Post by Sunflora Azumarill on Mar 11, 2011 17:42:53 GMT -5
Here's some of the various obstacles you'll come across during the mission (locations denoted indicate appearance in the side story only):
Potion: Appears in every area except Central Core Area 3 and the Bonus Stages. Appears commonly. Can be picked up by simply touching it. Restores some health. Can materialize after a Pay Day.
Super Potion: Appears in every area starting in the Second Stages, except Central Core Area 3 and the Bonus Stages. Can be picked up by simply touching it. Restores more health than Potion. Can materialize after a Pay Day.
Hyper Potion: Appears in every area starting in the Third Stages, except Central Core Area 3 and the Bonus Stages. Can be picked up by simply touching it. Restores more health than Super Potion. Can materialize after a Pay Day.
Max Potion: Appears in every area starting in the Fourth Stages, except Central Core Area 3 and the Bonus Stages. Appears very rarely. Can be picked up by simply touching it. Restores all health. Can materialize after a Pay Day.
Burn Heal: Appears naturally in places where a character can become burned. Appears uncommonly. Cures burn. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Antidote: Appears in Cosmic Flower. Appears uncommonly. Can be picked up by simply touching it. Cures poison. Can materialize after a Pay Day (only works in Cosmic Flower).
Chesto/Persim Juice: Appears naturally in places where a character can become disoriented. Appears uncommonly. Can be picked up by simply touching it. Cures disorientation. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Full Restore: Appears in every area except Central Core Area 3 and the Bonus Stages. Appears exactly once per stage. Can be picked up by simply touching it. Restores all health and cures poison and disorientation.
X Attack: Appears in every area except Central Core Area 3 and the Bonus Stages. Ratio depends on character and stage. Appears more to characters with low Power. Total Power of character is increased by 2 for each X Attack collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Speed: Appears in every area except Central Core Area 3 and the Bonus Stages. Ratio depends on character and stage. Appears more to characters with low Speed. Total Speed of character is increased by 2 ft./sec. for each X Speed collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Defense: Appears in every area except Central Core Area 3 and the Bonus Stages. Ratio depends on character and stage. Appears more to characters with low Defense. Total Defense of character is increased by 2 for each X Defense collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
Invincibility: Appears exactly once in Star Flight. Can be picked up by simply touching it. User is temporarily prevented from being damaged by an enemy attack. Also nullifies one-hit-KO blows.
Max Revive: Appears exactly once in Space Plant. Can be picked up by simply touching it. Stored in inventory until needed. If user's HP is dropped to zero, hit by a one-hit-KO blow, or falls off the stage, mission is not failed and fully restores user's health. Repositions user to last safe spot when used. One use only, cannot be carried between stages.
Foresight Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Normal- or Fighting-type moves against transparent foes.
Hindsight Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Ghost-type moves against Normal-type foes.
Gravity Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Ground-type moves against airborne foes.
H2-SO4 Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Poison-type moves against metallic foes.
Miracle-Eye Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Psychic-type moves against Dark-type foes.
Reverse-Lightningrod Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Electric-type attacks on foes that resist electricity.
Star City Cage: Appears in every area except Central Core Area 3 and the Bonus Stages. Looks like a cube that consists entirely out of indigo blue laser beams that make up the edges and force fields making up all six sides. The Star City symbol glows on all vertical sides. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the cage explodes into energy particles and whatever is in it can be used or collected.
Computer Box: Appears in several places, first in Electrochemical Reactor. Pick up with X. Can be thrown at enemies for damage.
Hint Box: Appears in Star Gardens and Space Shuffle. Resembles a floating TV. Can be read by pressing X when near it. Gives a hint on the location of a switch or Star Shard. Only up to three hints per object are allowed. Can be destroyed by a medium or strong attack. If destroyed, continues to float in place in a damaged state, but cannot be used.
Secret Switch: Appears in Star Gardens. Encased in a hovering dome. All three must be pressed to open the hidden passage to clear mission.
Hovercar: Appears in Starlight Expressway. Destroyed by strong attack. Used to drive through stage.
Star Shard: Appears in Space Shuffle, 6 total. All 6 are found hidden within the stage. When all 6 are collected, mission is cleared.
Power Boost: Appears in Space Shuffle. Extracted from Power Boost capsule. Pick up and use with X. Total Power of character is increased by 4 for each use. May be used up to five times. Only one Power Boost may be collected at a time.
Speed Boost: Appears in Space Shuffle. Extracted from Speed Boost capsule. Pick up and use with X. Total Speed of character is increased by 4 for each use. May be used up to five times. Only one Speed Boost may be collected at a time.
