Post by Sunflora Azumarill on Jul 28, 2007 16:21:36 GMT -5
During the course of the game, you will come across several items and obstacles you can use, move, or destroy. Some obstacles are mission objects, while some are useful in the long run, and some are just there to hinder you. There are many different obstacles to be found.
Potion: Appears in every area except Draco Spacelab Area 5. Appears commonly. Can be picked up by simply touching it. Restores some health. Can materialize after a Pay Day.
Super Potion: Appears in every area starting on Route 99, except Draco Spacelab Area 5. Appears uncommonly. Can be picked up by simply touching it. Restores more health than Potion. Can materialize after a Pay Day (only where it appears naturally).
Hyper Potion: Appears in every area starting in Valley of Light, except Draco Spacelab Area 5. Appears rarely. Requires all Chaos Drives or Summon Materia to be collected. Can be picked up by simply touching it. Restores more health than Super Potion. Can materialize after a Pay Day (only where it appears naturally).
Max Potion: Appears in Launch Bay, Space Station and Draco Spacelab Areas 1-4. Appears very rarely. Requires all Summon Materia to be collected. Can be picked up by simply touching it. Restores all health. Can materialize after a Pay Day (where it appears naturally).
Burn Heal: Appears naturally in places where a character can become burned. Appears uncommonly. Cures burn. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Antidote: Appears in Amazon Dense. Appears uncommonly. Can be picked up by simply touching it. Cures poison. Can materialize after a Pay Day (only works in Amazon Dense).
Chesto/Persim Juice: Appears naturally in Mad Train and Space Station. Appears uncommonly. Can be picked up by simply touching it. Cures disorientation. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Full Restore: Appears in every area except Draco Spacelab Area 5. Appears exactly once per stage. Can be picked up by simply touching it. Restores all health and cures poison and disorientation.
X Attack: Appears in every area except Draco Spacelab Area 5. Ratio depends on character and stage. Appears more to characters with low Power. Total Power of character is increased by 2 for each X Attack collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Speed: Apears in every area except Draco Spacelab Area 5. Ratio depends on character and stage. Appears more to characters with low Speed. Total Speed of character is increased by 2 ft./sec. for each X Speed collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Defense: Appears in every area except Draco Spacelab Area 5. Ratio depends on character and stage. Appears more to characters with low Defense. Total Defense of character is increased by 2 for each X Defense collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
Red Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total. Can be picked up by simply touching it. Increases user's speed slightly. When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Purple Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total, Can be picked up by simply touching it. Increases user's attack power slightly. When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Green Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total, Can be picked up by simply touching it. Increases user's jump height/distance slightly (includes Liza's R button superjump). When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Yellow Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total, Can be picked up by simply touching it. Increases user's defense slightly. When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Independent Materia: Appears in Midgar City. Obtained by trading 16 red Chaos Drives. Increases user's speed by 2.25x normal value.
Summon Materia: Appears in Wutai, 16 total. Can be picked up by simply touching it. Increases user's total HP slightly. When all 16 are held, total boost is by 3x normal value.
Support Materia: Appears in Wutai. Obtained by trading 16 purple Chaos Drives. Increases user's attack power by 2.25x normal value.
Magic Materia: Appears in Wutai. Obtained by trading 16 green Chaos Drives. Increases user's jump/height distance by 2.25x normal value (includes Liza's R button superjump).
Command Materia: Appears in The Forgotten City. Obtained by trading 16 yellow Chaos Drives. Increases user's defense by 2.25x normal value.
Foresight Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Normal- or Fighting-type moves against transparent foes.
Hindsight Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Ghost-type moves against Normal-type foes.
Gravity Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Ground-type moves against airborne foes.
H2-SO4 Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Poison-type moves against metallic foes.
Miracle-Eye Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Psychic-type moves against Dark-type foes.
Block Plant: Appears in Forest Highway and Amazon Dense. Vulnerable to fire. Removed by weak obstacle-removing attack or any Fire-type attack.
Big Block Plant: Appears in Forest Highway and Amazon Dense. Vulnerable to fire. Removed by medium-strength obstacle-removing attack or any Fire-type attack.
