Post by Sunflora Azumarill on Feb 27, 2008 20:18:11 GMT -5
When you get into the game’s Special Mission Mode, some missions will pit you up against bosses you never face in the main game. There is a good number of the, so here they are.
//Ritchie//
Found: Capital City (Mission 4B)
Health: 200
Info: For Mission 4B of Capital City, Ritchie will be your opponent. This plays out like a “rivalry” battle and this Ritchie relies on his two Pokémon, Sparky and Cruise to damage you. Rock Slide happens to be relatively easy to dodge, but Agility will be much harder to do.
Attack 1: Rock Slide – Ritchie will send out Cruise (Pupitar), who will slam the ground and cause several rocks to fly up into the sky and rain down on you. <30 damage per rock>
Attack 2: Agility – Ritchie will have Sparky (Pikachu) quickly gain speed and run around the area. Unlike when you use the attack, you’ll suffer damage if you get hit. <20 damage>
//Metagross Spider Walker//
Found: Valley of Light (Mission 4)
Health: 360
Info: For Mission 4 of Valley of Light, you will be taking on Cipher’s greatest creation, the Metagross Spider Walker. This massive robot has no pilot and is a lot more than just an oversized Metagross Walker. You have the entire stage to battle it in, which also means that it can move around quite easily as well. In addition to its powerful attacks, it can jump way out of range of your attacks, making it difficult to drop. It also has high defense, so you’ll have to be ready for a bit of a long battle with it.
Extra Info: The Metagross Spider Walker is 12.0 meters long and wide, 7.5 meters tall, has a leg length of 10.5 meters, and weighs 19.5 tons. It has a special “brain” system instead of a pilot.
Attack 1: Electro Wave – The Metagross Spider Walker will open its mouth and launch a large surge of electricity at you that damages you every second. (30 damage per second>
Attack 2: Mega Stomp – The Metagross Spider Walker slams the ground with its massive legs. Each stomp creates a shockwave that you must jump over to dodge. <30 damage>
Attack 3: Hyper Lasers – The Spider Walker will fire two huge lasers from its eyes as the head moves around. The lasers have a vast distance and dodging them is difficult. <50 damage>
Attack 4: Meteor Rain – Spider Walker will launch a barrage of large Meteor-like blocks at you that create large explosions upon hitting the ground or an object. <40 damage>
//Wanderer Miror B.//
Pilots: None
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. Miror B. was once one of them and he’s the first you fight. The battle with him is the same as when you fought him in Lost Desert, but he has only as much health as when you fought him in Mystic Cave. Just use the same tactics as with the last confrontations to defeat him.
Attack 1: Hydro Blast – Each of Miror B.’s Ludicolo will move to the edge of the platform, then fire large water streams your way one at a time. This attack is harder to dodge than last time. <40 damage>
Attack 2: Ice Target – Four of Miror B.’s Ludicolo will jump onto the pillars at the edge of the platform and fire Ice Beams at you. Used in conjunction with Hydro Spiral. <40 damage, also freezes>
Attack 3: Hydro Spiral – Four or Miror B.’s Ludicolo will spin around the platform, generating a large wall of rushing water, which moves in and out. Used in conjunction with Ice Target. <30 damage>
Attack 4: Ice Shield – Each of Miror B.s Ludicolo will surround their Trainer and generate a large, wrapping ice barrier. This ice shield blocks all attacks, including fire attacks and explosion, and freezes you if you as so much touch it. <20 damage and freezes if touched>
//Cipher Admin Dakim//
Pilots: Cipher Drilltank
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. You’ll quickly realize that there’s not much originality with the crafts each Admin used. Dakim is using the same Cipher Drilltank that Gorigan used, albeit with a shade more health. The only new problem with this fight will be the different environment in which you fight him.
Extra Info: The Cipher Drilltank measures at a length of 15.0 meters and a width and height of 7.5 meters and weighs 19.0 tons. The tank’s main drill can burrow through any kind of substance.
Attack 1: Drill Charge – Simply attempts you to charge into you using the large drill. Easy to dodge, but very damaging. <60 damage>
Attack 2: Giant Drill – Uses rocket thrusters and top-drills to drill into the ceiling, then moves around in the ground above. When under you, a massive drill quickly comes down on you. Similar to an attack used by Ground Man in Mega Man & Bass. <60 damage>
Attack 3: Drill Missile – The smaller drills are fired at you as homing missiles. The missiles break through any defenses, including Samantha’s ribbon defense. <20 damage per missile>
//Cipher Admin Venus//
Pilots: Cipher Helicopter
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. Venus comes next, and she uses the Cipher Helicopter that Lovrina used, but with ½ more health this time around. Also, the smaller environment makes the helicopter lower, leaving you more prone to the crushing attack that Venus will use during the second half of the battle.
Extra Info: The Cipher Helicopter is 9.0 meters long, 4.5 meters tall, 4.5 meters long, as weighs 9.0 tons. There are a total of 20 helicopter blades that can detach from the helicopter.
