Post by Sunflora Azumarill on Jul 28, 2007 9:30:56 GMT -5
A game isn’t a game without bosses, and Pokémon Peace Squad delivers to you a large slate of them! Unlike regular enemies, bosses require a little more planning to defeat and are of course more dangerous. Taking on a boss will require quick reflexes and attacking.
At some points of a stage (usually a team’s base), you’ll run into a lesser boss who will challenge you. The person usually uses a mech of some sort and should not be taken for granted.
//Magma Admin Courtney//
Pilots: Magma Tank
Found: Magma Lab
Health: 100
Info: A large red tank used by Magma Admin Courtney, the Magma Tank may seem slow at first, but using flame jets on the back of both sections, it can maintain very high speeds and turning. Such jets also allow the top part to move around quickly. Due to its super thick armor, you need to wait until Courtney opens the hatch on top to do damage to the tank. In addition to these standard features, the Magma Tank also has a large turret that doubles as both a flame cannon and a magma cannon and also several firestorm missile launchers all over the tank. With these fiery weapons, your first midboss will be a good challenge.
Extra Info: The Magma Tank has a bottom length of 7.5 meters, a top length of 3.75 meters, a width of 3.75 meters, and weighs 12.0 tons. The flame jets on the tank allow it to reach speeds of 225 mph and the tank can even dive under molten lava.
Attack 1: Flame Turret – Courtney will fire a large, spreading flame stream from the tank’s turret. The flames leave a hot trail of fire on the ground as they pass by. <20 damage, may also burn>
Attack 2: Magma Cannon – Courtney will fire a large blast of lava from the tank’s turret. Upon impact with the ground, the blast will leave a large molten puddle and throw flames onto the ground around. <20 Damage blast, 20 damage puddle>
Attack 3: Firestorm Missiles – Ports on the top of the tank will open up and a large barrage of fiery missiles will be shot upward, raining down all over the arena and causing small explosions upon impact. <10 damage per missile>
//Aqua Admin Isabel//
Pilots: Aqua Lobster
Found: Aqua Dome
Health: 100
Info: Piloted by Aqua Admin Isabel, this large robot resembles both a lobster and a Crawdaunt. Its two massive claws contain multi-purpose hydro cannons and ice launchers. The mouth itself fires a large storm of huge bubbles that are designed to trap enemies. The powerful hydro core of the robot allows it to generate its own water and ice, making it quite the Team Aqua obstruction.
Extra Info: The Aqua Lobster has a height of 6.0 meters, a tail length of 4.5 meters, an arm length of 3.0 meters, and weighs 9.0 tons. Each of the two claws has 50000 HP of crushing power, can blast out hundreds of gallons of water in only 15 seconds, and can generate its own supply of endless ice blocks using power from the mech’s hydro core.
Attack 1: Water Turret – Isabel will fire a large blast of water from one of the robot’s claws. If you’re not careful, you could be blasted right off the platform and fall to your death. <20 damage>
Attack 2: Bubble Bomb – Lots of large bubbles will be fired from the mech’s mouth. If you get caught in one of these bubbles, you’ll float up with it, where it will shortly explode. <20 damage>
Attack 3: Ice Cannon – One of the claws will open up and a large block of ice will form in it. It will then fire the block at you. If you get hit, you’ll also become frozen, so watch out. <30 damage, also freezes>
//Flora Admin Brad//
Pilots: Flora Blader
Found: Flora Cave
Health: 120
Info: A green hovering craft piloted by Flora Admin Seth, the Flora Blader uses huge high-tech saws that hover on their own and are also indestructible. The craft also stores a large number of these saws for multi-purpose use and also has even larger ring-shaped blade shields that deflect all attacks. To make matters even worse, this craft also can generate equally large laser saws that it can fire at you.
Extra Info: The Flora Blader has a diameter of 6.0 meters, a total height of 1.5 meters, and weighs 6.5 tons. Each of the hover saws has a diameter of 3.0 meters and weighs 450 kilograms. The two ring shields each have a circumference of 17.5 meters and weigh 525 kilograms. While the Flora Blader can hover on its own, the hover saws provide more hovering capability. The craft also stores about 32 more hover saws in the bottom for attack and defense purposes.
Attack 1: Saw Spiral – The saws on the side of the craft will spin around the craft at high speed while being shot off the craft. They will then come back to the craft after reach the edge of the arena. <20 damage per saw>
Attack 2: Homing Rings – The large rings hovering around the craft will be shot off one at a time towards you. The rings will follow you around the room for several seconds before coming back. <20 damage>
Attack 3: Laser Blade – The main saws will retract into the craft, and laser saws are generated on the saw lines. These laser blades will then be shot at you one at a time, exploding upon impact. <20 damage>
//Annie & Oakley//
Pilots: Rocket Car
Found: Grand Metropolis
Health: 120
Info: A hovering car driven by duo Annie & Oakley, this vehicle carries a large arsenal of weapons. It happens to have some incredible speed and several other functions as well, ranging from an array of rocket launchers to flame boosters. The two happen to have some pretty high accuracy when it comes to firing at you and even will attempt to simply crush you with the car itself.
Extra Info: The Rocket Car has a length of 3.0 meters, a width of 1.5 meters, and weighs 1.2 tons. In addition to the flying capabilities, the Rocket Car also has underwater exploration abilities and as extra weapons, machine guns, laser cannons, and an electric shield.
