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Arena
Mar 15, 2011 17:32:10 GMT -5
Post by Sunflora Azumarill on Mar 15, 2011 17:32:10 GMT -5
Here are some new modes to Pokémon Peace Squad: Chaos Adventure's multiplayer:
Shard Search: The player who starts the game selects amount of time the game will last or the number of Chaos Shards someone must collect to win the game. In this mode, the usual Chaos Shards for the stage are gone and instead, many Chaos Shards of each color are scattered throughout the area. The Chaos Shards don't activate any abilities and instead contribute to a Shard counter for the player. The goal is to be the first player to reach the specified number of Shards, or to be the player with the most Shards when time runs out. A tie in a timed match is decided by a sudden-death scenario where the first to collect a single Shard wins.
2-Team Search: Only available with an even number of players. The player who starts the game selects the team that player wants to be on (either red or blue), then the amount of time the game will last or the number of Chaos Shards a team must attain to win the game. Players can then join a team until the team fills up. The goal is to be the first team to reach the specified number of Shards, or to be the team with the most Shards when time runs out. A tie in a timed match is decided by a sudden-death scenario where the first team to collect a single Shard wins.
3-Team Search: Only available with 3, 6, 9, 12, 15, 18, 21, 24, 27, or 30 players. Basically the same as the Two-Team Search, except there are three teams in the fray--red, blue, and green.
4-Team Search: Only available with 4, 8, 12, 16, 20, 24, 28, or 32 players. Basically the same as the Two-Team Search, except there are four teams in the fray--red, blue, green, and yellow.
Merc Match: Similar to Deathmatch, the player who starts the game selects the number of minutes the game will last or the number of "kills" someone must attain to win the game. However, what sets this apart from Deathmatch and most other modes is that you and your opponents are going up against endless foes like those seen in Story Mode (such as team grunts and robots). When one is taken down, another will appear elsewhere (robotic foes teleport in). The object here is to defeat or destroy as many enemies as possible (like in Deathmatch, these are known as "kills"). However, if a player is "killed", that player will lose 10 kills from his or her score (note that no players can be taken out of play in this mode). Each stage here comes with its own enemies that you have to fight, so the foes you face are different with each area. Whoever has the most "kills" at the end of the game, or the one with the most kills when time is up, wins. A tie in a timed match is decided by a sudden-death scenario where a single enemy appears in the area. The player that defeats or destroys the enemy wins.
2-Team Merc: Only available with an even number of players. The player who starts the game selects the team that player wants to be on (either red or blue), then the number of minutes the game will last or the number of "kills" someone must attain to win the game. Players can then join a team until the team fills up. The team with the most "kills" at the end of the game, or the team with the most kills when time is up, wins. A tie in a timed match is decided by a sudden-death scenario involving a single enemy. The team that has a member defeat or destroy the single enemy wins.
3-Team Merc: Only available with 3, 6, 9, 12, 15, 18, 21, 24, 27, or 30 players. Basically the same as the Two-Team Merc, except there are three teams in the fray--red, blue, and green.
4-Team Merc: Only available with 4, 8, 12, 16, 20, 24, 28, or 32 players. Basically the same as the Two-Team Merc, except there are four teams in the fray--red, blue, green, and yellow.