Attack 1: Rotor Blade - Shoots a rotor blade from the helicopter’s rotors. The blade moves left and right as it comes for you, making it harder to dodge. <40 damage>
Attack 2: Timed Bomb – Drops a large bomb onto the field, which explodes after several seconds. The explosion, however, is massive and has a huge range. <60 damage>
Attack 3: Copter Crush – Retracts the side rails on the bottom, then attempts to crush you from above. <60 damage>
//Cipher Admin Ein//
Pilots: Cipher Gyrocopter
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. Ein as you may expect uses the Cipher Gyrocopter that Snattle used. The area may be narrower than where you faced Venus, so that’s make dodging the attacks even harder, plus the fact that the craft has 1/3 more health.
Extra Info: The Cipher Gyrocopter is 7.5 meters long, 4.5 meters tall, 3.0 meters wide, and weighs 7.5 tons. The Cipher Gyrocopter can fly at 1-1/2 times the speed on the Cipher Helicopter.
Attack 1: Gyro Bomber – Launches countless bombs all over the area. This attack is hard to dodge, especially since it creates explosions all over the entire place. <30 damage per bomb>
Attack 2: Homing Missile – Fires a large missile that locks-on and starts following you. Unless you destroy it or it hits you, it will never cease to stop. <50 damage>
Attack 3: Ring Encase – A large ring is launched from the gyrocopter and comes down to the ground, trapping you on ground level. It moves up and down, making jumping over it tricky. <20 damage>
//Cipher Nascour//
Pilots: None
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. Nascour doesn’t use a craft and relies on his Pokémon instead. One thing you may note about one of his Pokémon is that instead of a Gardevoir, he has a Gallade. Nascour’s battle tactics are similar to both that of Ardos and Eldes, so you want to try using those tactics against him.
Attack 1: Psychic Repel – Any attempt to hit Nascour while he has Alakazam active will result in it using Psychic to stop you in your tracks when you get too close, then thrusting you outward, possibly disorienting you. <30 damage, may also disorient>
Attack 2: Psycho Cut – When Nascour brings Gallade out, it will charge up both of its blades while keeping a bead on you, then come rushing at you at high speeds. <40 damage>
Attack 3: Meteor Storm – When Nascour brings out Metagross, get ready to dodge multiple meteor blocks it launches at you while it’s floating above Nascour. <30 damage per meteor>
//Cipher Head Evice//
Pilots: XD001 Carrier
Found: Cipher Key Lair (Special Mission)
Health: 300
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. As it may not be that of a surprise, Evice comes in flying the XD001 Carrier. This battle is quite the same as when you fought Greevil, so the only word of advice here is to go with what you did when you fought Greevil last time.
Extra Info: The XD001 Carrier has a head to tail length of 27.0 meters, a wingspan of 19.5 meters, and weighs 20.0 tons. It comes equipped with twelve Cipher Launchers and six shadow dishes.
Attack 1: Shadow Launchers – Fires a large flurry of charges from the Cipher Launchers all over the place. Only by running around the arena can this attack be dodged. <30 damage per shadow charge>
Attack 2: Shadow Storm – Creates two shadow tornadoes that spin around the arena in a spiral, pulling you in when close to them, then spitting you out. <30 damage sucked in, 20 damage spit out>
Attack 3: Shadow Neutralizers – Fires neutralizer blasts from the dishes on the carrier. The dishes also draw in ranged special attacks, then send them back at you at twice the power. <30 damage>
Attack 4: Shadow Blast – Charges up, then fires a pressurized vacuumed blast of shadow energy towards you. A large shadow explosion is caused when the blast impacts. <60 damage>
//Don Corneo//
Found: Midgar City (Special Mission)
Health: 240
Info: If you manage to get chosen as Don Corneo’s bride, get ready for a fight as despite his relatively short HP, he attacks swiftly. He’ll pull out a large assault rifle and attempt to shoot you down with it and also bring out a cane with a sharp blade on it that he’ll attempt to slash you with. Just utilize your attacks on him and get out of the way of his attacks.
Attack 1: Assault Rifle – Corneo will pull out a large asssult rifle and start shooting it wildly. The bullets travel fast, so the damage will quickly pile up. <5 damage per second>
Attack 2: Blade Cane – Corneo will pull out a bladed cane and swing it in your direction like a sword. <40 damage>
//Gorkii//
Found: Wutai (Special Mission)
Health: 280
Info: Gorkii is the first guardian of the Wutai Pagoda and takes the form of a winged creature. He flies around the area, so it can be hard to hit him sometimes. When he swoops down to slash you with his wings, that’s a good time to go in for the kill. He also stops whenever he’ll attack, so utilize that.
Attack 1: Wing Slash – Gorkii will fly down towards the ground with his wings apread out, hoping to slash you with them. <30 damage>
Attack 2: Wall Barrier – Gorkii will bring up a large barrier in front of him that blocks your attacks. He then sends the wall towards you to do damage as well. <40 damage>
Attack 3: Tri Cluster – Gorkii will launch 3 glowing energy clusters towards the ground. They travel slowly, but they home in you, so you need to run from them. <40 damage>
//Shake//
Found: Wutai (Special Mission)
Health: 300
Info: Shake is the second guardian of the Wutai Pagoda and takes the form of a penguin-like creature. He’ll attack by snapping you with his wings, attempting to drill his beak into you, and may also create a bombardment as well. The last attack is actually a little useful due to the fact that it also raises your Power stat.
