Post by Sunflora Azumarill on Feb 9, 2008 3:08:49 GMT -5
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[----------------------------Emerald Coast----------------------------]
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[----------------------------Emerald Coast----------------------------]
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Mission 1: "Make the S rank!"
Unlocked: From start
Character: Choice
Upgrades Applied: None
On Radio: Gary; Prof. Oak/Ocean Liner Captain (only if playing as Gary)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 13:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Ride Articuno to Suicune!"
Unlocked: Clear Mission 1
Character: Noland
Upgrades Applied: Chaos Drives (not that it matters)
On Radio: Scott
Mission: Reach Suicune without Articuno being defeated.
Detail: This mission puts you on an Articuno. You'll be flying Articuno through the stage a lot like you would a Hovercraft, except that Articuno's attack is an Ice Beam (instead of a laser), its stats are also different (175 HP; Power 5, Speed 9, Defense 1), and you can't dismount. The map points out which areas of the stage are too dangerous to fly in; simply put, you can't fly over areas your map says are too dangerous. You must contend with the lower path with the gates at the fork after the music change, since the upper path is sealed off in this mission. Suicune is near the end of the stage. Your goal is to reach Suicune without Articuno losing all its HP. You fail if Articuno's HP reaches zero. Once you reach Suicune, you clear the mission.
Challenge Mode: A time limit of 5:30 is in place. Try taking advantage of shortcuts you can't take on foot.
Mission 3: "Defeat 20 Aqua guards!"
Unlocked: Clear Mission 1 with silver-star rank, Clear Mission 2
Character: Phoebe
Upgrades Applied: None
On Radio: Steven
Mission: Defeat 20 Team Aqua guards.
Detail: In this mission, your goal is to defeat all 20 Team Aqua guards that appear in this stage for this mission. If you manage to defeat them all before reaching the Ocean Liner, you clear the mission. You'll have to try again if you reach the Ocean Liner.
Challenge Mode: The guards increase in strength to be similar to the Ocean Liner guards.
Mission 4: "What if there were no bombs en route to the ocean liner?"
Unlocked: Clear Mission 1 with gold-star rank, Clear Mission 3
Character: Brock
Upgrades Applied: None
On Radio: Prof. Oak
Mission: Defeat Erika.
Detail: For this mission, your goal is to get to where you'd normally fight Erika and then defeat her. You need not worry about the normal objectives, just focus on getting to where Erika is. The cutscene will play, followed by the fight. Here, your goal is to defeat Erika. If you can defeat Erika before Erika defeats you, you've cleared the mission.
Challenge Mode: A time limit of 13:00 for the whole stage is in place.
Special Mission: "Infinite mecha Sharpedo at a tourist resort? How is this possible?"
Unlocked: From start
Game Pak: Pokémon Sapphire (GBA)
Character: Will
Upgrades Applied: Chaos Drives
On Radio: Lance
Mission: Find and stop the source of the signal causing the Sharpedo Subs swarm, then destroy all the Sharpedo Subs.
Detail: One of the Team Aqua robot models is one that resembles and acts like Sharpedo. For some reason, a swarm of them are coming into the tourist resort from the Aqua Dome, with seemingly no end in sight. (They come in all three Tiers.) Defeat one, another one appears elsewhere. A signal is causing the mechs to arrive like this, and your goal is to find the source of this signal placed somewhere tucked away in an inconspicuous location. Once you've found the source of the signal, which is a transmitter hidden inside a palm tree near the start of the stage, destroy that palm tree. Once the palm tree is destroyed, no more Sharpedo Subs will arrive on the stage. From this point, just destroy every Sharpedo Sub you see, and if you can do that, you have completed the mission.
Challenge Mode: There are now three palm trees with transmitters that must be destroyed in order to stop the Sharpedo Subs, and a time limit of 0:30 is in place to destroy the trees; the timer will stop once the trees are destroyed.
