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Post by Sunflora Azumarill on Mar 13, 2011 10:51:20 GMT -5
Final Stages Note As in the main story, laptop expert advice will be included among the radio transmissions for the missions in the Final Stages. Each radio voice has their own way of conveying Rebecca's information.
AUTOMATION TOWER
Mission 1: "Make the S rank!"
Unlocked: Clear all four Mission 1s from the Fifth Stages
Character: Choice
Upgrades Applied: Tanks
On Radio: Shingo; V.E.R.I.C.A.S. (only if playing as Shingo)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 9:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "V.E.R.I.C.A.S.'s core is under attack! Stop this assault before it's too late!"
Unlocked: Clear Mission 1, any objective
Character: Will
Upgrades Applied: Tanks
On Radio: Lance
Mission: Defeat the Team Draco Grunts attacking V.E.R.I.C.A.S.'s core before the core is destroyed.
Detail: In this mission, Team Draco has sent their grunts out to take out V.E.R.I.C.A.S.'s core. They've retooled the pathways through the tower, making the paths more unfamiliar and making you more likely to make a mistake. If you don't make it to V.E.R.I.C.A.S.'s core within 7:30, the core will be destroyed and you fail. Even if you do make it to the core in time, the Team Draco Grunts will continue their assault on the core. The clock will be replaced by the core's health meter, and your goal is to defeat all of the Grunts within this area before that health meter drops to zero. If the health meter drops to zero, you fail the mission. If you manage to defeat all of the Team Draco Grunts attacking the core, you clear the mission.
Challenge Mode: No X items appear in the stage.
Mission 3: "Defeat 175 Draco Grunts!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Zoey
Upgrades Applied: Tanks
On Radio: Contesta
Mission: Defeat 175 Team Draco Grunts.
Detail: In this mission, your goal is to defeat all 175 Team Draco Grunts that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The transport stations can't be activated in this mission, so you don't have to worry about leaving the area...
Challenge Mode: The Grunts increase in strength to be similar to the ones from Final Cannon.
Mission 4: "How's Dr. Light here?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Bugsy
Upgrades Applied: Materia
On Radio: Lance
Mission: Rescue Dr. Light.
Detail: Dr. Wily has managed to kidnap Dr. Light and locked him up in Automation Tower. Prof. Oak has passed this information to whomever he sees fit, including Lance. For this mission, your goal is to reach Dr. Light and get him out of this facility. You'll have to face hordes of Dr. Wily's robots in order to get to Dr. Light, and more hordes while escorting Dr. Light to the stage exit. If Dr. Light is defeated while you're escorting him, you fail the mission. If you manage to get Dr. Light to the end of the stage, you clear the mission.
Challenge Mode: A time limit of 8:15 is in place.
Special Mission: "It's a flood of Go-Rocks and Galactics! Stop them en route!"
Unlocked: From start
Game Save: Sonic Heroes (GC)
Character: Luka
Upgrades Applied: Tanks
On Radio: Shingo
Mission: Defeat all Go-Rock Squad Grunts and Team Galactic Grunts while reaching the transport station first.
Detail: In this mission, the Go-Rock Squad and Team Galactic are trying to get through the Automation Tower. Female Grunts of both organizations are wearing Inhibit Belts. Your goal is to defeat every grunt from both organizations before any of them can take the transport to Final Cannon. If you leave an enemy standing upon taking a transport, you fail. If an enemy reaches the transport, you fail. Only be beating all enemies and reaching the transport first can you clear the mission.
Challenge Mode: Luka wears an Inhibit Belt, and the female Grunts no longer wear Inhibit Belts.
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Post by Sunflora Azumarill on Mar 13, 2011 10:54:53 GMT -5
FINAL CANNON
Mission 1: "Make the S rank!"
Unlocked: Along with Mission 1 of Automation Tower
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; V.E.R.I.C.A.S. (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 9:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Final Cannon Blowout Bonanza! Everything must go!"
Unlocked: Clear Mission 1, any objective
Character: Karen
Upgrades Applied: Tanks
On Radio: Lance
Mission: Defeat all enemies.
Detail: In this mission, the goal is simple. Defeat all of the enemies. The stage has been retooled to Team Draco's advantage, so going through the retooled portions may be tough! Once you've defeated all of the enemies, Vikki included, you clear the mission.
Challenge Mode: Karen is wearing an Inhibit Belt, and a time limit of 11:15 is in place.