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Arena
Mar 15, 2011 17:41:56 GMT -5
Post by Sunflora Azumarill on Mar 15, 2011 17:41:56 GMT -5
Arena Stages
Episode 1:
Magma Forge: This stage is based on the Magma Network stage from the Story Mode and takes place inside of a high-tech lava-filled factory. There are multiple levels to this stage, each one with lava pools. Some of the corridors connecting the rooms on each floor are under the magma. Throughout the stage are capsule-like switches that drain the lava from one floor. If one area is already drained when another one becomes the drained, the previous one will fill back up. Try to use this to your advantage if opponents are in empty lava basins. The Chaos Shards available in this stage are Yellow, Teal, Violet, and Clear. Merc Match: Team Magma Grunts and Team Magma robots Music Notes: A "Team Magma" remix of Magma Man's stage theme from Mega Man 9 Size Ranking: ***
Episode 2:
Aquatica Park: This happens to be an undersea water theme park. However, an accident has occurred and all contact with the surface has been blocked. Even then, you're going to be battling others here. There are a number of areas of the park to check out; some of the rides even still work. The bottom area of the park is flooded, so be careful when down there. A number of floating TV's (which still function) indicate the various rides and areas of the park. The attractions of Aquatica Park include a large merry-go-round based of various Water-type Pokémon such as Horsea, Seadra, Kingdra, Goldeen, Seaking, Finneon, Lumineon, Seel, Dewgong, and others, a stadium where various Water-type Pokémon would perform, an arctic-based habitat where several Water/Ice-type Pokémon would reside, a gigantic splash pad area (underwater), a big swimming pool area with some waterslides (a lot of the area is flooded), and a pirate ship-based area (the water reaches the deck). Think of this area as an aquatic version of Articalea Park (from Pokémon Peace Squad 3). The Chaos Shards available in this stage are Red, Blue, Violet, and Clear. Trivia: The concept for this stage is based off of a Japan-only visual novel called Ever17. Only the concept of the setting from said game is used here. Nothing else from that game is mentioned here in any way. Merc Match: Team Aqua Grunts and Team Aqua robots Music Notes: The Lost Impact theme from Shadow the Hedgehog Size Ranking: ****
Episode 3:
Swamp Ruins: This stage is taken directly from Story Mode. You're fighting inside the underground city beneath the swamp that the first half of Tropical Swamp took place in. The mirrors you needed to align to reflect light to activate the stone platforms in between each of the three levels are already solved and the mirrors can't be moved or destroyed. However, the solar laser crystals residing in the center of each area still work and fire lasers through each "quadrant barrier" of the level. You also need to be careful of the green muck pools on the lower two levels since if you end up in one, you only have a second to escape before you sink in it. Also, be weary of using the Venus flytrap platforms in some of the muck pools as well. Note that the large door to Team Flora's launch bay on the lowest level where the Flora Carrier was kept is closed shut, and nothing will open it. The Chaos Shards available in this stage are Red, Yellow, Green, and Blue. Merc Match: Team Flora Grunts and Team Flora robots Music Notes: The Soldier Stonekong stage theme from Mega Man X7 Size Ranking: ***
Episode 4:
Castle Dungeon: This stage is taken directly from Story Mode. You're fighting inside the large dungeon located deep beneath the Death Castle stage, complete with poison water flooding the bottom half (it's because of this that all of the starting and respawn points are located in the upper half). Instead of the one switch that drains the poison water like in Story Mode, there are several placed throughout the upper half of the stage. When on the upper level, be careful in the hallways and rooms with the cells as the various Ghost-type Pokémon still reside in them. The ghosts from Sonic Adventure 2 Battle still wander the halls as well. However, the Cyber Aggron that burst out of the giant cell in Story Mode is gone. Things get interesting if the water is drained from the area, since the giant executioner Dusknoir still roams the area; getting hit by its giant scythe means instant death! The hidden door leading into the corridor with the giant Ariados is closed shut, restricting matches to the dungeon itself. This is one of the most dangerous stages to have matches in, since anyone can bring the water back in by hitting a switch. The Chaos Shards available in this stage are Green, Blue, Teal, and Clear. Merc Match: Team Rocket Grunts, Team Magma and Team Rocket robots Music Notes: The Cryptic Castle theme from Shadow the Hedgehog Size Ranking: **