Big Shrub: Appears in Forest Highway and Amazon Dense. Vulnerable to fire. Removed only by Explosion or a strong Fire-type attack.
Ticking Bomb: Appears situationally, first in Forest Highway. Blows up if time runs out, immune to attacks.
Magma Sign: Appears on Red Mountain. Destroyed or defaced by any attack.
Magma Poster: Appears on Red Mountain. Destroyed or defaced by any attack.
Magma Cage: Appears in Forest Highway, Red Mountain, and Magma Lab. Looks like an octagonal dome of surging flame. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the flames making the cage go out and whatever is in it can be used or collected.
Kiki's Bomb: Appears on Red Mountain, at Emerald Coast, and in Pyramid Cave. Thrown by a Kiki robot. Explodes after a short period of time. Can be burst prematurely by a weak attack. If burst by a melee attack, attacker is injured. Can be picked up with the X button, but if it bursts while held, the holder is injured.
Floating TV: Appears in several places, first Magma Lab. Serves as information station for surrounding area. Can be read by pressing X when near it. Usually does not contain useful information. Can be destroyed by a medium or strong attack. If destroyed, continues to float in place in a damaged state, but cannot be used.
Blue Orb: Appears in Magma Lab. Picked up using X button. Awakens Groudon if this item gets close enough to it. Mission fails if Groudon awakens.
Tornado 2: Appears in Magma Lab. Signature airplane flown by Tails. Clears mission when approached.
Aqua Sign: Appears at Emerald Coast. Destroyed or defaced by any attack.
Aqua Poster: Appears at Emerald Coast. Destroyed or defaced by any attack.
Aqua Cage: Appears in Emerald Coast, Ocean Liner, and Aqua Dome. Looks like a half-octagonal container with sides composed of rushing water. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the water making the sides vanish and whatever is in it can be used or collected.
Table and Deck Chairs: Appears at Emerald Coast. Destroyed by obstacle-removing attacks, strength needed depends on size.
Radio: Appears in Ocean Liner. Destroyed by medium or strong attacks. Mission fails if this is destroyed.
Submarine: Appears in Ocean Liner and Aqua Dome. Destroyed by strong attacks. Mission fails if this is destroyed.
Red Orb: Appears in Aqua Dome. Picked up using X button. Awakens Kyogre if this item gets close enough to it. Mission fails if Kyogre awakens.
Flora Sign: Appears in Green Hill. Destroyed or defaced by any attack.
Flora Poster: Appears in Green Hill. Destroyed or defaced by any attack.
Flora Cage: Appears in Green Hill, Amazon Dense, and Flora Cave. Looks like a square cage with sides composed of thick vines and a leaf canopy making up the top. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the vines and canopy explode into many bursting leaves and whatever is in it can be used or collected.
Eggman's Hovercraft: Appears in Green Hill. Mission fails if this lands on you after its pilot is abducted. Cannot be destroyed.
Poison Plant: Appears in Amazon Dense. Vulnerable to fire. Removed by weak obstacle-removing attack or any Fire-type attack. Poisons character if character touches it.
Remote Bomb: Appears in Flora Cave. Used to open path to Route 99. Explosion can be used instead of this.
Weak Wall: Appears in Flora Cave. Blocks path to Route 99. Removed by Explosion or the Remote Bomb.
Chao: Appears on Route 99, GUN Highway, and Metal Rapids, 15 per stage, 45 total. Can be picked up by simply touching it. Used as mission objects.
GUN Sign: Appears on Route 99 and GUN Highway. Destroyed or defaced by any attack.
GUN Poster: Appears on Route 99 and GUN Highway. Destroyed or defaced by any attack.
GUN Airplane: Appears at Metal Rapids. Secure it by approaching it. If the Commander secures it, the mission fails. If Eggman boards, the mission is completed.
GUN Cage: Appears in Route 99, GUN Highway, and Metal Rapids. Looks like the same kind from Shadow the Hedgehog. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, whatever is in it can be used or collected.
Energy Siphoner: Appears in Grand Metropolis. Destroyed by medium or strong attacks. Must be destroyed to clear mission. Mission fails if enough energy is siphoned.
