|
Post by Sunflora Azumarill on Mar 12, 2011 19:58:49 GMT -5
SPACE SHUFFLE
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Second Stage using an objective leading to Space Shuffle
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 13:30 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Stop Team Aqua's assault on Clefairy Cave!"
Unlocked: Clear Mission 1, any objective
Character: Aaron
Upgrades Applied: Tanks
On Radio: Cynthia
Mission: Defeat all of the Team Aqua Grunts.
Detail: In this stage, Team Aqua has taken control of an element of the stage you can't visit during normal gameplay: the Clefairy Cave, a natural formation inside a normally-unaccessible "asteroid" resembling Clefairy appearing to be made entirely out of Moon Stone. The launching cannon in Meteor Center will launch you to Clefairy Cave instead of Solrock Planet or Capsule Maze in this mission. Clefairy Cave is a complex multi-story maze and is not easy to traverse. All of the stage's enemies are in Clefairy Cave, and all consist of Team Aqua Grunts. Defeat them all to clear the mission. You need not go farther than Clefairy Cave to clear this mission, but the launching cannon here will take you back to Meteor Center or directly to Starmie Satellite without having to visit Solrock Planet, Capsule Maze, or Lunatone Planet; the launching cannon on Starmie Satellite has also been retooled for this mission to head for either Clefairy Cave or Space Platform.
Challenge Mode: The numbers of Team Aqua Grunts are tripled, and now cover all areas of the stage except those bypassed by the trip to Clefairy Cave.
Mission 3: "Defeat 100 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Brawly
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 100 Team Draco guards.
Detail: In this mission, your goal is to defeat all 100 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. While the Super Attack Cube appears, all it does here is block access to the shuttle so you can't think of escaping...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fourth Stages.
Mission 4: "We can't let Central City get targeted until the Black Arms come!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Erika
Upgrades Applied: Chaos Drives
On Radio: Gary
Mission: Destroy all of the lasers.
Detail: In this mission, Team Draco has set up a battery of space lasers and pointed them at Central City. The combined firepower should be enough to wipe out Central City to such a degree that they can't even fully rebuild by the time of the Black Arms invasion that occurs during the events of Pokémon Peace Squad: Timerunners. There's one laser each at Meteor Center, Solrock Planet, Capsule Maze, Lunatone Planet, Starmie Satellite, and Space Platform. Once you've destroyed all six lasers, you've cleared the mission. For some odd reason, no timetable is given for the lasers to actually fire...
Challenge Mode: Erika wears an Inhibit Belt, and a time limit of 11:30 is in place.
Special Mission: "Find and eliminate all of Team Magma's giants!"
Unlocked: From start
Game Save: Pokémon Box: Ruby & Sapphire (GC)
Character: Tucker
Upgrades Applied: None
On Radio: Scott
Mission: Destroy all of the giant Team Magma robots.
Detail: In this mission, your goal is to get rid of just 15 Team Magma robots. Problem is, these robots are their top-tier giants, and defeating them is easier said than done. Even worse is that healing is few and far between. If you can destroy all 15 of these robots, you've cleared the mission.
Challenge Mode: Tucker is wearing an Inhibit Belt, and the quota is increased to 25 robots.
|
|
|
Post by Sunflora Azumarill on Mar 12, 2011 20:02:48 GMT -5
STAR FLIGHT
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Second Stage using an objective leading to Star Flight
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 7:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Is it possible to survive every one of the checkpoints with Materia?"
Unlocked: Clear Mission 1, any objective
Character: Bertha
Upgrades Applied: Materia
On Radio: Cynthia
Mission: Cross all of the ambush checkpoints and defeat all of the Team Draco guards.
Detail: This mission is all about Team Draco's ambush checkpoints. There are no enemies in the stage here except for those that come with the checkpoints. For this mission, your goal is to cross all of the ambush checkpoints and defeat all of the enemies that come with them. The Invincibility powerup can come in handy, since it's near the checkpoint with the most grunts attached to it. Once you've crossed the checkpoints and defeated the enemies that come with them, you clear the mission.
