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Post by Sunflora Azumarill on Oct 29, 2011 20:00:36 GMT -5
City Escape
Description: "The streets of the capital city of the United Federation. A new take on a classic area, but why is the military after the Squad?" Objectives: -Race along the city streets -Outrun the GUN truck -Race along the city streets again -Outrun the GUN truck again -Discover who is controlling the GUN robots -Reach the Goal Gate
Voice Notes: Prof. Oak uses his voice from the anime. Jessie, James, and Team Rocket's Meowth use their voices from the anime. SPOILERS: Team Rocket is controlling the GUN robots in this stage. This is revealed by Meowth shouting to Jessie and James when they turn out to be the ones that are driving the GUN truck. Background Music: The Sonic Generations Classic remix of the City Escape theme from Sonic Adventure 2 Battle in the Xbox360/PS3 versions of Sonic Generations plays during the first half of the stage (Classic Sonic section). The Sonic Generations Modern remix of the City Escape theme from Sonic Adventure 2 Battle in the Xbox360/PS3 versions of Sonic Generations plays in the second half of the stage (Modern Sonic section). When being chased by the G.U.N. truck in the Modern area, the Sonic Generations remix of the Mad Convoy Race theme plays.
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Post by Sunflora Azumarill on Oct 29, 2011 20:02:13 GMT -5
Chemical Plant
Description: "A chemical plant filled with a liquid called Mega Mack. A new take on a classic area, but will you be able to survive the hazards?"
Objectives: -Explore the chemical plant -Race against the rising Mega Mack -Explore the chemical plant again -Race against the rising Mega Mack again -Reach the Goal Gate
Voice Notes: Prof. Oak uses his voice from the anime. Background Music: The Sonic Generations Classic remix of the Chemical Plant theme from Sonic the Hedgehog 2 in the Xbox360/PS3 versions of Sonic Generations plays during the first half of the stage (Classic Sonic). The Sonic Generations Modern remix of the Chemical Plant theme from Sonic the Hedgehog 2 in the Xbox360/PS3 versions of Sonic Generations plays in the second half of the stage (Modern Sonic).
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Post by Sunflora Azumarill on Oct 29, 2011 20:03:02 GMT -5
Hidden Ruins
Description: "A vast underground city hidden beneath Shamar. It's actually still in mint condition and holds a great library holding perhaps all of the knowledge of the ancient world. A stage from a previous adventure." Objectives: -Head through the underground city
-Defeat the Team Snagem guards -Defeat the Aqua and Plasma Soldiers -Get past the Armank -Shut down the Snagem Barrier -Explore the Grand Library -Defeat the Armank and Magma Soldier -Defeat the giant Flora Soldier -Enter the Goal Gate
Voice Notes: Prof. Oak uses his voice from the anime. Wakin uses an original casting for his voice. The Team Snagem guards use generic voices. Background Music: The Shamar Arid Sands night theme plays throughout. When fighting in a brawl, the night battle theme plays. When fighting an Armank, Magma, Aqua, Flora, or Plasma Soldier, the night midboss music plays. All three tracks are from Sonic Unleashed.
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Post by Sunflora Azumarill on Oct 29, 2011 20:05:11 GMT -5
Dim Sun Station
Description: "A large solar station constructed in Mazuri by Altru Inc. as a subsidiary for the company. The place now serves as Team Dim Sun's base where the Miniremo Units are manufactured. A stage from a previous adventure." Objectives:
-Defeat the Team Dim Sun Grunts -Destroy each of Dim Sun's Miniremo Units
-Defeat Lavana
-Defeat Heath -Shut down the solar panel systems -Defeat Kincaid -Reach the Goal Gate in time
Voice Notes: Prof. Oak uses his voice from the anime. The Team Dim Sun Grunts use generic voices. Lavana, Heath, and Kincaid use original castings for their voices.