Rocket Sign: Appears in Grand Metropolis. Destroyed or defaced by any attack.
Rocket Poster: Appears in Grand Metropolis. Destroyed or defaced by any attack.
Rocket Cage: Appears in Grand Metropolis, Radio Mess, and Rocket Chase. Looks like a flat top with several laser bars making up the sides. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the top explodes and the lasers vanish and whatever is in it can be used or collected.
Departure Teleporter: Appears in Radio Mess and Cipher Key Lair. Teleports character to matching arrival teleporter when X is pressed.
Arrival Teleporter: Appears in Radio Mess and Midgar City. Character appears here after using departure teleporter.
Escape Vehicle: Appears in Radio Mess. Destroyed by strong attack. Mission fails if all are destroyed. Secure in stage to clear mission. Used in Rocket Chase to pursue another vehicle.
Miltank Burger: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Steak: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Tenderloin: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Prime Rib: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Hot Dog: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Sloppy Joe: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Rocket Transmitter: Appears in Rocket Chase. Cannot be destroyed. Disable device to complete an objective.
Plasma Billboard: Appears in Capital City, first half. Destroyed or defaced by ramming or attacking using the hovercraft.
President's Limo: Appears in Capital City, first half. Mission object. Approach to reach second half of stage.
Still Train Car: Appears in Capital City, second half. The entrance to the Mad Train stage. Reach it to clear mission.
Large Crate: Appears in several places, first in Capital City, second half. Wooden ones removed by a strong attack. Steel ones removed only by Explosion.
Plasma Cage: Appears in Capital City, second half, Mad Train, and Plasma Power Plant. Looks like a pyramid-shaped force field. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the pyramid vanishes and whatever is in it can be used or collected.
Hover Cart: Appears in Mad Train and Plasma Power Plant. Driven by Team Plasma guards and carries various cargo. If driver is knocked out, can board using the X button and driven like the pursuit vehicle, but is mostly useless and hard to take or use anywhere.
Train Controls: Appears in Mad Train. Destroyed by a strong attack. Use to stop the train to clear mission. If destroyed, train will not stop and eventually crash.
Plasma Generator: Appears in Plasma Power Plant. Destroyed like an enemy (300 HP; Power 0, Speed 0, Defense 12). The first ten must be destroyed to trigger the self-destruct mechanism of the last two.
Battle Cube: Appears in Plasma Power Plant. Appears near a Plasma Generator. Pick up with X. Throw it with X to execute a ranged attack. The throwing inflicts damage equal to current Power at any target hit, ignoring Defense. The only way Bugsy, Falkner, Shingo, Morty, Chuck, Harrison, Wattson, Norman, Winona, Steven, Sidney, Samantha, Morrison, Aeris-K, or Jason can destroy a Plasma Generator without blowing themselves to bits and without wasting Explosion (for characters with it).
Shadow Generator: Appears in Valley of Light, Mystic Cave, and Cipher Key Lair. Resembles Energy Siphoner, except it instead creates a shadow aura. Destroy the same as the Energy Siphoner.
Cipher Cage: Appears in Valley of Light, Mystic Cave, and Cipher Key Lair. Looks like a glass dome. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the dome splits into four and lowers and whatever is in it can be used or collected.
MP3 Player: Appears in Mystic Cave and Lost Desert. Resembles an iPod and dock. Plays Miror B.'s theme. Destroy all three to lure Miror B.'s attack.
Large Stone: Appears in several places, first in Mystic Cave. Vulnerable to water. Acts same as steel Large Crate, destroyed the same way. Can also be destroyed by a strong Water-type attack.
Minecart: Appears in Mystic Cave. Mission object. Approach after defeating Gorigan to complete mission.
Trixie Gate: Appears in Midgar City. Does not appear if you're playing as Trixie. Blocks access to the Train Graveyard and cannot be destroyed.
Forgotten City Map: Appears in Wutai. Can be picked up by simply touching it. The object that clears the Wutai mission.
