Post by Sunflora Azumarill on Sept 24, 2013 8:51:01 GMT -5
Here are the specifics of each character's Pokémon and attacks (most attacks do damage even if it's not specifically designed for offense, such attacks are listed as "damaging"; attacks that don't do damage are listed as "nondamaging"):
Note: These are of course not all the characters playable in the game. These are just some of the dozens and dozens of characters in the game.
SPEED-TYPE CHARACTERS
Ash: Pikachu's Volt Tackle, Charizard's Flamethrower, Snivy's Leaf Storm
-Volt Tackle: Melee/Damaging/Attack/Electric. Used for offense. User suffers recoil.
-Flamethrower: Ranged/Damaging/Attack/Fire. Used to clear certain obstacles. Small chance for burn. (Power increases under lava.) (Can't be used underwater.)
-Leaf Storm: Ranged/Damaging/Attack/Grass. Used for offense. Range and power diminishes with each hit. (Execution slows underwater or under lava.)
Iris: Axew's Outrage, Excadrill's Drill Run, Dragonite's Dragon Rush
-Outrage: Melee/Damaging/Support/Dragon. Used for clearing obstacles.
-Drill Run: Melee/Damaging/Attack/Ground. Used for offense. Propels the user forward. May deliver an instant-knockout blow.
-Dragon Rush: Melee/Damaging/Attack/Dragon. Used for offense. May cause the foe to flinch, and may lower foe's Health stat by 1.
Misty: Starmie's Hydro Pump, Gyarados's Flamethrower, Marill's Refresh
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Flamethrower: Ranged/Damaging/Attack/Fire. Used to clear certain obstacles. Small chance for burn. (Power increases under lava.) (Can't be used underwater.)
-Refresh: User-Aim/Nondamaging/Support/Normal. Usable while paralyzed. Cures user of poison, paralysis, and burns.
Bianca: Emboar's Fire Pledge, Cincinno's Tail Slam, Musharna's Hypnosis
Note about Fire Pledge: Unlike other Fire-type attacks, Fire Pledge can be used underwater with all effects intact. However, Fire Pledge doesn't gain power or range under lava.
-Fire Pledge: Ranged/Damaging/Attack/Fire. Used for offense. If Grass Pledge is used at the same time within 30 feet of user, attack damage is doubled and all foes within 30 feet of user take damage for four minutes.
-Tail Slam: Melee/Damaging/Attack/Normal. Fires 2-5 shots (usually 3) with one button press. Used for offense.
-Hypnosis: Ranged/Nondamaging/Support/Psychic. Used to disorient enemies.
Trip: Serperior's Frenzy Plant, Conkeldurr's Hammer Arm, (-----)'s (-----)
-Frenzy Plant: Ranged/Damaging/Attack/Grass. Used for powerful offense, but temporarily slows down user.
-Hammer Arm: Melee/Damaging/Attack/Fighting. Used for offense and for temporarily slowing down targets.
-(-----):
Georgia: Beartic's Icicle Crash, Bisharp's Night Slash, Vanilluxe's Frost Breath
-Icicle Crash: Ranged/Damaging/Attack/Steel. Used for offense. May cause the foe to flinch. (Projectile drops slower underwater or under lava.)
-Night Slash: Melee/Damaging/Attack/Dark. Used for offense. May deliver an instant-knockout blow.
-Frost Breath: Ranged/Damaging/Attack/Ice. Used for offense. Always does double damage to targets. (Shorter range underwater.) (Can't be used under lava.)
Ritchie: Sparky's (Pikachu) Electro Ball, Zippo's (Charmeleon) Flame Charge, (-----)'s ((-----)) (-----)
-Electro Ball: Ranged/Damaging/Attack/Electric. Used for offense. Damage depends on difference between the Speed stats of target and user.
-Flame Charge: Melee/Damaging/Support/Fire. Increases user's Speed stat by 2. (Power increases under lava.) (Hits as a Normal-type move underwater.)
-(-----):
Cameron: Lucario's Force Palm, Hydreigon's Tri Attack, Samurott's Hydro Cannon
-Force Palm: Melee/Damaging/Support/Fighting. Used for a chance at paralyzing foe.
-Tri Attack: Ranged/Damaging/Attack/Normal. Used for offense. May paralyze, burn, or freeze foe. (Can't burn foe underwater.) (Can't freeze foe under lava.)
-Hydro Cannon: Ranged/Damaging/Attack/Water. Used for powerful offense, but temporarily slows down user. (Range and power increase underwater.) (Can't be used under lava.)
SHOOTER-TYPE CHARACTERS
May: Blaziken's Flare Blitz, Wartortle's Aqua Tail, Venusaur's Solarbeam
The seals used by May: Fire Seal B on Blaziken, Foamy Seal D on Wartortle, Floral Seal C on Venusaur
-Flare Blitz: Melee/Damaging/Attack/Fire. Used for offense. User suffers recoil. (Power increases under lava.) (Hits as a Normal-type move underwater.)
-Aqua Tail: Melee/Damaging/Attack/Water. Used for offense. (Power increases underwater.) (Hits as a Normal-type attack under lava.)
-Solarbeam: Ranged/Damaging/Attack/Grass. Used for offense. (Firing rate increases under lava.) (Can't be used underwater.)
Tracey: Venonat's Signal Beam, Scyther's Night Slash, Marill's Refresh
-Signal Beam: Ranged/Damaging/Support/Bug. Used to lure enemies and for offense. Small chance for disorientation. (Disorientation chance increases underwater.)
-Night Slash: Melee/Damaging/Attack/Dark. Used for offense. May deliver an instant-knockout blow.
-Refresh: User-Aim/Nondamaging/Support/Normal. Usable while paralyzed. Cures user of poison, paralysis, and burns.
Gary: Blastoise's Hydro Cannon, Umbreon's Confuse Ray, Electivire's Wild Charge
-Hydro Cannon: Ranged/Damaging/Attack/Water. Used for powerful offense, but temporarily slows down user. (Range and power increase underwater.) (Can't be used under lava.)
-Confuse Ray: Ranged/Nondamaging/Support/Ghost. Used to disorient enemies.
-Wild Charge: Melee/Damaging/Attack/Electric. Used for offense. User suffers recoil.
Virgil: Eevee's Trump Card, Jolteon's Discharge, Sylveon's Draining Kiss
-Trump Card: Melee/Damaging/Attack/Normal. Used for offense. Damage depends on user's Health stat and remaining HP.
-Discharge: Ranged/Damaging/Support/Electric. Used for a chance at paralyzing enemies.
-Draining Kiss: Melee/Damaging/Support/Fairy. Used for HP recovery.