Attack 1: Wing Attack – Shake will hop around the area, hoping to hit you with his wings extended. <30 damage>
Attack 2: Drill Beak – Shake will come at you with his beak glowing. This attack is hard to dodge. <40 damage>
Attack 3: Furious Bomber – Shake will blast explosions towards you, each one causing serious damage, but this attack raises your Power by 2 with each hit. <40 damage per hit>
//Chekhov//
Found: Wutai (Special Mission)
Health: 320
Info: Chekhov is the third guardian of the Wutai Pagoda and takes the form of a four-armed monster. Think of him like a Machamp and you may know what to do. All of his attacks do a lot of damage, but if you got hit by Shake’s Furious Bomber attack, you may have a higher Power stat then before, so take advantage of that for this.
Attack 1: Rushing Force – Chekhov will come rushing at you with some incredible force. While the attack is easy to dodge, getting hit will cause a lot of damage to you. <60 damage>
Attack 2: Force Palm – Chekhov will thrust one of his arms towards you. Getting hit may paralyze. <30 damage, may paralyze>
Attack 3: Hurricane Punch – Chekhov will attempt to punch you with each of his arms. Getting hit knocks you back. <50 damage per punch>
//Staniv//
Found: Wutai (Special Mission)
Health: 340
Info: Staniv is the fourth guardian of the Wutai Pagoda and takes the form of a creature swinging an iron ball. He may be the easiest of the foes you face here, but he can still put up a good fight. If you watch his attacks, you can anticipate what’s comeing. However, you won’t know if it’s the Flail Thrust of Blast Flail until it hits.
Attack 1: Crush Flail – Staniv will swing his spiked flail around the area, hoping to hit you with it. If you’re struck by the attack, you’ll get knocked back. <40 damage>
Attack 2: Flail Thrust – Staniv will put the flail in his hand, then throw it straight at you. This attack is very damaging, but Staniv must then retrieve the weapon. <50 damage>
Attack 3: Blast Flail – This is similar to the Flail Thrust, but the flail then creates an explosion upon impact. The explosion happens to be pretty large. <40 damage>
//Godo//
Found: Wutai (Special Mission)
Health: 360 (120 per head)
Info: Godo happens to be the final guardian of the Wutai Pagoda. Taking the form of a three-headed monster, each head launches a different attack at you. The first head shoots fire, the second head fires seeds, and the third head fires electricity. Each head has its own HP, so take on each head separately.
Attack 1: Beta – Godo creates several fire geysers that rise up from the ground. If you’re caught within any of the geysers, the attack will also burn you. <40 damage, may also burn>
Attack 2: Flowera – Godo throws several small seeds into the ground from which giant flowers will rise from. If you’re over a flower, it will snap shut on you. <50 damage>
Attack 3: Trine – Godo creates a triangular field of electricity that will shock you in you’re within it. In addition to damage, this attack may also paralyze. <50 damage, also paralyzes>
//Skarmory EM Jet//
Found: Launch Bay (Mission 4)
Health: 360
Info: Another recycled boss, the Skarmory Electromagnet Jet is the same exact thing Gonzap uses on you in the main game, but this time, there’s no one at the helm and you now fight at the bottom of the Launch Bay instead of at the top of it, making the arena drastically different. It is now harder to dodge its attacks since it strikes from above, but you can’t be knocked off the stage either. Go with the same tactics you did best with in the fight against Gonzap.
Extra Info: The Skarmory Electromagnet has a head-to-tail length of 18.0 meters, a wingspan on 15.0 meters, and weighs 16.5 tons. It has the ability to generate unlimited amounts of electromagnetic energy.
Attack 1: Electromagnetic Peck – Charges up electromagnetic energy, then slams the beak down towards you. <30 damage>
Attack 2: Electromagnetic Peck mk2 – Same as above, but stronger and sends out an electromagnetic wave that spreads outward. <45 damage>
Attack 3: Electromagnetic Bomb – Sends out bombs that home in on you. Creates small electromagnetic explosions upon impact. <30 damage>
Attack 4: Electromagnetic Twister – Slams wings together to create a twister of electromagnetic energy that moves forward. Pulls you towards it when it passes nearby. <45 damage>
//Mega Man//
Found: Wily Tower (Special Mission)
Health: 300
Info: Believe it or not, one of the Special Missions has you fighting against Mega Man, who happens to boast a plethora of attacks, since he uses the weapons of the Robot Masters you fought in Wily Tower in addition to his Mega Buster! Mega Man can only use one weapon at a time and which one he’s using is indicated by his color; Heat Man, red; Spark Man, yellow; Star Man, violet; Dark Man, black; Plant Man, green; Freeze Man, teal; Junk Man, gray; Ground Man, brown. However, this also gives him a weakness to another weapon, which you can use the Capture Styler (you’re playing as Lunick) to steal. The chain works like this; Heat Man < Spark Man < Star Man < Dark Man < Plant Man < Freeze Man < Junk Man < Ground Man < Heat Man. Try using whichever weapon you get to your advantage to win this battle!