Energy Boost: Appears in Space Shuffle. Extracted from Defense Boost capsule. Pick up and use with X. Total Defense of character is increased by 4 for each use. May be used up to five times. Only one Defense Boost may be collected at a time.
Heal Boost: Appears in Space Shuffle. Extracted from Heal Boost capsule. Pick up and use with X. Restores more health than Potion with each use. May be used up to five times. Only one Heal Boost may be collected at a time.
Ambush Checkpoint: Appears in Star Flight. Calls enemies into the area if triggered. Each side can be destroyed by a strong attack.
Laser Mirror: Appears in Laser Station. Used to reflect lasers through the pinball course. Only reflects lasers that match its color.
Mirror Cube: Appears in Laser Station. Resembles Battle Cube. Pick up with X. Can be thrown with X. Reflects lasers that come in contact with any of its sides.
Gravity Gate: Appears in Cosmic Gadget, Techno Gadget, and Star Database. Cannot be destroyed. When passed through, alters gravity to another direction.
Gravity Capsule: Appears in Cosmic Gadget, Space Plant, and Star Maze. Destroyed by weak obstacle-removing attack. When destroyed, gravity is altered to another direction.
Space Train: Appears in Cosmic Gadget, first part. Approach to enter Cosmic Gadget, second part.
Mini Satellite: Appears in Space Plant. Destroyed by medium or strong attack. May contain a random powerup.
Generator: Appears in Star Maze. Cannot be destroyed. If hit by an attack, alters a number of objects found in the stage.
Biosphereical Unit: Appears in Cosmic Flower. Regulates the stage's climate level. Destroyed by strong attack. Mission fails if destroyed.
Arrow Pad: Appears in Cosmic Flower. When stepped on, a hologram platform rises out and moves in the direction of the arrow. If a hologram platform from a multi-arrow pad, the direction can be altered by jumping.
Data Supercomputer: Found in Star Database. Cannot be destroyed. Used to download information on the Space Shield Network.
Time Gate: Appears in Central Core Areas 1 and 2. Cannot be destroyed. When passed through, time stops for 10 seconds.
Containment Ring Switch: Appears in Central Core Area 2. When pressed, disables containment ring of the same color. Once all eight are pressed, the path to the Central Control Computer will open.
Star Shuttle: Appears in Central Core Area 3. You fly this like the shuttle seen in the main game. X fires the laser weapon while L and R allow footing on the Cosmic Phoenix while it's in hyperspace. (The controls are A, C, and Z respectively in Wii-mote/Nunchuck setups.)
Potion: Appears in every area except Central Core Area 3 and the Bonus Stages. Appears commonly. Can be picked up by simply touching it. Restores some health. Can materialize after a Pay Day.
Super Potion: Appears in every area starting in the Second Stages, except Central Core Area 3 and the Bonus Stages. Can be picked up by simply touching it. Restores more health than Potion. Can materialize after a Pay Day.
Hyper Potion: Appears in every area starting in the Third Stages, except Central Core Area 3 and the Bonus Stages. Can be picked up by simply touching it. Restores more health than Super Potion. Can materialize after a Pay Day.
Max Potion: Appears in every area starting in the Fourth Stages, except Central Core Area 3 and the Bonus Stages. Appears very rarely. Can be picked up by simply touching it. Restores all health. Can materialize after a Pay Day.
Burn Heal: Appears naturally in places where a character can become burned. Appears uncommonly. Cures burn. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Antidote: Appears in Cosmic Flower. Appears uncommonly. Can be picked up by simply touching it. Cures poison. Can materialize after a Pay Day (only works in Cosmic Flower).
Chesto/Persim Juice: Appears naturally in places where a character can become disoriented. Appears uncommonly. Can be picked up by simply touching it. Cures disorientation. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Full Restore: Appears in every area except Central Core Area 3 and the Bonus Stages. Appears exactly once per stage. Can be picked up by simply touching it. Restores all health and cures poison and disorientation.
X Attack: Appears in every area except Central Core Area 3 and the Bonus Stages. Ratio depends on character and stage. Appears more to characters with low Power. Total Power of character is increased by 2 for each X Attack collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Speed: Appears in every area except Central Core Area 3 and the Bonus Stages. Ratio depends on character and stage. Appears more to characters with low Speed. Total Speed of character is increased by 2 ft./sec. for each X Speed collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Defense: Appears in every area except Central Core Area 3 and the Bonus Stages. Ratio depends on character and stage. Appears more to characters with low Defense. Total Defense of character is increased by 2 for each X Defense collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
Invincibility: Appears exactly once in Star Flight. Can be picked up by simply touching it. User is temporarily prevented from being damaged by an enemy attack. Also nullifies one-hit-KO blows.
