Post by Sunflora Azumarill on Sept 24, 2013 8:16:03 GMT -5
Pokémon Peace Squad Infinity
(Released November 4, 2013)
Rated T: Cartoon Violence, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes
This piece of data is an episodic saga that spans all sets in this series from EX: D&P (----------) to the end and is the seventh installment in the Pokémon Peace Squad series. This time around, Giovanni, leader of Team Rocket, has managed to acquire the Master Emerald. By using it in some massive device, he has ended up splitting the entire world into eight separate dimensions, throwing everything into chaos. For instance, time itself has split in each dimension. As a result of what's happened, the Master Emerald has also split into eight pieces, and as expected, each piece is in the hands of another villainous team. The Pokémon Peace Squad, scattered throughout the dimensions, must race to get the Master Emerald pieces back and restore reality to whole again. This game requires the use of a Wii U in order to play it. Each block is transmitted separately, but the blocks must be taken in order to see the saga through from beginning to end. You play as many characters through this saga, but they'll be unlocked as you go along. After transmitting the episode as well as any progress you've gained so far, you select an open area in the episode, as well as a character unless it's your first time through Area 1 of the episode (in which case you must make it through with a chosen character before you can use anyone else). The game is usually played in the first-person perspective, but sometimes the screen will shift to a 2D view much like in Sonic Unleashed, and one gameplay style utilizes the third-person perspective. There is a scoring system in the upper-left hand corner of the screen along with a health meter underneath it. In timed objectives, a timer will also appear in the upper right-hand corner. If you're using a DS or 3DS as a game controller, the top screen shows a map of the current area and a health meter, a scoring system, and timer during timed objectives on the bottom screen. (The top screen is in 3D if you're using a 3DS.) If you're using a Wii U GamePad as a controller, the screen shows a map of the current area and you'll be able to switch over to a screen that shows a health meter, a scoring system, a picture and description of the character you're using, as well as a timer during timed objectives. Also when using a Wii U GamePad as a controller, when inside some areas, the screen switches over to the inside of whatever you're in (this is also so when using a DS or 3DS). The left analog stick allows you to move your character. The right analog stick allows your character to look up and down, and strafe left and right. The L and R buttons allow your character to use an attack from one of their Pokémon. (Liza, Sonrisa, Duplica, Samantha, Lunick, Solana, and Jackie only have Pokémon actions on L; those characters instead have alternate R actions.) The A button jumps, the B button punches, and the Y button grabs most obstacles. The X button is an action button that's mostly used for defense. Right Z can be used to bring up the map if you're not using a DS, 3DS, or Wii U GamePad as a controller. If you're using Tate & Liza, there is also another important button in this game, Select, which allows you to change the lead sister. This game is in HD, is 3D TV compatible, and uses 3DS-based special features. All data except the savefile data must be saved to SD cards of 4GB or more (with "GB" in figures like 4GB standing for "gigabytes"). For the savefile itself, it cannot be moved onto an SD card. The savefile handles holding all save data.
Characters unlocked at the end of an area can then be used if you decide to go back to a previous area before starting the next. Example: If you clear Episode 3 Area 2, you can take (-----) to, say, Episode 2 Area 1 right away. Characters unlocked at the start of an area can't be used if you go back to a previous area before starting the area where you unlock them. Example: You can't take (-----) to, say, Episode 3 Area 2 until you enter Episode - Area - to make him selectable. The episodes end after each third area; characters unlocked at the end of an episode can be selected if you return to that episode (or a previous one) before moving on to the next one and will be available upon finishing Area 1 of the following episode (except in the case of those unlocked in Final Episode Area 3, in which case you can only take them back to previous missions).
Rated T: Cartoon Violence, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes
This piece of data is an episodic saga that spans all sets in this series from EX: D&P (----------) to the end and is the seventh installment in the Pokémon Peace Squad series. This time around, Giovanni, leader of Team Rocket, has managed to acquire the Master Emerald. By using it in some massive device, he has ended up splitting the entire world into eight separate dimensions, throwing everything into chaos. For instance, time itself has split in each dimension. As a result of what's happened, the Master Emerald has also split into eight pieces, and as expected, each piece is in the hands of another villainous team. The Pokémon Peace Squad, scattered throughout the dimensions, must race to get the Master Emerald pieces back and restore reality to whole again. This game requires the use of a Wii U in order to play it. Each block is transmitted separately, but the blocks must be taken in order to see the saga through from beginning to end. You play as many characters through this saga, but they'll be unlocked as you go along. After transmitting the episode as well as any progress you've gained so far, you select an open area in the episode, as well as a character unless it's your first time through Area 1 of the episode (in which case you must make it through with a chosen character before you can use anyone else). The game is usually played in the first-person perspective, but sometimes the screen will shift to a 2D view much like in Sonic Unleashed, and one gameplay style utilizes the third-person perspective. There is a scoring system in the upper-left hand corner of the screen along with a health meter underneath it. In timed objectives, a timer will also appear in the upper right-hand corner. If you're using a DS or 3DS as a game controller, the top screen shows a map of the current area and a health meter, a scoring system, and timer during timed objectives on the bottom screen. (The top screen is in 3D if you're using a 3DS.) If you're using a Wii U GamePad as a controller, the screen shows a map of the current area and you'll be able to switch over to a screen that shows a health meter, a scoring system, a picture and description of the character you're using, as well as a timer during timed objectives. Also when using a Wii U GamePad as a controller, when inside some areas, the screen switches over to the inside of whatever you're in (this is also so when using a DS or 3DS). The left analog stick allows you to move your character. The right analog stick allows your character to look up and down, and strafe left and right. The L and R buttons allow your character to use an attack from one of their Pokémon. (Liza, Sonrisa, Duplica, Samantha, Lunick, Solana, and Jackie only have Pokémon actions on L; those characters instead have alternate R actions.) The A button jumps, the B button punches, and the Y button grabs most obstacles. The X button is an action button that's mostly used for defense. Right Z can be used to bring up the map if you're not using a DS, 3DS, or Wii U GamePad as a controller. If you're using Tate & Liza, there is also another important button in this game, Select, which allows you to change the lead sister. This game is in HD, is 3D TV compatible, and uses 3DS-based special features. All data except the savefile data must be saved to SD cards of 4GB or more (with "GB" in figures like 4GB standing for "gigabytes"). For the savefile itself, it cannot be moved onto an SD card. The savefile handles holding all save data.
Characters unlocked at the end of an area can then be used if you decide to go back to a previous area before starting the next. Example: If you clear Episode 3 Area 2, you can take (-----) to, say, Episode 2 Area 1 right away. Characters unlocked at the start of an area can't be used if you go back to a previous area before starting the area where you unlock them. Example: You can't take (-----) to, say, Episode 3 Area 2 until you enter Episode - Area - to make him selectable. The episodes end after each third area; characters unlocked at the end of an episode can be selected if you return to that episode (or a previous one) before moving on to the next one and will be available upon finishing Area 1 of the following episode (except in the case of those unlocked in Final Episode Area 3, in which case you can only take them back to previous missions).