Attack 1: Mega Buster – Mega Man will fire plasma shots from his Mega Buster at you. He can also charge up a charged shot and fire that. <20 damage per normal shot, 50 damage per charged shot>
Attack 2: Atomic Fire – Mega Man will charge up and fire a large cluster of flame at you. The flame cluster explodes on contact once it impacts you or an object. <50 damage>
Attack 3: Spark Shock – Mega Man will charge up, then fire 2 clusters of electricity at you. These travel slowly, but they can also paralyze you. <40 damage, may paralyze>
Attack 4: Star Crash – Energy stars will rise up around Mega Man, then home in you, making them unavoidable. The number of stars fired varies. <10 damage per star>
Attack 5: Dark Energy – Mega Man will charge up a sphere of dark electromagnetic energy, then fire it at you. If hit, the energy will bind you (use L & R toggle to escape). <30 damage>
Attack 6: Plant Barrier – A number of plant-shaped energy bodies will surround Mega Man, protecting him from all attacks. Touching them will damage you. <30 damage>
Attack 7: Freeze Cracker – Mega Man fires a cluster of ice at you that splits into four smaller bits. Touching any of this damages and freeze you. <40 damage cluster, 20 damage bit>
Attack 8: Junk Shield – Several small bits of junk will surround Mega Man, protecting him from all attacks. Touching any of the junk blocks will damage you. <30 damage>
Attack 9: Spread Drill – Mega Man will fire a large drill towards you that may split into two smaller drills, which in turn may also split into two more drills. <50 damage big drill, 30 damage medium drill, 10 damage small drill>
//Vent//
Found: Crashed Colony Eurasia (Special Mission)
Health: 300
Info: Vent uses Model ZX, Model FX, and Model HX for attack. He happens to hit harder than Aile and will frequently switch from one Model to another. There happens to be a weakness system with Models FX and HX. If you copy one of his HX attacks, use it against him while he’s in FX form for extra damage!
[ZX Form]
Attack 1: Z-Buster – Vent will fire a fast around of energy shots at you from his Z-Buster. <20 dame per shot>
Attack 2: Z-Saber – Vent will attempt to slash you with the Z-Saber, which is hard to dodge. <40 damage>
Attack 3: Z-Knuckle – Vent will attempt to hit you with the Z-Knuckle. Getting hit guarantees paralysis. <40 damage, also paralyzes>
[FX Form]
Attack 1: Flame Punch – Vent will attempt to slam you with a flaming punch that can also burn. <50 damage, may also burn>
Attack 2: Fury Cannon - Vent will fire a constant barrage of flame bursts from Model FX’s cannons at you. <30 damage per shot>
Attack 3: Burning Wave – Vent will let loose a large wave of flames in your direction that must be jumped. <50 damage>
[HX Form]
Attack 1: Electric Shot – Vent will fire a burst of electricity at you that may also paralyze. <20 damage, may also paralyze>
Attack 3: Laser Saber – Vent will attempt to slash you with an attack that also creates an energy wave that can hit you from afar. <50 damage saber, 30 damage wave>
Attack 2: Power Tackle - Vent will jump up into the air and swiftly glide towards you for damage. <60 damage>
//Aile//
Found: Crashed Colony Eurasia (Special Mission)
Health: 300
Info: Aile will use Model ZX, Model LX, and Model PX for attack. She happens to move faster than Vent and will frequently switch from one Model to another. There happens to be a weakness system with Model LX, as its weak to Model FX if you copied that from Vent. Also, if you fight Aile first and copy one her LX attacks, use that against Vent when he’s in HX form for extra damage!
[ZX Form]
Attack 1: Z-Buster - Aile will fire a fast around of energy shots at you from her Z-Buster. <15 dame per shot>
Attack 2: Z-Saber - Aile will attempt to slash you with the Z-Saber, which is hard to dodge. <30 damage>
Attack 3: Z-Knuckle - Aile will attempt to hit you with the Z-Knuckle. Getting hit guarantees paralysis. <30 damage, also paralyzes>
[LX Form]
Attack 1: Ice Spear - Aile will launch a spear of ice at you that always freezes if it connects. <15 damage, also freezes>
Attack 2: Ice Dragon - Aile will create a dragon made of ice energy that follows you around. If it touches you, the attack will also cause you to become frozen. <30 damage, also freezes>
Attack 3: Ice Pulse - Aile will fire a large shockwave of ice that also freezes in addition to damage. <30 damage, also freezes>
[PX Form]
Attack 1: Shadow Dash - Aile will disappear for a second and then reappear to charge at you from another angle, making this attack hard to anticipate. <20 damage>
Attack 2: Power Shield - Aile will generate a violet energy shield in front of her that deflects all attacks and damages you if you attempt to hit her with a melee attack. <20 damage if touched>
Attack 3: Kunai Storm – Aile will jump high into the air and then hundreds to kunai will rain down everywhere, each one doing damage to you. <10 damage per kunai>
//Ritchie//
Found: Capital City (Mission 4B)
Health: 200
Info: For Mission 4B of Capital City, Ritchie will be your opponent. This plays out like a “rivalry” battle and this Ritchie relies on his two Pokémon, Sparky and Cruise to damage you. Rock Slide happens to be relatively easy to dodge, but Agility will be much harder to do.