Background Music: The Physis soundtrack version of the Artificial Sun theme from Mega Man Zero 4 plays throughout the stage. When fighting in a brawl, the night battle theme from Sonic Unleashed plays. When fighting a Robo Rhydon, the night midboss theme from Sonic Unleashed plays. When fighting Lavana, Heath, or Kincaid, a remix of boss music from Pokémon Ranger: Shadows of Almia plays.
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Post by Sunflora Azumarill on Oct 29, 2011 20:06:06 GMT -5
Cosmic Plant
Description: "A cosmic energy power plant located in space. Team Draco is here in order to siphon off the energy reserves for themselves. A space-based stage from a previous adventure." Objectives: -Rush through the space generators -Defeat the Team Draco guards -Get through the puzzle of teleporters -Navigate the cosmic barrier maze -Stop the cosmic core from overloading -Defeat thingy -Reach the Goal Gate Chaos Shards: Teal, Violet, Clear
Prof. Oak uses his voice from the anime. The Team Draco guards use generic voices. thingy uses an original casting for his voice. Background Music: A remix of Galaxy Man's stage theme from Mega Man 9 plays throughout the stage. When fighting thingy, a remix of the music that plays when facing a Team Rocket Executive in Pokémon HeartGold and SoulSilver plays.
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Post by Sunflora Azumarill on Oct 29, 2011 20:07:50 GMT -5
Cyber Carnival
Description: "A giant amusement park merged with cyberspace. Hope you're ready to endure the digital rides. A stage from a previous adventure." Objectives: -Explore the digital theme park -Defeat the Go-Rock guards -Ride the cyber roller coaster -Get through the digital casino -Defeat Tiffany -Reach the Goal Gate Assist Character: Pulseman Chaos Shards: Yellow, Green, Clear
Voice Notes: Prof. Oak uses his voice from the anime. The Go-Rock guards use generic voices. Tiffany and Pulseman use original castings for their voices. Background Music: A remix of the Cyber Track themes from Sonic Advance 3 plays throughout the stage. When fighting Tiffany, a remix of the music that plays against a Team Rocket Executive music in Pokémon HG/SS plays.
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Post by Sunflora Azumarill on Oct 29, 2011 20:11:38 GMT -5
Night Siege
Description: "A path leading through Stardust City. With Team Plasma's forces stationed throughout the area, watch your step. A new take on a city stage from a previous adventure."
Objectives:
-Survive the streets of Stardust City
-Defeat the Team Plasma guards
-Destroy all of the golden yellow robots
-Track Team Plasma's helicopter
-Handle Team Plasma's defense checkpoints
-Find way into Goal Gate (not if Bugsy)
-Rendezvous with Misty at the last defense checkpoint (only if Bugsy)
-Duel Misty (only if Bugsy)
-Escort Misty to Goal Gate (only if Bugsy)
Voice Notes: Misty uses her voice from the anime. Blaze uses her voice from Sonic-series games. The Team Plasma guards use generic voices.
Background Music: A Sonic Generations Modern remix of the Mission Street theme from Sonic Adventure 2 Battle plays throughout the first part of the stage. A different Sonic Generations Modern remix of the Radical Highway theme from Sonic Adventure 2 Battle in the 3DS version of Sonic Generations plays throughout the second part of the stage. When fighting Misty, Fight for My Own Way, the theme for event battles in Sonic Adventure DX plays.
Jenny Mode Time Limit: 8:00 (9:00 if you're playing as Bugsy)
Jenny Mode Offense: Vandalizing the streets (Mission Street half), Grinding in unauthorized areas (Radical Highway half)
This stage is a bonus unlockable taken from Pokémon Peace Squad 2, although it isn't the same one as before, but a Sonic Generations-esque remake. For example, the stage has been given a graphical makeover, some of the terrain is different, and there are now a couple 2D-esque sections. While this stage can still be played in Trinity Team Mode or Custom Team Mode, there aren't any Speed, Fly, or Power oriented paths or obstacles. The enemies and objectives of this stage are the same as they were in PPS2, but we know that Blaze the Cat mans the hand radio.