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[-----------------------------Ocean Liner-----------------------------]
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[-----------------------------Ocean Liner-----------------------------]
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Mission 1: "Make the S rank!"
Unlocked: From start
Character: Choice
Upgrades Applied: None
On Radio: Gary; Ocean Liner Captain (only if playing as Gary)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and also for completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 7:30 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Protect the Manaphy egg from bandits until you reach the Phione colony!"
Unlocked: Clear Mission 1
Character: Riley
Upgrades Applied: Materia
On Radio: Byron
Mission: Prevent bandits from getting hold of the Manaphy egg. Time limit is 15:00.
Detail: A bunch of bandits have made their way onto the ship, just as it's sailing toward a Phione colony! The ship has also been modified slightly for this mission, as you'll find there are retooled paths between areas of the ship, one area of the ship is sealed off for this mission, and another area that's normally sealed off is accessible in this mission. As Riley, you've been entrusted with Manaphy's egg into your hold position. Your mission is to not let a bandit grab it. Having the egg fall out of your own hands isn't the end of the world--if you get to the egg and press the action button before a bandit gets there, you'll pick the egg back up and be safe. You only fail the mission if the egg is picked up by one of the bandits. These bandits are about as tough as Team Flora's Grunts, so exercise caution. Once the 15 minutes are up, the bandits will call off their attack and flee, and you clear the mission. You'll be treated to a cutscene of the ship arriving at the Phione colony, Riley dropping the egg into the water, and the egg hatching into the Manaphy that was inside.
Challenge Mode: The bandits instead have the properties of Team Plasma's Grunts.
Mission 3: "Defeat 30 Aqua guards!"
Unlocked: Clear Mission 1 with silver-star rank, Clear Mission 2
Character: Palmer
Upgrades Applied: None
On Radio: Prof. Oak
Mission: Defeat 30 Team Aqua guards.
Detail: In this mission, your goal is to defeat all 30 Team Aqua guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The submarine in this stage can't be used in this mission, therefore you can't deploy yourself in it.
Challenge Mode: The guards are replaced by Team Aqua Grunts from Aqua Dome.
Mission 4: "OK, how in the world did 50 Water Stones get stashed aboard this ship?"
Unlocked: Clear Mission 1 with gold-star rank, Clear Mission 3
Character: Tate & Liza, Tate Wears An Inhibit Belt
Upgrades Applied: Materia
On Radio: Steven
Mission: Recover all 50 Water Stones.
Detail: For this mission, you'll have to search the chambers and areas of the ship and look for Water Stones within them. Don't bother looking in alcoholic beverages, no Water Stones are placed in areas where you'd be liable to find alcohol, plus you don't want these girls to get into an alcohol-drinking habit while they're still minors. You may have to look all over many different areas of the ship to find Water Stones in order to grab them. You may have to search more than 50 different rooms, as you need to find 50 Water Stones. Once you've recovered all 50 Water Stones, you've cleared the mission.
Challenge Mode: Liza also wears an Inhibit Belt, and there is now a time limit of 12:30.
Special Mission: "How in the world did Persian and Rhydon both go missing?"
Unlocked: From start
Game Pak: Pokémon Sapphire (GBA)
Character: Giovanni
Upgrades Applied: Chaos Drives
On Radio: Gary
Mission: Find Persian and Rhydon. L and R button actions are disabled.
Detail: Giovanni is in a bind. Both his Persian and his Rhydon have gone missing aboard this cruise ship, and it's your job to find them using punches as your only means of attack. Team Aqua is not aboard the ship, so odds are you won't even need to punch. Once you've found one of the Pokémon, walk up to it to claim it. Once you have rescued both Persian and Rhydon, you've cleared the mission.
Challenge Mode: A 6:00 time limit is in place.
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[------------------------------Aqua Dome------------------------------]
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[------------------------------Aqua Dome------------------------------]
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Mission 1: "Make the S rank!"