Attack 1: Rock Slide – Ritchie will send out Cruise (Pupitar), who will slam the ground and cause several rocks to fly up into the sky and rain down on you. <30 damage per rock>
Attack 2: Agility – Ritchie will have Sparky (Pikachu) quickly gain speed and run around the area. Unlike when you use the attack, you’ll suffer damage if you get hit. <20 damage>
//Metagross Spider Walker//
Found: Valley of Light (Mission 4)
Health: 360
Info: For Mission 4 of Valley of Light, you will be taking on Cipher’s greatest creation, the Metagross Spider Walker. This massive robot has no pilot and is a lot more than just an oversized Metagross Walker. You have the entire stage to battle it in, which also means that it can move around quite easily as well. In addition to its powerful attacks, it can jump way out of range of your attacks, making it difficult to drop. It also has high defense, so you’ll have to be ready for a bit of a long battle with it.
Extra Info: The Metagross Spider Walker is 12.0 meters long and wide, 7.5 meters tall, has a leg length of 10.5 meters, and weighs 19.5 tons. It has a special “brain” system instead of a pilot.
Attack 1: Electro Wave – The Metagross Spider Walker will open its mouth and launch a large surge of electricity at you that damages you every second. (30 damage per second>
Attack 2: Mega Stomp – The Metagross Spider Walker slams the ground with its massive legs. Each stomp creates a shockwave that you must jump over to dodge. <30 damage>
Attack 3: Hyper Lasers – The Spider Walker will fire two huge lasers from its eyes as the head moves around. The lasers have a vast distance and dodging them is difficult. <50 damage>
Attack 4: Meteor Rain – Spider Walker will launch a barrage of large Meteor-like blocks at you that create large explosions upon hitting the ground or an object. <40 damage>
//Wanderer Miror B.//
Pilots: None
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. Miror B. was once one of them and he’s the first you fight. The battle with him is the same as when you fought him in Lost Desert, but he has only as much health as when you fought him in Mystic Cave. Just use the same tactics as with the last confrontations to defeat him.
Attack 1: Hydro Blast – Each of Miror B.’s Ludicolo will move to the edge of the platform, then fire large water streams your way one at a time. This attack is harder to dodge than last time. <40 damage>
Attack 2: Ice Target – Four of Miror B.’s Ludicolo will jump onto the pillars at the edge of the platform and fire Ice Beams at you. Used in conjunction with Hydro Spiral. <40 damage, also freezes>
Attack 3: Hydro Spiral – Four or Miror B.’s Ludicolo will spin around the platform, generating a large wall of rushing water, which moves in and out. Used in conjunction with Ice Target. <30 damage>
Attack 4: Ice Shield – Each of Miror B.s Ludicolo will surround their Trainer and generate a large, wrapping ice barrier. This ice shield blocks all attacks, including fire attacks and explosion, and freezes you if you as so much touch it. <20 damage and freezes if touched>
//Cipher Admin Dakim//
Pilots: Cipher Drilltank
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. You’ll quickly realize that there’s not much originality with the crafts each Admin used. Dakim is using the same Cipher Drilltank that Gorigan used, albeit with a shade more health. The only new problem with this fight will be the different environment in which you fight him.
Extra Info: The Cipher Drilltank measures at a length of 15.0 meters and a width and height of 7.5 meters and weighs 19.0 tons. The tank’s main drill can burrow through any kind of substance.
Attack 1: Drill Charge – Simply attempts you to charge into you using the large drill. Easy to dodge, but very damaging. <60 damage>
Attack 2: Giant Drill – Uses rocket thrusters and top-drills to drill into the ceiling, then moves around in the ground above. When under you, a massive drill quickly comes down on you. Similar to an attack used by Ground Man in Mega Man & Bass. <60 damage>
Attack 3: Drill Missile – The smaller drills are fired at you as homing missiles. The missiles break through any defenses, including Samantha’s ribbon defense. <20 damage per missile>
//Cipher Admin Venus//
Pilots: Cipher Helicopter
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. Venus comes next, and she uses the Cipher Helicopter that Lovrina used, but with ½ more health this time around. Also, the smaller environment makes the helicopter lower, leaving you more prone to the crushing attack that Venus will use during the second half of the battle.
Extra Info: The Cipher Helicopter is 9.0 meters long, 4.5 meters tall, 4.5 meters long, as weighs 9.0 tons. There are a total of 20 helicopter blades that can detach from the helicopter.