Attack 1: Rocket Launchers – An array of rocket launchers will rise up in front of the windshield and rockets will be fired towards you. Only used when the car is on the ground. <15 damage per rocket>
Attack 2: Jet Flame – Flame streams are fired from the back of the jet boosters while the car spins around in the air. Only used when the car is in the air. <25 damage>
Attack 3: Car Crush – When in the air, Annie & Oakley will attempt to slam the car right down on you. Run at just the right time the car is about to slam down. <60 damage>
//Agent 009 Domino//
Pilots: None
Found: Grand Metropolis
Health: 120
Info: Domino doesn’t rely on a mech or robot of her own, but already proves quite an adversary with her bionic tulips, which she sends out towards you and homes in. She also carries a larger metal flower that she uses to slash you with at close range and to also deflect attacks you may try to use against her. Domino is also very agile and athletic, making it not only hard to hit her, but to dodge her attacks.
Attack 1: Tulip Throw – Throws of one her black tulips at you. Homes in on you slightly. <20 damage>
Attack 2: Flower Slash – Get too close to Domino and she’ll whip out a large black metal flower and slash you with it. You’ll be knocked back a few feet by the attack. <50 damage>
Attack 3: Blade Shield – Domino will use her large metal flower, which spins like a blade, to deflect your attacks. <20 damage if touched>
//Butch & Cassidy//
Pilots: Rocket Saucer
Found: Radio Mess
Health: 150
Info: Butch & Cassidy decide to use a UFO-like craft against you. This craft carries lasers and deploys both powerful energy nets and even enemies. The Rocket Saucer doesn’t move around much, but its attacks are pretty powerful and hard to dodge. The net itself takes up most of the area and functions the same as the three kinds of energy nets used by Ariados Webs, making this craft quite dangerous.
Extra Info: The Rocket Saucer has a central diameter of 7.5 meters, a top and bottom diameter of 3.75 meters, a total height of 4.5 meters, and weighs 7.5 tons. It carries several robots in its lower section and has sometimes been mistaken for a UFO.
Attack 1: Octagonal Laser – The center section of the craft spins around and eight large lasers are fired from it. Dodging this attack is no easy task. <30 damage per laser>
Attack 2: Ultra Net – An enormous net is fired from all around the craft. This net is a combination of the three kinds of atomic webs used by Ariados Webs. If caught in this arena-size web, you’ll lose health, become paralyzed, and the craft will regain health. <20 damage per five seconds, paralyzes, 5 damage regained by craft per second>
Attack 3: Enemy Deploy – Doors on the craft’s bottom slide open and four of a single kind of enemy comes out of it through an octagonal container from each door. <0 damage>
//Prof. Nanba//
Pilots: Rocket Orb
Found: Radio Mess
Health: 180
Info: If you remember the end boss from Carnival Night Zone in Sonic 3, well, the Rocket Orb functions a lot like that craft. You need to be careful of the electric cyclone that Nanba unleashes on you after he drops the orb. Unlike when you fought Eggman back in Sonic 3, however, there’s also the matter of the orb itself, which fires lasers all over the place while on the ground and eventually also discharges a massive electric wave throughout the area.
Extra Info: The Rocket Orb has a diameter of 6.0 meters, a height of 2.4 meters, and weighs 6.0 tons. The large orb has a diameter of 1.5 meters and weighs 1.0 tons.
Attack 1: Electric Cyclone – After dropping the large orb onto the ground, Nanba will bring the craft over it and generate an electrical twister around the orb. The twister will pull you in. <40 damage>
Attack 2: Laser Attack – While sitting on the ground, the large orb will fire laser bursts in sixteen directions periodically every two seconds. <10 damage per laser>
Attack 3: Electric Shockwave – The large orb will charge up electrical energy while laying on the ground, then unleash it in a large, electric shockwave that must be jumped to avoid. <50 damage>
//Jessie & James//
Pilots: Rocket Spinner
Found: Rocket Chase
Health: 160
Info: Our favorite trio, having come to mess with us in this game. They’ve brought with them a more cutting-edge mech and have once again decided to take precautions. This craft they use is impervious to all attacks and they happen to be overconfident about it, too. It has two hands, one for grabbing you and another for punching you. The mech also has eight laser cannons for emergency use. However, there might be some way to send them blasting off again.
Extra Info: The Rocket Spinner is 6.0 meters wide, 3.0 meters tall, and weighs 5.0 tons. Meowth used up every penny they had at the time to get a version that was shielded from all attacks.
Attack 1: Electric Hand – Jessie will fire the left hand of the robot in order to grab you. If she does, she’ll shake you while shocking you with the hand. <30 damage>
Attack 2: Rocket Hand – James will activate the right hand, which comes at you like a rocket and using a rocket in the back. Getting hit knocks you back a bit. <40 damage>
Attack 3: Laser Spinner – Meowth activates the robot’s secret weapon, a wheel of eight laser cannons on the bottom. Laser blasts are fired from the cannons while they spin clockwise. <30 damage per laser>
//Plasma Admin David//
Pilots: Plasma Gunship
Found: Plasma Power Plant
Health: 180
Info: Well if it isn’t out favorite Team Plasma Admin, David, and what a craft he’s got! The Plasma Gunship is nothing to kid about with its size and arsenal of cutting-edge weaponry. The high-powered excel rifle can be dangerous enough, but the dual laser cannons on the sides make things even more hazardous for you. To add to the fun, the ship comes with a large plasma cannon with plasma so hot, it’s actually a liquid and creates a puddle upon impact.
Extra Info: The Plasma Gunship has a length and width of 9.0 meters, a height of 6.0 meters, and weighs 10.5 tons. The two laser cannons have a length of 6.0 meters and a diameter of 0.9 meters; the plasma cannon has a length of 7.5 meters, a diameter of 1.1 meters, and the power of a single blast from it is equal to that of 20 fully charged Mega Buster shots from Mega Man’s Mega Buster. 750 kilograms of Lightanium provides the fuel for all weapons used on the attack craft.
