Post by Sunflora Azumarill on Mar 13, 2011 13:48:18 GMT -5
In addition to Team Draco forces and robots, Star City has a wide variety of robots that have been reprogrammed by Team Draco for their own purposes. A lot of these robots are very tricky and come with unexpected attacks, some of which are perplexing.
(Note: This area is incomplete and probably will never be fully completed.)
//SCR-01## Star Supporter//
Found: All Stages In Story
Health: 120 (Tier 1), 150 (Tier 2), 180 (Tier 3)
Info: Star City’s main defense robots, Star Supporters resemble the NS5’s of I Robot with their human-like design and significant amount of artificial intelligence. They can speak the human language and are able to think and speak for themselves, although they’re bound to certain rules for obvious reasons. When it comes to protection purposes, they come with very futuristic weaponry that is nothing like you’ve ever seen so far. They happen to function like the grunts of various teams in the fact that they have multiple weapons, but they also come in 3 different tiers much like other robots you’ve seen. Each variation also has a special energy shield for sending attacks back at you.
Extra Info: A Star Supporter stands at 1.8 meters and weighs 150 kilograms. They get daily uplinks from Automation Tower’s main hub, regardless of where they are. These are also the kinds of robots that helped build and maintain Star City.
[Tier 1 Arsenal]
Weapon 1: Laser Rifle – A powerful laser rifle that fires solid laser beams at you. There’s no need to recharge this weapon and there’s also zero recoil. <20 damage per second>
Weapon 2: Paralysis Gun – A gun that fires yellow energy shots that don’t do as much damage as the laser rifle, but paralyze you on contact though. <20 damage, also paralyzes>
Weapon 3: Part Turret – An interesting particle weapon that fires a stream of green nanoparticles that reverse your controls temporarily. This gun runs on a mini atomic reactor. <30 damage>
Weapon 4: Flash Cluster – An advanced turret that launches a small cluster of light that explodes, whiting out the area a little and thus making it hard to see. <30 damage>
Shield: Star Shield S - A silver reflective energy shield used by Tier 1 Star Supporters, it blocks attacks and sends direct attacks back at you. You must strike the robot with a homing attack to power down the shield and make the robot vulnerable.
[Tier 2 Arsenal]
Weapon 1: Plasma Cannon – A turret that fires charged red plasma blasts you that inflict a large amount of splash damage, making them difficult to take on. <50 damage shot, 30 damage splash>
Weapon 2: Energy Launcher – A highly advanced launcher that deploys mines that discharge energy explosions that can disorient in addition to damage. <30 damage per mine, may also disorient>
Weapon 3: Sonic Rifle – A unique rifle that uses very advanced sonic technology. It fires big, rapid ultrasonic rings that can inflict more damage. <30 damage per ring, may do 20 more>
Weapon 4: Imprison Shot – A gun that fires a blue energy shot that binds you in several energy wraps. You won’t be able to move until another attack hits you. <40 damage>
Shield: Star Shield G - A gold reflective energy shield used by Tier 2 Star Supporters, it blocks attacks and sends indirect attacks back at you. You must strike the robot with a homing attack to power down the shield and make the robot vulnerable.
[Tier 3 Arsenal]
Weapon 1: Meteor Cannon – A large cannon that fires meteors that will create a flash explosion on contact. The resulting flash has a chance of burning you. <50 damage, may also burn>
Weapon 2: Light Launcher – A super advanced turret that launches an energy blast in the shape of a star. If it hits you, you’ll be thrown back a large distance. <50 damage>
Weapon 3: Fusion Beam – A super powerful turret that takes time to charge up, but it fires a large beam of fusion energy that creates a damaging shockwave. <60 damage beam, 40 damage shockwave>
Weapon 4: Nova Cluster – This cannon charges up, then fires a cluster containing perhaps as much energy as a supernova. It then explodes with a HUGE explosion that cannot be dodged. <80 damage>
Shield: Star Shield C - A crystal reflective energy shield used by Tier 3 Star Supporters, it blocks and sends all Pokémon attacks back at you. You must strike the robot with a homing attack to power down the shield and make the robot vulnerable.
//SCR-02A1 Ice Chaos//
Found: All Stages In Story
Health: 180
Info: These liquid lifeforms are extremely similar to those created by Prof. Gerald, Dr. Eggman’s grandfather, but are a unique new generation created by Prof. Hartache, who has succeeded in creating four elemental variations of them. They can split into smaller cells and extend their arms to attack. They can use other attacks as well. The liquid bodies of these sentries deflect all attacks. Only the head of the Artificial Chaos is vulnerable. These Star City variations even have the ability to merge with each other. Ice Chaos have a freezing blue liquid body, which ice steam can be seen emitting from. They fire frigid Ice Beams that’ll freeze anything they touch. They can also fire ice lasers from their eyes and generate an ice shield to deflect attacks. Normal ice blue variations are the least of your worries, while teal versions have 1/6 more health and after splitting, can merge with other Chaos, and violet-blue colored variations have 1/3 more health and can use several attacks at once.
Extra Info: The Ice Chaos has a diameter of 2.4 meters and weighs 45 kilograms. Its frigid body’s temperature is absolute zero, low enough to cause a superconductive aura around it.
Attack 2: Ice Laser
Attack 3: Ice Tendril
Attack 3: Ice Beam
Attack 4: Ice Shield
//SCR-02A2 Ice Cell//
Found: All Stages In Story
Health: 10
Info: Pieces of an Ice Chaos after it splits, Ice Cells can form into any shape or formation to trap you. They’re known to swarm you and will discharge ice flashes that can freeze you. These ice flashes take on different proportions depending on how many of them group together, so it can be anything from a small burst to a huge flash that creates a small glacier upon being used. Also, an Ice Cell may explode, creating a much larger ice blast that can leave you frozen. Normal versions can be dangerous enough, while teal variations have 1/2 more health and can merge with the cells of other Chaos to form hybrid Chaos, such as an Ice-Fire Chaos or an Ice-Solar Chaos, and violet blue variations have 2x more health and the Chaos they’re from can regenerate them.
Extra Info: An Ice Cell has a diameter of 0.3 meters and weighs 0.5 kilograms. Each cell is a miniature cold fusion reactor that can also be used for cooling purposes.