SEARCH-TYPE CHARACTERS
Cilan: Pansage's Bullet Seed, Crustle's Shell Smash, Stunfisk's Thunderbolt
-Bullet Seed: Ranged/Damaging/Attack/Grass. Fires 2-5 shots (usually 3) with one button press. Used for offense. (Range and projectile speed decrease underwater or under lava.)
-Shell Smash: User-Aim/Nondamaging/Support/Normal. Lowers user's Defense stat by 4 but increases user's Attack and Speed stats by 4 each.
-Thunderbolt: Ranged/Damaging/Attack/Electric. Used for offense. Small chance for paralysis.
Dawn: Piplup's Hydro Pump, Quilava's Eruption, Mamoswine's Ice Shard
The seals used by Dawn: Foamy Seal B on Piplup, Fire Seal C on Quilava, (-----) Seal B on Mamoswine
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Eruption: Ranged/Damaging/Attack/Fire. Used for offense. Power drops as user's HP drops. (Range and power increase under lava.) (Can't be used underwater.)
-Ice Shard: Melee/Damaging/Defensive/Ice. Used for defense.
Brock: Steelix's Rock Slide, Croagunk's Poison Jab, Gigalith's Explosion
-Rock Slide: Ranged/Damaging/Attack/Rock. Used for defense. (Projectiles drop slower underwater or under lava.)
-Poison Jab: Melee/Damaging/Attack/Poison. Used for offense. May poison the target.
-Explosion: Timed/Damaging/Support/Normal. Used for removing large obstacles. One use per area. (Also heavily damages user under lava.) (Can't be used underwater.)
Erika: Gloom's Sleep Powder, Cloyster's Ice Shard, Volcarona's Fiery Dance
-Sleep Powder: Ranged/Nondamaging/Support/Grass. Used to disorient enemies. Short range. (Also disorients user underwater.) (Can't be used under lava.)
-Ice Shard: Melee/Damaging/Defensive/Ice. Used for defense.
-Fiery Dance: Ranged/Damaging/Support/Fire. Used to temporarily increase user's Power. (Power increases under lava.) (Can't be used underwater.)
Burgundy: Samurott's Hydro Pump, Sawsbuck's Energy Ball, Darmanitan's Flare Blitz
Sawsbuck will always appear in Spring form.
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Energy Ball: Ranged/Damaging/Support/Grass. Used to lower foe's resistance to ranged attacks.
-Flare Blitz: Melee/Damaging/Attack/Fire. Used for offense. User suffers recoil. (Power increases under lava.) (Hits as a Normal-type move underwater.)
(Multiplayer-only characters)
Maxie: Camerupt's Earthquake, Charizard's Fire Blast (Normal) or Blast Burn (Mega Y), Groudon's Eruption
-Earthquake: Ranged?/Damaging/Attack/Ground. Used for wide-range strikes. (Can't be used underwater or under lava unless at the very bottom, and range underwater or under lava is reduced.)
-Fire Blast: Ranged/Damaging/Attack/Fire. Used for offense. Small chance for burn. (Gains wider range and additional power under lava.) (Can't be used underwater.)
-Blast Burn: Ranged/Damaging/Attack/Fire. Used for powerful offense, but temporarily slows down user. (Range and power increase under lava.) (Can't be used underwater.)
-Eruption: Ranged/Damaging/Attack/Fire. Used for offense. Power drops as user's HP drops. (Range and power increase under lava.) (Can't be used underwater.)
Farlie: Cacturne's Sucker Punch, Venusaur's Solarbeam (Normal) or Frenzy Plant (Mega), Megoliath's Solar Energy
-Sucker Punch: Melee/Damaging/Defensive/Dark. Used for defense, but won't strike target if target hasn't used a damaging attack.
-Solarbeam: Ranged/Damaging/Attack/Grass. Used for offense. (Firing rate increases under lava.) (Can't be used underwater.)
-Frenzy Plant: Ranged/Damaging/Attack/Grass. Used for powerful offense, but temporarily slows down user.
-Solar Energy: Ranged/Damaging/Attack/Water. Used for offense. Power drops as user's HP drops.
Gonzap: Skarmory's Steel Wing, Armaldo's X-Scissor, Reshiram's Blue Flare
-Steel Wing: Melee/Damaging/Defensive/Steel. Used for offense. May increase user's Defense.
-X-Scissor: Melee/Damaging/Attack/Bug. Used for offense.
-Blue Flare: Ranged/Damaging/Attack/Fire. Used for offense. May burn a foe. (Power increases under lava.) (Can't be used underwater.)
Archie: Sharpedo's Night Slash, Blastoise's Hydro Pump (Normal) or Hydro Cannon (Mega), Kyogre's Water Spout
-Night Slash: Melee/Damaging/Attack/Dark. Used for offense. May deliver an instant-knockout blow.
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Hydro Cannon: Ranged/Damaging/Attack/Water. Used for powerful offense, but temporarily slows down user. (Range and power increase underwater.) (Can't be used under lava.)
-Water Spout: Ranged/Damaging/Attack/Water. Used for offense. Power drops as user's HP drops. (Range and power increase underwater.) (Can't be used under lava.)
Plasmae: Manectric's Thunderbolt, Ampharos's Thunder (Normal) or Dragon Pulse (Mega), Zekrom's Bolt Strike
-Thunderbolt: Ranged/Damaging/Attack/Electric. Used for offense. Small chance for paralysis.
-Thunder: Ranged/Damaging/Attack/Electric. Used for offense. Chance for paralysis. (Becomes a ranged homing attack underwater.) (Can't be used under lava.)
-Dragon Pulse: Ranged/Damaging/Attack/Dragon. Used for offense.
-Bolt Strike: Melee/Damaging/Attack/Electric. Used for offense. May paralyze a foe.
Greevil: Altaria's Dragon Pulse, Starmie's Psychic, Lugia's Aeroblast
-Dragon Pulse: Ranged/Damaging/Attack/Dragon. Used for offense.
-Psychic: Ranged/Damaging/Support/Psychic. Used for moving obstacles.
-Aeroblast: Ranged/Damaging/Attack/Flying. Used for offense. May deliver an instant-knockout blow.
Cyrus: Houndoom's Dark Pulse (Normal) or Overheat (Mega), Gyarados's Aqua Tail, Giratina's Shadow Force
Giratina will always appear in Origin Form.
-Dark Pulse: Ranged/Damaging/Support/Dark. Used for removing obstacles. Can make a target flinch.
-Overheat: Ranged/Damaging/Attack/Fire. Used for offense. Range and power diminishes with each hit. (Power increases under lava.) (Can't be used underwater.)