Pyramid: Appears in The Forgotten City and Lost Desert. Spot in The Forgotten City and approach in Lost Desert to clear respective missions.
Snagem Cage: Appears in Lost Desert, Pyramid Cave, and Launch Bay. Looks like a reinforced metal crate with glass windows. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the top splits into four and lowers with the sides and whatever is in it can be used or collected.
Space Shuttle (On Launch Pad): Appears in Launch Bay. Can be destroyed by a series of several strong attacks on the thingypit. Mission is cleared if this remains intact. Used to fly through Space Colony ARK.
ARK Turret: Appears in Space Colony ARK. Cannot be destroyed in first half since the character cannot leave the shuttle. In second half, can be destroyed by a couple strong attacks.
Defense Unit: Appears in Space Colony ARK. Controls defense barriers. Cannot be destroyed in first half since the character cannot leave the shuttle. In second half, can be destroyed by a couple strong attacks. If destroyed, defense barriers shut down and allow passage through the stage.
Defense Barrier: Appears in Space Colony ARK. Controlled by defense unit. Cannot be destroyed first half since the character cannot leave the shuttle. In second half, can be destroyed by a couple strong attacks. If defense unit is destroyed, defense barriers automatically shut down.
Gravity Switch: Appears in Space Colony ARK, second half, Space Station, and Draco Spacelab Areas 1 and 2. Cannot be destroyed. When touched, alters gravity to another direction.
Space Station: Appears in Space Colony ARK, second half. Approach after making contact to clear mission.
Draco Cage: Appears in Space Colony ARK, second half, Space Station, and Draco Spacelab Areas 1-4. Looks like a cube cage with flowing teal colored energy making up all sides. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, energy vanishes as the cage sides slide down and whatever is in it can be used or collected.
Altaria Orbiter: Appears in Space Station and Draco Spacelab Area 4. Vulnerable to ice. Team Draco's signature orbiter. Destroyed by several strong attacks. Can be flown similar to the Space Shuttle after securing by an approach.
Draco Lab: Appears in Space Station. Team Draco's temporary base. Approach in an Altaria orbiter to clear mission.
Teal Megaphone: Appears in Draco Spacelab Area 1. Pick up using X button. Drop this into a garbage chute and let it out into space to clear area of Team Draco Grunts.
Laser Control Station: Appears in Draco Spacelab Area 1. Controls the base's super laser. Can be destroyed by several strong attacks. If not destroyed, super laser will eventually fire on a Hoenn city.
Poker Set: Appears in Draco Spacelab Area 1. Can be picked up by simply touching it. Pick up all five to lure Megathug.
Pink Binder: Appears in Draco Spacelab Area 2. Only female characters can pick this up. Can be picked up by simply touching it. Contains part of the password that will allow you to move on to Area 3.
Blue Binder: Appears in Draco Spacelab Area 2. Only male characters and Duplica can pick this up. Can be picked up by simply touching it. Contains part of the password that will allow you to move on to Area 3.
Teal Binder: Appears in Draco Spacelab Area 2. Can be picked up by simply touching it. Contains part of the password that will allow you to move on to Area 3.
Special Binder: Appears in Draco Spacelab Area 2. Carried by an injured Team Draco Grunt with just 1 remaining HP that escapes through the pressurized door shortly after stage begins. Only characters capable of going 30 feet per second or faster without the aid of X Speed can reach this grunt before the grunt leaves. Defeating the grunt will cause the grunt to drop this binder, which contains the passwords and instructions to access a special challenge mode.
Draco Construction Area: Appears in Draco Spacelab Area 4. The yet-to-be-finished Team Draco permanent base. Approach it in an Altaria orbiter to start the final battle.
Re-Entry Capsule: Appears in Draco Spacelab Area 5 after defeating Dralene. Lure Rayquaza into this, then close it with X. Open this in the Earth's ozone layer to complete the piece of data. Cannot be destroyed.
Space Shuttle (Docked): Appears in Draco Spacelab Area 5 after defeating Dralene. Approach to board. Once undocked, you can fly this like the one flown in Space Colony ARK.
