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Post by Sunflora Azumarill on Mar 12, 2011 19:35:36 GMT -5
ELECTROCHEMICAL REACTOR
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of Space Metropolis using objective 1 of 3
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; Prof. Oak (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 7:15 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Don't touch the fireballs!"
Unlocked: Clear Mission 1, any objective
Character: Mira
Upgrades Applied: Chaos Drives
On Radio: Palmer
Mission: Reach the monorail train without being hit by fire.
Detail: In this mission, you don't have to contend with Team Draco or the Reactor Defense Fortress. However, there are a lot more of those floating energy fireballs all over the place! Your goal is to make it to the monorail train without touching even one of those fireballs. It's easier said than done, since you're going to need skill to make it past at least two walls consisting of nothing but fireballs without getting hit! (Try somersaulting from a certain distance away using the action button.) To make things even worse, you'll be taking different paths through two of the areas of the stage, meaning you'll be going through some unfamiliar terrain. You'll even be going through a number-panel puzzle similar to--but more complex than--Emerald Coast's through one of these paths! (This number-panel path covers 12 panels.) If you touch even one fireball, you fail the mission. Only by making it to the monorail train can you clear this mission.
Challenge Mode: Team Draco's robots are in place as well, many of them packing fire attacks.
Mission 3: "Defeat 75 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Mario
Upgrades Applied: Tanks
On Radio: Prof. Oak
Mission: Defeat 75 Team Draco guards.
Detail: In this mission, your goal is to defeat all 75 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The Reactor Defense Fortress does not activate, hence you can't actually get past it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Third Stages.
Mission 4: "A giant Gengar is loose in the city! Take the monorail train out of here before it gets destroyed!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Morty
Upgrades Applied: Tanks
On Radio: Lance
Mission: Beat the giant Gengar to the monorail train.
Detail: In this mission, you're racing a giant Gengar. The giant Gengar destroys pretty much anything it comes across, including the monorail train should it reach it. If the giant Gengar destroys the monorail train, you fail the mission. Your goal is to make it so that it can't destroy the monorail train. The only way to make it so that it can't destroy the monorail train is to take the monorail train yourself. If you make it to the monorail train before the giant Gengar does, you'll ride away from the scene and clear the mission.
Challenge Mode: Morty wears an Inhibit Belt, and the giant Gengar is 50% faster.
Special Mission: "Team Plasma's robots are guarding the fireballs! Extinguish all of the fires before the Grunts arrive!"
Unlocked: From start
Game Save: Pokémon Channel (GC)
Character: Eusine
Upgrades Applied: Chaos Drives
On Radio: Prof. Oak
Mission: Extinguish all of the fires within 13:00.
Detail: In this mission, Team Plasma's robots are guarding the fireballs. Your goal is to extinguish all of the fires. These fireballs can be extinguished the way they normally can. However, there is one catch to the mission--Team Plasma's Grunts are coming, and you're going to have to extinguish all fires before they arrive! The time limit is 13 minutes. If time runs out, you fail the mission. If you can douse all of the fires before time runs out, you clear the mission.
Challenge Mode: X Speed's appearance rate drops to 40% of normal.
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Post by Sunflora Azumarill on Mar 12, 2011 19:41:22 GMT -5
STAR GARDENS
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of Space Metropolis using objective 2 of 3
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; Prof. Oak (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 8:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "This stinks! Being put on golf ball duty..."
Unlocked: Clear Mission 1, any objective
Character: Riley
Upgrades Applied: Chaos Drives
On Radio: Palmer
Mission: Recover all 250 golf balls.
Detail: Riley is in a predicament. He's been assigned to golf ball duty inside this subdivision. Thanfully, there's no interference in this mission. There are 250 golf balls placed all over the stage. Some are in plain sight, but others are rather well-hidden. You're going to have to cover every single inch of the stage--slightly modified so different areas are accessible--if you want to find all of the golf balls. As if it weren't enough, you're going to have to press the action button to pick these balls up! Once you've grabbed all 250 golf balls, the mission is cleared.
Challenge Mode: There are now 1000 golf balls, and a time limit of 75:00 is in place.
Mission 3: "Defeat 75 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Jackie
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Defeat 75 Team Draco guards.
Detail: In this mission, your goal is to defeat all 75 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The door to the secret transport network is blocked, so you can't go through it...
Challenge Mode: The guards increase in strength to be similar to the ones from the Third Stages.
