Post by Sunflora Azumarill on Sept 26, 2013 10:22:35 GMT -5
Solar Inferno
Description: "The surface of Team Rocket's molten metal artificial sun. If you're not careful here, you'll get burned to a crisp."
Objectives:
-Shoot along the heated structures
-Defeat the Team Rocket guards
-Head into the burning mechanisms
-Climb the spiraling tower
-Get through the massive furnace
-Dive under the molten steel
-Escape the molten metal tsunami
-Reach the tube going under
Voice Notes: The Team Rocket guards use generic voices.
Background Music: A remix of the Chaotic Inferno themes from Sonic Rivals 2 plays throughout the stage.
Solar Inferno
[Special]
Description: "A massive futuristic factory where various Team Rocket robots are constructed. This place doesn't take kindly to intruders."
Objectives:
-Rush through the factory
-Defeat the Team Rocket guards
-Reach the Goal Gate
Voice Notes: The Team Rocket guards use generic voices.
Background Music: A Sonic Generations Classic remix of the Egg Utopia Act 1 theme from Sonic Advance 2 plays throughout the stage.
Molten Citadel
Description: "A gigantic fortress located under the ocean of hot molten steel. Team Rocket has the entire place armed to the teeth."
Area 1 Objectives:
-Explore the high-tech facility
-Defeat the Team Rocket guards
-Defeat Jessie & James
-Manipulate the molten metal levels
-Raise the massive gate open
-Defeat Butch & Cassidy
-Head through the gate to the next area
Voice Notes: Jessie, James, Team Rocket's Meowth, Butch, and Cassidy use their voices from the anime. The Team Rocket guards use generic voices.
Background Music: The Burnin' Bop theme from Donkey Kong Country Returns plays throughout the stage. When fighting Jessie & James or Butch & Cassidy, a second original boss track plays.
Area 2 Objectives:
-Find two Rocket A Keys
-Find two Rocket B Keys
-Defeat Annie & Oakley
-Find three Rocket C Keys
-Find three Rocket D Keys
-Defeat Attila & Hun
-Head down the exposed shaft
Voice Notes: Annie, Oakley, and Attila use their voices from the anime. The Team Rocket guards use generic voices. Hun uses an original casting voice closer to the character's original Japanese voice.
Background Music: The Volcano Vibe theme from Donkey Kong Country Returns plays throughout the stage. When fighting Annie & Oakley or Attila & Hun, a second original boss track plays.
Rocket Core
Description: "The core of the Rocket Sun, far below the molten metal seas. It'll take three characters to stop the sun from melting the world in each dimension."
Area 1 Objectives:
-Defeat the Team Rocket Grunts
-Defeat Carl
-Cross the molten steel lake
-Defeat Sham
-Open giant door to next area
Voice Notes: The Team Rocket Grunts use generic voices. Carl and Sham use original castings for their voices.
Background Music: A remix of the Neo Arcadia theme from Mega Man Zero plays throughout the stage. When fighting Carl or Sham, a second original boss track plays.
Area 2 Objectives:
-Defeat the Team Rocket Grunts
-Flood the reactor station
-Swim through the molten steel
-Defeat Proton
-Flood the second reactor station
-Defeat Pertel
-Open giant door to next area
Voice Notes: The Team Rocket Grunts use generic voices. Proton and Pertel use original castings for their voices.
Background Music: A remix of the Neo Arcadia II theme from Mega Man Zero 2 plays throughout the stage. When fighting Proton or Pertel, a second original boss track plays.
Area 3 Objectives:
-Defeat the Team Rocket Executives
-Head through the Amazon Dense simulation
-Avoid the molten columns
-Head through the Coral Tunnel simulation
-Defeat Ariana
-Head through the Frozen Slopes simulation
-Navigate across the transport platforms
-Head through the Plasma Cloud simulation
-Defeat Archer
-Head through the Crystal Mazeway simulation
-Traverse the final Spacerider lines
-Head through the Meteor Ring simulation
-Drop down to the inner core
Voice Notes: The Team Rocket Executives use generic voices. Ariana and Archer use original castings for their voices.
Background Music: A remix of the Neo Arcadia III theme from Mega Man Zero 3 plays throughout the stage. A remix of the Stage 8 theme from Streets of Rage plays in the Amazon Dense area. A remix of the Metallic Madness Bad Future theme (US) from Sonic CD plays in the Coral Tunnel area. A remix of the Lock Up track from Ristar plays in the Frozen Slopes area. A remix of the final boss theme from Knuckles Chaotix plays in the Plasma Cloud area. A remix of the Moon track from Streets of Rage 3 plays in the Crystal Mazeway area. A remix of the Panic Puppet Act 2 theme from Sonic 3D Blast (Genesis version) plays in the Meteor Ring area. When fighting Ariana or Archer, a second original boss track plays.
BOSS STAGE: Mega Mewtwo
When fighting Mewtwo, a remix of the Zero boss theme from Mega Man X5 plays. A more intense version plays after Mewtwo enters its Mega form.
BOSS STAGE: Rocket Devil
When fighting Giovanni, the Storm Station boss theme from Sonic after the Sequel (a fangame) plays. The music becomes more intense with each phase.
FINAL BOSS: Dimension Phoenix
When fighting Giovanni, a remix of the final boss theme from Mario & Luigi: Bowser's Inside Story plays during the first part of the battle. An original final boss track plays during the second part of the battle.