-Aqua Tail: Melee/Damaging/Attack/Water. Used for offense. (Power increases underwater.) (Hits as a Normal-type move under lava.)
-Shadow Force: Melee/Damaging/Attack/Ghost. User becomes invisible for 10 seconds, then strikes. Used for offense.
Colress: Metagross's Zen Headbutt, Magnezone's Mirror Shot, Klinklang's Thunder Wave
-Zen Headbutt: Melee/Damaging/Attack/Psychic. Used for offense. May cause foe to flinch.
-Mirror Shot: Ranged/Damaging/Defensive/Steel. Used for defense. May cloud foe's vision.
-Thunder Wave: Ranged/Nondamaging/Support/Electric. Used to paralyze enemies. Short range.
Dralene: Altaria's Sky Attack, Garchomp's Dragon Rush (Normal) or Earthquake (Mega), Rayquaza's Draco Meteor
-Sky Attack: Melee/Damaging/Attack/Flying. Charges power for 10 seconds, then strikes. May cause foe to flinch. (Power increases if user is in midair when strike occurs.)
-Dragon Rush: Melee/Damaging/Attack/Dragon. Used for offense. May cause the foe to flinch, and may lower foe's Health stat by 1.
-Earthquake: Ranged?/Damaging/Attack/Ground. Used for wide-range strikes. (Can't be used underwater or under lava unless at the very bottom, and range underwater or under lava is reduced.)
-Draco Meteor: Ranged/Damaging/Attack/Dragon. Used for offense. Range and power diminishes with each hit.
Giovanni: Persian's Pay Day, Rhyperior's Rock Wrecker, Mewtwo's Psystrike (Normal) or Brick Break (Mega X)
-Pay Day: Ranged/Damaging/Attack/Normal. Used for offense. May create a powerup upon projectile landing.
-Rock Wrecker: Melee/Damaging/Attack/Rock. Used for powerful offense, but temporarily slows down user.
-Psystrike: Ranged/Damaging/Attack/Psychic. Used for offense. Damage done to foe is treated as melee damage.
-Brick Break: Melee/Damaging/Support/Fighting. Used for clearing obstacles.
Gordor: Raikou's Thunder, Entei's Eruption, Suicune's Blizzard
-Thunder: Ranged/Damaging/Attack/Electric. Used for offense. Chance for paralysis. (Becomes a ranged homing attack underwater.) (Can't be used under lava.)
-Eruption: Ranged/Damaging/Attack/Fire. Used for offense. Power drops as user's HP drops. (Range and power increase under lava.) (Can't be used underwater.)
-Blizzard: Ranged/Damaging/Support/Ice. Used to disorient enemies and for defense. Small chance for freeze. (Shorter range and chance of freezing the user underwater.) (Can't freeze foe under lava.)
Blake Hall: Spiritomb's Snarl, Dusknoir's Hex. Darkrai's Dark Void
-Snarl: Ranged/Damaging/Defensive/Dark. Used for defense. May slow down target. (Air meter depletes faster underwater.)
-Hex: Ranged/Damaging/Attack/Ghost. Used for offense. Damage is doubled if the foe is affected by a status ailment.
-Dark Void: Ranged/Nondamaging/Support/Dark. Disorients all foes in range.
Purple Eyes: Metagross's Bullet Punch, Garchomp's Outrage, Aquatica's Ultra Tsunami
-Bullet Punch: Melee/Damaging/Defensive/Steel. Used for defense.
-Outrage: Melee/Damaging/Support/Dragon. Used for clearing obstacles.
-Ultra Tsunami: Range/Damaging/Attack/Water. Used for offense. User can't use Water-type attacks for 10 seconds after use. (Power and range increase underwater.) (Can't be used under lava.)
Evice: Slowking's Ice Beam, Tyranitar's Giga Impact, Ho-oh's Sacred Fire
-Ice Beam: Ranged/Damaging/Defensive/Ice. Used for defense. Small chance for freeze. (Shorter range and chance of freezing the user underwater.) (Can't freeze foe under lava.)
-Giga Impact: Melee/Damaging/Attack/Normal. Used for powerful offense, but temporarily slows down user.
-Sacred Fire: Melee/Damaging/Support/Fire. Used to burn foes. (Power increases under lava.) (Can't be used underwater.)
Hunter J: Drapion's X-Scissor, Ferrothorn's Spikes, Salamence's Dragon Claw
-X-Scissor: Melee/Damaging/Attack/Bug. Used for offense.
-Spikes: Ranged?/Damaging/Support/Ground. Scatters projectiles onto ground. Anything that steps on one takes damage.
-Dragon Claw: Melee/Damaging/Attack/Dragon. Used for removing obstacles.
Miror B.: Ludicolo's Hydro Pump, Ludicolo's Grass Knot, Victini's V-Create
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Grass Knot: Melee?/Damaging/Attack/Grass. Pulls ranged enemy to melee range and damages enemy.
-V-Create: Melee/Damaging/Attack/Fire. Used for offense. Lowers user's Health (by 1), Defense and Speed. (Power increases under lava.) (Can't be used underwater.)
Brody: Ditto's Transform, Kecleon's Thief, (R button is Brody's disguise action also used to hijack flying robots)
-Transform: User-Aim/Nondamaging/Support/Normal. Transforms into one of another character's Pokémon and can use that Pokémon's attack. (Chosen attack uses its properties and not Transform's.) Remove effect with X or R.
-Thief: Melee/Damaging/Support/Dark. If not already holding a weapon, shield, or scope, used to steal a weapon, shield, or scope held by the target. Item equips to the action button.
Megathug: Magmortar's Lava Plume, Luxray's Wild Charge, Manaphy's Heart Swap
-Lava Plume: Ranged/Damaging/Support/Fire. Used to burn enemies. (Range and power increase under lava.) (Can't be used underwater.)
-Wild Charge: Melee/Damaging/Attack/Electric. Used for offense. User suffers recoil.
-Heart Swap: Ranged/Nondamaging/Support/Psychic. Switches user's stat alterations (ex. X Attack, Leer, etc.) with target's.
Jessie & James: Frillish's Shadow Ball, Amoonguss's Stun Spore, Meowth's Fury Swipes
-Shadow Ball: Ranged/Damaging/Support/Ghost. Used to lower enemy's defenses.
-Stun Spore: Ranged/Nondamaging/Support/Grass. Used to paralyze enemies. Short range.
-Fury Swipes: Melee/Damaging/Attack/Normal. Fires 2-5 shots (usually 3) with one button press. Used for offense.