Mission 3: "Defeat 200 Draco Grunts!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Kenny
Upgrades Applied: Tanks
On Radio: Contesta
Mission: Defeat 200 Team Draco Grunts.
Detail: In this mission, your goal is to defeat all 200 Team Draco Grunts that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. Vikki doesn't appear here, so you don't have to worry about leaving the area...
Challenge Mode: The quota is 400 Team Draco Grunts.
Mission 4: "OK, something's very wrong. It appears Sigma's here and he's after the Solaris Cannon!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Falkner
Upgrades Applied: Tanks
On Radio: Lance
Mission: Beat Sigma to the Solaris Cannon.
Detail: As if the Classic series crew coming here wasn't enough, it looks like the X series is following suit! In this stage, tons of Sigma's robots are out to get you. Their real goal, however, is to protect Sigma as he goes after the Solaris Cannon. If Sigma reaches the Solaris Cannon, you fail the mission. Your goal for this mission is to reach the Solaris Cannon before Sigma can. If you get to the Solaris Cannon before Sigma does, you clear the mission.
Challenge Mode: You must also destroy at least 100 of Sigma's robots throughout the course of the stage to clear the mission.
Special Mission: "I never thought I'd see GUN and the Turks work together..."
Unlocked: From start
Game Save: Shadow the Hedgehog (GC)
Character: Palmer
Upgrades Applied: Tanks
On Radio: Scott
Mission: Reach the battle arena before the Commander or Elena do. Elena wears an Inhibit Belt.
Detail: For this mission, you're trying to reach where you'd normally fight Vikki before a certain two others make it there first. The certain two others couldn't be possibly any more different--one of them is GUN's Commander, and the other is Elena of the Turks! If either the Commander or Elena reach the arena first, you fail the mission. Complicating matters is the fact that GUN's robot arsenal and a few of their human Soldiers have teamed up with Turk Amateurs and a small contingent of contract robots, and all are out for your hide! However, you need not even touch enemies such as GUN Hunters and Turk Amateurs. Worry about only the Commander and Elena. Beat them both to the battle arena and you clear the mission.
Challenge Mode: Elena no longer wears an Inhibit Belt, and no X Speed appear in the stage.
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Post by Sunflora Azumarill on Mar 13, 2011 10:59:05 GMT -5
CENTRAL CORE (Area 1)
Central Core is another stage along the lines of Draco Spacelab and Galactic Base in how each area has its own missions.
Mission 1: "Make the S rank!"
Unlocked: Along with Mission 1 of Final Cannon
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating Rachel and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 4:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Obviously the best ranger around should be able to get to and reach Rachel without stopping time..."
Unlocked: Clear Mission 1, any objective
Character: Jackie
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Defeat Rachel without stopping time.
Detail: In this stage, your goal is simply to reach and defeat Rachel, like normal in this mission. However, you are to do it without stopping time. Use a Time Gate, fail the mission. Some areas of the stage have been slightly retooled in areas where you normally can't get past without stopping time in order to get you through the stage. Once you've reached and beaten Rachel, you clear the mission.
Challenge Mode: A time limit of 5:15 is in place.
Mission 3: "How could they treat Grass Pokémon like this? Don't worry, I'm coming!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Gardenia
Upgrades Applied: Materia
On Radio: Cynthia
Mission: Open all of the Draco Cages.
Detail: In this mission, Team Draco has locked up 40 Grass-type Pokémon in their Draco Cages. Your goal is to rescue all of them. At some points of the stage, Gardenia will mention one of her own Pokémon--"my sweet Cherubi", "my darling Grotle", "my precious Roserade", and "that awesome Cacnea that nice member of Team Rocket gave me". These points are after meeting a certain part of the quota. Of course, opening the Draco Cages won't be easy, but once you open all 40 of them, you clear the mission.
Challenge Mode: A time limit of 8:00 is in place.
Mission 4: "Stop the Turk initiation! Amateurs won't attack if their Midlevels are incapacitated..."
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Morty
Upgrades Applied: Tanks
On Radio: Lance
Mission: Defeat all of the Turk Midlevels while protecting 75% or more of the Turk Amateurs.
Detail: It appears that this area is currently being used as a Turk initiation. Groups of 40 Turk Amateurs are undergoing training under a single Turk Midlevel, and there are 10 such groups. When you run into these groups, all enemies in the group will attack you. Now, your goal is to make sure at least 75% of the Amateurs are protected. How are you going to get Amateurs to stop attacking? The answer is to go after the Midlevels. If you defeat a group's Midlevel, the group's Amateurs will stop attacking. They may even throw you some of their healing. If you can do this for all 10 groups while making sure you protect at least 75% of the Amateurs, you clear the mission. You fail the mission if more than 25% of the Amateurs are defeated.