Episode 5:
Miror Stage: This stage is taken directly from Story Mode. You're fighting on the central stage that the Miror Sphere Boss Stage took place on. Due to the stage being only a boss arena, this is a rather simplistic area. There's nowhere to run, nowhere to hide, hence matches here should be dogfights! The Hide and Seek mode can't be played on this stage. There is a Chaos Shard plate in the center of the stage that holds a random Chaos Shard out of the four that are available for the stage. When the Shard is grabbed, the next one that appears will be a different color. The Chaos Shards available in this stage are Green, Teal, Blue, and Clear. Merc Match: Miror B. Peons, Team Flora, Team Plasma, and Go-Rock Squad robots Music Notes: An original Miror B. -based track Size Ranking: *
Episode 6:
Sky Platform: This stage is based on the Electric Sky stage from the Story Mode, taking place on a weather-research station in the sky. It's easy for you to fall off the stage and several of the pathways are designed for using Reverse Walk, hence a lot of the Chaos Shards here are Violet. The stage also boasts wind current paths for the use of Spin Cyclone via a Green Chaos Shard. Another hazard here happens to be strips of the red/orange/yellow/green/blue/violet tiles that switch colors every two seconds just like in Story Mode. Once again, you'll fall through the tiles that don't match the types of the Pokémon you're carrying. Yet another hazard happens to be high winds that blow throughout the stage; only use Spin Cyclone to travel along the wind currents, not for anything else. One more hazard resides at the stage's top, a Castform Gauge in the middle that generates a random kind of weather. You can hit it with a Fire-type (Sun), Water-type (Rain), Ice-type (Ice), Rock-type (Sand), Grass-type (Spring), Electric-type (Storm), Dark-type (Night), Poison-type (Smog), or Flying-type (Wind) attack to change the weather like you normally could. If it gets destroyed, another one will teleport in in its place. The Chaos Shards available in this stage are Red, Green, Teal, and Violet.
Color Tile Key: Red: Fire, Dragon Orange: Fighting, Rock, Ground Yellow: Electric, Steel, Normal Green: Grass, Poison, Bug Blue: Water, Ice, Flying Violet: Psychic, Ghost, Dark
Merc Match: Team Plasma Grunts and Team Plasma robots Music Notes: A remix of Tornado Man's stage theme from Mega Man 9 Size Ranking: ***
Episode 7:
Aurora Lake: This stage happens to be a rainbow-tinted lake located somewhere frigid in Prismria, hence the name. There are several icebergs that are floating in the lake's surface as well as some more solid areas, including a frozen island found in the center of the lake. Located on this island is a pool of water, which you can dive into and swim down. It may take a while, but eventually you'll reach the bottom of the lake, which is filled with beautiful crystal coral of various colors. For this stage, all players are wearing special breathing apparatuses that prevent drowning in this stage. Many Chaos Shards are at the lake bottom. The Chaos Shards available in this stage are Red, Yellow, Teal, and Clear. Merc Match: Team Rocket Grunts, Team Aqua and Team Rocket robots Music Notes: The Noki Bay theme from Super Mario Sunshine (Aurora Lake section); the Noki Bay (underwater area) theme (Crystal Coral section) Size Ranking: *****
Episode 8:
Magnet Mine: This stage is based on the Magnetic Cave stage from the Story Mode and takes place inside a giant cavern with a lot of massive mining machinery. There are several ledges and platforms along the walls and mazes of magnetic strips going along the walls and also the cavern's ceiling. There are also magnetic strips on the various mining equipment as well as bridges that crisscross the bottom of the stage. Since there's no actual ground and just an expansive bottomless pit instead, be careful not to fall too low. The mining machinery begins deactivated, but somewhere in the stage is a switch that will turn it back on, allowing you to use it to quickly go to the top and bottom of the stage. The Chaos Shards available in this stage are Red, Yellow, Blue, and Violet. Merc Match: Team Galactic Grunts and Team Galactic robots Music Notes: The Dragon's Lair theme from Sonic and the Black Knight Size Ranking: ***
Episode 9:
