|
Post by Sunflora Azumarill on Jul 4, 2007 18:44:33 GMT -5
======================================================================= [-----------------------------EMERALD COAST---------------------------] ======================================================================= Star the stage by running forward and collecting rings and you’ll encounter a Rhino-Tank. Jump to the small island to the left, collect the rings there, then jump back to the mainland. Here, take care of four Aqua guards (PR) here, run forward a little more, and 2 Crawdaunt Troopers (1) will appear. Defeat them and another Rhino-Tank, and go forward to a ramp. Run up the right side to collect a trail of rings and avoid the Kiki, but destroy the Aqua Sign on the rail. Use the spring at the end to bounce through a series of springs to reach the boardwalk Run through it, bouncing off the rails and taking care of three more Aqua Grunts (PR) to reach a spring. Either home attack it or go down the normal path, defeating three Team Aqua guards (MD) along the way and destroying another Aqua Sign. You’ll eventually reach a loop. Sprint into it on the Dash Panels and you’ll land on the beach. Defeat three Corsola Cannons (1) here and run through a few more rings to reach the stage’s first checkpoint. You’ll come to a Jump Ramp. Before taking it, go left onto high ground and walk down. Defeat another Kiki and then collect the Potion nearby. After that, defeat a Masquerain Drone (1) on the rock, plus destroy the Aqua erected on the edge of the rock. Then jump off the side of the cliff to find a 1UP in the water. Collect it and run back onto the beach. From there, run back to the Jump Ramp and speed through it to land by another checkpoint after soaring over the water below. Run through the tunnel you come to, but slow down for two more Aqua Grunts (PR) and two more Crawdaunt Troopers (1), plus an Aqua Poster on the wall. Gather more rings before running up a wall to the next part of the level. Ahead of you is a spiked gate that rises and falls. Getting hit by it forfeits 10 of your health. Wait for it to rise and run under it to reach a small tunnel. Take the X Speed and defeat two Corsola Cannons (1) and Crawdaunt Trooper within and continue on to another loop that launches you over the water and onto the boardwalk, which is rocking from the waves. Here, watch out for eight Sharpedo Subs (1) in the water near the walk and take care of four more Aqua guards (MD) along it. After making your way across the boardwalk, you should each the third checkpoint. In this next section, you’ll have to sprint over the boardwalk as a killer whale flops all around you, destroying everything in sight. This part involves Dash Panels and is also a good way to collect rings. After the ordeal, you’ll bounce off springs and pass through another checkpoint when you land. Here, run under another spike gate and go left instead of forward. Destroy a Kiki here and collect an X Speed. Now walk into the water and hug the wall to get a Potion and two X Attacks. After doing so, search the entire area for four Aqua Grunts (PR), 2 Corsola Cannons (1), 3 Crawdaunt Troopers (1), a Masquerain Drone (1), and two Aqua Posters on the far rock walls. After doing all this, continue around the wall to reach the spike gate. Turn around and run forward up a slope to find a spring. Bounce off of it to another and then bounce off that to another. Here, either bounce off the first spring of homing attack the 1UP and then the spring. Along the whole trip upward, defeat or watch out for three Masquerain Drones (1), and you’ll reach a semicircle of rings. Follow them to a bridge; cross it, defeating two more Aqua guards (MD) and jumping over a break in the bridge, to reach a lighthouse. Defeat two more Crawdaunt Troopers (1), then walk to the left around the lighthouse, defeat two more Team Aqua Grunts (PR), and you’ll reach a green mossy tunnel. Head through it to reach the next area of the stage. You’ll drop into a tunnel; run forward and pass through the checkpoint. From here, run forward and build up speed so that you’ll be able to run onto the side of the wall. After two ring rows, you’ll reach a Gravity Scope. With this, can take down Masquerain Drones with Ground-type attacks. Back on the main path, backtrack to find four Team Aqua guards (PR) and take care of a Corsola Cannon (1) on one of the rocks at the end as well as an Aqua Sign next to it. Run forward here through a few more lines of rings along the side of the wall to reach a tunnel. It leads you through many rings, into Dash Panels, through a 1UP, by five Corsola Cannons (1), and eventually leaves you at another checkpoint on a stone road with two Crawdaunt Troopers (1). Also here, there are four Sharpedo Subs (1) in the water nearby that’ll fire torpedoes at you. After defeating the Crawdaunt Troopers, keep running forward on the road while defeating three more Aqua guards (MD) and destroying an Aqua Sign on the right side, and you’ll barely notice the road curving against the wall. You’ll pass through another tunnel (there are rings in the water and an X Defense if you’d like them, plus two Sharpedo Subs (1) and two Corsola Cannons (1) on the pool bottom. Take care of the two Masquerain Drones above the water and an Aqua Sign on the curve. Boost into a Jump Ramp that leads to another set of Dash Panels. Take them up the quarter-loop to reach a path littered with four Team Aqua Grunts (PR), three Masquerain Drones (1), and a Kiki toward the end. Home attack it and jump up the steps to reach a tunnel. After you go through it, another checkpoint awaits. Run forward along the center of the path while dodging three more Crawdaunt Troopers (1) and you’ll eventually be boosted onto a grassy area. Here, defeat the three