Potion: Appears in every area except Draco Spacelab Area 5. Appears commonly. Can be picked up by simply touching it. Restores some health. Can materialize after a Pay Day.
Super Potion: Appears in every area starting on Route 99, except Draco Spacelab Area 5. Appears uncommonly. Can be picked up by simply touching it. Restores more health than Potion. Can materialize after a Pay Day (only where it appears naturally).
Hyper Potion: Appears in every area starting in Valley of Light, except Draco Spacelab Area 5. Appears rarely. Requires all Chaos Drives or Summon Materia to be collected. Can be picked up by simply touching it. Restores more health than Super Potion. Can materialize after a Pay Day (only where it appears naturally).
Max Potion: Appears in Launch Bay, Space Station and Draco Spacelab Areas 1-4. Appears very rarely. Requires all Summon Materia to be collected. Can be picked up by simply touching it. Restores all health. Can materialize after a Pay Day (where it appears naturally).
Burn Heal: Appears naturally in places where a character can become burned. Appears uncommonly. Cures burn. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Antidote: Appears in Amazon Dense. Appears uncommonly. Can be picked up by simply touching it. Cures poison. Can materialize after a Pay Day (only works in Amazon Dense).
Chesto/Persim Juice: Appears naturally in Mad Train and Space Station. Appears uncommonly. Can be picked up by simply touching it. Cures disorientation. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Full Restore: Appears in every area except Draco Spacelab Area 5. Appears exactly once per stage. Can be picked up by simply touching it. Restores all health and cures poison and disorientation.
X Attack: Appears in every area except Draco Spacelab Area 5. Ratio depends on character and stage. Appears more to characters with low Power. Total Power of character is increased by 2 for each X Attack collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Speed: Apears in every area except Draco Spacelab Area 5. Ratio depends on character and stage. Appears more to characters with low Speed. Total Speed of character is increased by 2 ft./sec. for each X Speed collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Defense: Appears in every area except Draco Spacelab Area 5. Ratio depends on character and stage. Appears more to characters with low Defense. Total Defense of character is increased by 2 for each X Defense collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
Red Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total. Can be picked up by simply touching it. Increases user's speed slightly. When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Purple Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total, Can be picked up by simply touching it. Increases user's attack power slightly. When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Green Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total, Can be picked up by simply touching it. Increases user's jump height/distance slightly (includes Liza's R button superjump). When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Yellow Chaos Drive: Appears in GUN Highway and Metal Rapids, 16 total, Can be picked up by simply touching it. Increases user's defense slightly. When all 16 are held, total boost is by 1.5x normal value. When all 16 of all four colors of Chaos Drive is held, user's total HP is doubled.
Independent Materia: Appears in Midgar City. Obtained by trading 16 red Chaos Drives. Increases user's speed by 2.25x normal value.
Summon Materia: Appears in Wutai, 16 total. Can be picked up by simply touching it. Increases user's total HP slightly. When all 16 are held, total boost is by 3x normal value.
Support Materia: Appears in Wutai. Obtained by trading 16 purple Chaos Drives. Increases user's attack power by 2.25x normal value.
Magic Materia: Appears in Wutai. Obtained by trading 16 green Chaos Drives. Increases user's jump/height distance by 2.25x normal value (includes Liza's R button superjump).
Command Materia: Appears in The Forgotten City. Obtained by trading 16 yellow Chaos Drives. Increases user's defense by 2.25x normal value.
Foresight Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Normal- or Fighting-type moves against transparent foes.
Hindsight Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Ghost-type moves against Normal-type foes.
Gravity Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Ground-type moves against airborne foes.
H2-SO4 Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Poison-type moves against metallic foes.
Miracle-Eye Scope: Appears in every area except Draco Spacelab Area 5, but very rarely. Pick up with X. While held, a Pokémon can use Psychic-type moves against Dark-type foes.
Block Plant: Appears in Forest Highway and Amazon Dense. Vulnerable to fire. Removed by weak obstacle-removing attack or any Fire-type attack.
Big Block Plant: Appears in Forest Highway and Amazon Dense. Vulnerable to fire. Removed by medium-strength obstacle-removing attack or any Fire-type attack.