Attack 1: Rotor Blade - Shoots a rotor blade from the helicopter’s rotors. The blade moves left and right as it comes for you, making it harder to dodge. <40 damage>
Attack 2: Timed Bomb – Drops a large bomb onto the field, which explodes after several seconds. The explosion, however, is massive and has a huge range. <60 damage>
Attack 3: Copter Crush – Retracts the side rails on the bottom, then attempts to crush you from above. <60 damage>
//Cipher Admin Ein//
Pilots: Cipher Gyrocopter
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. Ein as you may expect uses the Cipher Gyrocopter that Snattle used. The area may be narrower than where you faced Venus, so that’s make dodging the attacks even harder, plus the fact that the craft has 1/3 more health.
Extra Info: The Cipher Gyrocopter is 7.5 meters long, 4.5 meters tall, 3.0 meters wide, and weighs 7.5 tons. The Cipher Gyrocopter can fly at 1-1/2 times the speed on the Cipher Helicopter.
Attack 1: Gyro Bomber – Launches countless bombs all over the area. This attack is hard to dodge, especially since it creates explosions all over the entire place. <30 damage per bomb>
Attack 2: Homing Missile – Fires a large missile that locks-on and starts following you. Unless you destroy it or it hits you, it will never cease to stop. <50 damage>
Attack 3: Ring Encase – A large ring is launched from the gyrocopter and comes down to the ground, trapping you on ground level. It moves up and down, making jumping over it tricky. <20 damage>
//Cipher Nascour//
Pilots: None
Found: Cipher Key Lair (Special Mission)
Health: 240
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. Nascour doesn’t use a craft and relies on his Pokémon instead. One thing you may note about one of his Pokémon is that instead of a Gardevoir, he has a Gallade. Nascour’s battle tactics are similar to both that of Ardos and Eldes, so you want to try using those tactics against him.
Attack 1: Psychic Repel – Any attempt to hit Nascour while he has Alakazam active will result in it using Psychic to stop you in your tracks when you get too close, then thrusting you outward, possibly disorienting you. <30 damage, may also disorient>
Attack 2: Psycho Cut – When Nascour brings Gallade out, it will charge up both of its blades while keeping a bead on you, then come rushing at you at high speeds. <40 damage>
Attack 3: Meteor Storm – When Nascour brings out Metagross, get ready to dodge multiple meteor blocks it launches at you while it’s floating above Nascour. <30 damage per meteor>
//Cipher Head Evice//
Pilots: XD001 Carrier
Found: Cipher Key Lair (Special Mission)
Health: 300
Info: In the Special Mission for Cipher Kay Lair, you end up taking on the original Cipher Admins and higher-ups. As it may not be that of a surprise, Evice comes in flying the XD001 Carrier. This battle is quite the same as when you fought Greevil, so the only word of advice here is to go with what you did when you fought Greevil last time.
Extra Info: The XD001 Carrier has a head to tail length of 27.0 meters, a wingspan of 19.5 meters, and weighs 20.0 tons. It comes equipped with twelve Cipher Launchers and six shadow dishes.
Attack 1: Shadow Launchers – Fires a large flurry of charges from the Cipher Launchers all over the place. Only by running around the arena can this attack be dodged. <30 damage per shadow charge>
Attack 2: Shadow Storm – Creates two shadow tornadoes that spin around the arena in a spiral, pulling you in when close to them, then spitting you out. <30 damage sucked in, 20 damage spit out>
Attack 3: Shadow Neutralizers – Fires neutralizer blasts from the dishes on the carrier. The dishes also draw in ranged special attacks, then send them back at you at twice the power. <30 damage>
Attack 4: Shadow Blast – Charges up, then fires a pressurized vacuumed blast of shadow energy towards you. A large shadow explosion is caused when the blast impacts. <60 damage>
//Don Corneo//
Found: Midgar City (Special Mission)
Health: 240
Info: If you manage to get chosen as Don Corneo’s bride, get ready for a fight as despite his relatively short HP, he attacks swiftly. He’ll pull out a large assault rifle and attempt to shoot you down with it and also bring out a cane with a sharp blade on it that he’ll attempt to slash you with. Just utilize your attacks on him and get out of the way of his attacks.
Attack 1: Assault Rifle – Corneo will pull out a large asssult rifle and start shooting it wildly. The bullets travel fast, so the damage will quickly pile up. <5 damage per second>
Attack 2: Blade Cane – Corneo will pull out a bladed cane and swing it in your direction like a sword. <40 damage>
//Gorkii//
Found: Wutai (Special Mission)
Health: 280
Info: Gorkii is the first guardian of the Wutai Pagoda and takes the form of a winged creature. He flies around the area, so it can be hard to hit him sometimes. When he swoops down to slash you with his wings, that’s a good time to go in for the kill. He also stops whenever he’ll attack, so utilize that.
Attack 1: Wing Slash – Gorkii will fly down towards the ground with his wings apread out, hoping to slash you with them. <30 damage>
Attack 2: Wall Barrier – Gorkii will bring up a large barrier in front of him that blocks your attacks. He then sends the wall towards you to do damage as well. <40 damage>
Attack 3: Tri Cluster – Gorkii will launch 3 glowing energy clusters towards the ground. They travel slowly, but they home in you, so you need to run from them. <40 damage>
//Shake//
Found: Wutai (Special Mission)
Health: 300
Info: Shake is the second guardian of the Wutai Pagoda and takes the form of a penguin-like creature. He’ll attack by snapping you with his wings, attempting to drill his beak into you, and may also create a bombardment as well. The last attack is actually a little useful due to the fact that it also raises your Power stat.
