Post by Sunflora Azumarill on Jun 24, 2012 20:15:10 GMT -5
Pokémon Peace Squad: Endless Boundaries (Released November 18, 2012)
Rated T: Cartoon Violence, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes
This piece of data is an episodic saga that spans all sets in this series from EX: D&P (----------) to the end and is the sixth installment in the Pokémon Peace Squad series. In this new adventure, the Pokémon Peace Squad has come to the unique resort island of Triystal to sponsor and take part in the Triystal Tournament, a massive Pokémon tournament. However, during the finals, a mysterious being known as the Dark Minister attacks the city and reveals information regarding the Relics of Balance, mysterious items tied to Triystal Island's past, and the villains that seek them out. After the incident, the Pokémon Peace Squad swings into action to try and stop several villainous teams that have come to the resort and figure out the mystery of the Relics of Balance. This game requires the use of a Wii U in order to play it. Each block is transmitted separately, but the blocks must be taken in order to see the saga through from beginning to end. You play as many characters through this saga, but they'll be unlocked as you go along. After transmitting the episode as well as any progress you've gained so far, you select an open area in the episode, as well as a character unless it's your first time through Area 1 of the episode (in which case you must make it through with a chosen character before you can use anyone else). The game is usually played in the first-person perspective, but sometimes the screen will shift to a 2D view much like in Sonic Unleashed. There is a scoring system in the upper-left hand corner of the screen along with a health meter underneath it. In timed objectives, a timer will also appear in the upper right-hand corner. If you're using a DS or 3DS as a game controller, the top screen shows a map of the current area and a health meter, a scoring system, and timer during timed objectives on the bottom screen. (The top screen is in 3D if you're using a 3DS.) If you're using a Wii U GamePad as a controller, the screen shows a map of the current area and you'll be able to switch over to a screen that shows a health meter, a scoring system, a picture and description of the character you're using, as well as a timer during timed objectives. Also when using a Wii U GamePad as a controller, when inside some areas, the screen switches over to the inside of whatever you're in (this is also so when using a DS, 3DS, or Wii U GamePad as a controller). The left analog stick allows you to move your character. The left analog stick allows your character to look up and down, and strafe left and right. The L and R buttons allow your character to use an attack from one of their Pokémon. (Liza, Sonrisa, Duplica, Samantha, Lunick, Solana, and Jackie only have Pokémon actions on L; those characters instead have alternate R actions.) The A button jumps, the B button punches, and the Y button grabs most obstacles. The X button is an action button that's mostly used for defense, but in Co-op Mode can be used to execute combo attacks. Right Z can be used to bring up the map if you're not using the DS, 3DS, or Wii U GamePad as a controller. If you're playing as Tate & Liza, there is also another important button in this game, Select, which allows you to change the lead sister. This game is in beautiful HD, is 3D TV compatible, allowing for a new dimension for gameplay visuals, and has 3DS-based special features. All data except the savefile data must be saved to SD cards of 4GB or more (with "GB" in figures like 4GB standing for "gigabytes"). For the savefile itself, it cannot be moved onto an SD card. The savefile handles holding all save data.
Characters unlocked at the end of an area can then be used if you decide to go back to a previous area before starting the next. Example: If you clear Episode 3 Area 2, you can take Roxie to, say, Episode 2 Area 1 right away. Characters unlocked at the start of an area can't be used if you go back to a previous area before starting the area where you unlock them. Example: You can't take Marlon to, say, Episode 3 Area 2 until you enter Episode - Area - to make him selectable. The episodes end after each third area; characters unlocked at the end of an episode can be selected if you return to that episode (or a previous one) before moving on to the next one and will be available upon finishing Area 1 of the following episode (except in the case of those unlocked in Final Episode Area 3, in which case you can only take them back to previous missions).
Rated T: Cartoon Violence, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes
This piece of data is an episodic saga that spans all sets in this series from EX: D&P (----------) to the end and is the sixth installment in the Pokémon Peace Squad series. In this new adventure, the Pokémon Peace Squad has come to the unique resort island of Triystal to sponsor and take part in the Triystal Tournament, a massive Pokémon tournament. However, during the finals, a mysterious being known as the Dark Minister attacks the city and reveals information regarding the Relics of Balance, mysterious items tied to Triystal Island's past, and the villains that seek them out. After the incident, the Pokémon Peace Squad swings into action to try and stop several villainous teams that have come to the resort and figure out the mystery of the Relics of Balance. This game requires the use of a Wii U in order to play it. Each block is transmitted separately, but the blocks must be taken in order to see the saga through from beginning to end. You play as many characters through this saga, but they'll be unlocked as you go along. After transmitting the episode as well as any progress you've gained so far, you select an open area in the episode, as well as a character unless it's your first time through Area 1 of the episode (in which case you must make it through with a chosen character before you can use anyone else). The game is usually played in the first-person perspective, but sometimes the screen will shift to a 2D view much like in Sonic Unleashed. There is a scoring system in the upper-left hand corner of the screen along with a health meter underneath it. In timed objectives, a timer will also appear in the upper right-hand corner. If you're using a DS or 3DS as a game controller, the top screen shows a map of the current area and a health meter, a scoring system, and timer during timed objectives on the bottom screen. (The top screen is in 3D if you're using a 3DS.) If you're using a Wii U GamePad as a controller, the screen shows a map of the current area and you'll be able to switch over to a screen that shows a health meter, a scoring system, a picture and description of the character you're using, as well as a timer during timed objectives. Also when using a Wii U GamePad as a controller, when inside some areas, the screen switches over to the inside of whatever you're in (this is also so when using a DS, 3DS, or Wii U GamePad as a controller). The left analog stick allows you to move your character. The left analog stick allows your character to look up and down, and strafe left and right. The L and R buttons allow your character to use an attack from one of their Pokémon. (Liza, Sonrisa, Duplica, Samantha, Lunick, Solana, and Jackie only have Pokémon actions on L; those characters instead have alternate R actions.) The A button jumps, the B button punches, and the Y button grabs most obstacles. The X button is an action button that's mostly used for defense, but in Co-op Mode can be used to execute combo attacks. Right Z can be used to bring up the map if you're not using the DS, 3DS, or Wii U GamePad as a controller. If you're playing as Tate & Liza, there is also another important button in this game, Select, which allows you to change the lead sister. This game is in beautiful HD, is 3D TV compatible, allowing for a new dimension for gameplay visuals, and has 3DS-based special features. All data except the savefile data must be saved to SD cards of 4GB or more (with "GB" in figures like 4GB standing for "gigabytes"). For the savefile itself, it cannot be moved onto an SD card. The savefile handles holding all save data.
Characters unlocked at the end of an area can then be used if you decide to go back to a previous area before starting the next. Example: If you clear Episode 3 Area 2, you can take Roxie to, say, Episode 2 Area 1 right away. Characters unlocked at the start of an area can't be used if you go back to a previous area before starting the area where you unlock them. Example: You can't take Marlon to, say, Episode 3 Area 2 until you enter Episode - Area - to make him selectable. The episodes end after each third area; characters unlocked at the end of an episode can be selected if you return to that episode (or a previous one) before moving on to the next one and will be available upon finishing Area 1 of the following episode (except in the case of those unlocked in Final Episode Area 3, in which case you can only take them back to previous missions).