Big Shrub: Appears in Forest Highway and Amazon Dense. Vulnerable to fire. Removed only by Explosion or a strong Fire-type attack.
Ticking Bomb: Appears situationally, first in Forest Highway. Blows up if time runs out, immune to attacks.
Magma Sign: Appears on Red Mountain. Destroyed or defaced by any attack.
Magma Poster: Appears on Red Mountain. Destroyed or defaced by any attack.
Magma Cage: Appears in Forest Highway, Red Mountain, and Magma Lab. Looks like an octagonal dome of surging flame. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the flames making the cage go out and whatever is in it can be used or collected.
Kiki's Bomb: Appears on Red Mountain, at Emerald Coast, and in Pyramid Cave. Thrown by a Kiki robot. Explodes after a short period of time. Can be burst prematurely by a weak attack. If burst by a melee attack, attacker is injured. Can be picked up with the X button, but if it bursts while held, the holder is injured.
Floating TV: Appears in several places, first Magma Lab. Serves as information station for surrounding area. Can be read by pressing X when near it. Usually does not contain useful information. Can be destroyed by a medium or strong attack. If destroyed, continues to float in place in a damaged state, but cannot be used.
Blue Orb: Appears in Magma Lab. Picked up using X button. Awakens Groudon if this item gets close enough to it. Mission fails if Groudon awakens.
Tornado 2: Appears in Magma Lab. Signature airplane flown by Tails. Clears mission when approached.
Aqua Sign: Appears at Emerald Coast. Destroyed or defaced by any attack.
Aqua Poster: Appears at Emerald Coast. Destroyed or defaced by any attack.
Aqua Cage: Appears in Emerald Coast, Ocean Liner, and Aqua Dome. Looks like a half-octagonal container with sides composed of rushing water. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the water making the sides vanish and whatever is in it can be used or collected.
Table and Deck Chairs: Appears at Emerald Coast. Destroyed by obstacle-removing attacks, strength needed depends on size.
Radio: Appears in Ocean Liner. Destroyed by medium or strong attacks. Mission fails if this is destroyed.
Submarine: Appears in Ocean Liner and Aqua Dome. Destroyed by strong attacks. Mission fails if this is destroyed.
Red Orb: Appears in Aqua Dome. Picked up using X button. Awakens Kyogre if this item gets close enough to it. Mission fails if Kyogre awakens.
Flora Sign: Appears in Green Hill. Destroyed or defaced by any attack.
Flora Poster: Appears in Green Hill. Destroyed or defaced by any attack.
Flora Cage: Appears in Green Hill, Amazon Dense, and Flora Cave. Looks like a square cage with sides composed of thick vines and a leaf canopy making up the top. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the vines and canopy explode into many bursting leaves and whatever is in it can be used or collected.
Eggman's Hovercraft: Appears in Green Hill. Mission fails if this lands on you after its pilot is abducted. Cannot be destroyed.
Poison Plant: Appears in Amazon Dense. Vulnerable to fire. Removed by weak obstacle-removing attack or any Fire-type attack. Poisons character if character touches it.
Remote Bomb: Appears in Flora Cave. Used to open path to Route 99. Explosion can be used instead of this.
Weak Wall: Appears in Flora Cave. Blocks path to Route 99. Removed by Explosion or the Remote Bomb.
Chao: Appears on Route 99, GUN Highway, and Metal Rapids, 15 per stage, 45 total. Can be picked up by simply touching it. Used as mission objects.
GUN Sign: Appears on Route 99 and GUN Highway. Destroyed or defaced by any attack.
GUN Poster: Appears on Route 99 and GUN Highway. Destroyed or defaced by any attack.
GUN Airplane: Appears at Metal Rapids. Secure it by approaching it. If the Commander secures it, the mission fails. If Eggman boards, the mission is completed.
GUN Cage: Appears in Route 99, GUN Highway, and Metal Rapids. Looks like the same kind from Shadow the Hedgehog. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, whatever is in it can be used or collected.
Energy Siphoner: Appears in Grand Metropolis. Destroyed by medium or strong attacks. Must be destroyed to clear mission. Mission fails if enough energy is siphoned.