Mission 4: "GUN robot attack! Destroy them and protect as many humans as possible!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Chuck
Upgrades Applied: Tanks
On Radio: Lance
Mission: Destroy all of the robotic GUN Troops while keeping survival ratio at 75% or higher. Do not harm humans.
Detail: GUN has come out of hiding for this mission. As is usual for a GUN-related mission, you're going to have to defeat all of the robotic foes. Usually, attacking human foes would be optional, but there's an additional stipulation in this mission--you are not to harm any humans. Harm a human, fail the mission. There are also plenty of pedestrians for you to protect. In addition to destroying GUN's robots, you're going to have to make sure at least 75% of the pedestrians survive this attack. If the survival ratio drops below 75%, you fail the mission. If you can destroy all of the GUN robots, you clear the mission.
Challenge Mode: Both the GUN Troops and the pedestrians double their numbers, and the required survival ratio increases to 85%.
Special Mission: "I don't recall any miasma generators in the design plans..."
Unlocked: From start
Game Save: Final Fantasy: Crystal Chronicles (GC)
Character: Noland
Upgrades Applied: Materia
On Radio: Scott
Mission: Shut down the Turks' miasma generators before the miasma overtakes the city. Use any method necessary.
Detail: It appears the Turks have come to Star City to install some of their technology: generators of poisonous miasma. The generators have been turned on, and a poisonous miasma is starting to flood the city. Your goal for this mission is to shut down these generators and clear the air. The time limit begins at 6:00, with an additional 1:30 added for each generator taken out of commission. There are two ways to take a generator out of commission. For starters, you can defeat the group of gas-mask-wearing Turk Amateurs (or, in one case, the pair of Turk Midlevels wearing gas masks) and then flip the switch with the action button. Alternately, just destroy the generator with strong attacks. There are 10 generators to take out. You'll also have to worry about numerous Turk Amateurs and a pair of Turk Midlevels guarding the final generator. If time runs out, the miasma will have fully flooded the city and you'll fail your mission. Once all 10 generators are destroyed, the air will start to clear, the Turks will give up, and you'll clear the mission.
Challenge Mode: All time limits are reduced to two-thirds of previous.
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Post by Sunflora Azumarill on Mar 12, 2011 19:46:01 GMT -5
STARLIGHT EXPRESSWAY
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of Space Metropolis using objective 3 of 3
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; Prof. Oak (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 6:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Wheel-class Hover rally! Beat the Hovercars with your Hover Cart!"
Unlocked: Clear Mission 1, any objective
Character: Marley
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Palmer
Mission: Reach the monorail station before the Hovercar drivers.
Detail: In this mission, you're competing against two Team Draco Grunts, one male, one female. The Grunts are driving Hovercars. You're driving a Hover Cart. The stage has been modified so the finish line can be reached with just one vehicle, which a driver can't leave. This mission is described as a wheel-class hover rally since the Hover Cart and the Hovercar are the two main wheel-class vehicles that don't actually have wheels (all other no-wheeled wheel-class vehicles are secondary vehicles in Central City). Anyway, your goal is to beat the Hovercars to the monorail station. Not an easy task, since the Hovercar is the superior vehicle. However, the Grunts do not know of three shortcuts you can take to save some time. If you can get to the monorail station before the Team Draco Grunts do, you've cleared the mission. You fail the mission if one of the Grunts reach the monorail station first.
Challenge Mode: A second male Team Draco Grunt joins the race in another Hovercar. You're going to have to beat three Hovercars to the monorail station. Additionally, two of the three shortcuts are closed off.
Mission 3: "Defeat 75 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Solana
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Defeat 75 Team Draco guards.
Detail: In this mission, your goal is to defeat all 75 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The monorail station is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Third Stages.
Mission 4: "Crazy attack vehicles, attacking while I'm a pedestrian..."
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Harrison
Upgrades Applied: Tanks
On Radio: Shingo
Mission: Destroy all of the Attack Vehicles.
Detail: In this mission, you'll be going through the stage a lot like you normally would, except you'll be facing Team Rocket's Attack Vehicles while you're making your way through the foot portions of the stage. This can't exactly be considered a fair fight, but your goal is to destroy these Attack Vehicles. There are 10 of them. Once you've destroyed all 10, you clear the mission.
Challenge Mode: The Materia upgrades are applied instead of the Tanks, Harrison wears an Inhibit Belt, and there are now 15 Attack Vehicles.
Special Mission: "GUN forces are trying to take the city! Stop them!"
