Post by Sunflora Azumarill on Nov 2, 2013 20:23:17 GMT -5
Note: There are many more Multiplayer modes than these listed.
Shard Search: The player who starts the game selects amount of time the game will last or the number of Chaos Shards someone must collect to win the game. Here, the goal is to be the first player to reach the specified number of Shards, or to be the player with the most Shards when time runs out. A tie in a timed match is decided by a sudden-death scenario where the first to collect a single Shard wins.
2-Team Search: Only available with an even number of players. The player who starts the game selects the team that player wants to be on (either red or blue), then the amount of time the game will last or the number of Chaos Shards a team must attain to win the game. Players can then join a team until the team fills up. The goal is to be the first team to reach the specified number of Shards, or to be the team with the most Shards when time runs out. A tie in a timed match is decided by a sudden-death scenario where the first team to collect a single Shard wins.
3-Team Search: Available with 3, 6, 9, 12, 15, 18, 21, 24, 27, or 30 players. Basically the same as the Two-Team Search, except there are three teams in the fray--red, blue, and green.
4-Team Search: Only available with 4, 8, 12, 16, 20, 24, 28, or 32 players. Basically the same as the Two-Team Search, except there are four teams in the fray--red, blue, green, and yellow.
Merc Match: Similar to Deathmatch, the player who starts the game selects the number of minutes the game will last or the number of "kills" someone must attain to win the game. However, what sets this apart from Deathmatch and most other modes is that you and your opponents are going up against endless foes like those seen in Story Mode (such as team grunts and robots). When one is taken down, another will appear elsewhere (robotic foes teleport in). The object here is to defeat or destroy as many enemies as possible (like in Deathmatch, these are known as "kills"). However, if a player is "killed", that player will lose 10 kills from his or her score (note that no players can be taken out of play in this mode). Each stage here comes with its own enemies that you have to fight, so the foes you face are different with each area. Whoever has the most "kills" at the end of the game, or the one with the most kills when time is up, wins. A tie in a timed match is decided by a sudden-death scenario where a single enemy appears in the area. The player that defeats or destroys the enemy wins.
2-Team Merc: Only available with an even number of players. The player who starts the game selects the team that player wants to be on (either red or blue), then the number of minutes the game will last or the number of "kills" someone must attain to win the game. Players can then join a team until the team fills up. The team with the most "kills" at the end of the game, or the team with the most kills when time is up, wins. A tie in a timed match is decided by a sudden-death scenario involving a single enemy. The team that has a member defeat or destroy the single enemy wins.
3-Team Merc: Only available with 3, 6, 9, 12, 15, 18, 21, 24, 27, or 30 players. Basically the same as the Two-Team Merc, except there are three teams in the fray--red, blue, and green.
4-Team Merc: Only available with 4, 8, 12, 16, 20, 24, 28, or 32 players. Basically the same as the Two-Team Merc, except there are four teams in the fray--red, blue, green, and yellow.
Shard Search: The player who starts the game selects amount of time the game will last or the number of Chaos Shards someone must collect to win the game. Here, the goal is to be the first player to reach the specified number of Shards, or to be the player with the most Shards when time runs out. A tie in a timed match is decided by a sudden-death scenario where the first to collect a single Shard wins.
2-Team Search: Only available with an even number of players. The player who starts the game selects the team that player wants to be on (either red or blue), then the amount of time the game will last or the number of Chaos Shards a team must attain to win the game. Players can then join a team until the team fills up. The goal is to be the first team to reach the specified number of Shards, or to be the team with the most Shards when time runs out. A tie in a timed match is decided by a sudden-death scenario where the first team to collect a single Shard wins.
3-Team Search: Available with 3, 6, 9, 12, 15, 18, 21, 24, 27, or 30 players. Basically the same as the Two-Team Search, except there are three teams in the fray--red, blue, and green.
4-Team Search: Only available with 4, 8, 12, 16, 20, 24, 28, or 32 players. Basically the same as the Two-Team Search, except there are four teams in the fray--red, blue, green, and yellow.
Merc Match: Similar to Deathmatch, the player who starts the game selects the number of minutes the game will last or the number of "kills" someone must attain to win the game. However, what sets this apart from Deathmatch and most other modes is that you and your opponents are going up against endless foes like those seen in Story Mode (such as team grunts and robots). When one is taken down, another will appear elsewhere (robotic foes teleport in). The object here is to defeat or destroy as many enemies as possible (like in Deathmatch, these are known as "kills"). However, if a player is "killed", that player will lose 10 kills from his or her score (note that no players can be taken out of play in this mode). Each stage here comes with its own enemies that you have to fight, so the foes you face are different with each area. Whoever has the most "kills" at the end of the game, or the one with the most kills when time is up, wins. A tie in a timed match is decided by a sudden-death scenario where a single enemy appears in the area. The player that defeats or destroys the enemy wins.
2-Team Merc: Only available with an even number of players. The player who starts the game selects the team that player wants to be on (either red or blue), then the number of minutes the game will last or the number of "kills" someone must attain to win the game. Players can then join a team until the team fills up. The team with the most "kills" at the end of the game, or the team with the most kills when time is up, wins. A tie in a timed match is decided by a sudden-death scenario involving a single enemy. The team that has a member defeat or destroy the single enemy wins.
3-Team Merc: Only available with 3, 6, 9, 12, 15, 18, 21, 24, 27, or 30 players. Basically the same as the Two-Team Merc, except there are three teams in the fray--red, blue, and green.
4-Team Merc: Only available with 4, 8, 12, 16, 20, 24, 28, or 32 players. Basically the same as the Two-Team Merc, except there are four teams in the fray--red, blue, green, and yellow.