Attack 1: Ice Flash
Attack 2: Ice Burst
//SCR-02B1 Fire Chaos//
Found: All Stages In Story
Health: 180
Info: These liquid lifeforms are extremely similar to those created by Prof. Gerald, Dr. Eggman’s grandfather, but are a unique new generation created by Prof. Hartache, who has succeeded in creating four elemental variations of them. They can split into smaller cells and extend their arms to attack. They can use other attacks as well. The liquid bodies of these sentries deflect all attacks. Only the head of the Artificial Chaos is vulnerable. These Star City variations even have the ability to merge with each other. Fire Chaos have a searing red liquid body, which hot steam can be seen emitting from. These ones fire a powerful Flamethrower that burns any foe. They can also shoot fire lasers from their eyes and generate a fire shield to deflect attacks. Normal red variations are the least of your worries, while magenta versions have 1/6 more health and after splitting, can merge with other Chaos, and orange-red colored variations have 1/3 more health and can use several attacks at once.
Extra Info: The Fire Chaos has a diameter of 2.4 meters and weighs 45 kilograms. Its molten body is hot enough to melt rock and metal in just a matter of seconds of touching it.
Attack 1: Fire Laser
Attack 2: Fire Tendril
Attack 3: Flamethrower
Attack 4: Fire Shield
//SCR-02B2 Fire Cell//
Found: All Stages In Story
Health: 10
Info: Pieces of a Fire Chaos after it splits, Fire Cells can form into any shape or formation to trap you. They’re known to swarm you and will discharge heat flashes that can burn you. These heat flashes take on different proportions depending on how many of them group together, so it can be anything from a small burst to a huge flash that creates a molten blaze upon being used. Also, a Fire Cell may explode, creating a much larger fire blast that can leave you burned. Normal versions can be dangerous enough, while magenta variations have 1/2 more health and can merge with the cells of other Chaos to form hybrid Chaos, such as a Fire-Ice Chaos or a Fire-Thunder Chaos, and orange red versions have 2x more health and the Chaos they’re from can regenerate them.
Extra Info: A Fire Cell has a diameter of 0.3 meters and weighs 0.5 kilograms. Each cell is a miniature thermal reactor that can also be used for heating purposes.
Attack 1: Fire Flash
Attack 2: Fire Burst
//SCR-02C1 Solar Chaos//
Found: All Stages In Story
Health: 180
Info: These liquid lifeforms are extremely similar to those created by Prof. Gerald, Dr. Eggman’s grandfather, but are a unique new generation created by Prof. Hartache, who has succeeded in creating four elemental variations of them. They can split into smaller cells and extend their arms to attack. They can use other attacks as well. The liquid bodies of these sentries deflect all attacks. Only the head of the Artificial Chaos is vulnerable. These Star City variations even have the ability to merge with each other. Solar Chaos have a glowing green liquid body, which solar energy is constantly being stored. They charge up and fire a large Solarbeam that can obliterate anything they hit. Normal green variations are the least of your worries, while jungle versions have 1/6 more health and after splitting, can merge with other Chaos, and emerald colored variations have 1/3 more health and can launch multiple attacks at once.
Extra Info: The Solar Chaos has a diameter of 2.4 meters and weighs 45 kilograms. Its body is entirely composed of solar energy and it absorbs solar energy from anything containing it, including solar panels.
Attack 1: Solar Laser
Attack 2: Solar Tendril
Attack 3: Solarbeam
Attack 4: Solar Shield
//SCR-02C2 Solar Cell//
Found: All Stages In Story
Health: 10
Info: Pieces of a Solar Chaos after it splits, Solar Cells can form into any shape or formation to trap you. They’re known to swarm you and will discharge solar flashes that can disorient you. The solar flashes can take on different proportions depending on how many of them group together, so it can be anything from a small burst to a huge flash that blinds everything in sight for a time. Also, a Solar Cell may explode, creating a much larger solar blast that can leave you blind. The normal versions can be dangerous enough, while jungle variations have 1/2 more health and can merge with the cells of other Chaos to form hybrid Chaos, such as a Solar-Fire Chaos or a Solar-Thunder Chaos, and emerald variations have 2x as much health and the Chaos that they come from can regenerate them.
Extra Info: A Solar Cell has a diameter of 0.3 meters and weighs 0.5 kilograms. Each cell is a miniature solar reactor that can also be used for energy purposes when needed.
Attack 1: Solar Flash
Attack 2: Solar Burst
//SCR-02D1 Thunder Chaos//
Found: All Stages In Story
Health: 180
Info: These liquid lifeforms are extremely similar to those created by Prof. Gerald, Dr. Eggman’s grandfather, but are a unique new generation created by Prof. Hartache, who has succeeded in creating four elemental variations of them. They can split into smaller cells and extend their arms to attack. They can use other attacks as well. The liquid bodies of these sentries deflect all attacks. Only the head of the Artificial Chaos is vulnerable. These Star City variations even have the ability to merge with each other. Thunder Chaos have a flashing yellow liquid body, which electricity is being generated. They’ll fire Thunderbolts that spread out and can take out multiple foes at once. Normal yellow variations are the least of your worries, while golden yellow versions have 1/6 more health and after splitting, can merge with other Chaos, and topaz colored variations have 1/3 more health and can fire several attacks at once.
Extra Info: The Thunder Chaos has a diameter of 2.4 meters and weighs 45 kilograms. Its plasma body absorbs any electricity nearby and is so hot it can disintegrate anything it touches.
Attack 1: Thunder Laser
Attack 2: Thunder Tendril
Attack 3: Thunderbolt
Attack 4: Thunder Shield
//SCR-02D2 Thunder Cell//
Found: All Stages In Story
Health: 10
Info: Pieces of a Thunder Chaos after it splits, Thunder Cells can form into any shape or formation to trap you. They’re known to swarm you and will discharge thunder flashes that can paralyze you. These thunder flashes take on different proportions depending on how many of them group together, so it can be anything from a small burst to a huge flash that creates a miniature lightning storm. Also, a Thunder Cell may explode, creating a much larger plasma blast that can leave you frozen. Normal versions can be dangerous enough, while golden yellow variations have 1/2 more health and can merge with the cells of other Chaos to form hybrid Chaos, such as a Thunder-Ice Chaos or a Thunder-Solar Chaos, and topaz variations have 2x as much health and the Chaos they’re from can regenerate them.
Extra Info: A Thunder Cell has a diameter of 0.3 meters and weighs 0.5 kilograms. A single cell is a miniature plasma reactor that can also be used for weapon power purposes.