Rocket Sign: Appears in Grand Metropolis. Destroyed or defaced by any attack.
Rocket Poster: Appears in Grand Metropolis. Destroyed or defaced by any attack.
Rocket Cage: Appears in Grand Metropolis, Radio Mess, and Rocket Chase. Looks like a flat top with several laser bars making up the sides. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the top explodes and the lasers vanish and whatever is in it can be used or collected.
Departure Teleporter: Appears in Radio Mess and Cipher Key Lair. Teleports character to matching arrival teleporter when X is pressed.
Arrival Teleporter: Appears in Radio Mess and Midgar City. Character appears here after using departure teleporter.
Escape Vehicle: Appears in Radio Mess. Destroyed by strong attack. Mission fails if all are destroyed. Secure in stage to clear mission. Used in Rocket Chase to pursue another vehicle.
Miltank Burger: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Steak: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Tenderloin: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Prime Rib: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Hot Dog: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Miltank Sloppy Joe: Appears in Rocket Chase. Only appears while playing as Whitney. Can be picked up by simply touching it. Mission object.
Rocket Transmitter: Appears in Rocket Chase. Cannot be destroyed. Disable device to complete an objective.
Plasma Billboard: Appears in Capital City, first half. Destroyed or defaced by ramming or attacking using the hovercraft.
President's Limo: Appears in Capital City, first half. Mission object. Approach to reach second half of stage.
Still Train Car: Appears in Capital City, second half. The entrance to the Mad Train stage. Reach it to clear mission.
Large Crate: Appears in several places, first in Capital City, second half. Wooden ones removed by a strong attack. Steel ones removed only by Explosion.
Plasma Cage: Appears in Capital City, second half, Mad Train, and Plasma Power Plant. Looks like a pyramid-shaped force field. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the pyramid vanishes and whatever is in it can be used or collected.
Hover Cart: Appears in Mad Train and Plasma Power Plant. Driven by Team Plasma guards and carries various cargo. If driver is knocked out, can board using the X button and driven like the pursuit vehicle, but is mostly useless and hard to take or use anywhere.
Train Controls: Appears in Mad Train. Destroyed by a strong attack. Use to stop the train to clear mission. If destroyed, train will not stop and eventually crash.
Plasma Generator: Appears in Plasma Power Plant. Destroyed like an enemy (300 HP; Power 0, Speed 0, Defense 12). The first ten must be destroyed to trigger the self-destruct mechanism of the last two.
Battle Cube: Appears in Plasma Power Plant. Appears near a Plasma Generator. Pick up with X. Throw it with X to execute a ranged attack. The throwing inflicts damage equal to current Power at any target hit, ignoring Defense. The only way Bugsy, Falkner, Shingo, Morty, Chuck, Harrison, Wattson, Norman, Winona, Steven, Sidney, Samantha, Morrison, Aeris-K, or Jason can destroy a Plasma Generator without blowing themselves to bits and without wasting Explosion (for characters with it).
Shadow Generator: Appears in Valley of Light, Mystic Cave, and Cipher Key Lair. Resembles Energy Siphoner, except it instead creates a shadow aura. Destroy the same as the Energy Siphoner.
Cipher Cage: Appears in Valley of Light, Mystic Cave, and Cipher Key Lair. Looks like a glass dome. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the dome splits into four and lowers and whatever is in it can be used or collected.
MP3 Player: Appears in Mystic Cave and Lost Desert. Resembles an iPod and dock. Plays Miror B.'s theme. Destroy all three to lure Miror B.'s attack.
Large Stone: Appears in several places, first in Mystic Cave. Vulnerable to water. Acts same as steel Large Crate, destroyed the same way. Can also be destroyed by a strong Water-type attack.
Minecart: Appears in Mystic Cave. Mission object. Approach after defeating Gorigan to complete mission.
Trixie Gate: Appears in Midgar City. Does not appear if you're playing as Trixie. Blocks access to the Train Graveyard and cannot be destroyed.
Forgotten City Map: Appears in Wutai. Can be picked up by simply touching it. The object that clears the Wutai mission.