Attack 1: Excel Rifle – David uses the large rifle attached to the front of the Plasma Gunship to fire a rapid stream of excel blasts at you. He also uses a target system to keep a bead on you. <20 damage per excel hit>
Attack 2: Laser Cannons – The two cannons on the sides of the craft fire large laser beams at you. The beams also create explosions of the same color upon impact. <30 damage>
Attack 3: Plasma Pulse – The bottom cannon will charge up a large shot while a yellow lock-on target bearing the Team Plasma symbol follows you around. Eventually, a large plasma blast is fired from the cannon where the target is and will create a large explosion and a plasma puddle upon impact. The blast can also cause splash damage to you. <50 damage blast, 20 damage splash damage/plasma puddle>
//Cipher Admin Lovrina//
Pilots: Cipher Helicopter
Found: Valley of Light
Health: 160
Info: Good old Lovrina. She may look pretty, but she can have quite a temper. This time around, she decides to fly a helicopter around and create havoc for you. She shouldn’t be underestimated, however, since the helicopter can fire rotor blades, large bombs, and if you really make her mad, she’ll even try to crush you with the helicopter itself! I’d be a little nicer to her if I were you.
Extra Info: The Cipher Helicopter is 9.0 meters long, 4.5 meters tall, 4.5 meters long, as weighs 9.0 tons. There are a total of 20 helicopter blades that can detach from the helicopter.
Attack 1: Rotor Blade - Shoots a rotor blade from the helicopter’s rotors. The blade moves left and right as it comes for you, making it harder to dodge. <40 damage>
Attack 2: Timed Bomb – Drops a large bomb onto the field, which explodes after several seconds. The explosion, however, is massive and has a huge range. <60 damage>
Attack 3: Copter Crush – Retracts the side rails on the bottom, then attempts to crush you from above. <60 damage>
//Cipher Admin Snattle//
Pilots: Cipher Gyrocopter
Found: Valley of Light
Health: 180
Info: So you thought a helicopter was enough, well Snattle also comes along flying a gyrocopter. While its smaller, it moves faster and also has faster attacks. His bombing raids are hard to dodge and the large homing missile he sends your way never tires. To make things worse, the gyrocopter also comes with spinning rings Snattle uses to trap you. You may have to be even more careful than you were with Lovrina.
Extra Info: The Cipher Gyrocopter is 7.5 meters long, 4.5 meters tall, 3.0 meters wide, and weighs 7.5 tons. The Cipher Gyrocopter can fly at 1-1/2 times the speed on the Cipher Helicopter.
Attack 1: Gyro Bomber – Launches countless bombs all over the area. This attack is hard to dodge, especially since it creates explosions all over the entire place. <30 damage per bomb>
Attack 2: Homing Missile – Fires a large missile that locks-on and starts following you. Unless you destroy it or it hits you, it will never cease to stop. <50 damage>
Attack 3: Ring Encase – A large ring is launched from the gyrocopter and comes down to the ground, trapping you on ground level. It moves up and down, making jumping over it tricky. <20 damage>
//Wanderer Miror B.//
Pilots: None
Found: Mystic Cave, Lost Desert
Health: 200 (Mystic Cave), 280 (Lost Desert)
Info: Would you look at that! It’s out favorite giant afro man, Miror B.! Where’s your craft? Wait, you don’t use one. You like to rely on your Ludicolo instead. Enough with the sarcasm, as Miror B. happens to be a pretty tough midboss. His Ludicolo attack in synch to make things tougher for you. Whether they bounce around the area, fire Ice Beams at you, fire water blasts, or even pull off a winter wonderland, they’re nothing to kid about. To make things more interesting, you’ll fight him a second time later on, with his Ludicolo pulling off some different attacks. Don’t let the techno music get to you, as you may end up in a block of ice otherwise.
<<<<<Mystic Cave>>>>>
Attack 1: Hydro Top – Each of Miror B.’s Ludicolo will spin around the area like a top, generating cyclones of water around them. They’ll also bounce off of walls and each other like pinballs. <20 damage>
Attack 2: Ice Spinner – Each of Miror B.’s Ludicolo will make a close circle around Miror B., then fire Ice Beams constantly while spinning around Miror B. <30 damage, also freezes>
Attack 3: Hydro Blast – Each of Miror B.’s Ludicolo will move to the edge of the area, then fire large water streams your way one at a time. Getting hit knocks you back a bit. <40 damage>
Attack 4: Ice Arena – Each of Miror B.’s Ludicolo will make a circle within the area, then fire ice all over the place, turning the whole place into ice, including ice spikes and rocks. Getting enveloped by the rising ice before it ends freezes you. <30 damage, also freezes>
<<<<<Lost Desert>>>>>
Attack 1: Hydro Blast – Each of Miror B.’s Ludicolo will move to the edge of the platform, then fire large water streams your way one at a time. This attack is harder to dodge than last time. <40 damage>
Attack 2: Ice Target – Four of Miror B.’s Ludicolo will jump onto the pillars at the edge of the platform and fire Ice Beams at you. Used in conjunction with Hydro Spiral. <40 damage, also freezes>
Attack 3: Hydro Spiral – Four or Miror B.’s Ludicolo will spin around the platform, generating a large wall of rushing water, which moves in and out. Used in conjunction with Ice Target. <30 damage>
Attack 4: Ice Shield – Each of Miror B.s Ludicolo will surround their Trainer and generate a large, wrapping ice barrier. This ice shield blocks all attacks, including fire attacks and explosion, and freezes you if you as so much touch it. <20 damage and freezes if touched>
//Cipher Admin Ardos//
Pilots: None
Found: Cipher Key Lair
Health: 220
Info: One of Greevil’s bodyguards (and also one of his sons), Ardos does things the more traditional way and relies on his Pokémon to attack you. Think about when you fight Silver in Sonic ‘06, and you’ll know not to get too close to Ardos when he has Alakazam out. The threat of his Kingdra’s water twister will also come to pass during this fight. To make things worse, you also have to contend with Heracross and its powerful horn, which not only does some pretty high damage, but also paralyzes you. Get ready for a fight.