Unlocked: From start
Character: Choice
Upgrades Applied: None
On Radio: Gary; Ocean Liner Captain (only if playing as Gary)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and also for completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 7:30 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Mission 2: "Don't let Matt wake up Kyogre!"
Unlocked: Clear Mission 1
Character: Solidad
Upgrades Applied: Tanks
On Radio: Contesta
Mission: Defeat Matt before he reaches Kyogre.
Detail: For this mission, your goal is to take out Matt. Matt is the only enemy in the stage in this mission, so you can concentrate on him and not on others. However, Matt is holding the Red Orb and is headed toward Kyogre, meaning you have to stop him before he reaches Kyogre. The floor layout of a few rooms is different in this mission, so don't be surprised if you find stuff missing, added, or moved around. One example is in the cavern lake area, where when it comes to the water slides, the springs have been removed and you must jump at the right time onto pulleys. If Matt reaches Kyogre, Kyogre will awaken and you fail. If you defeat Matt, you clear the mission.
Challenge Mode: The Materia upgrades are applied instead of the Tanks.
Mission 3: "Defeat 40 Aqua Grunts!"
Unlocked: Clear Mission 1 with silver-star rank, Clear Mission 2
Character: Koga
Upgrades Applied: None
On Radio: Gary
Mission: Defeat 40 Team Aqua Grunts.
Detail: In this mission, your goal is to defeat all 40 Team Aqua Grunts that appear in this stage for this mission. Don't worry about Kyogre, as the Red Orb does not appear in this mission. If you manage to defeat all of them, you clear the mission. As was the case in the Ocean Liner, the submarine is disabled, so you can't leave in it.
Challenge Mode: The quota is 80 Team Aqua Grunts.
Mission 4: "Destroy the base!"
Unlocked: Clear Mission 1 with gold-star rank, Clear Mission 3
Character: Byron
Upgrades Applied: Red Chaos Drives, No Other Upgrades
On Radio: Cynthia
Mission: Break all of the stage's domes without being hit by rushing water.
Detail: The mission is pretty much straightforward. Your goal here is to break every single one of the domes so that water will rush in and flood the place. Once you've cracked a dome, water will start rushing in, and you fail the mission if you get hit by the rushing water, so try to make sure that you're at the end of a dome before breaking it. Special bombs that are attached to the walls near each set of doors leading out of a dome are the means of breaking them. Attack them to cause the dome to shatter. Once you've cracked a dome and get into the connector that leads out of the dome, Cynthia will automatically close the blast door by remote, and once it closes all the way, water can't rush into the connector. Once you've flooded all the domes and made it to the submarine, you've cleared the mission. Don't worry about Kyogre, since there is no Red Orb in this mission.
Challenge Mode: Cynthia will not automatically close the doors. You'll need to use an instrument panel placed either inside the connector area or at the start of the next dome to close the door manually. Also note that in the underwater areas, you'll have to keep ahead of the rushing water. One of the panels happens to be located in the coral maze later on in the stage.
Special Mission: "Red Orb race! First to wake Kyogre wins!"
Unlocked: From start
Game Pak: Pokémon Sapphire (GBA)
Character: Sabrina
Upgrades Applied: Materia
On Radio: Archie
Mission: Wake up Kyogre before your opponents do. (Male characters are wearing Inhibit Belts.)
Detail: OK, how is it that we're in a mission that requires waking up Kyogre to pass? And how is Archie your radioman here? Anyway, your goal is to reach Kyogre holding the Red Orb before two randomly-chosen characters (taken from the playable roster) do. There's only one Red Orb, and Sabrina always begins with it. Don't try the disposal tactics you're supposed to employ in the main story, they're counterproductive to your mission and, in fact, you'll fail if the Red Orb can't be reached by anyone. You clear the mission if you manage to get Sabrina into Kyogre's space holding the Red Orb. If anyone else enters Kyogre's space with the Red Orb, you fail.
Challenge Mode: Inhibit Belt roles are reversed. Female characters, including Sabrina, are wearing them, while male characters are not.