Anyway, while this stage was originally based on a stage from Sonic Adventure 2 Battle, the remake of this stage makes it look a great deal more original, although some areas still seem familiar. Throughout the stage are posters advertising such things as "Type: Wild" shoes, "Stardust Contest: Be There", "Pika Pizza", and "Battle Frontier: Now Open In Sinnoh". Exclusive to this incarnation of the stage are shops and areas with names such as "Erika Florist", "Clair Market", "Winona Salon", "Fantina Café", and "Striaton Vineyard". Also new to this incarnation are posters advertising a show called Mech Wizard X (a shout-out to this stage's location's origin) and billboards advertising "Wonder Fighters: Part 21" and "Chao in Space 3" (billboards advertising "Wonder Fighters: Part 24" and "The Legend of the Pokémon Knight" are seen in Night Speedway while ones advertising "Wonder Fighters: Part 20" appear in City Escape). In Classic Sonic's version of the stage, there's a billboard advertising "Richard Lewis's Orange Island Bandstand" in the Radical Highway half. One giant billboard also advertises the Sonic X anime series, listing an airtime of 7:00 PM each Friday on the TV Johto network; this billboard is the only reference to the Sonic X anime in the entire game.
One of the key differences this stage has to its PPS2 incarnation is that at times you'll go along ledges on the sides of buildings (all ledge paths are taken in 2D) and even along their rooftops. Also, the highway sections in the first half appear to be a lot closer to the ground (you can still fall out of the stage) and there are many more buildings (some you go on) around them. The highway section is now split in two as you go through an extended street area in between them.
Something else that you'll notice in the stage this time around is due to the energy wall surrounding Stardust City giving Plasmae "electrical control" over everything in the city, every digital sign found in both halves of this stage display something pertaining to Team Plasma and things are made more hazardous as Plasmae can control things like pillars and platforms and even do things like remotely take control of cars and send them towards you. Fortunately, it's revealed that your Pokéballs are unaffected due to them being in hermetically sealed capsules, the hand radio and Pokétch are electro-magnetically hardened, and Prof. Oak made Enhancement Chips immune to electromagnetic interference.
At one point of the stage, you'll pass through Tribune Square (a parody of Times Square) (here, you can take one of two paths), and a far-out backdrop displays a large statue in the likeness of a Gallade holding a torch known as the Statue of Gallade (an obvious parody of the Statue of Liberty). The city also packs a few other parodies of elements found in New York City. For instance, in Classic Sonic's version of the stage, you'll go through a place called Star Central Station (a parody of Grand Central Station) in the Mission Street half.
Note that the second half of the stage is not the Radical Highway remake seen in the 3DS version of Sonic Generations, but instead made to look more original (you can compare the look of this half of the stage to GUN Highway from the first PPS game, except much better looking), but some places still seem familiar. Some areas of the stage this time around are also reminiscent of Empire City from Sonic Unleashed (and seen in PPS2). Like in the previous half of the stage, you'll now at some points go along building ledges and rooftops, plus go through some buildings.
There are some new hazards to the second half as well, these ones due to Team Plasma's "electrical control" over Stardust City. For example, along the tops of some buildings are antenna towers, which will shoot lightning upward that will come down and try to hit you (one 2D section has a bunch of these on buildings in the background). On the rooftop of one building, while fighting some Team Plasma guards and robots, a satellite dish in the center will activate and fire electric beams towards you while spinning around and moving on lines along the roof.
At one point of the second half of the stage, new to this remake of it, the helicopter will disappear, only to then reappear behind you later, where it'll start to chase you. It'll fire wide lasers from its front, plasma blasts from atop its rotors, and even activate an electrical shield around it. It'll even chase you through a building at one point. Once you reach a Goal Gate, the mission is cleared.
However, if you're playing as Bugsy in Single Player Mode, you'll get a rude surprise once you reach the last defense checkpoint; Misty will emerge from behind the barrier! You'll then have to fight her. After one minute of fighting, a warning of a bomb placed at the Goal Gate will occur, and you have one minute to escort Misty to the goal and clear the stage or else you'll fail the mission.