Attack 1: Psychic Repel – Any attempt to hit Ardos while he has Alakazam active will result in it using Psychic to stop you in your tracks when you get too close, then thrusting you outward, possibly disorienting you. <30 damage, may also disorient>
Attack 2: Vacuum Twister – When Ardos brings Kingdra out, it’ll create a twister of water that will move around and suck you in similar to the electric cyclone Prof. Nanba used. <30 damage>
Attack 3: Megahorn Burst – When Ardos has Heracross attack, it’ll build up energy in its horn, then attempt to ram you with it. The attack also paralyzes you. <50 damage, also paralyzes>
//Cipher Admin Eldes//
Pilots: None
Found: Cipher Key Lair
Health: 240
Info: Eldes decides to use the same tactics as Ardos, except with different Pokémon. During the entire battle, you’ll have to watch out for Ninjask, who attempts to ram you and also will protect its master when you try to attack him. You also got the danger of Flygon’s Dragon Rush, which is very hard to dodge. To tap on one last hazard it’s Gengar you’ll have to watch out for and its barrage of Shadow Balls. It will be a tough fight from here on in.
Attack 1: Speed Blitz – Eldes will have Ninjask constantly flying around the room at speeds so fast, it seems to vanish. It’ll constantly attempt to slam into you during the battle. <10 damage>
Attack 2: Dragon Rush – When Eldes brings Flygon out, it’ll charge up both its claws while keeping a bead on you, then come rushing at you at high speeds. <40 damage>
Attack 3: Shadow Fury – When Eldes brings out Gengar, get ready to dodge multiple Shadow Balls it launches at you while floating above Eldes. <30 damage per Shadow Ball>
//Reath & Ferma//
Pilots: None
Found: Lost Desert
Health: 240 (120 each)
Info: Two of Miror B.’s higher up Peons, Reath and Ferma rely on teamwork instead of robots to attack you. They happen to be skilled at what they do and things may only get considerably easier if you take out one of them first. The huge boomerang Reath uses does some pretty high damage and comes back towards you, and the electric net Ferma will use is also dangerous when used alongside the boomerang. To make things worse, they’ll also team up and perform a team attack that could end up with you reeling afterwards.
Attack 1: Boomerang – Reath throws a massive boomerang your way (think about as big as that of Kikyo’s from Inuasyha). After attempting to cut you, it’ll come back towards Reath for another attempt. <40 damage each hit>
Attack 2: Electric Net – Ferma gets out a net launcher and fires an electrical net towards. If you caught in it, you’ll lose health per second and be unable to move. Use L & R to break free. <10 damage per second>
Attack 3: Miror Combo Alpha – Ferma jumps onto Reath’s shoulders, then flips towards you. Ferma comes in with a slide attack at the same time and both regroup to do the combo again if they please. <30 damage flip, 30 damage slide>
//Folly & Trudly//
Pilots: None
Found: Lost Desert
Health: 240 (120 each)
Info: Folly and Trudly are back, and they don’t take kindly to you. They also attack using teamwork and have some interesting weapons at their disposal. The bola balls used by Folly happens to work well with the bag bomb Trudly uses. Both of these attacks trap you and are thus quite dangerous. To make things even more hazardous is the team tactic they’ll use against you. You’re going to have to stay on your toes all the time during this battle.
Attack 1: Bola Balls – Folly will get out and spin a group of bolas above his head. He’ll then throw them towards you. If hit, the bolas will also spin around you can you’ll fall to the ground immobilized. You’ll need to toggle L & R to break free. <30 damage>
Attack 2: Bag Bomb – Trudly throws a large bag over you (like the one they kept Rui in). The bag closes shut on you and will detonate after 5 seconds, freeing you, but causing you major damage. <60 damage>
Attack 3: Miror Combo Beta – Folly will pick up Trudly and spin him around while moving around the arena. Not only are the kicks Folly sends out here damaging, but after several seconds, Trudly will flip forward and throw Folly in your direction. <30 damage per kick, 40 damage throw>
//ARK Attack System//
Pilots: None
Found: Space Colony ARK
Health: 240 (not that it matters)
Info: This happens to be another one of the ARK’s attack systems that protects the routes leading to and from the colony’s gravity altering power plant. A large, octagonal-shaped object the entire size of the tunnels it’s found inside, it’s similar to something seen at the end of Cosmic Wall in Sonic Adventure 2 Battle. It has eight green glowing ports on the outer ends of it, which spin around, eight turrets along the inner area, and a large, protruding drill-like section in the center. The system fires green lasers from all eight ports at you and will also fire missile charges and attempt to ram the shuttle. Since you’re in the shuttle both times you run into this, all you can do is dodge its attacks by tilting and moving the shuttle. It stops its pursuit after 30 seconds and allows you to continue. Even through it’s not technically a midboss, we’re considering it to be.
Extra Info: The ARK Attack System has a diameter of 7.5 meters, a central width of 4.5 meters, and weighs 10.0 tons. This information was obtained from an ARK defense document Dralene collected while exploring the inactive space colony.
Attack 1: Laser Cannon – Fires laser beams from the eight ports on the outer edge of the system. They are fired in ways that require piloting and tilting the shuttle to avoid. <30 damage per laser>
Attack 2: Weapon Charge - Fires a few flashing missile charges that home in on you and do damage upon impact. Getting hit by multiple ones at a time compounds the damage done. <30 damage per charge>
Attack 3: Drill Ram – The attack system attempts to charge into you with the central protrusion. This is a little difficult to dodge, but the shuttle’s defenses reduces its damage. <45 damage>
At some points of a stage (usually a team’s base), you’ll run into a lesser boss who will challenge you. The person usually uses a mech of some sort and should not be taken for granted.