Mad Space: A recreation of a stage from Sonic Adventure 2 Battle with obstacles added to assist players, the total vertical area of this stage is the highest out of all multiplayer stages in this game. However, like Meteor Herd was from the Pokémon Peace Squad 1 Map Pack, this stage actually isn't all that complex, and given that the other dimensions aside from elevation aren't that great, it's not as big a stage as you'd expect. However, things can get interesting if any players are on the Capsule Planet or the Spherical Planet due to how the gravity works on those 2 structures. The Chaos Shards available in this stage are Yellow, Green, Teal, and Violet. A lot of Shards can be found near the bottom of the stage. Merc Match: Team Draco Grunts and Team Draco robots Music Notes: The Mad Space theme from Sonic Adventure 2 Battle Size Ranking: ***
Final Episode:
Lunar Satellite: This stage is based on the Lunar Gadget stage from the Story Mode and takes place inside a gigantic satellite belonging to Team Rocket that orbits the moon. The hazards and obstacles here happen to be those seen in the Lunar Gadget stage, such as fast moving platforms with switches that freeze them for a limited time, moving lasers, controllable platforms, anti-gravity pads, and teal energy pools. There are four rooms placed throughout the stage that contain gravity switches like those seen in Draco Battleship and Lunar Gadget, glass tunnels that allow you to see outside the satellite, and domed exterior platforms with Spacerider lines. The Chaos Shards available in this stage are Yellow, Green, Blue, and Clear. Try searching for a hidden console to open a secret room containing many Shards. Merc Match: Team Rocket Grunts, Team Galactic robots, Team Draco robots, and Team Rocket robots Music Notes: A remix of "What U Need" from Sonic Rush. Size Ranking: **
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Arena
Mar 15, 2011 17:49:56 GMT -5
Post by Sunflora Azumarill on Mar 15, 2011 17:49:56 GMT -5
Additional Stages
Launch Pyramid: This stage is taken from a multiplayer stage from Pokémon Peace Squad with a graphical makeover. You're fighting in the Launch Bay stage from that game. The area has been expanded to include being able to go into the control areas within the walls of the place, where some of the better items as well as Chaos Shards can be found. You can't launch the shuttle here, though. The Chaos Shards available in this stage are Teal, Blue, Violet, and Clear. Merc Match: Team Snagem Grunts, Team Magma robots, Team Aqua robots, Team Flora robots, and Team Plasma robots Music Notes: The Egg Quarters theme from Sonic Adventure 2 Battle. Size Ranking: *
Egg Capital: This stage is taken from a multiplayer stage from Pokémon Peace Squad 2. This city, under the control of Dr. Eggman, is a very large city populated mostly by robots. The city's centerpiece is a very tall tower, with the Egg Arena at the top. The outside takes up so much, even the power of the Wii can't render the insides! It's for this reason that all of the doors and windows are locked. The stage's sky and lighting run off 1P's Wii internal clock, and the stage's weather runs off the Forecast Channel of the lowest-numbered player who has it (i.e. if 1P does not have the Forecast Channel and 2P does, 2P's Forecast Channel decides the weather). Conditions are clear if nobody has the Forecast Channel. The Chaos Shards available in this stage are Red, Green, Blue, and Clear. Merc Match: Eggman robots from Sonic Heroes, Sonic the Hedgehog '06, Sonic Unleashed, and Pokémon Peace Squad 3. Music Notes: The Egg Carrier theme from Sonic Adventure DX: Director's Cut. Size Ranking: *****
Depths of Judgment: This stage is taken from a multiplayer stage from Pokémon Peace Squad 2 and taken from an area in Crisis Core: Final Fantasy VII. This stage includes not only the main area of the Depths of Judgment, but also the Portal of Severance, Oblivion Lake, and Howling Fang. This big area is quite easy to get lost in... The Chaos Shards available in this stage are Red, Yellow, Green, and Violet. Merc Match: Turk Amateurs, Team Magma robots, Team Aqua robots, Team Flora robots, and Team Plasma robots
Music Notes: The music that plays in each respective area of the Depths of Judgment in Crisis Core: Final Fantasy VII. Size Ranking: *****
Dual Hydrorig: This stage is taken from a multiplayer stage from Pokémon Peace Squad 2 based on that game's story-mode Oil Labyrinth level. This stage is set up similarly to that stage, except here the oil has been replaced by poisoned water on one side and freezing water (the instant-death kind) on the other. As usual, only those with Immunity can swim in the poisoned water, while only those with Thick Fat can swim in the freezing water. Just when you thought that the water couldn't get more dangerous, there is one pool that doesn't have either type of water. That pool contains poisoned freezing water--simply put, that water is both poisoned and freezing, and you would need both Thick Fat and Immunity to be able to swim in it safely! (No character comes with both abilities.) This is a treacherous stage to navigate through. The Chaos Shards available in this stage are Yellow, Green, Teal, and Clear. Merc Match: Go-Rock Squad Grunts and Go-Rock Squad robots Music Notes: The ZX Tunes version of the Area G theme from Mega Man ZX. Size Ranking: ***