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Post by Sunflora Azumarill on Oct 29, 2011 20:19:32 GMT -5
Ice Metropolis
Description: "A high-tech city located at the North Pole. Conditions here happen to be quite snowy and frigid, so pack a snowboard. A new take on an icy stage from a previous adventure."
Objectives:
-Snowboard into downtown
-Defeat the Team Rocket guards
-Traverse downtown
-Snowboard to the outskirts of downtown
-Defeat Annie and Oakley
-Snowboard into the outskirts
-Enter the ice factory
-Defeat Domino
-Navigate through the ice factory
-Defeat Jessie and James's mech in form Adam
-Retrieve the elevator key
-Enter the Goal Gate (not if you're playing as Samantha)
-Rendezvous with Trixie at the top of the ice factory (only if you're playing as Samantha)
-Duel Trixie (only if you're playing as Samantha)
-Escort Trixie to the Goal Gate (only if you're playing as Samantha)
Voice Notes: Prof. Oak, DJ Mary, Annie, Oakley, Domino, Jessie, James, Team Rocket's Meowth, and Samantha use the voices they used in the anime. The Team Rocket guards use generic voices.
Background Music: A remix of Frost Man's stage theme from Mega Man 8 plays throughout the first part of the stage. A remix of Cold Man's stage theme from Mega Man & Bass plays in the second part of the stage. When fighting Annie & Oakley and Domino, a remix of the midboss battle theme from Mega Man Zero 4 plays. When fighting Jessie and James's mech in form Adam, a new "Team Rocket" instrumental remix of Mezase Pokémon Master (the first Japanese opening theme of the Pokémon anime) plays. When fighting Trixie, a remix of Fight for My Own Way, the theme for event battles in Sonic Adventure DX plays.
Jenny Mode Time Limit: 9:00 (10:00 if you're playing as Samantha)
Jenny Mode Offense: Not wearing authorized polar expedition attire (foot), Use of non-regulation sports gear (snowboard)
This stage is a bonus unlockable taken from Pokémon Peace Squad 2, although it isn't the same one as before, but a Sonic Generations-esque remake. For example, the stage has been given a graphical makeover, some of the terrain is different, there are now a couple 2D-esque sections, and also a couple underwater areas. While this stage can still be played in Trinity Team Mode or Custom Team Mode, there aren't any Speed, Fly, or Power oriented paths or obstacles.
Anyway, this stage happens to be a bit unique, being a city stage while at the same time an ice stage, and it shares similarities with Frost Man's stage from Mega Man 8 and Ice Paradise from Sonic Advance 2. Prof. Oak comes in on the hand radio at the start of the stage, but he tells you that he's currently preoccupied with something; he's handing the hand radio operations to his radio co-host, DJ Mary, for this stage.
This stage consists of three snowboarding segments, including one starting the stage, hazards such as robotic snowballs, snowflake-like mines, snowbanks, half-pipes, flipping platforms, iced rails, and snow tunnels. Ramps along the snowboard runs allow you to perform tricks and get extra points. Later on in the stage are elevators that lead to more snowboarding segments, ice-discharging pods that can be used as springs, ice tunnels (which you need to press the action button in order to do a spinning attack to break through), and ice machines.
You need to defeat every Team Rocket guard that appears throughout the stage. About halfway through the stage, you'll encounter Annie & Oakley (who here fight differently then they did in Geotech Waterworks) and will have to defeat them. At the ¾ point of the stage, you'll enter a second area where the nighttime sky darkens the stage and a beautiful aurora can be seen in the sky. This area involves an ice sheet maze you must navigate while being careful not to fall off. The maze ends at the entrance to another building.