//Magma Admin Courtney//
Pilots: Magma Tank
Found: Magma Lab
Health: 100
Info: A large red tank used by Magma Admin Courtney, the Magma Tank may seem slow at first, but using flame jets on the back of both sections, it can maintain very high speeds and turning. Such jets also allow the top part to move around quickly. Due to its super thick armor, you need to wait until Courtney opens the hatch on top to do damage to the tank. In addition to these standard features, the Magma Tank also has a large turret that doubles as both a flame cannon and a magma cannon and also several firestorm missile launchers all over the tank. With these fiery weapons, your first midboss will be a good challenge.
Extra Info: The Magma Tank has a bottom length of 7.5 meters, a top length of 3.75 meters, a width of 3.75 meters, and weighs 12.0 tons. The flame jets on the tank allow it to reach speeds of 225 mph and the tank can even dive under molten lava.
Attack 1: Flame Turret – Courtney will fire a large, spreading flame stream from the tank’s turret. The flames leave a hot trail of fire on the ground as they pass by. <20 damage, may also burn>
Attack 2: Magma Cannon – Courtney will fire a large blast of lava from the tank’s turret. Upon impact with the ground, the blast will leave a large molten puddle and throw flames onto the ground around. <20 Damage blast, 20 damage puddle>
Attack 3: Firestorm Missiles – Ports on the top of the tank will open up and a large barrage of fiery missiles will be shot upward, raining down all over the arena and causing small explosions upon impact. <10 damage per missile>
//Aqua Admin Isabel//
Pilots: Aqua Lobster
Found: Aqua Dome
Health: 100
Info: Piloted by Aqua Admin Isabel, this large robot resembles both a lobster and a Crawdaunt. Its two massive claws contain multi-purpose hydro cannons and ice launchers. The mouth itself fires a large storm of huge bubbles that are designed to trap enemies. The powerful hydro core of the robot allows it to generate its own water and ice, making it quite the Team Aqua obstruction.
Extra Info: The Aqua Lobster has a height of 6.0 meters, a tail length of 4.5 meters, an arm length of 3.0 meters, and weighs 9.0 tons. Each of the two claws has 50000 HP of crushing power, can blast out hundreds of gallons of water in only 15 seconds, and can generate its own supply of endless ice blocks using power from the mech’s hydro core.
Attack 1: Water Turret – Isabel will fire a large blast of water from one of the robot’s claws. If you’re not careful, you could be blasted right off the platform and fall to your death. <20 damage>
Attack 2: Bubble Bomb – Lots of large bubbles will be fired from the mech’s mouth. If you get caught in one of these bubbles, you’ll float up with it, where it will shortly explode. <20 damage>
Attack 3: Ice Cannon – One of the claws will open up and a large block of ice will form in it. It will then fire the block at you. If you get hit, you’ll also become frozen, so watch out. <30 damage, also freezes>
//Flora Admin Brad//
Pilots: Flora Blader
Found: Flora Cave
Health: 120
Info: A green hovering craft piloted by Flora Admin Seth, the Flora Blader uses huge high-tech saws that hover on their own and are also indestructible. The craft also stores a large number of these saws for multi-purpose use and also has even larger ring-shaped blade shields that deflect all attacks. To make matters even worse, this craft also can generate equally large laser saws that it can fire at you.
Extra Info: The Flora Blader has a diameter of 6.0 meters, a total height of 1.5 meters, and weighs 6.5 tons. Each of the hover saws has a diameter of 3.0 meters and weighs 450 kilograms. The two ring shields each have a circumference of 17.5 meters and weigh 525 kilograms. While the Flora Blader can hover on its own, the hover saws provide more hovering capability. The craft also stores about 32 more hover saws in the bottom for attack and defense purposes.
Attack 1: Saw Spiral – The saws on the side of the craft will spin around the craft at high speed while being shot off the craft. They will then come back to the craft after reach the edge of the arena. <20 damage per saw>
Attack 2: Homing Rings – The large rings hovering around the craft will be shot off one at a time towards you. The rings will follow you around the room for several seconds before coming back. <20 damage>
Attack 3: Laser Blade – The main saws will retract into the craft, and laser saws are generated on the saw lines. These laser blades will then be shot at you one at a time, exploding upon impact. <20 damage>
//Annie & Oakley//
Pilots: Rocket Car
Found: Grand Metropolis
Health: 120
Info: A hovering car driven by duo Annie & Oakley, this vehicle carries a large arsenal of weapons. It happens to have some incredible speed and several other functions as well, ranging from an array of rocket launchers to flame boosters. The two happen to have some pretty high accuracy when it comes to firing at you and even will attempt to simply crush you with the car itself.
Extra Info: The Rocket Car has a length of 3.0 meters, a width of 1.5 meters, and weighs 1.2 tons. In addition to the flying capabilities, the Rocket Car also has underwater exploration abilities and as extra weapons, machine guns, laser cannons, and an electric shield.
Attack 1: Rocket Launchers – An array of rocket launchers will rise up in front of the windshield and rockets will be fired towards you. Only used when the car is on the ground. <15 damage per rocket>
Attack 2: Jet Flame – Flame streams are fired from the back of the jet boosters while the car spins around in the air. Only used when the car is in the air. <25 damage>
Attack 3: Car Crush – When in the air, Annie & Oakley will attempt to slam the car right down on you. Run at just the right time the car is about to slam down. <60 damage>
//Agent 009 Domino//
Pilots: None
Found: Grand Metropolis
Health: 120
Info: Domino doesn’t rely on a mech or robot of her own, but already proves quite an adversary with her bionic tulips, which she sends out towards you and homes in. She also carries a larger metal flower that she uses to slash you with at close range and to also deflect attacks you may try to use against her. Domino is also very agile and athletic, making it not only hard to hit her, but to dodge her attacks.