Description: "The surface of Team Rocket's molten metal artificial sun. If you're not careful here, you'll get burned to a crisp."
Objectives:
-Shoot along the heated structures
-Defeat the Team Rocket guards
-Head into the burning mechanisms
-Climb the spiraling tower
-Get through the massive furnace
-Dive under the molten steel
-Escape the molten metal tsunami
-Reach the tube going under
Voice Notes: The Team Rocket guards use generic voices.
Background Music: A remix of the Chaotic Inferno themes from Sonic Rivals 2 plays throughout the stage.
Solar Inferno
[Special]
Description: "A massive futuristic factory where various Team Rocket robots are constructed. This place doesn't take kindly to intruders."
Objectives:
-Rush through the factory
-Defeat the Team Rocket guards
-Reach the Goal Gate
Voice Notes: The Team Rocket guards use generic voices.
Background Music: A Sonic Generations Classic remix of the Egg Utopia Act 1 theme from Sonic Advance 2 plays throughout the stage.
Molten Citadel
Description: "A gigantic fortress located under the ocean of hot molten steel. Team Rocket has the entire place armed to the teeth."
Area 1 Objectives:
-Explore the high-tech facility
-Defeat the Team Rocket guards
-Defeat Jessie & James
-Manipulate the molten metal levels
-Raise the massive gate open
-Defeat Butch & Cassidy
-Head through the gate to the next area
Voice Notes: Jessie, James, Team Rocket's Meowth, Butch, and Cassidy use their voices from the anime. The Team Rocket guards use generic voices.
Background Music: The Burnin' Bop theme from Donkey Kong Country Returns plays throughout the stage. When fighting Jessie & James or Butch & Cassidy, a second original boss track plays.
Area 2 Objectives:
-Find two Rocket A Keys
-Find two Rocket B Keys
-Defeat Annie & Oakley
-Find three Rocket C Keys
-Find three Rocket D Keys
-Defeat Attila & Hun
-Head down the exposed shaft
Voice Notes: Annie, Oakley, and Attila use their voices from the anime. The Team Rocket guards use generic voices. Hun uses an original casting voice closer to the character's original Japanese voice.
Background Music: The Volcano Vibe theme from Donkey Kong Country Returns plays throughout the stage. When fighting Annie & Oakley or Attila & Hun, a second original boss track plays.
Rocket Core
Description: "The core of the Rocket Sun, far below the molten metal seas. It'll take three characters to stop the sun from melting the world in each dimension."
Area 1 Objectives:
-Defeat the Team Rocket Grunts
-Defeat Carl
-Cross the molten steel lake
-Defeat Sham
-Open giant door to next area
Voice Notes: The Team Rocket Grunts use generic voices. Carl and Sham use original castings for their voices.
Background Music: A remix of the Neo Arcadia theme from Mega Man Zero plays throughout the stage. When fighting Carl or Sham, a second original boss track plays.
Area 2 Objectives:
-Defeat the Team Rocket Grunts
-Flood the reactor station
-Swim through the molten steel
-Defeat Proton
-Flood the second reactor station
-Defeat Pertel
-Open giant door to next area
Voice Notes: The Team Rocket Grunts use generic voices. Proton and Pertel use original castings for their voices.
Background Music: A remix of the Neo Arcadia II theme from Mega Man Zero 2 plays throughout the stage. When fighting Proton or Pertel, a second original boss track plays.
Area 3 Objectives:
-Defeat the Team Rocket Executives
-Head through the Amazon Dense simulation
-Avoid the molten columns
-Head through the Coral Tunnel simulation
-Defeat Ariana
-Head through the Frozen Slopes simulation
-Navigate across the transport platforms
-Head through the Plasma Cloud simulation
-Defeat Archer
-Head through the Crystal Mazeway simulation
-Traverse the final Spacerider lines
-Head through the Meteor Ring simulation
-Drop down to the inner core
Voice Notes: The Team Rocket Executives use generic voices. Ariana and Archer use original castings for their voices.
Background Music: A remix of the Neo Arcadia III theme from Mega Man Zero 3 plays throughout the stage. A remix of the Stage 8 theme from Streets of Rage plays in the Amazon Dense area. A remix of the Metallic Madness Bad Future theme (US) from Sonic CD plays in the Coral Tunnel area. A remix of the Lock Up track from Ristar plays in the Frozen Slopes area. A remix of the final boss theme from Knuckles Chaotix plays in the Plasma Cloud area. A remix of the Moon track from Streets of Rage 3 plays in the Crystal Mazeway area. A remix of the Panic Puppet Act 2 theme from Sonic 3D Blast (Genesis version) plays in the Meteor Ring area. When fighting Ariana or Archer, a second original boss track plays.
BOSS STAGE: Mega Mewtwo
When fighting Mewtwo, a remix of the Zero boss theme from Mega Man X5 plays. A more intense version plays after Mewtwo enters its Mega form.
BOSS STAGE: Rocket Devil
When fighting Giovanni, the Storm Station boss theme from Sonic after the Sequel (a fangame) plays. The music becomes more intense with each phase.
FINAL BOSS: Dimension Phoenix
When fighting Giovanni, a remix of the final boss theme from Mario & Luigi: Bowser's Inside Story plays during the first part of the battle. An original final boss track plays during the second part of the battle.