Post by Sunflora Azumarill on Oct 25, 2011 9:28:19 GMT -5
Pokémon Peace Squad: Trinity (Released November 2011)
Rated T: Cartoon Violence, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes
This piece of data is an episodic saga that spans all sets in this series from EX: D&P (----------) to the end and is the fifth installment in the Pokémon Peace Squad series. This new adventure involves a major crisis, Pokémon are disappearing all around the world, and the Squad must find out the cause of all the disappearances while dealing with several various villainous teams, who have each acquired a legendary Pokémon in the midst of the chaos. The game takes a bit of an approach seen in the Sonic Heroes in that it involves going through the game using teams of three characters. This game requires the use of a Wii in order to play it. Each block is transmitted separately, but the blocks must be taken in order to see the saga through from beginning to end. You play as many teams through this saga, but they'll be unlocked as you go along. After transmitting the episode as well as any progress you've gained so far, you select an open area in the episode, as well as a team unless it's your first time through Area 1 of the episode (in which case you must make it through with a chosen team before you can use anyone else). The game is usually played in the first-person perspective, but sometimes the screen will shift to a 2D view much like in Sonic Unleashed. There is a scoring system in the upper-left hand corner of the screen along with three health meters underneath it, one for each character. The upper-right hand corner of the screen has a set of three pictures indicating the characters making up the team you're using, with the lead character's picture in the cursor at the bottom. In timed objectives, a timer will appear in the upper right-hand corner under the team roster. If you're using a DS or 3DS as a game controller, the top screen shows a map of the current area and a health meter, a scoring system, timer during timed objectives on the bottom screen, and Team Roster. (The top screen is in 3D if you're using a 3DS.) The left analog stick allows you to move the lead character. The left analog stick allows your lead character to look up and down, and strafe left and right. The L and R buttons allow the lead character to use an attack from one of their Pokémon. (Liza, Sonrisa, Duplica, Samantha, Lunick, Solana, and Jackie only have Pokémon actions on L. Those characters have alternate R actions.) The A button jumps, the B button punches, and the Y button grabs most obstacles. The X button is an action button that's mostly used for defense. Right Z can be used to bring up the map if you're not using the DS or 3DS as a controller. There is also another important button in this game, Select, which allows you to change the lead character in your team. The game is 3D TV compatible, allowing a new dimension for gameplay visuals, and also has Wii U-based special features (for when the system comes out, that is) in addition to 3DS ones. All data except the savefile data must be saved to SD cards of 4GB or more (with "GB" in figures like 4GB standing for "gigabytes"). For the savefile, itself it cannot be moved to an SD card. The savefile handles holding all save data.
Teams unlocked at the end of an area can then be used if you decide to go back to a previous area before starting the next. Example: If you clear Episode 4 Area 1, you can take Team Starlight (Trixie, Samantha, and Paris) to, say, Episode 1 Area 2 right away. Teams unlocked at the start of an area can't be used if you go back to a previous area before starting the area where you unlock them. Example: You can't take Team Café (Spring, Summer, and Autumn) to, say, Episode 3 Area 2 until you enter Episode - Area - to make them selectable. The episodes end after each third area; teams unlocked at the end of an episode can be selected if you return to that episode (or a previous one) before moving on to the next one and will be available upon finishing Area 1 of the following episode (except in the case of those unlocked in Final Episode Area 3, in which case you can only take them back to previous missions). You're even allowed to use customized teams (teams of three that you can make from the entire roster of playable characters in this game) to play stages you've already completed, or even play such stages using a single character.
Rated T: Cartoon Violence, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes
This piece of data is an episodic saga that spans all sets in this series from EX: D&P (----------) to the end and is the fifth installment in the Pokémon Peace Squad series. This new adventure involves a major crisis, Pokémon are disappearing all around the world, and the Squad must find out the cause of all the disappearances while dealing with several various villainous teams, who have each acquired a legendary Pokémon in the midst of the chaos. The game takes a bit of an approach seen in the Sonic Heroes in that it involves going through the game using teams of three characters. This game requires the use of a Wii in order to play it. Each block is transmitted separately, but the blocks must be taken in order to see the saga through from beginning to end. You play as many teams through this saga, but they'll be unlocked as you go along. After transmitting the episode as well as any progress you've gained so far, you select an open area in the episode, as well as a team unless it's your first time through Area 1 of the episode (in which case you must make it through with a chosen team before you can use anyone else). The game is usually played in the first-person perspective, but sometimes the screen will shift to a 2D view much like in Sonic Unleashed. There is a scoring system in the upper-left hand corner of the screen along with three health meters underneath it, one for each character. The upper-right hand corner of the screen has a set of three pictures indicating the characters making up the team you're using, with the lead character's picture in the cursor at the bottom. In timed objectives, a timer will appear in the upper right-hand corner under the team roster. If you're using a DS or 3DS as a game controller, the top screen shows a map of the current area and a health meter, a scoring system, timer during timed objectives on the bottom screen, and Team Roster. (The top screen is in 3D if you're using a 3DS.) The left analog stick allows you to move the lead character. The left analog stick allows your lead character to look up and down, and strafe left and right. The L and R buttons allow the lead character to use an attack from one of their Pokémon. (Liza, Sonrisa, Duplica, Samantha, Lunick, Solana, and Jackie only have Pokémon actions on L. Those characters have alternate R actions.) The A button jumps, the B button punches, and the Y button grabs most obstacles. The X button is an action button that's mostly used for defense. Right Z can be used to bring up the map if you're not using the DS or 3DS as a controller. There is also another important button in this game, Select, which allows you to change the lead character in your team. The game is 3D TV compatible, allowing a new dimension for gameplay visuals, and also has Wii U-based special features (for when the system comes out, that is) in addition to 3DS ones. All data except the savefile data must be saved to SD cards of 4GB or more (with "GB" in figures like 4GB standing for "gigabytes"). For the savefile, itself it cannot be moved to an SD card. The savefile handles holding all save data.
Teams unlocked at the end of an area can then be used if you decide to go back to a previous area before starting the next. Example: If you clear Episode 4 Area 1, you can take Team Starlight (Trixie, Samantha, and Paris) to, say, Episode 1 Area 2 right away. Teams unlocked at the start of an area can't be used if you go back to a previous area before starting the area where you unlock them. Example: You can't take Team Café (Spring, Summer, and Autumn) to, say, Episode 3 Area 2 until you enter Episode - Area - to make them selectable. The episodes end after each third area; teams unlocked at the end of an episode can be selected if you return to that episode (or a previous one) before moving on to the next one and will be available upon finishing Area 1 of the following episode (except in the case of those unlocked in Final Episode Area 3, in which case you can only take them back to previous missions). You're even allowed to use customized teams (teams of three that you can make from the entire roster of playable characters in this game) to play stages you've already completed, or even play such stages using a single character.