Challenge Mode: The protection quota for Turk Amateurs is increased to 100%.
Special Mission: "Robots from two times working together, and a Heatran to escort..."
Unlocked: From start
Game Save: Sonic and the Secret Rings (Wii)
Character: Jackie
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Protect Heatran and reach the door to Area 2.
Detail: In this mission, you're once again escorting a Heatran, like you did in the only objective that spanned two different episodes from initiation (episode 12, Crashed Colony Eurasia) to completion (episode 13, Crazy Gadget). Your goal is to get Heatran to Area 2 without it dropping to zero HP. Out to stop you are standard enemies of both Dr. Wily and Sigma. You need not destroy them, but it helps. If Heatran's HP drops to zero at any time, you fail the mission. Only by escorting Heatran safely to Area 2 can you clear the mission.
Challenge Mode: You must now also escort a Regigigas as well as Heatran. Mission fails upon either being defeated.
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Post by Sunflora Azumarill on Mar 13, 2011 11:05:36 GMT -5
CENTRAL CORE (Area 2)
Mission 1: "Make the S rank!"
Unlocked: Along with Mission 1 of Central Core Area 1
Character: Choice
Upgrades Applied: Tanks
On Radio: Steven; V.E.R.I.C.A.S. (only if playing as Steven)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating Dralene and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 14:30 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "That Veil just won't quit, will he?"
Unlocked: Clear Mission 1, any objective
Character: Pulseman
Upgrades Applied: Tanks
On Radio: Prof. Oak
Mission: Defeat Veil and Doc Waruyama.
Detail: In this mission, Veil and Doc Waruyama have come to this area of Star City in an attempt to seize control from Team Draco. Only Pulseman has what it takes to defeat Doc Waruyama. However, he can't finish the fight alone. Each containment station has been retooled to require different strategies to get through them. For each of the first seven containment stations, Pulseman will call upon one of the other characters (you get to choose the character, anyone except Pulseman and anyone who has already had a turn can be chosen; yes, Tate & Liza can be chosen due to lack of action conflict). (There are 14 characters that will not go right after a certain other character. At least one other character must separate the following pairs: Brock/Erika, Eusine/Luka, Misty/Bugsy, Casey/Ritchie, Trixie/Samantha, Volkner/Electra. At least two characters must separate a Cissy/Danny pair; this number increases to three if one of those characters is Floreia.) The chosen character will then make their way through that containment station until they reach the end of their path. Veil lies at the end of the first seven containment stations, and a battle will ensue where your goal is to drop one of Veil's seven health meters to zero. Veil fights similar to how he does in Pulseman (aside from the fact that he now moves in 3D space). If any character has their HP drop to zero, you fail the entire mission. Once you get one of Veil's first six health meters to zero, Veil will teleport away to another containment station. Once Veil's seventh health meter drops to zero, Veil is defeated. After Veil's been defeated, Pulseman himself will tackle containment station 8. Once you've gotten him through that containment station, you'll find Doc Waruyama in the Dralene battle arena. Doc Waruyama also fights similar to how he does in Pulseman aside from the fact that he now moves in 3D space. Once you've taken down Doc Waruyama, you've cleared the mission.
Challenge Mode: Anyone you play as is wearing an Inhibit Belt, and a time limit of 16:15 is in place.
Special Notes: All language-sensitive dialogue spoken by Pulseman, Veil, and Doc Waruyama is in Japanese regardless of the language settings. Other characters speak in the language determined by the Wii's current language settings.
Mission 3: "It's a Draco bonanza! Protect the target dummies!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Candice
Upgrades Applied: Tanks
On Radio: Cynthia
Mission: Protect three or more target dummies. Time limit is 4:00.
Detail: For this mission, your goal is to reach the boss battle site and protect target dummies. There are six target dummies available. Once you reach the boss battle site, waves of Team Draco Grunts will arrive on the scene and start going after the target dummies. Your goal is to make sure at least three of the target dummies remain intact by the time the time limit, which begins upon entering the boss battle site, runs out. That's four minutes. If at least three target dummies remain standing when time runs out, you clear the mission. If at least four target dummies get destroyed, you fail the mission.