Attack 1: Wing Attack – Shake will hop around the area, hoping to hit you with his wings extended. <30 damage>
Attack 2: Drill Beak – Shake will come at you with his beak glowing. This attack is hard to dodge. <40 damage>
Attack 3: Furious Bomber – Shake will blast explosions towards you, each one causing serious damage, but this attack raises your Power by 2 with each hit. <40 damage per hit>
//Chekhov//
Found: Wutai (Special Mission)
Health: 320
Info: Chekhov is the third guardian of the Wutai Pagoda and takes the form of a four-armed monster. Think of him like a Machamp and you may know what to do. All of his attacks do a lot of damage, but if you got hit by Shake’s Furious Bomber attack, you may have a higher Power stat then before, so take advantage of that for this.
Attack 1: Rushing Force – Chekhov will come rushing at you with some incredible force. While the attack is easy to dodge, getting hit will cause a lot of damage to you. <60 damage>
Attack 2: Force Palm – Chekhov will thrust one of his arms towards you. Getting hit may paralyze. <30 damage, may paralyze>
Attack 3: Hurricane Punch – Chekhov will attempt to punch you with each of his arms. Getting hit knocks you back. <50 damage per punch>
//Staniv//
Found: Wutai (Special Mission)
Health: 340
Info: Staniv is the fourth guardian of the Wutai Pagoda and takes the form of a creature swinging an iron ball. He may be the easiest of the foes you face here, but he can still put up a good fight. If you watch his attacks, you can anticipate what’s comeing. However, you won’t know if it’s the Flail Thrust of Blast Flail until it hits.
Attack 1: Crush Flail – Staniv will swing his spiked flail around the area, hoping to hit you with it. If you’re struck by the attack, you’ll get knocked back. <40 damage>
Attack 2: Flail Thrust – Staniv will put the flail in his hand, then throw it straight at you. This attack is very damaging, but Staniv must then retrieve the weapon. <50 damage>
Attack 3: Blast Flail – This is similar to the Flail Thrust, but the flail then creates an explosion upon impact. The explosion happens to be pretty large. <40 damage>
//Godo//
Found: Wutai (Special Mission)
Health: 360 (120 per head)
Info: Godo happens to be the final guardian of the Wutai Pagoda. Taking the form of a three-headed monster, each head launches a different attack at you. The first head shoots fire, the second head fires seeds, and the third head fires electricity. Each head has its own HP, so take on each head separately.
Attack 1: Beta – Godo creates several fire geysers that rise up from the ground. If you’re caught within any of the geysers, the attack will also burn you. <40 damage, may also burn>
Attack 2: Flowera – Godo throws several small seeds into the ground from which giant flowers will rise from. If you’re over a flower, it will snap shut on you. <50 damage>
Attack 3: Trine – Godo creates a triangular field of electricity that will shock you in you’re within it. In addition to damage, this attack may also paralyze. <50 damage, also paralyzes>
//Skarmory EM Jet//
Found: Launch Bay (Mission 4)
Health: 360
Info: Another recycled boss, the Skarmory Electromagnet Jet is the same exact thing Gonzap uses on you in the main game, but this time, there’s no one at the helm and you now fight at the bottom of the Launch Bay instead of at the top of it, making the arena drastically different. It is now harder to dodge its attacks since it strikes from above, but you can’t be knocked off the stage either. Go with the same tactics you did best with in the fight against Gonzap.
Extra Info: The Skarmory Electromagnet has a head-to-tail length of 18.0 meters, a wingspan on 15.0 meters, and weighs 16.5 tons. It has the ability to generate unlimited amounts of electromagnetic energy.
Attack 1: Electromagnetic Peck – Charges up electromagnetic energy, then slams the beak down towards you. <30 damage>
Attack 2: Electromagnetic Peck mk2 – Same as above, but stronger and sends out an electromagnetic wave that spreads outward. <45 damage>
Attack 3: Electromagnetic Bomb – Sends out bombs that home in on you. Creates small electromagnetic explosions upon impact. <30 damage>
Attack 4: Electromagnetic Twister – Slams wings together to create a twister of electromagnetic energy that moves forward. Pulls you towards it when it passes nearby. <45 damage>
//Mega Man//
Found: Wily Tower (Special Mission)
Health: 300
Info: Believe it or not, one of the Special Missions has you fighting against Mega Man, who happens to boast a plethora of attacks, since he uses the weapons of the Robot Masters you fought in Wily Tower in addition to his Mega Buster! Mega Man can only use one weapon at a time and which one he’s using is indicated by his color; Heat Man, red; Spark Man, yellow; Star Man, violet; Dark Man, black; Plant Man, green; Freeze Man, teal; Junk Man, gray; Ground Man, brown. However, this also gives him a weakness to another weapon, which you can use the Capture Styler (you’re playing as Lunick) to steal. The chain works like this; Heat Man < Spark Man < Star Man < Dark Man < Plant Man < Freeze Man < Junk Man < Ground Man < Heat Man. Try using whichever weapon you get to your advantage to win this battle!