Attack 1: Tulip Throw – Throws of one her black tulips at you. Homes in on you slightly. <20 damage>
Attack 2: Flower Slash – Get too close to Domino and she’ll whip out a large black metal flower and slash you with it. You’ll be knocked back a few feet by the attack. <50 damage>
Attack 3: Blade Shield – Domino will use her large metal flower, which spins like a blade, to deflect your attacks. <20 damage if touched>
//Butch & Cassidy//
Pilots: Rocket Saucer
Found: Radio Mess
Health: 150
Info: Butch & Cassidy decide to use a UFO-like craft against you. This craft carries lasers and deploys both powerful energy nets and even enemies. The Rocket Saucer doesn’t move around much, but its attacks are pretty powerful and hard to dodge. The net itself takes up most of the area and functions the same as the three kinds of energy nets used by Ariados Webs, making this craft quite dangerous.
Extra Info: The Rocket Saucer has a central diameter of 7.5 meters, a top and bottom diameter of 3.75 meters, a total height of 4.5 meters, and weighs 7.5 tons. It carries several robots in its lower section and has sometimes been mistaken for a UFO.
Attack 1: Octagonal Laser – The center section of the craft spins around and eight large lasers are fired from it. Dodging this attack is no easy task. <30 damage per laser>
Attack 2: Ultra Net – An enormous net is fired from all around the craft. This net is a combination of the three kinds of atomic webs used by Ariados Webs. If caught in this arena-size web, you’ll lose health, become paralyzed, and the craft will regain health. <20 damage per five seconds, paralyzes, 5 damage regained by craft per second>
Attack 3: Enemy Deploy – Doors on the craft’s bottom slide open and four of a single kind of enemy comes out of it through an octagonal container from each door. <0 damage>
//Prof. Nanba//
Pilots: Rocket Orb
Found: Radio Mess
Health: 180
Info: If you remember the end boss from Carnival Night Zone in Sonic 3, well, the Rocket Orb functions a lot like that craft. You need to be careful of the electric cyclone that Nanba unleashes on you after he drops the orb. Unlike when you fought Eggman back in Sonic 3, however, there’s also the matter of the orb itself, which fires lasers all over the place while on the ground and eventually also discharges a massive electric wave throughout the area.
Extra Info: The Rocket Orb has a diameter of 6.0 meters, a height of 2.4 meters, and weighs 6.0 tons. The large orb has a diameter of 1.5 meters and weighs 1.0 tons.
Attack 1: Electric Cyclone – After dropping the large orb onto the ground, Nanba will bring the craft over it and generate an electrical twister around the orb. The twister will pull you in. <40 damage>
Attack 2: Laser Attack – While sitting on the ground, the large orb will fire laser bursts in sixteen directions periodically every two seconds. <10 damage per laser>
Attack 3: Electric Shockwave – The large orb will charge up electrical energy while laying on the ground, then unleash it in a large, electric shockwave that must be jumped to avoid. <50 damage>
//Jessie & James//
Pilots: Rocket Spinner
Found: Rocket Chase
Health: 160
Info: Our favorite trio, having come to mess with us in this game. They’ve brought with them a more cutting-edge mech and have once again decided to take precautions. This craft they use is impervious to all attacks and they happen to be overconfident about it, too. It has two hands, one for grabbing you and another for punching you. The mech also has eight laser cannons for emergency use. However, there might be some way to send them blasting off again.
Extra Info: The Rocket Spinner is 6.0 meters wide, 3.0 meters tall, and weighs 5.0 tons. Meowth used up every penny they had at the time to get a version that was shielded from all attacks.
Attack 1: Electric Hand – Jessie will fire the left hand of the robot in order to grab you. If she does, she’ll shake you while shocking you with the hand. <30 damage>
Attack 2: Rocket Hand – James will activate the right hand, which comes at you like a rocket and using a rocket in the back. Getting hit knocks you back a bit. <40 damage>
Attack 3: Laser Spinner – Meowth activates the robot’s secret weapon, a wheel of eight laser cannons on the bottom. Laser blasts are fired from the cannons while they spin clockwise. <30 damage per laser>
//Plasma Admin David//
Pilots: Plasma Gunship
Found: Plasma Power Plant
Health: 180
Info: Well if it isn’t out favorite Team Plasma Admin, David, and what a craft he’s got! The Plasma Gunship is nothing to kid about with its size and arsenal of cutting-edge weaponry. The high-powered excel rifle can be dangerous enough, but the dual laser cannons on the sides make things even more hazardous for you. To add to the fun, the ship comes with a large plasma cannon with plasma so hot, it’s actually a liquid and creates a puddle upon impact.
Extra Info: The Plasma Gunship has a length and width of 9.0 meters, a height of 6.0 meters, and weighs 10.5 tons. The two laser cannons have a length of 6.0 meters and a diameter of 0.9 meters; the plasma cannon has a length of 7.5 meters, a diameter of 1.1 meters, and the power of a single blast from it is equal to that of 20 fully charged Mega Buster shots from Mega Man’s Mega Buster. 750 kilograms of Lightanium provides the fuel for all weapons used on the attack craft.