Challenge Mode: The protection quota is increased to five target dummies.
Mission 4: "Sub-boss frenzy! Can you beat all of the admins?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Pryce
Upgrades Applied: Tanks
On Radio: Lance
Mission: Defeat all enemies.
Detail: For this mission, your goal is to reach the boss battle site and beat 37 foes. The foes you're facing are as follows: Tabitha, then Courtney, and then Harland for Team Magma; Matt, then Shelly, and then Isabel for Team Aqua; Brad, then Seth, and then Xenia for Team Flora; Annie and Oakley, then Domino, then Butch and Cassidy, then Nanba, then Sebastian, and then Jessie and James for Team Rocket; David, then Rhonda, and then Jack for Team Plasma; Lovrina, then Snattle, then Gorigan, then Ardos, and then Eldes for Team Cipher; Wakin for Team Snagem (technically he's not an admin, but he's Gonzap's right-hand man, enough to qualify him as eligible for this battle); Rachel, then Vikki, then Murphy for Team Draco; Tiffany, then Billy, then Clyde, and then Garret for the Go-Rock Squad; Mars, then Jupiter, and finally Saturn for Team Galactic. You'll be facing each of these enemies in sequence one after the other, and a Potion of some sort is dropped by each foe upon being defeated. Annie and Oakley, Butch and Cassidy, and Jessie and James fight together like they usually do. Once you've beaten Saturn, the last enemy, you've cleared the mission.
Challenge Mode: A time limit of 24:00 is in place. The time limit begins once the fight against Tabitha begins.
Special Mission: "Don't let the containment stations fall into enemy hands!"
Unlocked: From start
Game Save: Pokémon Battle Revolution (Wii)
Characters (by area): Flint, Greta*, Rudy, Spenser, Lance, Juan, Janine*, Anabel*
*--Denotes characters wearing Inhibit Belts.
Upgrades Applied: Tanks
On Radio: Lance (in first four sections), Prof. Oak (starting with fifth section)
Mission: Protect the containment stations by defeating all enemies within each section.
Detail: For this mission, eight organizations have each seized a section of the stage and are hoping to destroy the matching containment station. The goal is simple. Defeat all enemies and save the containment station. Each section's enemy set consists of Grunts, robots, and one admin or other non-head foe. Each of the following sections are taken in order: the red section pits Flint against Team Magma with Harland, the orange section pits Greta against Team Snagem with Wakin, the yellow section pits Rudy against Team Plasma with Jack, the green section pits Spenser against Team Flora with Xenia, the teal section pits Lance against Team Draco with Murphy, the blue section pits Juan against Team Aqua with Isabel, the indigo section pits Janine against Team Rocket with Jessie and James, and the violet section pits Anabel against Team Cipher with Eldes. If the opposition wins even one section, either by the player dropping to zero HP or by having the containment station destroyed, the entire mission fails. Only by clearing the course with all eight characters can you clear the mission.
Challenge Mode: Each section has a time limit of 4 minutes in place. Additionally, all playable characters that didn't already wear an Inhibit Belt wear an Inhibit Belt.
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Post by Sunflora Azumarill on Mar 13, 2011 11:12:09 GMT -5
CENTRAL CORE (Area 3)
Mission 1: "Make the S rank!"
Unlocked: Along with Mission 1 of Central Core Area 2
Character: Choice
Upgrades Applied: Tanks (not that they'd matter anyway)
On Radio: Cynthia; Prof. Oak/Prof. Hartache/Alicia/V.E.R.I.C.A.S. (only if playing as Cynthia)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for destroying the Cosmic Phoenix and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 17:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "I don't care if he does go after Peach again, you've got to get Bowser out of there before they get away!"
Unlocked: Clear Mission 1, any objective
Character: Mario
Upgrades Applied: Chaos Drives (not that they'd matter anyway)
On Radio: Prof. Oak
Mission: Rescue Bowser within 3:00.
Detail: For some unknown reason, Bowser made his way to Star City, no doubt to come up with some diabolical plan to kidnap Peach. Right when Bowser is about to get into the Cosmic Phoenix, it takes off! For this mission, your goal is to get Bowser off of the Cosmic Phoenix. The Star Shuttle has been outfitted with a Rescue Vacuum that will be activated by remote once Bowser is loosed, provided it remains intact. However, you're going to have to work quick, since the Cosmic Phoenix will activate a hyperspeed burst and flee the scene in just three minutes. If the time runs out, you fail the mission. You also fail the mission if the Rescue Vacuum is destroyed. Loosing Bowser is the real problem, since Bowser also has an HP meter--and if that hits zero, you fail here as well! Try aiming for the Cosmic Phoenix with the laser. Damage is not what you're seeking, it's impact. Impact will cause Bowser's grip on the Cosmic Phoenix to become slightly looser. The looser Bowser's grip becomes, the closer you are to completion. If you manage to get Bowser completely loose from the Cosmic Phoenix, the Rescue Vacuum will activate and catch Bowser and you'll have cleared the mission.