Treetop Village: This stage is taken from a multiplayer stage from Pokémon Peace Squad 3 based on Sonic Unleashed's Mazuri levels, taking place along walkways and platforms suspended high in tall trees. The pathways are very complex and falling to the ground here means instant death, so it's best to watch your footing here. You can use rope-lift platforms to get up to the higher levels, especially since the best items, including Fake Items are up there. There are also small huts containing powerups that could help out in battles in the trees. The Chaos Shards available in this stage are Green, Teal, Blue, and Violet. Merc Match: Dim Sun Grunts, Go-Rock Squad robots, Team Galactic robots, Team Draco robots, and Team Rocket robots Music Notes: The Mazuri Savanna Citadel day theme from Sonic Unleashed. Size Ranking: ***
Golden Plaza: This stage is taken from a multiplayer stage from Pokémon Peace Squad 3. This stage takes place in the Golden City stage from that game consists of most of the ancient city for you to battle in. Remember that it's harder to swim in golden water that it is in normal water. There happens to be a unique item in this stage only called Golden Coat, which coats the player in golden armor for a limited time, not only making him or her invulnerable to damage, but also sending any ranged attacks back at the attacker. The Chaos Shards available in this stage are Green, Teal, Blue, and Clear. Merc Match: Team Cipher Peons, Team Magma robots, Team Aqua robots, Team Flora robots, and Team Plasma robots Music Notes: A remix of the Rusty Ruin Act 1 theme from Sonic 3D Blast on the Sega Saturn. Size Ranking: *****
Chemical Lake: This stage is taken from a multiplayer stage from Pokémon Peace Squad 3 based on that game's story-mode Chemical Maze level, taking place inside a massive octagonal chamber with a huge lake of chemicals taking up most of it. The lake itself is divided up into three equal sized areas. One is filled with green chemical (which you sink in, much like Mega Mack), one is filled with purple chemical (which reverses your directional controls), and one is filled with ice blue chemical (which saps your health at 2 a second when in it). There are dry areas along the edge of the lake and in between the three parts. There are also platforms on various shapes and sizes under the lake, floating on its surface, and also above it. Under the surface are passages and tubes that connect each section here. Every minute, the compositions of the chemicals rotates, making things more interesting. The Chaos Shards available in this stage are Red, Yellow, Blue, and Violet. Merc Match: Team Rocket Grunts, all kinds of robotic foes in the game other than Eggman robots Music Notes: The Eggmanland night theme from Sonic Unleashed. Size Ranking: ***
Starlight Park: This stage takes place in Starlight Park, Star City's gigantic, lush, forested park. There's a lot to see here, whether it be the countless walk paths, tall trees, bright flowers, central lake, and more. Also found throughout the park are posts that contain holo-phones and also display hologram maps of the entire park, including where your foes and enemies in Merc Match are. In the northeast corner of the park is a small cave area that holds some items, including Fake Items. In the southwest corner of the park is a playground area that may hold some Chaos Shards under it. When it comes to the lake in the center of the park, try diving under the surface for some more items and Chaos Shards. The Chaos Shards available in this stage are Red, Yellow, Teal, and Clear. Merc Match: Grunts and equivalents from every team, Star City robots (these are for the purpose of Merc Match) Music Notes: The Pokémon Park theme from Pokemon HeartGold/SoulSilver Size Ranking: ****