Attack 1: Excel Rifle – David uses the large rifle attached to the front of the Plasma Gunship to fire a rapid stream of excel blasts at you. He also uses a target system to keep a bead on you. <20 damage per excel hit>
Attack 2: Laser Cannons – The two cannons on the sides of the craft fire large laser beams at you. The beams also create explosions of the same color upon impact. <30 damage>
Attack 3: Plasma Pulse – The bottom cannon will charge up a large shot while a yellow lock-on target bearing the Team Plasma symbol follows you around. Eventually, a large plasma blast is fired from the cannon where the target is and will create a large explosion and a plasma puddle upon impact. The blast can also cause splash damage to you. <50 damage blast, 20 damage splash damage/plasma puddle>
//Cipher Admin Lovrina//
Pilots: Cipher Helicopter
Found: Valley of Light
Health: 160
Info: Good old Lovrina. She may look pretty, but she can have quite a temper. This time around, she decides to fly a helicopter around and create havoc for you. She shouldn’t be underestimated, however, since the helicopter can fire rotor blades, large bombs, and if you really make her mad, she’ll even try to crush you with the helicopter itself! I’d be a little nicer to her if I were you.
Extra Info: The Cipher Helicopter is 9.0 meters long, 4.5 meters tall, 4.5 meters long, as weighs 9.0 tons. There are a total of 20 helicopter blades that can detach from the helicopter.
Attack 1: Rotor Blade - Shoots a rotor blade from the helicopter’s rotors. The blade moves left and right as it comes for you, making it harder to dodge. <40 damage>
Attack 2: Timed Bomb – Drops a large bomb onto the field, which explodes after several seconds. The explosion, however, is massive and has a huge range. <60 damage>
Attack 3: Copter Crush – Retracts the side rails on the bottom, then attempts to crush you from above. <60 damage>
//Cipher Admin Snattle//
Pilots: Cipher Gyrocopter
Found: Valley of Light
Health: 180
Info: So you thought a helicopter was enough, well Snattle also comes along flying a gyrocopter. While its smaller, it moves faster and also has faster attacks. His bombing raids are hard to dodge and the large homing missile he sends your way never tires. To make things worse, the gyrocopter also comes with spinning rings Snattle uses to trap you. You may have to be even more careful than you were with Lovrina.
Extra Info: The Cipher Gyrocopter is 7.5 meters long, 4.5 meters tall, 3.0 meters wide, and weighs 7.5 tons. The Cipher Gyrocopter can fly at 1-1/2 times the speed on the Cipher Helicopter.
Attack 1: Gyro Bomber – Launches countless bombs all over the area. This attack is hard to dodge, especially since it creates explosions all over the entire place. <30 damage per bomb>
Attack 2: Homing Missile – Fires a large missile that locks-on and starts following you. Unless you destroy it or it hits you, it will never cease to stop. <50 damage>
Attack 3: Ring Encase – A large ring is launched from the gyrocopter and comes down to the ground, trapping you on ground level. It moves up and down, making jumping over it tricky. <20 damage>
//Wanderer Miror B.//
Pilots: None
Found: Mystic Cave, Lost Desert
Health: 200 (Mystic Cave), 280 (Lost Desert)
Info: Would you look at that! It’s out favorite giant afro man, Miror B.! Where’s your craft? Wait, you don’t use one. You like to rely on your Ludicolo instead. Enough with the sarcasm, as Miror B. happens to be a pretty tough midboss. His Ludicolo attack in synch to make things tougher for you. Whether they bounce around the area, fire Ice Beams at you, fire water blasts, or even pull off a winter wonderland, they’re nothing to kid about. To make things more interesting, you’ll fight him a second time later on, with his Ludicolo pulling off some different attacks. Don’t let the techno music get to you, as you may end up in a block of ice otherwise.
<<<<<Mystic Cave>>>>>
Attack 1: Hydro Top – Each of Miror B.’s Ludicolo will spin around the area like a top, generating cyclones of water around them. They’ll also bounce off of walls and each other like pinballs. <20 damage>
Attack 2: Ice Spinner – Each of Miror B.’s Ludicolo will make a close circle around Miror B., then fire Ice Beams constantly while spinning around Miror B. <30 damage, also freezes>
Attack 3: Hydro Blast – Each of Miror B.’s Ludicolo will move to the edge of the area, then fire large water streams your way one at a time. Getting hit knocks you back a bit. <40 damage>
Attack 4: Ice Arena – Each of Miror B.’s Ludicolo will make a circle within the area, then fire ice all over the place, turning the whole place into ice, including ice spikes and rocks. Getting enveloped by the rising ice before it ends freezes you. <30 damage, also freezes>
<<<<<Lost Desert>>>>>
Attack 1: Hydro Blast – Each of Miror B.’s Ludicolo will move to the edge of the platform, then fire large water streams your way one at a time. This attack is harder to dodge than last time. <40 damage>
Attack 2: Ice Target – Four of Miror B.’s Ludicolo will jump onto the pillars at the edge of the platform and fire Ice Beams at you. Used in conjunction with Hydro Spiral. <40 damage, also freezes>
Attack 3: Hydro Spiral – Four or Miror B.’s Ludicolo will spin around the platform, generating a large wall of rushing water, which moves in and out. Used in conjunction with Ice Target. <30 damage>
Attack 4: Ice Shield – Each of Miror B.s Ludicolo will surround their Trainer and generate a large, wrapping ice barrier. This ice shield blocks all attacks, including fire attacks and explosion, and freezes you if you as so much touch it. <20 damage and freezes if touched>
//Cipher Admin Ardos//
Pilots: None
Found: Cipher Key Lair
Health: 220
Info: One of Greevil’s bodyguards (and also one of his sons), Ardos does things the more traditional way and relies on his Pokémon to attack you. Think about when you fight Silver in Sonic ‘06, and you’ll know not to get too close to Ardos when he has Alakazam out. The threat of his Kingdra’s water twister will also come to pass during this fight. To make things worse, you also have to contend with Heracross and its powerful horn, which not only does some pretty high damage, but also paralyzes you. Get ready for a fight.