Attack 1: Mega Buster – Mega Man will fire plasma shots from his Mega Buster at you. He can also charge up a charged shot and fire that. <20 damage per normal shot, 50 damage per charged shot>
Attack 2: Atomic Fire – Mega Man will charge up and fire a large cluster of flame at you. The flame cluster explodes on contact once it impacts you or an object. <50 damage>
Attack 3: Spark Shock – Mega Man will charge up, then fire 2 clusters of electricity at you. These travel slowly, but they can also paralyze you. <40 damage, may paralyze>
Attack 4: Star Crash – Energy stars will rise up around Mega Man, then home in you, making them unavoidable. The number of stars fired varies. <10 damage per star>
Attack 5: Dark Energy – Mega Man will charge up a sphere of dark electromagnetic energy, then fire it at you. If hit, the energy will bind you (use L & R toggle to escape). <30 damage>
Attack 6: Plant Barrier – A number of plant-shaped energy bodies will surround Mega Man, protecting him from all attacks. Touching them will damage you. <30 damage>
Attack 7: Freeze Cracker – Mega Man fires a cluster of ice at you that splits into four smaller bits. Touching any of this damages and freeze you. <40 damage cluster, 20 damage bit>
Attack 8: Junk Shield – Several small bits of junk will surround Mega Man, protecting him from all attacks. Touching any of the junk blocks will damage you. <30 damage>
Attack 9: Spread Drill – Mega Man will fire a large drill towards you that may split into two smaller drills, which in turn may also split into two more drills. <50 damage big drill, 30 damage medium drill, 10 damage small drill>
//Vent//
Found: Crashed Colony Eurasia (Special Mission)
Health: 300
Info: Vent uses Model ZX, Model FX, and Model HX for attack. He happens to hit harder than Aile and will frequently switch from one Model to another. There happens to be a weakness system with Models FX and HX. If you copy one of his HX attacks, use it against him while he’s in FX form for extra damage!
[ZX Form]
Attack 1: Z-Buster – Vent will fire a fast around of energy shots at you from his Z-Buster. <20 dame per shot>
Attack 2: Z-Saber – Vent will attempt to slash you with the Z-Saber, which is hard to dodge. <40 damage>
Attack 3: Z-Knuckle – Vent will attempt to hit you with the Z-Knuckle. Getting hit guarantees paralysis. <40 damage, also paralyzes>
[FX Form]
Attack 1: Flame Punch – Vent will attempt to slam you with a flaming punch that can also burn. <50 damage, may also burn>
Attack 2: Fury Cannon - Vent will fire a constant barrage of flame bursts from Model FX’s cannons at you. <30 damage per shot>
Attack 3: Burning Wave – Vent will let loose a large wave of flames in your direction that must be jumped. <50 damage>
[HX Form]
Attack 1: Electric Shot – Vent will fire a burst of electricity at you that may also paralyze. <20 damage, may also paralyze>
Attack 3: Laser Saber – Vent will attempt to slash you with an attack that also creates an energy wave that can hit you from afar. <50 damage saber, 30 damage wave>
Attack 2: Power Tackle - Vent will jump up into the air and swiftly glide towards you for damage. <60 damage>
//Aile//
Found: Crashed Colony Eurasia (Special Mission)
Health: 300
Info: Aile will use Model ZX, Model LX, and Model PX for attack. She happens to move faster than Vent and will frequently switch from one Model to another. There happens to be a weakness system with Model LX, as its weak to Model FX if you copied that from Vent. Also, if you fight Aile first and copy one her LX attacks, use that against Vent when he’s in HX form for extra damage!
[ZX Form]
Attack 1: Z-Buster - Aile will fire a fast around of energy shots at you from her Z-Buster. <15 dame per shot>
Attack 2: Z-Saber - Aile will attempt to slash you with the Z-Saber, which is hard to dodge. <30 damage>
Attack 3: Z-Knuckle - Aile will attempt to hit you with the Z-Knuckle. Getting hit guarantees paralysis. <30 damage, also paralyzes>
[LX Form]
Attack 1: Ice Spear - Aile will launch a spear of ice at you that always freezes if it connects. <15 damage, also freezes>
Attack 2: Ice Dragon - Aile will create a dragon made of ice energy that follows you around. If it touches you, the attack will also cause you to become frozen. <30 damage, also freezes>
Attack 3: Ice Pulse - Aile will fire a large shockwave of ice that also freezes in addition to damage. <30 damage, also freezes>
[PX Form]
Attack 1: Shadow Dash - Aile will disappear for a second and then reappear to charge at you from another angle, making this attack hard to anticipate. <20 damage>
Attack 2: Power Shield - Aile will generate a violet energy shield in front of her that deflects all attacks and damages you if you attempt to hit her with a melee attack. <20 damage if touched>
Attack 3: Kunai Storm – Aile will jump high into the air and then hundreds to kunai will rain down everywhere, each one doing damage to you. <10 damage per kunai>