Challenge Mode: Ambush checkpoints increase their yields to between 25 and 50 enemies, and the Invincibility powerup does not appear.
Mission 3: "Defeat 100 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Wallace
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 100 Team Draco guards.
Detail: In this mission, your goal is to defeat all 100 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The Laser Jet blocks access to the shuttle and won't fight you here, so don't even think of trying to get away...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fourth Stages.
Mission 4: "Can you climb the wall within 60 seconds?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Sabrina
Upgrades Applied: Tanks
On Radio: Gary
Mission: Climb the Space Wall within 1:00.
Detail: Don't be fooled by the time limit presentation, the clock will not start running until you reach the Space Wall. Once you reach the Space Wall, your goal is to climb it within one minute. If you can reach the top before time runs out, you clear the mission. Try taking advantage of as much X Speed as you can find.
Challenge Mode: The time limit is increased to 2:00, but no X Speed will appear in the stage.
Special Mission: "They call a new jet every time an ambush checkpoint is called. Destroy every jet that's called, then get the heck out of here."
Unlocked: From start
Game Save: Pokémon Colosseum (GC)
Character: Bruno
Upgrades Applied: Materia
On Radio: Gary
Mission: Destroy all Skarmory Electromagnet Jets called, then board the shuttle.
Detail: In this mission, you'll begin in pursuit of one Skarmory Electromagnet Jet. Your goal is to destroy that and any other jet Team Snagem sends into the chase. Team Snagem will call another jet upon crossing an ambush checkpoint. Avoid all checkpoints and that initial jet is the only one you need to deal with. Also present are robots under contract to Team Snagem as well as Team Snagem members. If you can destroy every jet that enters the fray as well as board the shuttle at the end, you clear the mission. Challenge Mode: The stage has been retooled so that crossing the ambush checkpoints becomes mandatory.
|
|
|
Post by Sunflora Azumarill on Mar 12, 2011 20:08:51 GMT -5
LASER STATION
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Second Stage using an objective leading to Laser Station
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 14:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "OK, who let the spare Shockballs float loose in this maze?"
Unlocked: Clear Mission 1, any objective
Character: Flint
Upgrades Applied: Materia
On Radio: Cynthia
Mission: Recover all of the Shockballs.
Detail: For starters, you're probably surprised that Cynthia knows a lot about Shockball, especially since the test game was done with only men and there's no women's league out there. However, at some point during this mission, she'll confess that she once participated in a practice with the Fight Area Palms under Palmer's supervision, and Palmer taught her the rules of the game. She'll even reveal that the game the practice was for was against the Central City Towers, the team that's now based here in Star City! Given that Cynthia knows what the actual Shockball looks like, she'll reveal that the Towers misplaced 100 such balls in this area of the city, and your goal is to find every single one of them. There's 25 Shockballs in each of the four mazes. The mazes themselves have been retooled slightly, so the paths may be a bit unfamiliar. While some of the Shockballs are out in the open, others are well-hidden, so look for them carefully. Once you've found all 100 Shockballs, you've cleared the mission.
Challenge Mode: A time limit of 18:00 is in place.
Mission 3: "Defeat 100 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Norman
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 100 Team Draco guards.
Detail: In this mission, your goal is to defeat all 100 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The shuttle station is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fourth Stages.
Mission 4: "Can one of the oldest make it through...unscathed?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Agatha
Upgrades Applied: Chaos Drives
On Radio: Gary
Mission: Reach the shuttle station without taking damage.
Detail: In this mission, your goal is to simply make it to the shuttle station. There's just one stipulation...you must make it there without taking any damage whatsoever. If something does even 1 HP worth of damage, you fail the mission. If you can make it to the shuttle station without being hit, you clear the mission.
Challenge Mode: A time limit of 14:00 is in place.
Special Mission: "Count them one by one and a very disturbing total will be revealed."
Unlocked: From start
Game Save: Pokémon Colosseum (GC) OR Pokémon XD: Gale of Darkness (GC)
Character: Will
Upgrades Applied: Chaos Drives
On Radio: Lance
Mission: Destroy all of the contract robots.