PeaceSquad Academy: Now here's a neat stage, as you're battling at PeaceSquad Academy itself! However, you're only getting to battle at the PeaceSquad Island area of the academy. The school itself, the PeaceSquad Dorms, and Oak Tower are all closed shut as to protect the student body and school faculty (which have been given instructions to stay in the school while the match is underway). The other facilities, such as the swimming pool, however, are still open, but are devoid of anyone other than those taking part in the match. Anyway, this is a massive area, the largest out of all the multiplayer stages in the game (it barely doesn't make a six-star ranking), so matches should get very interesting here. The stage's sky and lighting run off 1P's Wii internal clock, and the stage's weather runs off the Forecast Channel of the lowest-numbered player who has it (i.e. if 1P does not have the Forecast Channel and 2P does, 2P's Forecast Channel decides the weather). Conditions are clear if nobody has the Forecast Channel. The Chaos Shards available in this stage are Red, Yellow, Green, and Blue. Merc Match: All kinds of robotic foes in the game (these robots, however, were built by Prof. Oak for training purposes at the academy) Music Notes: The Soleanna Castle Town theme from Sonic the Hedgehog '06 (Xbox 360/PS3) Size Ranking: *****
Holographic Simlator: Now this is an amazing stage, as you're battling inside PeaceSquad Academy's Holographic Simulator! When it comes to this arena, there are several settings that can be played in. Much like Star City Raceway's Virtual Track in Pokémon Peace Squad 2, there is a second option screen when you select a setting to be downloaded into the Simulator. When you first unlock this stage, only one setting is available; Training Area, but you can purchase four more from the Upgrade Shop once this arena is unlocked. Since each setting is different, here's a list of each setting and what they contain:
Training Area: This setting is based off of the Normal Section of the Virtual Simulator stage (where you learned the actions of the game). It's a cyberspace-like area with a central area and a number of paths surrounding it similar to a maze. Be careful of giant blocks of various colors that rise up from the ground, come down from above, and move around. The Chaos Shards available in this stage are Yellow, Blue, Violet, and Clear. Merc Match: Team Plasma robots Size Ranking: ***
Tropical Surface: This setting is based off of the first half of the Expert Section of the Virtual Simulator stage. This is a Green Hill-like area above the water with several metallic structures along the area. You can swim in the water here, but you can't go down too deep. Also, the tunnel that heads down into the underwater half of the area is closed shut. The Chaos Shards available in this stage are Red, Yellow, Green, and Teal. Merc Match: Team Flora robots Size Ranking: **
Tropical Depths: This setting is based off of the second half of the Expert Section of the Virtual Simulator stage. This is an underwater area far below the previous area that contains a number of coral structures, metallic structures and glass tunnels that go throughout the area. There are dry tunnels and areas inside some of the coral (which are reached through glass tunnels). There are also some flooded areas and even some areas of the seafloor itself you can enter, but remember to enter the giant bubbles from time to time to refill your air. The tunnel that you entered this section from the above water area is closed shut. The Chaos Shards available in this stage are Yellow, Green, Violet, and Clear. Merc Match: Team Aqua robots Size Ranking: ***
Exospheric Cloud: This setting is based off of the first half of the Master Section of the Virtual Simulator stage. This is an area high in the sky and consists of a number of giant metallic towers and other structures. The threat of falling here is very present and a bit of the area is designed with the Violet Chaos Shard in mind. The space elevator that would take you up into the outer space half of the area is closed shut. The Chaos Shards available in this stage are Red, Teal, Violet, and Clear. Merc Match: Team Galactic robots and Castform Gauges Size Ranking: **
Exospheric Star: This setting is based off of the second half of the Master Section of the Virtual Simulator stage. This is an extensive outer space area that's way above the previous area containing a number of space pathways and other structures. The giant arena at the top of the area where you fought the giant Robo Rhydon at the end of the Master section is also present. Like in Story Mode, the arena is accessed by a teleporter. Unlike in Story Mode, there are no no-oxygen areas. The space elevator that took you up here from the sky area below is closed shut. The Chaos Shards available in this stage are Red, Teal, Blue, and Violet. Merc Match: Team Draco robots Size Ranking: ***
Music Notes: The Battle Sim theme from Pokémon XD: Gale of Darkness (this is the theme for all five sections)
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