Attack 1: Thunder Flash
Attack 2: Thunder Burst
//SCR-03 Ring Cannon//
Found: All Stages In Story
Health: 60
Info: A circular disc with eight guns around it, Ring Cannons are Star City’s main aerial robots. They have panels going around the perimeters of both their tops and bottoms. These robots hover and move through the air and fire energy shots with spiral trails behind them. They also can come with holo-scanners, but these are way different from ones used by other robots. They consist of a large circular wall of blue holographic light. If you go within this wall, it turns green, becoming much like a force field that traps you and damages you if you touch it. Normal ones only fire energy shots at you, while chrome-like ones have ¼ more HP and can also fire laser rings at you, and copper-colored versions have ½ more health and drop bombs equipped with shields.
Extra Info: N/A
Attack 1: Energy Shot
Attack 2: Laser Ring
Attack 3: Shield Bomb
//SCR-04 Heavy Walker//
Found: Electrochemical Reactor, Astro Platform, Space Shuffle, Cosmic Highway, Techno Gadget, Meteor Base, Cosmic Flower, Star Database, Automation Tower, Final Cannon, Central Core (both areas)
Health: 240
Info: Heavy Walkers are larger defense robots that resemble the R-2 (if that’s its name) from Robocop 2. These tank-like robots are equipped with dual spiral chainguns, which can also flip over to cluster bomb launchers. They can also discharge mini-bombs along the ground and also can come with laser cannons. They can also use leg thrusters to hover in the air and take a lot of hits to bring down. Normal versions will already prove to be a worthy challenge, while platinum color ones come with stronger weapons and multi-color ones have 1/8 more HP and happen to come with better A.I. systems for elaborate tactics.
Extra Info: N/A
Attack 1: Hyper Chaingun
Attack 2: Cluster Bomb
Attack 3: Mini Bomb Array
Attack 4: Laser Cannon
//SCR-05 Laser Disc//
Found: Laser Station, Space Plant, Star Maze, Meteor Base, Cosmic Flower, Star Database, Automation Tower, Final Cannon, Central Core Area 1, Central Core Area 2
Health: 60 (each section)
Info: These are relatively small circular U.F.O. shaped devices that fire lasers from 3 levels. The bottom lasers shoot blue laser beams from four sides and spin around. The middle lasers shoot green laser bursts in sixteen directions. The top laser locks-on to the target, then fires a red laser charge that explodes upon impact. Destroying the middle of the drone destroys it altogether, which is essential since these robots can also duplicate. Normal versions already attack with all three lasers, but teal-magenta versions have 1/3 more health and move twice as fast, and silver-topaz colored ones have 2/3 more health and can fire multiple attacks at once.
Extra Info: N/A
Attack 1: Laser Spinner
Attack 2: Laser Burst
Attack 3: Laser Charge
//SCR-06 Laser Top//
Found: Star Gardens, Starlight Expressway, Astro Platform, Laser Station, Cosmic Highway, Cosmic Gadget, Star Maze, Cosmic Flower, Star Database, Automation Tower
Health: N/A
Info: N/A
Extra Info: N/A
Attack 1: Laser Burst
Attack 2: Laser Wave
Attack 3: Laser Flash
//SCR-07 Hover Launcher//
Found: Space Deck, Cosmic Highway, Space Plant, Star Maze, Meteor Base, Star Database, Automation Tower, Final Cannon, Central Core Area 1, Central Core Area 2
Health: 100
Info: Hover Launchers are large drones that hover high in the air. They have two sets of triple cannons. The top cannons fire missiles that lock-on to their targets (which the target doesn’t vanish upon the robot’s defeat, but when the missiles themselves are gone), the middle cannons fire laser beams that have a massive range, and the bottom cannons fire meteors that explode upon impact. Normal ones already have the ability to use multiple attacks, while teal variations have ¼ more health and have much larger ranges and crystal-color versions have ½ as much health and their attacks move faster.
Extra Info: N/A
Attack 1: Missile Cannon
Attack 2: Laser Cannon
Attack 3: Meteor Cannon
//SCR-08 Gravity Accelerator//
Found: Star Flight, Laser Station, Cosmic Gadget, Space Plant, Star Maze, Techno Gadget, Cosmic Flower, Star Database, Automation Tower, Central Core Area 1, Central Core Area 2
Health: 60
Info: These are hovering robots found within various areas. They are cubic octagonal in shape and also have six long turrets, one on each square side. There are also two octagonal rings wrapping around the main part of the mech midway through the turrets. Gravity Accelerators contain a gravity core unit in the center of them, allowing them to manipulate the gravity around them (just like Gravity Man in Mega Man 5). They can also fire gravity blasts from the turrets that do the same thing to whatever they hit. The turrets can also switch over to and fire powerful plasma charges in all six directions. Also, Gravity Accelerators have built-in particle accelerators (within the rings) that create particle fields that can pull you and anything else within the range of the field towards them. Normal variations utilize all their abilities while alternate-color versions have 1/3 more HP and fire faster and more plasma and gravity blasts and aurora-colored ones have 2/3 more health and have much larger particle fields.
Extra Info: N/A
Attack 1: Plasma Cannon
Attack 2: Gravity Blast
Attack 3: Particle Vacuum
//SCR-09 Meteor Bomb//
Found: Space Shuffle, Space Deck, Cosmic Highway, Star Maze
Health: 80
Info: Meteor Bombs are large robots that resemble meteorites. Each of their sides open up to reveal a robotic panel from which automatic guns extend and fire rapid streams of small meteors from or laser cannons fire. Meteor Bombs move around by rolling and their space rock shell is thick and makes destroying them difficult… if it weren’t for the fact that Meteor Bombs can also make themselves self-destruct. The resulting explosion has a massive range and spreads meteor shrapnel over a large distance. Normal ones are already a pain to destroy while tan-gray ones have ¼ more health and can fire meteors and lasers at the same time and metal-gray ones have ½ more health and their explosions are much bigger that with lower tiers.
Extra Info: N/A
Attack 1: Meteor Launch
Attack 2: Laser Cannon
Attack 3: Self-Destruct
//SCR-10 Metal Generator//
Found: Space Deck, Space Plant, Star Maze, Meteor Base, Final Cannon
Health: 60
Info: An unusual robot resembling a high-tech metal containment unit with large, thick wings, this craft has the ability to generate its own supply of any kind of metal, both solid and liquid. Their visor eyes lock onto you with holographic targets before firing a stream of liquid platinum at you that can do major damage. Metal Generators also fire blocks of mercury at you that are hard to dodge. To make things even worse, they can sometimes come with the same holo scanners that Ring Cannons use in order to record your position and teleport in some more robots. Normal chrome-cobalt color ones only attack, but the silver-gold versions have 1/3 more health and may also come with holo rings, and crystal-platinum color ones have 2/3 more health and also can fire uranium bombs that create large explosions.