Detail: In this mission, your goal is to add up a figure by destroying robots under contract to Team Cipher. This number turns out to be 131, the total number of shadow Pokémon created by Team Cipher in Pokémon Colosseum and Pokémon XD: Gale of Darkness (not taking transmittable data into factor). Destroy all 131 robots with the same life and you clear the mission.
Challenge Mode: A time limit is in place. The time limit begins at 0:30, with 0:15 added to the time limit for each robot destroyed.
|
|
|
Post by Sunflora Azumarill on Mar 12, 2011 20:14:11 GMT -5
SPACE DECK
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Second Stage using an objective leading to Space Deck
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 6:15 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Big quota to meet for such a short timeframe..."
Unlocked: Clear Mission 1, any objective
Character: Lucian
Upgrades Applied: Tanks
On Radio: Cynthia
Mission: Destroy 30 Artificial Chaos, 20 Hover Launchers, and 60 Star City robots within 6:15.
Detail: Oh, boy, this mission basically combines three of the branch objectives from the main story together. In this mission, you're going to have to defeat 30 Artificial Chaos, 20 Hover Launchers, and 60 Star City Robots, all with the same life. As if the high quota weren't enough, there's a time limit of 6 minutes 15 seconds in place! If time runs out, you fail the mission. If you can meet all three quotas within the time limit, you clear the mission.
Challenge Mode: Lucian is wearing an Inhibit Belt, and the Materia upgrades are applied instead of the Tanks.
Mission 3: "Defeat 100 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Wattson
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 100 Team Draco guards.
Detail: In this mission, your goal is to defeat all 100 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. There's no shuttle for you to board here, so you can't actually escape...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fourth Stages.
Mission 4: "Tons of Jynx on the deck! Problem is, which one's the rare purple-faced one?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Lorelei
Upgrades Applied: Materia
On Radio: Gary
Mission: Find the rare purple-faced Jynx without harming any of the Jynx.
Detail: Space Deck has been invaded by Jynx for this mission! There are no less than 300 Jynx placed all over the stage, including 4 shining ones. One of these Jynx, however, doesn't have a properly-colored face. Your mission is to find that oddball purple-faced Jynx. While all 300 of the Jynx have pre-set starting locations, the four shining Jynx are randomly placed and the purple face is given to one of the Jynx at random. Simply put, that purple-faced oddball could be in any one of the 300 possible spots and may even be one of the four shinings! Oh, and one more thing--if you inflict damage on any of the Jynx, you fail the mission. Additionally, at certain points during the mission, Lorelei will be wondering just who would want a purple-faced Jynx (her own Jynx has a normal-colored face). If you manage to walk up to the rare purple-faced Jynx, you clear the mission.
Challenge Mode: In addition to the rare purple-faced Jynx, you now need to find four normal-faced shining Jynx as well in order to clear the mission. If the purple-faced Jynx is a shining Jynx here, a fifth normal-faced shining Jynx will appear in a random spot.
Special Mission: "Can you tell a left-handed DuoSys Man from a right-handed one?"
Unlocked: From start
Game Save: Mega Man Anniversary Collection (GC)
Character: Lucian
Upgrades Applied: Materia
On Radio: Cynthia
Mission: Destroy all DuoSys Man enemies with a certain dominant hand.
Detail: Before the mission begins, Cynthia will pick either left or right. That choice will determine your targets. In this mission, a bunch of DuoSys Man enemies have flooded the stage. Half of them are right-handed, the other half are left-handed. Your goal for this mission is to destroy all DuoSys Men whose dominant hand is the one Cynthia picked. For example, if Cynthia picked right, your target is the right-handed enemies. If you destroy a DuoSys Man whose dominant hand is not your target (i.e. a left-handed one when right-handed ones are your target), you fail the mission; however, you only fail the mission if it's your blow that destroys a non-target DuoSys Man (friendly fire and the environment can wipe out as many as they like). Once you've destroyed every DuoSys Man whom Cynthia chose as targets, you clear the mission.
Challenge Mode: At least 85% of the DuoSys Men that Cynthia does not choose as destruction targets must be protected. Only the stage's cosmic storms are allowed to destroy any not chosen as targets without penalty.
|
|