Max Revive: Appears exactly once in Space Plant. Can be picked up by simply touching it. Stored in inventory until needed. If user's HP is dropped to zero, hit by a one-hit-KO blow, or falls off the stage, mission is not failed and fully restores user's health. Repositions user to last safe spot when used. One use only, cannot be carried between stages.
Foresight Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Normal- or Fighting-type moves against transparent foes.
Hindsight Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Ghost-type moves against Normal-type foes.
Gravity Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Ground-type moves against airborne foes.
H2-SO4 Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Poison-type moves against metallic foes.
Miracle-Eye Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Psychic-type moves against Dark-type foes.
Reverse-Lightningrod Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Electric-type attacks on foes that resist electricity.
Star City Cage: Appears in every area except Central Core Area 3 and the Bonus Stages. Looks like a cube that consists entirely out of indigo blue laser beams that make up the edges and force fields making up all six sides. The Star City symbol glows on all vertical sides. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the cage explodes into energy particles and whatever is in it can be used or collected.
Computer Box: Appears in several places, first in Electrochemical Reactor. Pick up with X. Can be thrown at enemies for damage.
Hint Box: Appears in Star Gardens and Space Shuffle. Resembles a floating TV. Can be read by pressing X when near it. Gives a hint on the location of a switch or Star Shard. Only up to three hints per object are allowed. Can be destroyed by a medium or strong attack. If destroyed, continues to float in place in a damaged state, but cannot be used.
Secret Switch: Appears in Star Gardens. Encased in a hovering dome. All three must be pressed to open the hidden passage to clear mission.
Hovercar: Appears in Starlight Expressway. Destroyed by strong attack. Used to drive through stage.
Star Shard: Appears in Space Shuffle, 6 total. All 6 are found hidden within the stage. When all 6 are collected, mission is cleared.
Power Boost: Appears in Space Shuffle. Extracted from Power Boost capsule. Pick up and use with X. Total Power of character is increased by 4 for each use. May be used up to five times. Only one Power Boost may be collected at a time.
Speed Boost: Appears in Space Shuffle. Extracted from Speed Boost capsule. Pick up and use with X. Total Speed of character is increased by 4 for each use. May be used up to five times. Only one Speed Boost may be collected at a time.
Energy Boost: Appears in Space Shuffle. Extracted from Defense Boost capsule. Pick up and use with X. Total Defense of character is increased by 4 for each use. May be used up to five times. Only one Defense Boost may be collected at a time.
Heal Boost: Appears in Space Shuffle. Extracted from Heal Boost capsule. Pick up and use with X. Restores more health than Potion with each use. May be used up to five times. Only one Heal Boost may be collected at a time.
Ambush Checkpoint: Appears in Star Flight. Calls enemies into the area if triggered. Each side can be destroyed by a strong attack.
Laser Mirror: Appears in Laser Station. Used to reflect lasers through the pinball course. Only reflects lasers that match its color.
Mirror Cube: Appears in Laser Station. Resembles Battle Cube. Pick up with X. Can be thrown with X. Reflects lasers that come in contact with any of its sides.
Gravity Gate: Appears in Cosmic Gadget, Techno Gadget, and Star Database. Cannot be destroyed. When passed through, alters gravity to another direction.
Gravity Capsule: Appears in Cosmic Gadget, Space Plant, and Star Maze. Destroyed by weak obstacle-removing attack. When destroyed, gravity is altered to another direction.
Space Train: Appears in Cosmic Gadget, first part. Approach to enter Cosmic Gadget, second part.
Mini Satellite: Appears in Space Plant. Destroyed by medium or strong attack. May contain a random powerup.
Generator: Appears in Star Maze. Cannot be destroyed. If hit by an attack, alters a number of objects found in the stage.
Biosphereical Unit: Appears in Cosmic Flower. Regulates the stage's climate level. Destroyed by strong attack. Mission fails if destroyed.
Arrow Pad: Appears in Cosmic Flower. When stepped on, a hologram platform rises out and moves in the direction of the arrow. If a hologram platform from a multi-arrow pad, the direction can be altered by jumping.
Data Supercomputer: Found in Star Database. Cannot be destroyed. Used to download information on the Space Shield Network.
Time Gate: Appears in Central Core Areas 1 and 2. Cannot be destroyed. When passed through, time stops for 10 seconds.
Containment Ring Switch: Appears in Central Core Area 2. When pressed, disables containment ring of the same color. Once all eight are pressed, the path to the Central Control Computer will open.
Star Shuttle: Appears in Central Core Area 3. You fly this like the shuttle seen in the main game. X fires the laser weapon while L and R allow footing on the Cosmic Phoenix while it's in hyperspace. (The controls are A, C, and Z respectively in Wii-mote/Nunchuck setups.)