Extra Info: N/A
Attack 1: Liquid Platinum
Attack 2: Mercury Block
Attack 3: Uranium Launcher
//SCR-11 Crystal Prism//
Found: Laser Station, Cosmic Gadget, Space Plant, Techno Gadget, Automation Tower, Final Cannon
Health: N/A
Info: N/A
Extra Info: N/A
Attack 1: Crystal Shard
Attack 2: Crystal Beam
Attack 3: Crystal Flash
//SCR-12 Electro Tracker//
Found: Space Shuffle, Techno Gadget, Star Database, Automation Tower, Central Core Area 1, Central Core Area 2
Health: 60
Info: Electro Trackers are robots composed of various shaped polygons that make the shape of a jet. They have the ability to enter and exit cyberspace through a system of cyber capsules and are capable of firing three different kinds of energy beams. The first is a yellow light wave that short circuits electronics and other technology, plus it can also paralyze, the second is a red heat wave that easily melts through any kind of metal and can burn, and the third is a green radio wave that disrupts electronic signals and data and can also disorient. They can also fire energy balls and activate virtual shields that guard them from all kinds of attacks. They can also come with holo-scanners like the ones used by Ring Cannons to use when needed. While they’re found in a few places with computer systems and capsules for them to use, Electro Trackers mainly protect the huge sheet-like cyber databases that are found in the digital-like Star Database. Normal variations can already provide a digital obstruction for you while bolder-colored ones have 1/3 more HP, can use holo-scanners and teleport and brighter color ones have 2/3 more health and cam also use shields.
Extra Info: N/A
Attack 1: Energy Ball
Attack 2: Frequency Wave
Attack 3: Cyber Shield
//SCR-13 Nuclear Component//
Found: Cosmic Flower, Star Database, Automation Tower, Final Cannon, Central Core Area 1, Central Core Area 2
Health: 60
Info: These are robots similar to Electro Trackers, except they aren’t cyber-like and are more blocky than their semi-digital counterparts. They bear a little resemblance to an atom and are equipped with weapons that reflect the parts of an atom. They’re much like building blocks and can connect with each other to form various shapes. Their primary weapon is proton cannon charges that they fire onto you. Their second weapon consists of a square barrier of electron lasers to prevent your escape. Their final weapon happens to be a neutron wave they charge up and unleash along the ground. These robots are mainly found among the mechanical garden and maze systems of Cosmic Flower and also look after the digital storage units of the Star Database. Normal versions have all three particle attacks at their disposal while yellow-teal-violet ones have 1/3 more health and can form shapes on the spot and ruby-sapphire-emerald ones have 2/3 more health and their attacks have much larger ranges. As a final warning, Nuclear Components can combine with Electro Trackers to create a much more powerful automation.
Extra Info: N/A
Attack 1: Proton Cannon
Attack 2: Electron Laser
Attack 3: Neutron Wave
//SCR-14 Wire Satellite//
Found: Astro Platform, Cosmic Highway, Star Maze, Star Database, Automation Tower, Final Cannon, Central Core (both areas)
Health: 80
Info: These are semi-small satellite-shaped robots that fire energy wires from each of their six panel wings. They create electrical webs and grids that shock to the touch and also hinder your progress. The wires draw and absorb any kind of electrical attack and require other means of disabling them. Even worse, they can sometimes come with the holo-scanners used by Ring Cannons. Normal versions rely only on the energy webs they create while green ones have ¼ more health and also launch plasma bombs at you and teal variations have ½ more health and also fire photon blasts at you.
Extra Info: N/A
Attack 1: Energy Web
Attack 2: Plasma Bomb
Attack 3: Photon Gun
//SCR-15 Surveillance Drone//
Found: Star Maze, Techno Gadget, Cosmic Flower, Star Database, Automation Tower, Final Cannon, Central Core (both areas)
Health: Unknown (since they can’t be destroyed)
Info: These are similar to Wire Satellites, except they have six powerful light sensors that are used to detect intruders. If someone is caught within a one of the light beams, the light paralyzes them and makes them unable to move. Not only that, the sensor lights alert several various robots to your presence, which teleport in right away. Also, the Surveillance Drone can generate an “invisible” fence from which you cannot escape. To make matters worse, these robots are equipped with a constant cube-shaped shield that deflects all attacks. The only thing you can do is avoid these drones altogether. Normal variations are already the perfect surveillance satellite, but indigo versions come with more stun beams and create larger force fields and violet ones can even warp you to another world!
Extra Info: N/A
Attack 1: Stun Beam
Attack 2: Invisible Wall
Attack 3: Vortex Warp
//SCR-16 Highway Manager//
Found: Starlight Expressway
Health: N/A
Info: N/A
Extra Info: N/A
Attack 1: Laser Cannon
Attack 2: Metal Blast
Attack 3: Nano Disruptor
//SCR-17 Attack Cube//
Found: Space Shuffle
Health: 100
Info: The entirety of Space Shuffle is guarded by large cubes called Attack Cubes. These cubes come in red, orange, yellow, green, teal, blue, indigo, and violet colors. They can turn sides and move up down, right, left, forward, and back. Each side has a certain array of weapons and the weapons vary. The weapons are made up of gatling guns, missile launchers, laser cannons, pulse powered neutron neutralizers, electricity emitters, and rail guns. They can sometimes form barriers, shapes, and more by combining with each other. They can only be damaged by such things as meteors due to their shield plating. Normal ones come with all the weapons listed below while brighter-color ones have ¼ more health and bolder-color ones have ½ more health.
Extra Info: N/A
Attack 1: Gatling Guns
Attack 2: Missile Battery
Attack 3: Laser Cannon
Attack 4: Neutron Dish
Attack 5: Electric Charge
Attack 6: Railgun Array
//SCR-18 Laser Block//
Found: Laser Station
Health: Unknown (since they can’t be destroyed)
Info: Laser Blocks make up the defenses in or around the Laser Station. They are square and have a laser emitter on each of their sides. They roll through the air ahead of you and line up to create laser barriers, traps, and even mazes. Laser Blocks are indestructible, have thermopic camouflage to surprise you, and can even make copies of themselves. The normal red-yellow ones will already be a problem, but green-teal ones also fire laser clusters at you and blue-violet ones fire multi-colored lasers at you to make you step things up.
