Post by Sunflora Azumarill on Feb 26, 2008 23:08:25 GMT -5
This particular game expansion consists of three more episodes and other stuff to the Pokémon Peace Squad saga. Both the DS and Wii versions of the data take advantage of this expansion. Each episode is transmitted separately, but the episodes must be taken in order to see the saga through from beginning to end. You play as many trainers through this saga, but they'll be unlocked as you go along. Here's how you transmit the episodes for each platform:
On DS: Transmit the passwords on the necessary cards to the Tajiri server, along with your progress password, using the DS as the transmission device. A quick password can then be used instead of the passwords on the necessary cards. Your progress password must have at least the 10 original episodes completed; having the synchronized Wii unlockables is optional. You have to retransmit the data each time you need it; the progress password is what keeps track of your game progress. To play that episode on Jenny Mode, a second password will appear at the end of each episode; if you transmit that password along with the Jenny Mode progress password, you'll unlock that episode for Jenny Mode. You must unlock episodes in Jenny Mode in sequence--for example, you can't unlock chapter 12 for Jenny Mode unless you've done the same with chapter 11 first.
On Wii: Transmit just the passwords on the necessary cards to the Tajiri server using the Wii as the transmission device. The episode will then save to the Wii's flash memory, and you can boot it up like a Virtual Console game. For episodes 12 and 13, you must have completed the episodes before it; you can download episode 11 if you haven't yet completed the 10 original episodes to take advantage of the new features, but you can't play episode 11 until you've completed all 10 of the original episodes. Progress is saved to the Wii's flash memory. In the case of the Wii version, in addition to the single-player stages, you'll also gain access to a new stage for the multiplayer portion with each episode. Once you've completed an episode in the single-player normal mode, that episode will become playable in Jenny Mode if you've downloaded that.
Episode 11: Go-Rock's Central City
Necessary Cards: Crasher Wake's Kyogre, Crasher Wake's Manaphy, Crasher Wake's Palkia, Crasher Wake's Phione, Crasher Wake's Suicune, Gardenia's Celebi, Gardenia's Shaymin, Roark's Regirock (all EX: Diamond & Pearl: The Gyms)
Episode 12: Two Generations of Mega Man
Necessary Cards: Byron's Dialga, Byron's Heatran, Byron's Jirachi, Byron's Registeel, Candice's Articuno, Candice's Regice, Candice's Regigigas, Fantina's Darkrai, Fantina's Giratina, Volkner's Raikou, Volkner's Zapdos (all EX: Diamond & Pearl: The Gyms)
Episode 13: Galactic Station
Necessary Cards: Bertha's Groudon, Bertha's Regigigas, Flint's Entei, Flint's Heatran, Flint's Ho-Oh, Flint's Moltres, Lucian's Azelf, Lucian's Celebi, Lucian's Cresselia, all 4 Lucian's Deoxys, Lucian's Jirachi, Lucian's Latias, Lucian's Latios, Lucian's Lugia, Lucian's Mesprit, Lucian's Mew, Lucian's Mewtwo, Lucian's Uxie, Cynthia's Rayquaza (all EX: Diamond & Pearl: The Gyms)
On DS: Transmit the passwords on the necessary cards to the Tajiri server, along with your progress password, using the DS as the transmission device. A quick password can then be used instead of the passwords on the necessary cards. Your progress password must have at least the 10 original episodes completed; having the synchronized Wii unlockables is optional. You have to retransmit the data each time you need it; the progress password is what keeps track of your game progress. To play that episode on Jenny Mode, a second password will appear at the end of each episode; if you transmit that password along with the Jenny Mode progress password, you'll unlock that episode for Jenny Mode. You must unlock episodes in Jenny Mode in sequence--for example, you can't unlock chapter 12 for Jenny Mode unless you've done the same with chapter 11 first.
On Wii: Transmit just the passwords on the necessary cards to the Tajiri server using the Wii as the transmission device. The episode will then save to the Wii's flash memory, and you can boot it up like a Virtual Console game. For episodes 12 and 13, you must have completed the episodes before it; you can download episode 11 if you haven't yet completed the 10 original episodes to take advantage of the new features, but you can't play episode 11 until you've completed all 10 of the original episodes. Progress is saved to the Wii's flash memory. In the case of the Wii version, in addition to the single-player stages, you'll also gain access to a new stage for the multiplayer portion with each episode. Once you've completed an episode in the single-player normal mode, that episode will become playable in Jenny Mode if you've downloaded that.
Episode 11: Go-Rock's Central City
Necessary Cards: Crasher Wake's Kyogre, Crasher Wake's Manaphy, Crasher Wake's Palkia, Crasher Wake's Phione, Crasher Wake's Suicune, Gardenia's Celebi, Gardenia's Shaymin, Roark's Regirock (all EX: Diamond & Pearl: The Gyms)
Episode 12: Two Generations of Mega Man
Necessary Cards: Byron's Dialga, Byron's Heatran, Byron's Jirachi, Byron's Registeel, Candice's Articuno, Candice's Regice, Candice's Regigigas, Fantina's Darkrai, Fantina's Giratina, Volkner's Raikou, Volkner's Zapdos (all EX: Diamond & Pearl: The Gyms)
Episode 13: Galactic Station
Necessary Cards: Bertha's Groudon, Bertha's Regigigas, Flint's Entei, Flint's Heatran, Flint's Ho-Oh, Flint's Moltres, Lucian's Azelf, Lucian's Celebi, Lucian's Cresselia, all 4 Lucian's Deoxys, Lucian's Jirachi, Lucian's Latias, Lucian's Latios, Lucian's Lugia, Lucian's Mesprit, Lucian's Mew, Lucian's Mewtwo, Lucian's Uxie, Cynthia's Rayquaza (all EX: Diamond & Pearl: The Gyms)