Post by Sunflora Azumarill on Mar 12, 2011 20:25:13 GMT -5
COSMIC HIGHWAY
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Third Stage using an objective leading to Cosmic Highway
Character: Choice
Upgrades Applied: Tanks
On Radio: Steven; V.E.R.I.C.A.S. (only if playing as Steven) Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 3:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Bombs on the rails! Can you trigger them all and live to tell the tale?"
Unlocked: Clear Mission 1, any objective
Character: Liza
Upgrades Applied: None
On Radio: Shingo
Mission: Detonate all of the bombs.
Detail: In this mission, Team Draco's placed bombs along the rails and fled the scene. Your goal is to detonate all of those bombs while making it to either a platform or another rail after detonating a bomb. The explosion's radius isn't even enough to hurt you going right over the bomb, yet the rail will crack and fall off the stage once a bomb blows. As is usual, you fail the mission if your HP hits zero or if you fall off the stage, and it's quite easy to fall off the stage here. Once you've detonated all of the bombs, you've cleared the mission.
Challenge Mode: The Materia upgrades are in place, but you'll have to deal with Team Draco's enemies in their normal places.
Mission 3: "Defeat 125 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Tate & Liza
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 125 Team Draco guards.
Detail: In this mission, your goal is to defeat all 125 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The shuttle dock is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fifth Stages.
Mission 4: "Butch and Cassidy strike! Make sure there's no shuttle for them to board!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Lt. Surge
Upgrades Applied: Tanks
On Radio: Gary
Mission: Reach the shuttle before Butch and Cassidy.
Detail: Oh, great, Team Rocket has found their way here. Butch and Cassidy are trying to reach the shuttle. Your goal for this mission is to beat both of them to the shuttle. It's not an easy task, since many of the rail paths have been retooled to Butch and Cassidy's advantage. Nevertheless, your goal is to make it to that shuttle first. If either Butch or Cassidy reach the shuttle before you do, you fail the mission. Only by beating Butch and Cassidy to the shuttle can you clear the mission.
Challenge Mode: Upon someone reaching the path split, a gate will close at the split once someone crosses. (The gate is a large, square-shaped gate that closes by means of a laser grid.) If you're second to the path split, your choice of paths will have been decided by the AI of the one who reached the path split first (usually Cassidy). If you're last to the path split, there's no way for you to cross the gates, and you'll fail the mission.
Special Mission: "How can you get to 100 points with that <D4> dog around?"
Unlocked: From start
Game Download: Super Mario Bros. (Wii VC)
Character: Mario
Upgrades Applied: None
On Radio: Prof. Oak
Mission: Score 60 points.
Detail: In this mission, your goal is to score 60 points by firing special turrets at Farfetch'd mechs. The score is shown where you'd normally find the clock in a timed objective. To activate one of the turrets, press the action button while standing next to it. Once you're in control of a turret, aim it with the Control Pad (DS as controller), Left Analog Stick (Classic Controller), Control Stick (Gamecube controller), or by moving the Wii-mote (Wii-mote/Nunchuck). The R button (DS as controller, Classic Controller, or Gamecube controller) or the B button (Wii-mote/Nunchuck) fires a shot. Two Farfetch'd mechs will fly into the air similar to the ducks from Duck Hunt. You have three shots to bring them down. After a short time, any mech still flying will fly away, and once they're out of range, they're gone. Once the mechs have either flown away or been shot down, a mech that resembles some sort of a cross between Growlithe and the dog from Duck Hunt will appear and hold up the hit Farfetch'd mechs. If you hit no mechs, the Growlithe mech will laugh at you! Each duck is worth 10 points. There are 5 turrets and 5 rounds of shooting. If you can score 60 points or more, you clear the mission.
Challenge Mode: The quota increases to 100 points.
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Third Stage using an objective leading to Cosmic Highway
Character: Choice
Upgrades Applied: Tanks
On Radio: Steven; V.E.R.I.C.A.S. (only if playing as Steven) Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 3:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Bombs on the rails! Can you trigger them all and live to tell the tale?"
Unlocked: Clear Mission 1, any objective
Character: Liza
Upgrades Applied: None
On Radio: Shingo
Mission: Detonate all of the bombs.
Detail: In this mission, Team Draco's placed bombs along the rails and fled the scene. Your goal is to detonate all of those bombs while making it to either a platform or another rail after detonating a bomb. The explosion's radius isn't even enough to hurt you going right over the bomb, yet the rail will crack and fall off the stage once a bomb blows. As is usual, you fail the mission if your HP hits zero or if you fall off the stage, and it's quite easy to fall off the stage here. Once you've detonated all of the bombs, you've cleared the mission.
Challenge Mode: The Materia upgrades are in place, but you'll have to deal with Team Draco's enemies in their normal places.
Mission 3: "Defeat 125 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Tate & Liza
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 125 Team Draco guards.
Detail: In this mission, your goal is to defeat all 125 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The shuttle dock is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fifth Stages.
Mission 4: "Butch and Cassidy strike! Make sure there's no shuttle for them to board!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Lt. Surge
Upgrades Applied: Tanks
On Radio: Gary
Mission: Reach the shuttle before Butch and Cassidy.
Detail: Oh, great, Team Rocket has found their way here. Butch and Cassidy are trying to reach the shuttle. Your goal for this mission is to beat both of them to the shuttle. It's not an easy task, since many of the rail paths have been retooled to Butch and Cassidy's advantage. Nevertheless, your goal is to make it to that shuttle first. If either Butch or Cassidy reach the shuttle before you do, you fail the mission. Only by beating Butch and Cassidy to the shuttle can you clear the mission.
Challenge Mode: Upon someone reaching the path split, a gate will close at the split once someone crosses. (The gate is a large, square-shaped gate that closes by means of a laser grid.) If you're second to the path split, your choice of paths will have been decided by the AI of the one who reached the path split first (usually Cassidy). If you're last to the path split, there's no way for you to cross the gates, and you'll fail the mission.
Special Mission: "How can you get to 100 points with that <D4> dog around?"
Unlocked: From start
Game Download: Super Mario Bros. (Wii VC)
Character: Mario
Upgrades Applied: None
On Radio: Prof. Oak
Mission: Score 60 points.
Detail: In this mission, your goal is to score 60 points by firing special turrets at Farfetch'd mechs. The score is shown where you'd normally find the clock in a timed objective. To activate one of the turrets, press the action button while standing next to it. Once you're in control of a turret, aim it with the Control Pad (DS as controller), Left Analog Stick (Classic Controller), Control Stick (Gamecube controller), or by moving the Wii-mote (Wii-mote/Nunchuck). The R button (DS as controller, Classic Controller, or Gamecube controller) or the B button (Wii-mote/Nunchuck) fires a shot. Two Farfetch'd mechs will fly into the air similar to the ducks from Duck Hunt. You have three shots to bring them down. After a short time, any mech still flying will fly away, and once they're out of range, they're gone. Once the mechs have either flown away or been shot down, a mech that resembles some sort of a cross between Growlithe and the dog from Duck Hunt will appear and hold up the hit Farfetch'd mechs. If you hit no mechs, the Growlithe mech will laugh at you! Each duck is worth 10 points. There are 5 turrets and 5 rounds of shooting. If you can score 60 points or more, you clear the mission.
Challenge Mode: The quota increases to 100 points.