Extra Info: N/A
Attack 1: Laser Beam
Attack 2: Laser Strike
Attack 3: Multi Laser
(Note: This area is incomplete and probably will never be fully completed.)
//SCR-01## Star Supporter//
Found: All Stages In Story
Health: 120 (Tier 1), 150 (Tier 2), 180 (Tier 3)
Info: Star City’s main defense robots, Star Supporters resemble the NS5’s of I Robot with their human-like design and significant amount of artificial intelligence. They can speak the human language and are able to think and speak for themselves, although they’re bound to certain rules for obvious reasons. When it comes to protection purposes, they come with very futuristic weaponry that is nothing like you’ve ever seen so far. They happen to function like the grunts of various teams in the fact that they have multiple weapons, but they also come in 3 different tiers much like other robots you’ve seen. Each variation also has a special energy shield for sending attacks back at you.
Extra Info: A Star Supporter stands at 1.8 meters and weighs 150 kilograms. They get daily uplinks from Automation Tower’s main hub, regardless of where they are. These are also the kinds of robots that helped build and maintain Star City.
[Tier 1 Arsenal]
Weapon 1: Laser Rifle – A powerful laser rifle that fires solid laser beams at you. There’s no need to recharge this weapon and there’s also zero recoil. <20 damage per second>
Weapon 2: Paralysis Gun – A gun that fires yellow energy shots that don’t do as much damage as the laser rifle, but paralyze you on contact though. <20 damage, also paralyzes>
Weapon 3: Part Turret – An interesting particle weapon that fires a stream of green nanoparticles that reverse your controls temporarily. This gun runs on a mini atomic reactor. <30 damage>
Weapon 4: Flash Cluster – An advanced turret that launches a small cluster of light that explodes, whiting out the area a little and thus making it hard to see. <30 damage>
Shield: Star Shield S - A silver reflective energy shield used by Tier 1 Star Supporters, it blocks attacks and sends direct attacks back at you. You must strike the robot with a homing attack to power down the shield and make the robot vulnerable.
[Tier 2 Arsenal]
Weapon 1: Plasma Cannon – A turret that fires charged red plasma blasts you that inflict a large amount of splash damage, making them difficult to take on. <50 damage shot, 30 damage splash>
Weapon 2: Energy Launcher – A highly advanced launcher that deploys mines that discharge energy explosions that can disorient in addition to damage. <30 damage per mine, may also disorient>
Weapon 3: Sonic Rifle – A unique rifle that uses very advanced sonic technology. It fires big, rapid ultrasonic rings that can inflict more damage. <30 damage per ring, may do 20 more>
Weapon 4: Imprison Shot – A gun that fires a blue energy shot that binds you in several energy wraps. You won’t be able to move until another attack hits you. <40 damage>
Shield: Star Shield G - A gold reflective energy shield used by Tier 2 Star Supporters, it blocks attacks and sends indirect attacks back at you. You must strike the robot with a homing attack to power down the shield and make the robot vulnerable.
[Tier 3 Arsenal]
Weapon 1: Meteor Cannon – A large cannon that fires meteors that will create a flash explosion on contact. The resulting flash has a chance of burning you. <50 damage, may also burn>
Weapon 2: Light Launcher – A super advanced turret that launches an energy blast in the shape of a star. If it hits you, you’ll be thrown back a large distance. <50 damage>
Weapon 3: Fusion Beam – A super powerful turret that takes time to charge up, but it fires a large beam of fusion energy that creates a damaging shockwave. <60 damage beam, 40 damage shockwave>
Weapon 4: Nova Cluster – This cannon charges up, then fires a cluster containing perhaps as much energy as a supernova. It then explodes with a HUGE explosion that cannot be dodged. <80 damage>
Shield: Star Shield C - A crystal reflective energy shield used by Tier 3 Star Supporters, it blocks and sends all Pokémon attacks back at you. You must strike the robot with a homing attack to power down the shield and make the robot vulnerable.
//SCR-02A1 Ice Chaos//
Found: All Stages In Story
Health: 180
Info: These liquid lifeforms are extremely similar to those created by Prof. Gerald, Dr. Eggman’s grandfather, but are a unique new generation created by Prof. Hartache, who has succeeded in creating four elemental variations of them. They can split into smaller cells and extend their arms to attack. They can use other attacks as well. The liquid bodies of these sentries deflect all attacks. Only the head of the Artificial Chaos is vulnerable. These Star City variations even have the ability to merge with each other. Ice Chaos have a freezing blue liquid body, which ice steam can be seen emitting from. They fire frigid Ice Beams that’ll freeze anything they touch. They can also fire ice lasers from their eyes and generate an ice shield to deflect attacks. Normal ice blue variations are the least of your worries, while teal versions have 1/6 more health and after splitting, can merge with other Chaos, and violet-blue colored variations have 1/3 more health and can use several attacks at once.
Extra Info: The Ice Chaos has a diameter of 2.4 meters and weighs 45 kilograms. Its frigid body’s temperature is absolute zero, low enough to cause a superconductive aura around it.
Attack 2: Ice Laser
Attack 3: Ice Tendril
Attack 3: Ice Beam
Attack 4: Ice Shield
//SCR-02A2 Ice Cell//
Found: All Stages In Story
Health: 10
Info: Pieces of an Ice Chaos after it splits, Ice Cells can form into any shape or formation to trap you. They’re known to swarm you and will discharge ice flashes that can freeze you. These ice flashes take on different proportions depending on how many of them group together, so it can be anything from a small burst to a huge flash that creates a small glacier upon being used. Also, an Ice Cell may explode, creating a much larger ice blast that can leave you frozen. Normal versions can be dangerous enough, while teal variations have 1/2 more health and can merge with the cells of other Chaos to form hybrid Chaos, such as an Ice-Fire Chaos or an Ice-Solar Chaos, and violet blue variations have 2x more health and the Chaos they’re from can regenerate them.
Extra Info: An Ice Cell has a diameter of 0.3 meters and weighs 0.5 kilograms. Each cell is a miniature cold fusion reactor that can also be used for cooling purposes.