Attack 1: Psychic Repel – Any attempt to hit Ardos while he has Alakazam active will result in it using Psychic to stop you in your tracks when you get too close, then thrusting you outward, possibly disorienting you. <30 damage, may also disorient>
Attack 2: Vacuum Twister – When Ardos brings Kingdra out, it’ll create a twister of water that will move around and suck you in similar to the electric cyclone Prof. Nanba used. <30 damage>
Attack 3: Megahorn Burst – When Ardos has Heracross attack, it’ll build up energy in its horn, then attempt to ram you with it. The attack also paralyzes you. <50 damage, also paralyzes>
//Cipher Admin Eldes//
Pilots: None
Found: Cipher Key Lair
Health: 240
Info: Eldes decides to use the same tactics as Ardos, except with different Pokémon. During the entire battle, you’ll have to watch out for Ninjask, who attempts to ram you and also will protect its master when you try to attack him. You also got the danger of Flygon’s Dragon Rush, which is very hard to dodge. To tap on one last hazard it’s Gengar you’ll have to watch out for and its barrage of Shadow Balls. It will be a tough fight from here on in.
Attack 1: Speed Blitz – Eldes will have Ninjask constantly flying around the room at speeds so fast, it seems to vanish. It’ll constantly attempt to slam into you during the battle. <10 damage>
Attack 2: Dragon Rush – When Eldes brings Flygon out, it’ll charge up both its claws while keeping a bead on you, then come rushing at you at high speeds. <40 damage>
Attack 3: Shadow Fury – When Eldes brings out Gengar, get ready to dodge multiple Shadow Balls it launches at you while floating above Eldes. <30 damage per Shadow Ball>
//Reath & Ferma//
Pilots: None
Found: Lost Desert
Health: 240 (120 each)
Info: Two of Miror B.’s higher up Peons, Reath and Ferma rely on teamwork instead of robots to attack you. They happen to be skilled at what they do and things may only get considerably easier if you take out one of them first. The huge boomerang Reath uses does some pretty high damage and comes back towards you, and the electric net Ferma will use is also dangerous when used alongside the boomerang. To make things worse, they’ll also team up and perform a team attack that could end up with you reeling afterwards.
Attack 1: Boomerang – Reath throws a massive boomerang your way (think about as big as that of Kikyo’s from Inuasyha). After attempting to cut you, it’ll come back towards Reath for another attempt. <40 damage each hit>
Attack 2: Electric Net – Ferma gets out a net launcher and fires an electrical net towards. If you caught in it, you’ll lose health per second and be unable to move. Use L & R to break free. <10 damage per second>
Attack 3: Miror Combo Alpha – Ferma jumps onto Reath’s shoulders, then flips towards you. Ferma comes in with a slide attack at the same time and both regroup to do the combo again if they please. <30 damage flip, 30 damage slide>
//Folly & Trudly//
Pilots: None
Found: Lost Desert
Health: 240 (120 each)
Info: Folly and Trudly are back, and they don’t take kindly to you. They also attack using teamwork and have some interesting weapons at their disposal. The bola balls used by Folly happens to work well with the bag bomb Trudly uses. Both of these attacks trap you and are thus quite dangerous. To make things even more hazardous is the team tactic they’ll use against you. You’re going to have to stay on your toes all the time during this battle.
Attack 1: Bola Balls – Folly will get out and spin a group of bolas above his head. He’ll then throw them towards you. If hit, the bolas will also spin around you can you’ll fall to the ground immobilized. You’ll need to toggle L & R to break free. <30 damage>
Attack 2: Bag Bomb – Trudly throws a large bag over you (like the one they kept Rui in). The bag closes shut on you and will detonate after 5 seconds, freeing you, but causing you major damage. <60 damage>
Attack 3: Miror Combo Beta – Folly will pick up Trudly and spin him around while moving around the arena. Not only are the kicks Folly sends out here damaging, but after several seconds, Trudly will flip forward and throw Folly in your direction. <30 damage per kick, 40 damage throw>
//ARK Attack System//
Pilots: None
Found: Space Colony ARK
Health: 240 (not that it matters)
Info: This happens to be another one of the ARK’s attack systems that protects the routes leading to and from the colony’s gravity altering power plant. A large, octagonal-shaped object the entire size of the tunnels it’s found inside, it’s similar to something seen at the end of Cosmic Wall in Sonic Adventure 2 Battle. It has eight green glowing ports on the outer ends of it, which spin around, eight turrets along the inner area, and a large, protruding drill-like section in the center. The system fires green lasers from all eight ports at you and will also fire missile charges and attempt to ram the shuttle. Since you’re in the shuttle both times you run into this, all you can do is dodge its attacks by tilting and moving the shuttle. It stops its pursuit after 30 seconds and allows you to continue. Even through it’s not technically a midboss, we’re considering it to be.
Extra Info: The ARK Attack System has a diameter of 7.5 meters, a central width of 4.5 meters, and weighs 10.0 tons. This information was obtained from an ARK defense document Dralene collected while exploring the inactive space colony.
Attack 1: Laser Cannon – Fires laser beams from the eight ports on the outer edge of the system. They are fired in ways that require piloting and tilting the shuttle to avoid. <30 damage per laser>
Attack 2: Weapon Charge - Fires a few flashing missile charges that home in on you and do damage upon impact. Getting hit by multiple ones at a time compounds the damage done. <30 damage per charge>
Attack 3: Drill Ram – The attack system attempts to charge into you with the central protrusion. This is a little difficult to dodge, but the shuttle’s defenses reduces its damage. <45 damage>