Post by Sunflora Azumarill on Feb 9, 2008 3:03:31 GMT -5
If you do manage to unlock the secrets of the special disk in the Wii version, you can check out a new reward page in the "Rewards" section. The page details a special mission mode. If you transmit the passwords listed on the page detailing the mission mode, you'll download a new play mode for the Wii version of Pokémon Peace Squad, the Special Mission Mode. The Special Mission Mode will allow you to take some special objectives on each single-player map using a certain character. When you choose a mission, you can either choose to play it on the Wii or use an "export" function to play the mission on a DS, then connect the results back to the Wii. Note that, like in the main single-player mode, you can fail any mission by running out of HP or by falling off the stage. Additionally, once you complete a mission once, you can play it with the same rules or in a "challenge mode" with a few differences. There's four standard missions and one special mission per stage; you unlock each of the standard ones in sequence by meeting certain conditions in previous missions. Special ones can only be played by exporting the mission to the DS, and a certain game pak must be in one of the DS's slots for the mission to start. The game pak must be of the same language as the mission downloaded from the Wii; you can change the game's language, and thus the source language, by selecting it from the Wii menu's options. Split stages, such as Red Mountain, may have A and B (or even A, B, and C) missions in a certain mission slot--they take place in different areas of the stage, and you'll have to complete the A to unlock the B (and the B to unlock the C). Note that these missions aren't considered part of the storyline, and each has their own script and radio guide, even if it's physically impossible for the guide to be in that stage (notable examples include Prof. Oak in two episode 12 stages). As such, all characters are wearing their Timerunners expansion outfits whenever the situation calls for you to see them (such as a cutscene or certain vehicle sequences), even in the original 10 episodes. Here's the missions you can take on (you can quit a mission without clearing it by running out of HP, going out of bounds, meeting any other failure condition, or by choosing "Quit Mission" from the menu):
Choice Notes: If a character is listed as "choice", that means you can choose which character, aside from Tate & Liza, to use for the mission. (You can't use Tate & Liza due to their switch function occupying the same button as a timer-switch function.) Note that only the Mission 1s have this option, and that character selection for the mission is the same as that for the main story. If a character is restricted in the main story, they're restricted here as well.
Ranking Notes: Note that point scoring only exists in certain missions in the special Mission Mode--namely, every single Mission 1 in the mode. There are eight possible rankings, the same ones as on the arcade machines in episode 12 (E, D, C, B, A, S, silver-star, and gold-star). In this special mission, you get points for defeating enemies and completing objectives. (There is a difference between "defeat" and "destroy". "Defeat" assumes human foes. "Destroy" assumes robotic and mechanical foes.) Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Timed Notes: Time limits are displayed in MM:SS format, with MM being minutes and SS being seconds, throughout the entirety of the mode. The button listed assumes DS or Classic Controller controls are being used; the button listed as "Switch Sister" for other control schemes (Z for Gamecube controller, - (Minus) for Wii-mote/Nunchuck) is used for those control schemes to toggle between points and time. Note that the time/points Select toggle applies for any timed objective in a Mission 1, even if such an action is not explicitly mentioned.
Choice Notes: If a character is listed as "choice", that means you can choose which character, aside from Tate & Liza, to use for the mission. (You can't use Tate & Liza due to their switch function occupying the same button as a timer-switch function.) Note that only the Mission 1s have this option, and that character selection for the mission is the same as that for the main story. If a character is restricted in the main story, they're restricted here as well.
Ranking Notes: Note that point scoring only exists in certain missions in the special Mission Mode--namely, every single Mission 1 in the mode. There are eight possible rankings, the same ones as on the arcade machines in episode 12 (E, D, C, B, A, S, silver-star, and gold-star). In this special mission, you get points for defeating enemies and completing objectives. (There is a difference between "defeat" and "destroy". "Defeat" assumes human foes. "Destroy" assumes robotic and mechanical foes.) Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Timed Notes: Time limits are displayed in MM:SS format, with MM being minutes and SS being seconds, throughout the entirety of the mode. The button listed assumes DS or Classic Controller controls are being used; the button listed as "Switch Sister" for other control schemes (Z for Gamecube controller, - (Minus) for Wii-mote/Nunchuck) is used for those control schemes to toggle between points and time. Note that the time/points Select toggle applies for any timed objective in a Mission 1, even if such an action is not explicitly mentioned.