Attack 1: Ice Flash
Attack 2: Ice Burst
//SCR-02B1 Fire Chaos//
Found: All Stages In Story
Health: 180
Info: These liquid lifeforms are extremely similar to those created by Prof. Gerald, Dr. Eggman’s grandfather, but are a unique new generation created by Prof. Hartache, who has succeeded in creating four elemental variations of them. They can split into smaller cells and extend their arms to attack. They can use other attacks as well. The liquid bodies of these sentries deflect all attacks. Only the head of the Artificial Chaos is vulnerable. These Star City variations even have the ability to merge with each other. Fire Chaos have a searing red liquid body, which hot steam can be seen emitting from. These ones fire a powerful Flamethrower that burns any foe. They can also shoot fire lasers from their eyes and generate a fire shield to deflect attacks. Normal red variations are the least of your worries, while magenta versions have 1/6 more health and after splitting, can merge with other Chaos, and orange-red colored variations have 1/3 more health and can use several attacks at once.
Extra Info: The Fire Chaos has a diameter of 2.4 meters and weighs 45 kilograms. Its molten body is hot enough to melt rock and metal in just a matter of seconds of touching it.
Attack 1: Fire Laser
Attack 2: Fire Tendril
Attack 3: Flamethrower
Attack 4: Fire Shield
//SCR-02B2 Fire Cell//
Found: All Stages In Story
Health: 10
Info: Pieces of a Fire Chaos after it splits, Fire Cells can form into any shape or formation to trap you. They’re known to swarm you and will discharge heat flashes that can burn you. These heat flashes take on different proportions depending on how many of them group together, so it can be anything from a small burst to a huge flash that creates a molten blaze upon being used. Also, a Fire Cell may explode, creating a much larger fire blast that can leave you burned. Normal versions can be dangerous enough, while magenta variations have 1/2 more health and can merge with the cells of other Chaos to form hybrid Chaos, such as a Fire-Ice Chaos or a Fire-Thunder Chaos, and orange red versions have 2x more health and the Chaos they’re from can regenerate them.
Extra Info: A Fire Cell has a diameter of 0.3 meters and weighs 0.5 kilograms. Each cell is a miniature thermal reactor that can also be used for heating purposes.
Attack 1: Fire Flash
Attack 2: Fire Burst
//SCR-02C1 Solar Chaos//
Found: All Stages In Story
Health: 180
Info: These liquid lifeforms are extremely similar to those created by Prof. Gerald, Dr. Eggman’s grandfather, but are a unique new generation created by Prof. Hartache, who has succeeded in creating four elemental variations of them. They can split into smaller cells and extend their arms to attack. They can use other attacks as well. The liquid bodies of these sentries deflect all attacks. Only the head of the Artificial Chaos is vulnerable. These Star City variations even have the ability to merge with each other. Solar Chaos have a glowing green liquid body, which solar energy is constantly being stored. They charge up and fire a large Solarbeam that can obliterate anything they hit. Normal green variations are the least of your worries, while jungle versions have 1/6 more health and after splitting, can merge with other Chaos, and emerald colored variations have 1/3 more health and can launch multiple attacks at once.
Extra Info: The Solar Chaos has a diameter of 2.4 meters and weighs 45 kilograms. Its body is entirely composed of solar energy and it absorbs solar energy from anything containing it, including solar panels.
Attack 1: Solar Laser
Attack 2: Solar Tendril
Attack 3: Solarbeam
Attack 4: Solar Shield
//SCR-02C2 Solar Cell//
Found: All Stages In Story
Health: 10
Info: Pieces of a Solar Chaos after it splits, Solar Cells can form into any shape or formation to trap you. They’re known to swarm you and will discharge solar flashes that can disorient you. The solar flashes can take on different proportions depending on how many of them group together, so it can be anything from a small burst to a huge flash that blinds everything in sight for a time. Also, a Solar Cell may explode, creating a much larger solar blast that can leave you blind. The normal versions can be dangerous enough, while jungle variations have 1/2 more health and can merge with the cells of other Chaos to form hybrid Chaos, such as a Solar-Fire Chaos or a Solar-Thunder Chaos, and emerald variations have 2x as much health and the Chaos that they come from can regenerate them.
Extra Info: A Solar Cell has a diameter of 0.3 meters and weighs 0.5 kilograms. Each cell is a miniature solar reactor that can also be used for energy purposes when needed.
Attack 1: Solar Flash
Attack 2: Solar Burst
//SCR-02D1 Thunder Chaos//
Found: All Stages In Story
Health: 180
Info: These liquid lifeforms are extremely similar to those created by Prof. Gerald, Dr. Eggman’s grandfather, but are a unique new generation created by Prof. Hartache, who has succeeded in creating four elemental variations of them. They can split into smaller cells and extend their arms to attack. They can use other attacks as well. The liquid bodies of these sentries deflect all attacks. Only the head of the Artificial Chaos is vulnerable. These Star City variations even have the ability to merge with each other. Thunder Chaos have a flashing yellow liquid body, which electricity is being generated. They’ll fire Thunderbolts that spread out and can take out multiple foes at once. Normal yellow variations are the least of your worries, while golden yellow versions have 1/6 more health and after splitting, can merge with other Chaos, and topaz colored variations have 1/3 more health and can fire several attacks at once.
Extra Info: The Thunder Chaos has a diameter of 2.4 meters and weighs 45 kilograms. Its plasma body absorbs any electricity nearby and is so hot it can disintegrate anything it touches.
Attack 1: Thunder Laser
Attack 2: Thunder Tendril
Attack 3: Thunderbolt
Attack 4: Thunder Shield
//SCR-02D2 Thunder Cell//
Found: All Stages In Story
Health: 10
Info: Pieces of a Thunder Chaos after it splits, Thunder Cells can form into any shape or formation to trap you. They’re known to swarm you and will discharge thunder flashes that can paralyze you. These thunder flashes take on different proportions depending on how many of them group together, so it can be anything from a small burst to a huge flash that creates a miniature lightning storm. Also, a Thunder Cell may explode, creating a much larger plasma blast that can leave you frozen. Normal versions can be dangerous enough, while golden yellow variations have 1/2 more health and can merge with the cells of other Chaos to form hybrid Chaos, such as a Thunder-Ice Chaos or a Thunder-Solar Chaos, and topaz variations have 2x as much health and the Chaos they’re from can regenerate them.
Extra Info: A Thunder Cell has a diameter of 0.3 meters and weighs 0.5 kilograms. A single cell is a miniature plasma reactor that can also be used for weapon power purposes.