Tyson-TR: Fearow's Sky Attack, Fearow's Tri Attack, Mythica's Hyper Cyclone
-Sky Attack: Melee/Damaging/Attack/Flying. Charges power for 10 seconds, then strikes. May cause foe to flinch. (Power increases if user is in midair when strike occurs.)
-Tri Attack: Ranged/Damaging/Attack/Normal. Used for offense. May paralyze, burn, or freeze foe. (Can't burn foe underwater.) (Can't freeze foe under lava.)
-Hyper Cyclone: Ranged/Damaging/Attack/Dragon. Used for offense. May slow down foes in range.
Ghetsis: Genesect's Techno Blast, Kyurem's Glaciate (Normal) or Freeze Shock (Black Kyurem) or Ice Burn (White Kyurem), Mewtwo's Aura Sphere (Normal) or Psystrike (Mega Y)
The Drive Genesect has and thus the type of Techno Blast is chosen at random at the start of the match.
Genesect will always be shiny (red in this case).
-Techno Blast: Ranged/Damaging/Attack/Normal. Used for offense. Attack's type depends on Drive held by user; type is Normal if no Drive is held.
-Glaciate: Ranged/Damaging/Attack/Ice. Used for offense. Greatly lowers the foe's movement speed, and may lower foe's Health stat by 1.
-Freeze Shock: Melee/Damaging/Attack/Ice. Charges power for 10 seconds, then strikes. May paralyze a foe.
-Ice Burn: Ranged/Damaging/Attack/Ice. Charges power for 10 seconds, then strikes. May burn a foe. (Chance for burn removed underwater.)
-Aura Sphere: Ranged homing/Damaging/Attack/Fighting. Used for offense.
-Psystrike: Ranged/Damaging/Attack/Psychic. Used for offense. Damage done to foe is treated as melee damage.
Cooltrainer Biggs: Mew's Aura Sphere, Jirachi's Gravity, Dialga's Roar of Time
-Aura Sphere: Ranged homing/Damaging/Attack/Fighting. Used for offense.
-Gravity: Ranged?/Nondamaging/Support/Psychic. Creates a psychic circle that halves the jump of enemies and removes their resistances to Ground-type moves.
-Roar of Time: Ranged/Damaging/Attack/Dragon. Used for powerful offense, but temporarily slows down user. (Air meter depletes faster underwater.)
Cooltrainer Wedge: Celebi's Healing Wish, Deoxys's Psycho Boost, Palkia's Spacial Rend
The form Deoxys appears in is chosen at random at the start of the match. A single steady move refers to how Deoxys's moveset doesn't change when its form does.
-Healing Wish: Ranged/Nondamaging/Support/Psychic. If user's HP drops to 0 within 15 seconds, restores all HP of nearest ally. If nearest ally already has full HP, instead increases that ally's Health stat by 1.
-Psycho Boost: Ranged/Damaging/Attack/Psychic. Used for offense. Range and power diminishes with each hit.
-Spacial Rend: Ranged/Damaging/Attack/Dragon. Used for offense. May deliver an instant-knockout blow.
Poker Buddy L: Ludicolo's Thief, Corsola's Power Gem, Keldeo's Secret Sword
Yes, this is one of Megathug's poker buddies, the one who bears the color scheme and a voice imitation of Monkey D. Luffy from One Piece.
Keldeo will always appear in Resolute Form.
-Thief: Melee/Damaging/Support/Dark. If not already holding a weapon, shield, or scope, used to steal a weapon, shield, or scope held by the target. Item equips to the action button.
-Power Gem: Ranged/Damaging/Support/Rock. Used for clearing obstacles.
-Secret Sword: Ranged/Damaging/Attack/Fighting. Used for offense. Damage done to foe is treated as melee damage.
Poker Buddy N: Primeape's Close Combat, Lucario's Aura Sphere, Meloetta's Relic Song
Yes, this is one of Megathug's poker buddies, the one who bears the color scheme and a voice imitation of Naruto Uzumaki from Naruto.
The form Meloetta initially appears in is chosen at random at the start of the match. Relic Song allows Meloetta to switch between forms.
-Close Combat: Melee/Damaging/Attack/Fighting. Used for offense. Lowers user's Defense.
-Aura Sphere: Ranged homing/Damaging/Attack/Fighting. Used for offense.
-Relic Song: Ranged/Damaging/Support/Normal. Used to disorient enemies. If used by Meloetta, causes Meloetta to switch forms. (Air meter depletes faster underwater.)
Poker Buddy I: Banette's Grudge, Froslass's Blizzard, Shaymin's Seed Flare
Yes, this is one of Megathug's poker buddies, the one who bears the color scheme and a voice imitation of Ichigo Kurosaki from Bleach.
Shaymin will always appear in Sky Form whenever conditions allow it.
-Grudge: Timed/Nondamaging/Support/Ghost. If user's HP drops to zero within 20 seconds, the user of the attack that dropped the user's HP to zero can't use that attack until his or her HP hits zero.
-Blizzard: Ranged/Damaging/Support/Ice. Used to disorient enemies and for defense. Small chance for freeze. (Shorter range and chance of freezing the user underwater.) (Can't freeze foe under lava.)
-Seed Flare: Ranged/Damaging/Defensive/Grass. Used for defense. May lower foe's Defense or Jump.
Lysandre (A): Pyroar's Fire Blast, Gyarados's Waterfall (Normal) or Outrage (Mega), Xerneas's Geomancy
Lysandre (B): Pyroar's Fire Blast, Gyarados's Waterfall (Normal) or Outrage (Mega), Yveltal's Oblivion Wing
-Fire Blast: Ranged/Damaging/Attack/Fire. Used for offense. Small chance for burn. (Power increases under lava.) (Can't be used underwater.)
-Waterfall: Melee/Damaging/Support/Water. Used for reaching high places. (Power increases underwater, and also allows quick surfacing.) (Hits as a Normal-type move under lava.)
-Outrage: Melee/Damaging/Support/Dragon. Used for clearing obstacles.
-Geomancy: User-Aim/Nondamaging/Support/Fairy. Charges power for 10 seconds, then increases user's Power, Defense, and Speed by 4 each.
-Oblivion Wing: Ranged/Damaging/Support/Flying. Used for HP recovery.
AZ: Sigilyph's Cosmic Power, Floette's Light of Ruin, Zygarde's Land's Wrath
Floette will always appear in Eternal Flower form.
-Cosmic Power: User-Aim/Nondamaging/Defensive/Psychic. Used for defense.
-Light of Ruin: Ranged/Damaging/Attack/Fairy. Used for offense. User suffers recoil.