Pyramid: Appears in The Forgotten City and Lost Desert. Spot in The Forgotten City and approach in Lost Desert to clear respective missions.
Snagem Cage: Appears in Lost Desert, Pyramid Cave, and Launch Bay. Looks like a reinforced metal crate with glass windows. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the top splits into four and lowers with the sides and whatever is in it can be used or collected.
Space Shuttle (On Launch Pad): Appears in Launch Bay. Can be destroyed by a series of several strong attacks on the thingypit. Mission is cleared if this remains intact. Used to fly through Space Colony ARK.
ARK Turret: Appears in Space Colony ARK. Cannot be destroyed in first half since the character cannot leave the shuttle. In second half, can be destroyed by a couple strong attacks.
Defense Unit: Appears in Space Colony ARK. Controls defense barriers. Cannot be destroyed in first half since the character cannot leave the shuttle. In second half, can be destroyed by a couple strong attacks. If destroyed, defense barriers shut down and allow passage through the stage.
Defense Barrier: Appears in Space Colony ARK. Controlled by defense unit. Cannot be destroyed first half since the character cannot leave the shuttle. In second half, can be destroyed by a couple strong attacks. If defense unit is destroyed, defense barriers automatically shut down.
Gravity Switch: Appears in Space Colony ARK, second half, Space Station, and Draco Spacelab Areas 1 and 2. Cannot be destroyed. When touched, alters gravity to another direction.
Space Station: Appears in Space Colony ARK, second half. Approach after making contact to clear mission.
Draco Cage: Appears in Space Colony ARK, second half, Space Station, and Draco Spacelab Areas 1-4. Looks like a cube cage with flowing teal colored energy making up all sides. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, energy vanishes as the cage sides slide down and whatever is in it can be used or collected.
Altaria Orbiter: Appears in Space Station and Draco Spacelab Area 4. Vulnerable to ice. Team Draco's signature orbiter. Destroyed by several strong attacks. Can be flown similar to the Space Shuttle after securing by an approach.
Draco Lab: Appears in Space Station. Team Draco's temporary base. Approach in an Altaria orbiter to clear mission.
Teal Megaphone: Appears in Draco Spacelab Area 1. Pick up using X button. Drop this into a garbage chute and let it out into space to clear area of Team Draco Grunts.
Laser Control Station: Appears in Draco Spacelab Area 1. Controls the base's super laser. Can be destroyed by several strong attacks. If not destroyed, super laser will eventually fire on a Hoenn city.
Poker Set: Appears in Draco Spacelab Area 1. Can be picked up by simply touching it. Pick up all five to lure Megathug.
Pink Binder: Appears in Draco Spacelab Area 2. Only female characters can pick this up. Can be picked up by simply touching it. Contains part of the password that will allow you to move on to Area 3.
Blue Binder: Appears in Draco Spacelab Area 2. Only male characters and Duplica can pick this up. Can be picked up by simply touching it. Contains part of the password that will allow you to move on to Area 3.
Teal Binder: Appears in Draco Spacelab Area 2. Can be picked up by simply touching it. Contains part of the password that will allow you to move on to Area 3.
Special Binder: Appears in Draco Spacelab Area 2. Carried by an injured Team Draco Grunt with just 1 remaining HP that escapes through the pressurized door shortly after stage begins. Only characters capable of going 30 feet per second or faster without the aid of X Speed can reach this grunt before the grunt leaves. Defeating the grunt will cause the grunt to drop this binder, which contains the passwords and instructions to access a special challenge mode.
Draco Construction Area: Appears in Draco Spacelab Area 4. The yet-to-be-finished Team Draco permanent base. Approach it in an Altaria orbiter to start the final battle.
Re-Entry Capsule: Appears in Draco Spacelab Area 5 after defeating Dralene. Lure Rayquaza into this, then close it with X. Open this in the Earth's ozone layer to complete the piece of data. Cannot be destroyed.
Space Shuttle (Docked): Appears in Draco Spacelab Area 5 after defeating Dralene. Approach to board. Once undocked, you can fly this like the one flown in Space Colony ARK.