Attack 1: Thunder Flash
Attack 2: Thunder Burst
//SCR-03 Ring Cannon//
Found: All Stages In Story
Health: 60
Info: A circular disc with eight guns around it, Ring Cannons are Star City’s main aerial robots. They have panels going around the perimeters of both their tops and bottoms. These robots hover and move through the air and fire energy shots with spiral trails behind them. They also can come with holo-scanners, but these are way different from ones used by other robots. They consist of a large circular wall of blue holographic light. If you go within this wall, it turns green, becoming much like a force field that traps you and damages you if you touch it. Normal ones only fire energy shots at you, while chrome-like ones have ¼ more HP and can also fire laser rings at you, and copper-colored versions have ½ more health and drop bombs equipped with shields.
Extra Info: N/A
Attack 1: Energy Shot
Attack 2: Laser Ring
Attack 3: Shield Bomb
//SCR-04 Heavy Walker//
Found: Electrochemical Reactor, Astro Platform, Space Shuffle, Cosmic Highway, Techno Gadget, Meteor Base, Cosmic Flower, Star Database, Automation Tower, Final Cannon, Central Core (both areas)
Health: 240
Info: Heavy Walkers are larger defense robots that resemble the R-2 (if that’s its name) from Robocop 2. These tank-like robots are equipped with dual spiral chainguns, which can also flip over to cluster bomb launchers. They can also discharge mini-bombs along the ground and also can come with laser cannons. They can also use leg thrusters to hover in the air and take a lot of hits to bring down. Normal versions will already prove to be a worthy challenge, while platinum color ones come with stronger weapons and multi-color ones have 1/8 more HP and happen to come with better A.I. systems for elaborate tactics.
Extra Info: N/A
Attack 1: Hyper Chaingun
Attack 2: Cluster Bomb
Attack 3: Mini Bomb Array
Attack 4: Laser Cannon
//SCR-05 Laser Disc//
Found: Laser Station, Space Plant, Star Maze, Meteor Base, Cosmic Flower, Star Database, Automation Tower, Final Cannon, Central Core Area 1, Central Core Area 2
Health: 60 (each section)
Info: These are relatively small circular U.F.O. shaped devices that fire lasers from 3 levels. The bottom lasers shoot blue laser beams from four sides and spin around. The middle lasers shoot green laser bursts in sixteen directions. The top laser locks-on to the target, then fires a red laser charge that explodes upon impact. Destroying the middle of the drone destroys it altogether, which is essential since these robots can also duplicate. Normal versions already attack with all three lasers, but teal-magenta versions have 1/3 more health and move twice as fast, and silver-topaz colored ones have 2/3 more health and can fire multiple attacks at once.
Extra Info: N/A
Attack 1: Laser Spinner
Attack 2: Laser Burst
Attack 3: Laser Charge
//SCR-06 Laser Top//
Found: Star Gardens, Starlight Expressway, Astro Platform, Laser Station, Cosmic Highway, Cosmic Gadget, Star Maze, Cosmic Flower, Star Database, Automation Tower
Health: N/A
Info: N/A
Extra Info: N/A
Attack 1: Laser Burst
Attack 2: Laser Wave
Attack 3: Laser Flash
//SCR-07 Hover Launcher//
Found: Space Deck, Cosmic Highway, Space Plant, Star Maze, Meteor Base, Star Database, Automation Tower, Final Cannon, Central Core Area 1, Central Core Area 2
Health: 100
Info: Hover Launchers are large drones that hover high in the air. They have two sets of triple cannons. The top cannons fire missiles that lock-on to their targets (which the target doesn’t vanish upon the robot’s defeat, but when the missiles themselves are gone), the middle cannons fire laser beams that have a massive range, and the bottom cannons fire meteors that explode upon impact. Normal ones already have the ability to use multiple attacks, while teal variations have ¼ more health and have much larger ranges and crystal-color versions have ½ as much health and their attacks move faster.
Extra Info: N/A
Attack 1: Missile Cannon
Attack 2: Laser Cannon
Attack 3: Meteor Cannon
//SCR-08 Gravity Accelerator//
Found: Star Flight, Laser Station, Cosmic Gadget, Space Plant, Star Maze, Techno Gadget, Cosmic Flower, Star Database, Automation Tower, Central Core Area 1, Central Core Area 2
Health: 60
Info: These are hovering robots found within various areas. They are cubic octagonal in shape and also have six long turrets, one on each square side. There are also two octagonal rings wrapping around the main part of the mech midway through the turrets. Gravity Accelerators contain a gravity core unit in the center of them, allowing them to manipulate the gravity around them (just like Gravity Man in Mega Man 5). They can also fire gravity blasts from the turrets that do the same thing to whatever they hit. The turrets can also switch over to and fire powerful plasma charges in all six directions. Also, Gravity Accelerators have built-in particle accelerators (within the rings) that create particle fields that can pull you and anything else within the range of the field towards them. Normal variations utilize all their abilities while alternate-color versions have 1/3 more HP and fire faster and more plasma and gravity blasts and aurora-colored ones have 2/3 more health and have much larger particle fields.
Extra Info: N/A
Attack 1: Plasma Cannon
Attack 2: Gravity Blast
Attack 3: Particle Vacuum
//SCR-09 Meteor Bomb//
Found: Space Shuffle, Space Deck, Cosmic Highway, Star Maze
Health: 80
Info: Meteor Bombs are large robots that resemble meteorites. Each of their sides open up to reveal a robotic panel from which automatic guns extend and fire rapid streams of small meteors from or laser cannons fire. Meteor Bombs move around by rolling and their space rock shell is thick and makes destroying them difficult… if it weren’t for the fact that Meteor Bombs can also make themselves self-destruct. The resulting explosion has a massive range and spreads meteor shrapnel over a large distance. Normal ones are already a pain to destroy while tan-gray ones have ¼ more health and can fire meteors and lasers at the same time and metal-gray ones have ½ more health and their explosions are much bigger that with lower tiers.
Extra Info: N/A
Attack 1: Meteor Launch
Attack 2: Laser Cannon
Attack 3: Self-Destruct
//SCR-10 Metal Generator//
Found: Space Deck, Space Plant, Star Maze, Meteor Base, Final Cannon
Health: 60
Info: An unusual robot resembling a high-tech metal containment unit with large, thick wings, this craft has the ability to generate its own supply of any kind of metal, both solid and liquid. Their visor eyes lock onto you with holographic targets before firing a stream of liquid platinum at you that can do major damage. Metal Generators also fire blocks of mercury at you that are hard to dodge. To make things even worse, they can sometimes come with the same holo scanners that Ring Cannons use in order to record your position and teleport in some more robots. Normal chrome-cobalt color ones only attack, but the silver-gold versions have 1/3 more health and may also come with holo rings, and crystal-platinum color ones have 2/3 more health and also can fire uranium bombs that create large explosions.