-Land's Wrath: Ranged/Damaging/Attack/Ground. Used for offense.
Note: These are of course not all the characters playable in the game. These are just some of the dozens and dozens of characters in the game.
SPEED-TYPE CHARACTERS
Ash: Pikachu's Volt Tackle, Charizard's Flamethrower, Snivy's Leaf Storm
-Volt Tackle: Melee/Damaging/Attack/Electric. Used for offense. User suffers recoil.
-Flamethrower: Ranged/Damaging/Attack/Fire. Used to clear certain obstacles. Small chance for burn. (Power increases under lava.) (Can't be used underwater.)
-Leaf Storm: Ranged/Damaging/Attack/Grass. Used for offense. Range and power diminishes with each hit. (Execution slows underwater or under lava.)
Iris: Axew's Outrage, Excadrill's Drill Run, Dragonite's Dragon Rush
-Outrage: Melee/Damaging/Support/Dragon. Used for clearing obstacles.
-Drill Run: Melee/Damaging/Attack/Ground. Used for offense. Propels the user forward. May deliver an instant-knockout blow.
-Dragon Rush: Melee/Damaging/Attack/Dragon. Used for offense. May cause the foe to flinch, and may lower foe's Health stat by 1.
Misty: Starmie's Hydro Pump, Gyarados's Flamethrower, Marill's Refresh
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Flamethrower: Ranged/Damaging/Attack/Fire. Used to clear certain obstacles. Small chance for burn. (Power increases under lava.) (Can't be used underwater.)
-Refresh: User-Aim/Nondamaging/Support/Normal. Usable while paralyzed. Cures user of poison, paralysis, and burns.
Bianca: Emboar's Fire Pledge, Cincinno's Tail Slam, Musharna's Hypnosis
Note about Fire Pledge: Unlike other Fire-type attacks, Fire Pledge can be used underwater with all effects intact. However, Fire Pledge doesn't gain power or range under lava.
-Fire Pledge: Ranged/Damaging/Attack/Fire. Used for offense. If Grass Pledge is used at the same time within 30 feet of user, attack damage is doubled and all foes within 30 feet of user take damage for four minutes.
-Tail Slam: Melee/Damaging/Attack/Normal. Fires 2-5 shots (usually 3) with one button press. Used for offense.
-Hypnosis: Ranged/Nondamaging/Support/Psychic. Used to disorient enemies.
Trip: Serperior's Frenzy Plant, Conkeldurr's Hammer Arm, (-----)'s (-----)
-Frenzy Plant: Ranged/Damaging/Attack/Grass. Used for powerful offense, but temporarily slows down user.
-Hammer Arm: Melee/Damaging/Attack/Fighting. Used for offense and for temporarily slowing down targets.
-(-----):
Georgia: Beartic's Icicle Crash, Bisharp's Night Slash, Vanilluxe's Frost Breath
-Icicle Crash: Ranged/Damaging/Attack/Steel. Used for offense. May cause the foe to flinch. (Projectile drops slower underwater or under lava.)
-Night Slash: Melee/Damaging/Attack/Dark. Used for offense. May deliver an instant-knockout blow.
-Frost Breath: Ranged/Damaging/Attack/Ice. Used for offense. Always does double damage to targets. (Shorter range underwater.) (Can't be used under lava.)
Ritchie: Sparky's (Pikachu) Electro Ball, Zippo's (Charmeleon) Flame Charge, (-----)'s ((-----)) (-----)
-Electro Ball: Ranged/Damaging/Attack/Electric. Used for offense. Damage depends on difference between the Speed stats of target and user.
-Flame Charge: Melee/Damaging/Support/Fire. Increases user's Speed stat by 2. (Power increases under lava.) (Hits as a Normal-type move underwater.)
-(-----):
Cameron: Lucario's Force Palm, Hydreigon's Tri Attack, Samurott's Hydro Cannon
-Force Palm: Melee/Damaging/Support/Fighting. Used for a chance at paralyzing foe.
-Tri Attack: Ranged/Damaging/Attack/Normal. Used for offense. May paralyze, burn, or freeze foe. (Can't burn foe underwater.) (Can't freeze foe under lava.)
-Hydro Cannon: Ranged/Damaging/Attack/Water. Used for powerful offense, but temporarily slows down user. (Range and power increase underwater.) (Can't be used under lava.)
SHOOTER-TYPE CHARACTERS
May: Blaziken's Flare Blitz, Wartortle's Aqua Tail, Venusaur's Solarbeam
The seals used by May: Fire Seal B on Blaziken, Foamy Seal D on Wartortle, Floral Seal C on Venusaur
-Flare Blitz: Melee/Damaging/Attack/Fire. Used for offense. User suffers recoil. (Power increases under lava.) (Hits as a Normal-type move underwater.)
-Aqua Tail: Melee/Damaging/Attack/Water. Used for offense. (Power increases underwater.) (Hits as a Normal-type attack under lava.)
-Solarbeam: Ranged/Damaging/Attack/Grass. Used for offense. (Firing rate increases under lava.) (Can't be used underwater.)
Tracey: Venonat's Signal Beam, Scyther's Night Slash, Marill's Refresh
-Signal Beam: Ranged/Damaging/Support/Bug. Used to lure enemies and for offense. Small chance for disorientation. (Disorientation chance increases underwater.)
-Night Slash: Melee/Damaging/Attack/Dark. Used for offense. May deliver an instant-knockout blow.
-Refresh: User-Aim/Nondamaging/Support/Normal. Usable while paralyzed. Cures user of poison, paralysis, and burns.
Gary: Blastoise's Hydro Cannon, Umbreon's Confuse Ray, Electivire's Wild Charge
-Hydro Cannon: Ranged/Damaging/Attack/Water. Used for powerful offense, but temporarily slows down user. (Range and power increase underwater.) (Can't be used under lava.)
-Confuse Ray: Ranged/Nondamaging/Support/Ghost. Used to disorient enemies.
-Wild Charge: Melee/Damaging/Attack/Electric. Used for offense. User suffers recoil.
Virgil: Eevee's Trump Card, Jolteon's Discharge, Sylveon's Draining Kiss
-Trump Card: Melee/Damaging/Attack/Normal. Used for offense. Damage depends on user's Health stat and remaining HP.
-Discharge: Ranged/Damaging/Support/Electric. Used for a chance at paralyzing enemies.
-Draining Kiss: Melee/Damaging/Support/Fairy. Used for HP recovery.
SEARCH-TYPE CHARACTERS
Cilan: Pansage's Bullet Seed, Crustle's Shell Smash, Stunfisk's Thunderbolt
-Bullet Seed: Ranged/Damaging/Attack/Grass. Fires 2-5 shots (usually 3) with one button press. Used for offense. (Range and projectile speed decrease underwater or under lava.)