Unlocked: From start
Game Save: Sonic Adventure 2 Battle (GC)
Character: Brandon
Upgrades Applied: Chaos Drives
On Radio: Scott
Mission: Destroy all GUN Hunters.
Detail: In this mission, GUN has sent swarms of their main Troops, Hunter robots, into the stage in an attempt to seize control. These Hunters are their strongest available, so try taking this mission like you would a mission against a team's high-tier Grunts (since the GUN Hunters are GUN's equivalent). There are 100 GUN Hunters present. Destroy them all with the same life to clear the mission.
Challenge Mode: There are now 300 GUN Hunters.
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Post by Sunflora Azumarill on Mar 12, 2011 19:51:40 GMT -5
ASTRO PLATFORM
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of Space Metropolis using Cissy or Danny
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; Prof. Oak (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 4:15 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Bingo!"
Unlocked: Clear Mission 1, any objective
Character: Buck
Upgrades Applied: Tanks
On Radio: Palmer
Mission: Clear all 10 arenas on a certain one of 22 possible lines.
Detail: In this mission, your goal is basically to make a bingo with one life. Imagine the stage as one big bingo card. Here, you'll begin in one of the center four arenas (as opposed to a corner arena as normal). Your starting arena is cleared to start with, like the free space in a typical bingo game. To clear the mission, your goal is to clear all 10 arenas in a line, either horizontially, vertically, or diagonally. There are 10 possible lines going horizontially, 10 possible lines going vertically, and two possible lines going diagonally. If you clear all arenas on a line, you make a bingo and clear the mission.
Challenge Mode: A time limit of 11:00 is in place.
Special Note: For Mission 2 and Mission 4 of Astro Platform, you can use the Select button on the map screen to toggle the map view between the normal map and the bingo card map. The bingo card map does not display terrain, but it does display cleared arenas.
Mission 3: "Defeat 75 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Lunick
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Defeat 75 Team Draco guards.
Detail: In this mission, your goal is to defeat all 75 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. There's no shuttle available to use, so don't worry about accidentally boarding it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Third Stages.
Mission 4: "Blackout!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Pryce
Upgrades Applied: Tanks
On Radio: Lance
Mission: Clear all 100 arenas.
Detail: The bingo card mentality used in Mission 2 will come in handy here as well, although you start at the normal spot here and you don't get a free space. Sometimes, bingo cards are used for a much more difficult game: blackout. That's where you manage to get every single space on a card. That's what you're out to do here. In this mission, your goal is to clear all 100 arenas with the same life. Prepare to take quite awhile on this mission. If you manage to clear all 100 arenas with one life, you clear the mission.
Challenge Mode: A time limit of 130:00 is in place. Due to the clock displaying only two digits for minutes remaining and not displaying hours remaining at all, the clock initially reads "D0:00.00" at the start to denote 130 minutes on the clock. The rest of the patterns prior to reaching 99:59.99 are as follows: "12?:??.??" is denoted as "C?:??.??". "11?:??.??" is denoted as "B?:??.??". "10?:??.??" is denoted as "A?:??.??".
Special Mission: "Chain 'em up! Can you take on the organizations in order?"
Unlocked: From start
Game Save: Pokémon Battle Revolution (Wii)
Character: Danny
Upgrades Applied: Tanks
On Radio: Drake-OI
Mission: Defeat each team's Grunts in order.
Detail: In this mission, your goal is to defeat the Grunts in the order of teams Cynthia gives you. Touch even one organization out of order and you fail the mission. The order Cynthia wants you to destroy the enemies is: Team Magma Grunts, Team Aqua Grunts, Team Flora Grunts, GUN Hunters, Team Rocket Grunts, Team Plasma Grunts, Team Cipher Peons, upper-tier Turk Amateurs, Team Snagem members, Team Draco Grunts, Go-Rock Squad Grunts, Dr. Wily's and Sigma's robots (considered one group for this mission), and finally Team Galactic Grunts. Each enemy type occupies one space on the board; the other spaces are empty. You'll face Team Magma Grunts in the first arena you face, but you'll have to search the board for the others. Land in the wrong space (that is, a space not belonging to the next in line) isn't instant mission failure, but touching the enemies in that wrong space is. If you land in the wrong space, find a way to escape, then take note of that space for later. If you manage to defeat all enemies as Cynthia instructs, you clear the mission.
Challenge Mode: A time limit of 0:45 for each arena is in place.
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