Upon entering the building, you'll navigate a small ice factory, where you'll find Domino and have to fight her (she fights differently then in Rocket Techworks). After defeating her, you'll need to head upstairs through more tricky mazes, and along the way, you'll have to fight Jessie & James (who use form Adam of their mech from PPS2). Upon them being defeated, unless you're playing as Samantha, a key will fall from the left arm of Adam. Pick up this key, then locate the nearby elevator door. In the elevator is the Goal Gate. Pass through to clear the mission.
However, if you're playing as Samantha in Single Player Mode, form Adam doesn't drop a key, and you'll have to take note of where the elevator is a continue your ascent. At the top floor of the factory is Trixie, who swiped the key, and you'll have to fight her. After a minute of fighting, a warning of a "Subzero Bomb" will occur, and you have one minute to escort Trixie to the elevator and clear the stage or else you'll fail the mission.
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Post by Sunflora Azumarill on Oct 29, 2011 20:23:42 GMT -5
Trial Mountain
Description: "An ultimate showdown throwing each organization's toughest foes at you. Only true masters can reach the peak of the mountain. A new take on a tough stage from a previous adventure." Note: This stage can only be played in Single Player Mode. This stage cannot be played in Trinity Team Mode or Custom Team Mode.
Objectives:
-Survive the climb
Voice Notes: All team Grunts use generic voices.
Background Music: The Mitonga Road theme from Guardian Signs plays in the Pokémon Pinchers section. A remix of the theme that plays when on the S.S. Aqua in G/S/C plays in the Team Magma section. Gateon Port's theme from XD plays in the Team Snagem section. A remix of the Route 22 theme from FR/LG plays in the Team Aqua section. A remix of the Slateport City theme from R/S/E plays in the Eggman section. A remix of the Route 104 theme from R/S/E plays in the Team Flora section. A remix of the music played on the radio and at the Goldenrod Radio Tower while Team Rocket occupied it in G/S/C plays in the Team Rocket section. The Battle Tower theme from R/S plays in the Team Plasma section. The Resort Gorgeous theme from FR/LG plays in the Turk section. The Route 205 theme from D/P plays in the Team Galactic section. Rider Willie's theme from Colosseum/XD plays in the Team Cipher section. The Battle Frontier theme from Emerald plays in the Team Draco section. The Victory Road theme from B/W plays in the Team Plasmic section. The Route 15 theme from B/W plays in the final Team Rocket section. The music from B/W played during a party's Hall of Fame induction plays at the peak of the mountain.
There are no alternate background tracks for this stage.
Jenny Mode Time Limit: 120:00
Jenny Mode Offense: Climbing the mountain on a permit that expired an hour ago
This stage is a bonus unlockable taken from Pokémon Peace Squad 2, although it isn't the same one as before, but a bit of a Sonic Generations-esque remake. For example, the stage has been given a graphical makeover and some polish and the features of some of the areas are different to reflect the foes you face.
Quite easily the largest stage in the game, Trial Mountain is all about endurance. There are 14 areas to Trial Mountain, and each takes roughly 8:30 to clear on average. Each area has features in it that correlate to the organization that occupies it. To clear an area of Trial Mountain, you're going to have to defeat every single enemy within it. This isn't easy, as the enemies here are numerous, both Grunts and robotic foes included, and all enemies tougher than even at Dimension Cannon. The challenge rules state that no hand radio assistance is to take place; using hand radio assistance disqualifies your challenge. As such, there is nobody on your hand radio for this stage; you are on your own. Once an area is cleared, you'll unlock the cable car at the end of an area. Each cable car sends you to the next area of the mountain. The areas stack up as follows:
1. Pokémon Pinchers 2. Team Magma 3. Team Snagem 4. Team Aqua 5. Dr. Eggman's robots
6. Team Flora 7. Team Rocket 8. Team Plasma
9. The Turks 10. Team Galactic
11. Team Cipher 12. Team Draco 13. Team Plasmic
14. Team Rocket
Once you've cleared all 14 areas, the final cable car will take you to the area of the peak. Upon reaching the Registration Machine and using the action button, you clear the mission.
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