-Shell Smash: User-Aim/Nondamaging/Support/Normal. Lowers user's Defense stat by 4 but increases user's Attack and Speed stats by 4 each.
-Thunderbolt: Ranged/Damaging/Attack/Electric. Used for offense. Small chance for paralysis.
Dawn: Piplup's Hydro Pump, Quilava's Eruption, Mamoswine's Ice Shard
The seals used by Dawn: Foamy Seal B on Piplup, Fire Seal C on Quilava, (-----) Seal B on Mamoswine
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Eruption: Ranged/Damaging/Attack/Fire. Used for offense. Power drops as user's HP drops. (Range and power increase under lava.) (Can't be used underwater.)
-Ice Shard: Melee/Damaging/Defensive/Ice. Used for defense.
Brock: Steelix's Rock Slide, Croagunk's Poison Jab, Gigalith's Explosion
-Rock Slide: Ranged/Damaging/Attack/Rock. Used for defense. (Projectiles drop slower underwater or under lava.)
-Poison Jab: Melee/Damaging/Attack/Poison. Used for offense. May poison the target.
-Explosion: Timed/Damaging/Support/Normal. Used for removing large obstacles. One use per area. (Also heavily damages user under lava.) (Can't be used underwater.)
Erika: Gloom's Sleep Powder, Cloyster's Ice Shard, Volcarona's Fiery Dance
-Sleep Powder: Ranged/Nondamaging/Support/Grass. Used to disorient enemies. Short range. (Also disorients user underwater.) (Can't be used under lava.)
-Ice Shard: Melee/Damaging/Defensive/Ice. Used for defense.
-Fiery Dance: Ranged/Damaging/Support/Fire. Used to temporarily increase user's Power. (Power increases under lava.) (Can't be used underwater.)
Burgundy: Samurott's Hydro Pump, Sawsbuck's Energy Ball, Darmanitan's Flare Blitz
Sawsbuck will always appear in Spring form.
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Energy Ball: Ranged/Damaging/Support/Grass. Used to lower foe's resistance to ranged attacks.
-Flare Blitz: Melee/Damaging/Attack/Fire. Used for offense. User suffers recoil. (Power increases under lava.) (Hits as a Normal-type move underwater.)
(Multiplayer-only characters)
Maxie: Camerupt's Earthquake, Charizard's Fire Blast (Normal) or Blast Burn (Mega Y), Groudon's Eruption
-Earthquake: Ranged?/Damaging/Attack/Ground. Used for wide-range strikes. (Can't be used underwater or under lava unless at the very bottom, and range underwater or under lava is reduced.)
-Fire Blast: Ranged/Damaging/Attack/Fire. Used for offense. Small chance for burn. (Gains wider range and additional power under lava.) (Can't be used underwater.)
-Blast Burn: Ranged/Damaging/Attack/Fire. Used for powerful offense, but temporarily slows down user. (Range and power increase under lava.) (Can't be used underwater.)
-Eruption: Ranged/Damaging/Attack/Fire. Used for offense. Power drops as user's HP drops. (Range and power increase under lava.) (Can't be used underwater.)
Farlie: Cacturne's Sucker Punch, Venusaur's Solarbeam (Normal) or Frenzy Plant (Mega), Megoliath's Solar Energy
-Sucker Punch: Melee/Damaging/Defensive/Dark. Used for defense, but won't strike target if target hasn't used a damaging attack.
-Solarbeam: Ranged/Damaging/Attack/Grass. Used for offense. (Firing rate increases under lava.) (Can't be used underwater.)
-Frenzy Plant: Ranged/Damaging/Attack/Grass. Used for powerful offense, but temporarily slows down user.
-Solar Energy: Ranged/Damaging/Attack/Water. Used for offense. Power drops as user's HP drops.
Gonzap: Skarmory's Steel Wing, Armaldo's X-Scissor, Reshiram's Blue Flare
-Steel Wing: Melee/Damaging/Defensive/Steel. Used for offense. May increase user's Defense.
-X-Scissor: Melee/Damaging/Attack/Bug. Used for offense.
-Blue Flare: Ranged/Damaging/Attack/Fire. Used for offense. May burn a foe. (Power increases under lava.) (Can't be used underwater.)
Archie: Sharpedo's Night Slash, Blastoise's Hydro Pump (Normal) or Hydro Cannon (Mega), Kyogre's Water Spout
-Night Slash: Melee/Damaging/Attack/Dark. Used for offense. May deliver an instant-knockout blow.
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Hydro Cannon: Ranged/Damaging/Attack/Water. Used for powerful offense, but temporarily slows down user. (Range and power increase underwater.) (Can't be used under lava.)
-Water Spout: Ranged/Damaging/Attack/Water. Used for offense. Power drops as user's HP drops. (Range and power increase underwater.) (Can't be used under lava.)
Plasmae: Manectric's Thunderbolt, Ampharos's Thunder (Normal) or Dragon Pulse (Mega), Zekrom's Bolt Strike
-Thunderbolt: Ranged/Damaging/Attack/Electric. Used for offense. Small chance for paralysis.
-Thunder: Ranged/Damaging/Attack/Electric. Used for offense. Chance for paralysis. (Becomes a ranged homing attack underwater.) (Can't be used under lava.)
-Dragon Pulse: Ranged/Damaging/Attack/Dragon. Used for offense.
-Bolt Strike: Melee/Damaging/Attack/Electric. Used for offense. May paralyze a foe.
Greevil: Altaria's Dragon Pulse, Starmie's Psychic, Lugia's Aeroblast
-Dragon Pulse: Ranged/Damaging/Attack/Dragon. Used for offense.
-Psychic: Ranged/Damaging/Support/Psychic. Used for moving obstacles.
-Aeroblast: Ranged/Damaging/Attack/Flying. Used for offense. May deliver an instant-knockout blow.
Cyrus: Houndoom's Dark Pulse (Normal) or Overheat (Mega), Gyarados's Aqua Tail, Giratina's Shadow Force
Giratina will always appear in Origin Form.
-Dark Pulse: Ranged/Damaging/Support/Dark. Used for removing obstacles. Can make a target flinch.
-Overheat: Ranged/Damaging/Attack/Fire. Used for offense. Range and power diminishes with each hit. (Power increases under lava.) (Can't be used underwater.)
-Aqua Tail: Melee/Damaging/Attack/Water. Used for offense. (Power increases underwater.) (Hits as a Normal-type move under lava.)
