Post by Sunflora Azumarill on Mar 13, 2011 19:46:50 GMT -5
Pokémon Peace Squad 3: World Adventure: (Released November 2009)
Rated T: Cartoon Violence, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes
This piece of data is an episodic saga that spans all sets in this series from EX: D&P (----------) to the end and is the next full installment in the Pokémon Peace Squad series. This new adventure takes a bit of a Sonic Unleashed approach and takes the Squad all around the world, including new features such as area hubs, 2D-esque sections, and full-on enemy brawls! This game requires the use of a Wii in order to play it. Each block is transmitted separately, but the blocks must be taken in order to see the saga through from beginning to end. You play as many trainers through this saga, but they'll be unlocked as you go along. After transmitting the episode as well as any progress you've gained so far, you select an open area in the episode, as well as a character unless it's your first time through Area 1 of the episode (in which case you must make it through with a chosen character before you can use anyone else). The game is usually played from the first-person perspective, but sometimes the screen will shift to a 2D view much like in Sonic Unleashed. There is a scoring system in the upper-left hand corner of the screen along with a health meter underneath it. In timed objectives, a timer will appear in the upper right-hand corner. If you're using a DS as a game controller, the top screen shows a map of the current area as well as a health meter, a scoring system, and timer during timed objectives on the bottom screen. The left analog stick allows you to move the character. The left analog stick allows your character to look up and down, and strafe left and right. The L and R buttons allow the character to use an attack from one of their Pokémon. (Liza, Sonrisa, Duplica, Samantha, Lunick, Solana, and Jackie only have Pokémon actions on L. Those characters have alternate R actions.) The A button jumps, the B button punches, and the Y button grabs most obstacles. The X button is an action button, and most of the time, it's for defense. Right Z can be used to bring up the map if you're not using the DS as a controller. There is also one additional button, Select, available only to those playing with Tate & Liza; this will allow you to switch from Tate to Liza and vice versa (the other will follow). (Pokémon actions don't differ between the two, and the two are also pretty much identical in control scheme and statistics, except that Tate's slightly faster while Liza's slightly stronger.) All data except the savefile data must be saved to SD cards of 4GB or more (with "GB" in figures like 4GB standing for "gigabytes"). For the savefile, itself it cannot be moved to an SD card. The savefile handles holding all save data.
Characters unlocked at the end of an area can be used if you decide to go back to a previous area before starting the next. Example: If you clear Episode 3 Area 1, you can then take Angie to, say, Episode 1 Area 2 right away. Characters unlocked at the start of an area can't be used if you go back to a previous area before starting the area where you unlock them. Example: You can't take Nando to, say, Episode 2 Area 1 until you enter Episode - Area - to make him selectable. The episodes end after each third area; characters unlocked at the end of an episode can be selected if you return to that episode (or a previous one) before moving on to the next one and will be available upon finishing Area 1 of the following episode (except in the case of those unlocked in Final Episode Area 3, in which case you can only take them back to previous missions).
Rated T: Cartoon Violence, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes
This piece of data is an episodic saga that spans all sets in this series from EX: D&P (----------) to the end and is the next full installment in the Pokémon Peace Squad series. This new adventure takes a bit of a Sonic Unleashed approach and takes the Squad all around the world, including new features such as area hubs, 2D-esque sections, and full-on enemy brawls! This game requires the use of a Wii in order to play it. Each block is transmitted separately, but the blocks must be taken in order to see the saga through from beginning to end. You play as many trainers through this saga, but they'll be unlocked as you go along. After transmitting the episode as well as any progress you've gained so far, you select an open area in the episode, as well as a character unless it's your first time through Area 1 of the episode (in which case you must make it through with a chosen character before you can use anyone else). The game is usually played from the first-person perspective, but sometimes the screen will shift to a 2D view much like in Sonic Unleashed. There is a scoring system in the upper-left hand corner of the screen along with a health meter underneath it. In timed objectives, a timer will appear in the upper right-hand corner. If you're using a DS as a game controller, the top screen shows a map of the current area as well as a health meter, a scoring system, and timer during timed objectives on the bottom screen. The left analog stick allows you to move the character. The left analog stick allows your character to look up and down, and strafe left and right. The L and R buttons allow the character to use an attack from one of their Pokémon. (Liza, Sonrisa, Duplica, Samantha, Lunick, Solana, and Jackie only have Pokémon actions on L. Those characters have alternate R actions.) The A button jumps, the B button punches, and the Y button grabs most obstacles. The X button is an action button, and most of the time, it's for defense. Right Z can be used to bring up the map if you're not using the DS as a controller. There is also one additional button, Select, available only to those playing with Tate & Liza; this will allow you to switch from Tate to Liza and vice versa (the other will follow). (Pokémon actions don't differ between the two, and the two are also pretty much identical in control scheme and statistics, except that Tate's slightly faster while Liza's slightly stronger.) All data except the savefile data must be saved to SD cards of 4GB or more (with "GB" in figures like 4GB standing for "gigabytes"). For the savefile, itself it cannot be moved to an SD card. The savefile handles holding all save data.
Characters unlocked at the end of an area can be used if you decide to go back to a previous area before starting the next. Example: If you clear Episode 3 Area 1, you can then take Angie to, say, Episode 1 Area 2 right away. Characters unlocked at the start of an area can't be used if you go back to a previous area before starting the area where you unlock them. Example: You can't take Nando to, say, Episode 2 Area 1 until you enter Episode - Area - to make him selectable. The episodes end after each third area; characters unlocked at the end of an episode can be selected if you return to that episode (or a previous one) before moving on to the next one and will be available upon finishing Area 1 of the following episode (except in the case of those unlocked in Final Episode Area 3, in which case you can only take them back to previous missions).