Challenge Mode: The time limit is reduced to 0:45.
Special Notes: Bowser's voice is just his typical roaring with no human speech, similar to most Mario games starting with Super Mario 64. All language-sensitive dialogue spoken by Mario is in English regardless of the language settings. Other characters speak in the language determined by the Wii's current language settings.
Mission 3: "Blast through the entire wall of orbiters before they get to you!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Fantina
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Cynthia
Mission: Destroy all 50 Altaria orbiters.
Detail: In this mission, you're flying through the stage chasing after 50 Altaria orbiters of different strengths as opposed to the Cosmic Phoenix. The weakest strength (blue body, white wings and gold body, white wings) appears in a 10x2 formation closest to your character (with one row for each color scheme). The middle strength (silver body, crystal wings and green body, red wings) appears in another 10x2 formation behind the first formation (again with one row for each color scheme). Finally, the strongest strength (diamond body, pearl wings) appears in one last row of 10 in the rear. In this mission, all spacecraft can only move from side to side, and yes, this includes the Star Shuttle. Simply put, the controls are modified for this stage so that the only movement allowed is the automatic forward movement as well as strafing using what you'd normally use to strafe on foot. It's best you use an Angel setup for this mission, since that puts the necessary movement in a comfortable position. Your goal for the mission is to destroy the orbiters a lot like you'd play Space Invaders. Whenever the orbiter wall hits one side of the screen, the orbiters will slow down slightly to move closer toward you before reversing direction. The orbiters start to strafe faster the more orbiters are destroyed. If the Star Shuttle hits an orbiter or get into the first row of orbiters, you fail the mission, as will having the Star Shuttle's HP hit zero by an enemy blast (unlike Space Invaders, your ship is not automatically destroyed upon being struck). If you manage to destroy all 50 Altaria orbiters, you clear the mission.
Challenge Mode: You must now destroy the orbiters without being hit by any enemy fire. If even one enemy blast hits you, you fail the mission.
Mission 4: "Keep the orbiter intact as the Phoenix flees!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Chuck
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Lance
Mission: Allow the Cosmic Phoenix to escape without having your Altaria orbiter drop to zero HP.
Detail: For this mission, you're flying aboard an Altaria orbiter and chasing the Cosmic Phoenix. Here, survival is the key. Since you can't grip, you have to simply dodge the Cosmic Phoenix's fire until the Cosmic Phoenix leaves sight. If the Altaria orbiter drops to zero HP, you fail the mission. If the Altaria orbiter is still intact once the Cosmic Phoenix leaves sight, you clear the mission.
Challenge Mode: You fail the mission if the orbiter gets hit by enemy fire.
Special Mission: "That Subspace mode won't do much good if we can't get the Arwing there in time to crash!"
Unlocked: From start
Game Save: Super Smash Bros. Brawl (Wii)
Character: Solidad
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Contesta and Fox McCloud
Mission: Protect the Great Fox. Time limit is 10:00.
Detail: The Great Fox got into some trouble while carrying an Arwing toward where the Arwing's crash site is located in the Subspace Emissary mode in Super Smash Bros. Brawl. Now, only ten minutes away from the warp to the crash site, Team Draco's robots are in full force and attacking the Great Fox! Your goal is to use the Star Shuttle and shoot down the robots in an effort to make sure that Arwing crash happens on schedule so that the events involving Diddy, Fox, and Rayquaza can go on as planned. If the Great Fox's HP hits zero, you fail the mission. If time runs out, Team Draco will call off their raid, the Great Fox will enter the warp, and you've cleared your mission.
Challenge Mode: Stronger models of Team Draco robots arrive earlier, and the time limit is increased to 15:00.
Special Note: The background music for this mission is a mix of various Star Fox-based stage themes from the Super Smash Bros. series. Additionally, Fox McCloud (whose voice is that from Star Fox Assault) does not know about the impending Arwing crash (he can't hear Contesta, who does know about the crash).
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