-Shadow Force: Melee/Damaging/Attack/Ghost. User becomes invisible for 10 seconds, then strikes. Used for offense.
Colress: Metagross's Zen Headbutt, Magnezone's Mirror Shot, Klinklang's Thunder Wave
-Zen Headbutt: Melee/Damaging/Attack/Psychic. Used for offense. May cause foe to flinch.
-Mirror Shot: Ranged/Damaging/Defensive/Steel. Used for defense. May cloud foe's vision.
-Thunder Wave: Ranged/Nondamaging/Support/Electric. Used to paralyze enemies. Short range.
Dralene: Altaria's Sky Attack, Garchomp's Dragon Rush (Normal) or Earthquake (Mega), Rayquaza's Draco Meteor
-Sky Attack: Melee/Damaging/Attack/Flying. Charges power for 10 seconds, then strikes. May cause foe to flinch. (Power increases if user is in midair when strike occurs.)
-Dragon Rush: Melee/Damaging/Attack/Dragon. Used for offense. May cause the foe to flinch, and may lower foe's Health stat by 1.
-Earthquake: Ranged?/Damaging/Attack/Ground. Used for wide-range strikes. (Can't be used underwater or under lava unless at the very bottom, and range underwater or under lava is reduced.)
-Draco Meteor: Ranged/Damaging/Attack/Dragon. Used for offense. Range and power diminishes with each hit.
Giovanni: Persian's Pay Day, Rhyperior's Rock Wrecker, Mewtwo's Psystrike (Normal) or Brick Break (Mega X)
-Pay Day: Ranged/Damaging/Attack/Normal. Used for offense. May create a powerup upon projectile landing.
-Rock Wrecker: Melee/Damaging/Attack/Rock. Used for powerful offense, but temporarily slows down user.
-Psystrike: Ranged/Damaging/Attack/Psychic. Used for offense. Damage done to foe is treated as melee damage.
-Brick Break: Melee/Damaging/Support/Fighting. Used for clearing obstacles.
Gordor: Raikou's Thunder, Entei's Eruption, Suicune's Blizzard
-Thunder: Ranged/Damaging/Attack/Electric. Used for offense. Chance for paralysis. (Becomes a ranged homing attack underwater.) (Can't be used under lava.)
-Eruption: Ranged/Damaging/Attack/Fire. Used for offense. Power drops as user's HP drops. (Range and power increase under lava.) (Can't be used underwater.)
-Blizzard: Ranged/Damaging/Support/Ice. Used to disorient enemies and for defense. Small chance for freeze. (Shorter range and chance of freezing the user underwater.) (Can't freeze foe under lava.)
Blake Hall: Spiritomb's Snarl, Dusknoir's Hex. Darkrai's Dark Void
-Snarl: Ranged/Damaging/Defensive/Dark. Used for defense. May slow down target. (Air meter depletes faster underwater.)
-Hex: Ranged/Damaging/Attack/Ghost. Used for offense. Damage is doubled if the foe is affected by a status ailment.
-Dark Void: Ranged/Nondamaging/Support/Dark. Disorients all foes in range.
Purple Eyes: Metagross's Bullet Punch, Garchomp's Outrage, Aquatica's Ultra Tsunami
-Bullet Punch: Melee/Damaging/Defensive/Steel. Used for defense.
-Outrage: Melee/Damaging/Support/Dragon. Used for clearing obstacles.
-Ultra Tsunami: Range/Damaging/Attack/Water. Used for offense. User can't use Water-type attacks for 10 seconds after use. (Power and range increase underwater.) (Can't be used under lava.)
Evice: Slowking's Ice Beam, Tyranitar's Giga Impact, Ho-oh's Sacred Fire
-Ice Beam: Ranged/Damaging/Defensive/Ice. Used for defense. Small chance for freeze. (Shorter range and chance of freezing the user underwater.) (Can't freeze foe under lava.)
-Giga Impact: Melee/Damaging/Attack/Normal. Used for powerful offense, but temporarily slows down user.
-Sacred Fire: Melee/Damaging/Support/Fire. Used to burn foes. (Power increases under lava.) (Can't be used underwater.)
Hunter J: Drapion's X-Scissor, Ferrothorn's Spikes, Salamence's Dragon Claw
-X-Scissor: Melee/Damaging/Attack/Bug. Used for offense.
-Spikes: Ranged?/Damaging/Support/Ground. Scatters projectiles onto ground. Anything that steps on one takes damage.
-Dragon Claw: Melee/Damaging/Attack/Dragon. Used for removing obstacles.
Miror B.: Ludicolo's Hydro Pump, Ludicolo's Grass Knot, Victini's V-Create
-Hydro Pump: Ranged/Damaging/Attack/Water. Used for offense. (Gains wider range and additional power underwater.) (Can't be used under lava.)
-Grass Knot: Melee?/Damaging/Attack/Grass. Pulls ranged enemy to melee range and damages enemy.
-V-Create: Melee/Damaging/Attack/Fire. Used for offense. Lowers user's Health (by 1), Defense and Speed. (Power increases under lava.) (Can't be used underwater.)
Brody: Ditto's Transform, Kecleon's Thief, (R button is Brody's disguise action also used to hijack flying robots)
-Transform: User-Aim/Nondamaging/Support/Normal. Transforms into one of another character's Pokémon and can use that Pokémon's attack. (Chosen attack uses its properties and not Transform's.) Remove effect with X or R.
-Thief: Melee/Damaging/Support/Dark. If not already holding a weapon, shield, or scope, used to steal a weapon, shield, or scope held by the target. Item equips to the action button.
Megathug: Magmortar's Lava Plume, Luxray's Wild Charge, Manaphy's Heart Swap
-Lava Plume: Ranged/Damaging/Support/Fire. Used to burn enemies. (Range and power increase under lava.) (Can't be used underwater.)
-Wild Charge: Melee/Damaging/Attack/Electric. Used for offense. User suffers recoil.
-Heart Swap: Ranged/Nondamaging/Support/Psychic. Switches user's stat alterations (ex. X Attack, Leer, etc.) with target's.
Jessie & James: Frillish's Shadow Ball, Amoonguss's Stun Spore, Meowth's Fury Swipes
-Shadow Ball: Ranged/Damaging/Support/Ghost. Used to lower enemy's defenses.
-Stun Spore: Ranged/Nondamaging/Support/Grass. Used to paralyze enemies. Short range.
-Fury Swipes: Melee/Damaging/Attack/Normal. Fires 2-5 shots (usually 3) with one button press. Used for offense.
