricks
Control Pad: Strafe left and right (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Select: Switch Sister (Tate & Liza Only)
Wii Classic Controller Controls, Silverhead Setup:
Left Analog Stick: Turn left and right, Perform tricks
Right Analog Stick: Strafe left and right (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Select: Switch Sister (Tate & Liza Only)
Wii Classic Controller Controls, Angel Setup:
Left Analog Stick: Strafe left and right, Perform tricks (latter action: Up and Down only)
Right Analog Stick: Turn left and right, Perform tricks (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Select: Switch Sister (Tate & Liza Only)
Gamecube Controller Controls, Silverhead Setup:
Control Stick: Turn left and right, Perform tricks
C Stick: Strafe left and right (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Z: Switch Sister (Tate & Liza Only)
Gamecube Controller Controls, Angel Setup:
Control Stick: Strafe left and right, Perform tricks (latter action: Up and Down only)
C Stick: Turn left and right, Perform tricks (Up and Down aren't used) L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Z: Switch Sister (Tate & Liza Only)
Wii-mote/Nunchuck Controls, Both Silverhead Setups:
Control Stick: Turn left and right, Perform tricks
Tilt Wii-mote: Strafe left and right
Tilt Nunchuck: Not used
C: Not used
Z: Not used
B: Slide
1: Jump
2: Boost
Control Pad Down: Boost
A: Switch between first and third person
- (Minus): Switch Sister (Tate & Liza Only)
Wii-mote/Nunchuck Controls, Both Angel Setups:
Control Stick: Strafe left and right, Perform tricks (latter action: Up and Down only)
Tilt Wii-mote: Turn left and right
Tilt Nunchuck: Perform tricks
C: Not used
Z: Not used
B: Slide
1: Jump
2: Boost
Control Pad Down: Boost
A: Switch between first and third person
- (Minus): Switch Sister (Tate & Liza Only)