Extra Info: N/A
Attack 1: Liquid Platinum
Attack 2: Mercury Block
Attack 3: Uranium Launcher
//SCR-11 Crystal Prism//
Found: Laser Station, Cosmic Gadget, Space Plant, Techno Gadget, Automation Tower, Final Cannon
Health: N/A
Info: N/A
Extra Info: N/A
Attack 1: Crystal Shard
Attack 2: Crystal Beam
Attack 3: Crystal Flash
//SCR-12 Electro Tracker//
Found: Space Shuffle, Techno Gadget, Star Database, Automation Tower, Central Core Area 1, Central Core Area 2
Health: 60
Info: Electro Trackers are robots composed of various shaped polygons that make the shape of a jet. They have the ability to enter and exit cyberspace through a system of cyber capsules and are capable of firing three different kinds of energy beams. The first is a yellow light wave that short circuits electronics and other technology, plus it can also paralyze, the second is a red heat wave that easily melts through any kind of metal and can burn, and the third is a green radio wave that disrupts electronic signals and data and can also disorient. They can also fire energy balls and activate virtual shields that guard them from all kinds of attacks. They can also come with holo-scanners like the ones used by Ring Cannons to use when needed. While they’re found in a few places with computer systems and capsules for them to use, Electro Trackers mainly protect the huge sheet-like cyber databases that are found in the digital-like Star Database. Normal variations can already provide a digital obstruction for you while bolder-colored ones have 1/3 more HP, can use holo-scanners and teleport and brighter color ones have 2/3 more health and cam also use shields.
Extra Info: N/A
Attack 1: Energy Ball
Attack 2: Frequency Wave
Attack 3: Cyber Shield
//SCR-13 Nuclear Component//
Found: Cosmic Flower, Star Database, Automation Tower, Final Cannon, Central Core Area 1, Central Core Area 2
Health: 60
Info: These are robots similar to Electro Trackers, except they aren’t cyber-like and are more blocky than their semi-digital counterparts. They bear a little resemblance to an atom and are equipped with weapons that reflect the parts of an atom. They’re much like building blocks and can connect with each other to form various shapes. Their primary weapon is proton cannon charges that they fire onto you. Their second weapon consists of a square barrier of electron lasers to prevent your escape. Their final weapon happens to be a neutron wave they charge up and unleash along the ground. These robots are mainly found among the mechanical garden and maze systems of Cosmic Flower and also look after the digital storage units of the Star Database. Normal versions have all three particle attacks at their disposal while yellow-teal-violet ones have 1/3 more health and can form shapes on the spot and ruby-sapphire-emerald ones have 2/3 more health and their attacks have much larger ranges. As a final warning, Nuclear Components can combine with Electro Trackers to create a much more powerful automation.
Extra Info: N/A
Attack 1: Proton Cannon
Attack 2: Electron Laser
Attack 3: Neutron Wave
//SCR-14 Wire Satellite//
Found: Astro Platform, Cosmic Highway, Star Maze, Star Database, Automation Tower, Final Cannon, Central Core (both areas)
Health: 80
Info: These are semi-small satellite-shaped robots that fire energy wires from each of their six panel wings. They create electrical webs and grids that shock to the touch and also hinder your progress. The wires draw and absorb any kind of electrical attack and require other means of disabling them. Even worse, they can sometimes come with the holo-scanners used by Ring Cannons. Normal versions rely only on the energy webs they create while green ones have ¼ more health and also launch plasma bombs at you and teal variations have ½ more health and also fire photon blasts at you.
Extra Info: N/A
Attack 1: Energy Web
Attack 2: Plasma Bomb
Attack 3: Photon Gun
//SCR-15 Surveillance Drone//
Found: Star Maze, Techno Gadget, Cosmic Flower, Star Database, Automation Tower, Final Cannon, Central Core (both areas)
Health: Unknown (since they can’t be destroyed)
Info: These are similar to Wire Satellites, except they have six powerful light sensors that are used to detect intruders. If someone is caught within a one of the light beams, the light paralyzes them and makes them unable to move. Not only that, the sensor lights alert several various robots to your presence, which teleport in right away. Also, the Surveillance Drone can generate an “invisible” fence from which you cannot escape. To make matters worse, these robots are equipped with a constant cube-shaped shield that deflects all attacks. The only thing you can do is avoid these drones altogether. Normal variations are already the perfect surveillance satellite, but indigo versions come with more stun beams and create larger force fields and violet ones can even warp you to another world!
Extra Info: N/A
Attack 1: Stun Beam
Attack 2: Invisible Wall
Attack 3: Vortex Warp
//SCR-16 Highway Manager//
Found: Starlight Expressway
Health: N/A
Info: N/A
Extra Info: N/A
Attack 1: Laser Cannon
Attack 2: Metal Blast
Attack 3: Nano Disruptor
//SCR-17 Attack Cube//
Found: Space Shuffle
Health: 100
Info: The entirety of Space Shuffle is guarded by large cubes called Attack Cubes. These cubes come in red, orange, yellow, green, teal, blue, indigo, and violet colors. They can turn sides and move up down, right, left, forward, and back. Each side has a certain array of weapons and the weapons vary. The weapons are made up of gatling guns, missile launchers, laser cannons, pulse powered neutron neutralizers, electricity emitters, and rail guns. They can sometimes form barriers, shapes, and more by combining with each other. They can only be damaged by such things as meteors due to their shield plating. Normal ones come with all the weapons listed below while brighter-color ones have ¼ more health and bolder-color ones have ½ more health.
Extra Info: N/A
Attack 1: Gatling Guns
Attack 2: Missile Battery
Attack 3: Laser Cannon
Attack 4: Neutron Dish
Attack 5: Electric Charge
Attack 6: Railgun Array
//SCR-18 Laser Block//
Found: Laser Station
Health: Unknown (since they can’t be destroyed)
Info: Laser Blocks make up the defenses in or around the Laser Station. They are square and have a laser emitter on each of their sides. They roll through the air ahead of you and line up to create laser barriers, traps, and even mazes. Laser Blocks are indestructible, have thermopic camouflage to surprise you, and can even make copies of themselves. The normal red-yellow ones will already be a problem, but green-teal ones also fire laser clusters at you and blue-violet ones fire multi-colored lasers at you to make you step things up.
Extra Info: N/A
Attack 1: Laser Beam
Attack 2: Laser Strike
Attack 3: Multi Laser