Tyson-TR: Fearow's Sky Attack, Fearow's Tri Attack, Mythica's Hyper Cyclone
-Sky Attack: Melee/Damaging/Attack/Flying. Charges power for 10 seconds, then strikes. May cause foe to flinch. (Power increases if user is in midair when strike occurs.)
-Tri Attack: Ranged/Damaging/Attack/Normal. Used for offense. May paralyze, burn, or freeze foe. (Can't burn foe underwater.) (Can't freeze foe under lava.)
-Hyper Cyclone: Ranged/Damaging/Attack/Dragon. Used for offense. May slow down foes in range.
Ghetsis: Genesect's Techno Blast, Kyurem's Glaciate (Normal) or Freeze Shock (Black Kyurem) or Ice Burn (White Kyurem), Mewtwo's Aura Sphere (Normal) or Psystrike (Mega Y)
The Drive Genesect has and thus the type of Techno Blast is chosen at random at the start of the match.
Genesect will always be shiny (red in this case).
-Techno Blast: Ranged/Damaging/Attack/Normal. Used for offense. Attack's type depends on Drive held by user; type is Normal if no Drive is held.
-Glaciate: Ranged/Damaging/Attack/Ice. Used for offense. Greatly lowers the foe's movement speed, and may lower foe's Health stat by 1.
-Freeze Shock: Melee/Damaging/Attack/Ice. Charges power for 10 seconds, then strikes. May paralyze a foe.
-Ice Burn: Ranged/Damaging/Attack/Ice. Charges power for 10 seconds, then strikes. May burn a foe. (Chance for burn removed underwater.)
-Aura Sphere: Ranged homing/Damaging/Attack/Fighting. Used for offense.
-Psystrike: Ranged/Damaging/Attack/Psychic. Used for offense. Damage done to foe is treated as melee damage.
Cooltrainer Biggs: Mew's Aura Sphere, Jirachi's Gravity, Dialga's Roar of Time
-Aura Sphere: Ranged homing/Damaging/Attack/Fighting. Used for offense.
-Gravity: Ranged?/Nondamaging/Support/Psychic. Creates a psychic circle that halves the jump of enemies and removes their resistances to Ground-type moves.
-Roar of Time: Ranged/Damaging/Attack/Dragon. Used for powerful offense, but temporarily slows down user. (Air meter depletes faster underwater.)
Cooltrainer Wedge: Celebi's Healing Wish, Deoxys's Psycho Boost, Palkia's Spacial Rend
The form Deoxys appears in is chosen at random at the start of the match. A single steady move refers to how Deoxys's moveset doesn't change when its form does.
-Healing Wish: Ranged/Nondamaging/Support/Psychic. If user's HP drops to 0 within 15 seconds, restores all HP of nearest ally. If nearest ally already has full HP, instead increases that ally's Health stat by 1.
-Psycho Boost: Ranged/Damaging/Attack/Psychic. Used for offense. Range and power diminishes with each hit.
-Spacial Rend: Ranged/Damaging/Attack/Dragon. Used for offense. May deliver an instant-knockout blow.
Poker Buddy L: Ludicolo's Thief, Corsola's Power Gem, Keldeo's Secret Sword
Yes, this is one of Megathug's poker buddies, the one who bears the color scheme and a voice imitation of Monkey D. Luffy from One Piece.
Keldeo will always appear in Resolute Form.
-Thief: Melee/Damaging/Support/Dark. If not already holding a weapon, shield, or scope, used to steal a weapon, shield, or scope held by the target. Item equips to the action button.
-Power Gem: Ranged/Damaging/Support/Rock. Used for clearing obstacles.
-Secret Sword: Ranged/Damaging/Attack/Fighting. Used for offense. Damage done to foe is treated as melee damage.
Poker Buddy N: Primeape's Close Combat, Lucario's Aura Sphere, Meloetta's Relic Song
Yes, this is one of Megathug's poker buddies, the one who bears the color scheme and a voice imitation of Naruto Uzumaki from Naruto.
The form Meloetta initially appears in is chosen at random at the start of the match. Relic Song allows Meloetta to switch between forms.
-Close Combat: Melee/Damaging/Attack/Fighting. Used for offense. Lowers user's Defense.
-Aura Sphere: Ranged homing/Damaging/Attack/Fighting. Used for offense.
-Relic Song: Ranged/Damaging/Support/Normal. Used to disorient enemies. If used by Meloetta, causes Meloetta to switch forms. (Air meter depletes faster underwater.)
Poker Buddy I: Banette's Grudge, Froslass's Blizzard, Shaymin's Seed Flare
Yes, this is one of Megathug's poker buddies, the one who bears the color scheme and a voice imitation of Ichigo Kurosaki from Bleach.
Shaymin will always appear in Sky Form whenever conditions allow it.
-Grudge: Timed/Nondamaging/Support/Ghost. If user's HP drops to zero within 20 seconds, the user of the attack that dropped the user's HP to zero can't use that attack until his or her HP hits zero.
-Blizzard: Ranged/Damaging/Support/Ice. Used to disorient enemies and for defense. Small chance for freeze. (Shorter range and chance of freezing the user underwater.) (Can't freeze foe under lava.)
-Seed Flare: Ranged/Damaging/Defensive/Grass. Used for defense. May lower foe's Defense or Jump.
Lysandre (A): Pyroar's Fire Blast, Gyarados's Waterfall (Normal) or Outrage (Mega), Xerneas's Geomancy
Lysandre (B): Pyroar's Fire Blast, Gyarados's Waterfall (Normal) or Outrage (Mega), Yveltal's Oblivion Wing
-Fire Blast: Ranged/Damaging/Attack/Fire. Used for offense. Small chance for burn. (Power increases under lava.) (Can't be used underwater.)
-Waterfall: Melee/Damaging/Support/Water. Used for reaching high places. (Power increases underwater, and also allows quick surfacing.) (Hits as a Normal-type move under lava.)
-Outrage: Melee/Damaging/Support/Dragon. Used for clearing obstacles.
-Geomancy: User-Aim/Nondamaging/Support/Fairy. Charges power for 10 seconds, then increases user's Power, Defense, and Speed by 4 each.
-Oblivion Wing: Ranged/Damaging/Support/Flying. Used for HP recovery.
AZ: Sigilyph's Cosmic Power, Floette's Light of Ruin, Zygarde's Land's Wrath
Floette will always appear in Eternal Flower form.
-Cosmic Power: User-Aim/Nondamaging/Defensive/Psychic. Used for defense.
-Light of Ruin: Ranged/Damaging/Attack/Fairy. Used for offense. User suffers recoil.
-Land's Wrath: Ranged/Damaging/Attack/Ground. Used for offense.