Team Aqua Grunts (2 PR, 1 MD), 2 Corsola Cannons (1), and a Masquerain Drone. Watch out, as this one happens to have a holo-scanner that’ll send in several Crawdaunt Troopers (2) if it catches you. By defeating all the enemies, the Aqua Cage holding a numbered panel will open up. You’ll need to jump onto the panel to be transported to other panels. Before doing so, defeat the Kiki to the left and collect the Potion, then destroy the Aqua Sign attached to the rock wall. Then hop onto the yellow Panel. However, if you’re playing as Brock, the second the Aqua Cage is opened, Erika will jump down. After a rather suggestive conversation, you’ll have to fight her. Erika will constantly jump around the area, occasionally bringing out either Vileplume or Bellossom to use Sleep Powder (Vileplume) or Magical Leaf (Bellossom). Avoid or endure her attacks (Magical Leaf never misses) for 30 seconds, the ocean liner captain will tell you that a string of bombs on the path to the end of the stage will detonate. Here, you’ll have only two minutes to reach the goal before it’s too late. Erika will follow you here on in. Anyway, upon landing on the first panel, you’ll be boosted to the next one. Jump at all of them to land from the fifth on solid ground. If you mess up along the sequence, there are two Corsola Cannons (1) and two Masquerain Drones (1) along the lower paths. Defeat the three Aqua Grunts (PR) upon your landing and walk forward from there to pass under two spike gates and reach 3 Masquerain Drones (1) (use homing attacks), then a series of rings followed by a Kiki. Take the former and crush the latter before running down the next path. After landing on dry ground, run forward under the dolphins and watch out for the scanner-equipped Masquerain Drone. If it catches you, you’ll have to deal with several Sharpedo Subs (2) that’ll appear in the water along the final stretch. Anyway, go along the path, defeating a total of five Corsola Cannons (1), two Crawdaunt Troopers (1), and three Team Aqua Grunts (2 PR, 1 MD), plus two Aqua Signs on the beach. Behind the second one is an Aqua Cage holding the stage’s Full Restore that’ll only open if the Sharpedo Subs were brought in and all were defeated. At the end of the beach, you’ll reach the ocean liner. Head up the long catwalk and pass through the Goal Gate that’s in front of the doorway to finally finish the mission and move onto the next one.
|
|
|
Post by Sunflora Azumarill on Jul 4, 2007 18:45:53 GMT -5
======================================================================= [------------------------------OCEAN LINER----------------------------] ======================================================================= Welcome to the Ocean Liner, a cruise ship and research vessel traveling the vast ocean. This ship is pretty high-tech and advanced, and also very large, so exploring it will not be an easy task. Also, unlike most stages, there are people you can talk to on the ship, but they don’t say anything useful, only adds to the cruise. You’ll start the stage on a small platform in the water on the side of the ship with a metal stairway leading up to the ship. Head up the stairs to reach the main deck. For now, there are no enemies or hazards you have to worry about. Simply follow the main path to the radio room, although you can check the side paths for a few items. From where you go onto the deck, you can head right of left to reach the radio room. If you go left, you’ll head along the deck path to where a Potion rests. Either open it now or save it for later. Eventually, you’ll reach a flight of stairs going upward. On the next level of the deck, you’ll see more table and deck chairs like the ones you saw back in Emerald Coast, plus several lounge chairs. After the chairs, you’ll come to a door opening. You can head through to find a staircase to the right leading to the one of the passenger room halls. There are two more staircases leading further up, but the doors there are locked. Most of the doors here are locked due to guests staying in them, and if you go up to the door, they’ll say something along the lines of “Do not enter.” However, rooms 1I08 and 1I17 are unlocked. If you check in the first of these, you’ll find an X Attack on the bed next to an Aloha shirt laid out for whomever this room belongs to. In the other room is an X Speed and a woman’s suitcase on the floor contains an X Defense if you use the X Button to check it. At the other side of the hall is another staircase leading back down to a lower level that in turn leads back onto the deck. Left of the first hatch doorway are three more open hatches with staircases going left (second and fourth) or right (third). In the middle of the doors happens to be a floating TV. If you read it, it’ll state, “PASSENGER QUARTERS. CONTAINS ALL THE LUXURY YOU’LL NEED ON YOUR TRIP WITH US. THE OCEAN LINER MANAGEMENT.” All ocean liner passenger rooms have a two beds, a TV on a wide stand in front of the beds, nightstands with clocks and lamps on both sides of the beds, a videophone and stand in the left or right corner, a PC in the other corner, a door to the left or right leading to a small bathroom containing a sink, soap and toothpaste dispensers, and a shower, and another door to the other side leading to a small closet filled with various belongings of the people staying in there. In these rooms, you’ll find a Potion near the bed next to a bikini hanging on the wall in room 1J05, two X Defenses in the closet of room 1J14 along with a few dinner clothes, a 1UP to the left of the doorway in room 1K02 with a hula skirt and pink bikini top on the bed, another X Attack on the bed in room 1K15 next to a cruise guide. If you use X on the cruise guide, it states “WELCOME TO OCEAN LINER CRUISES! THANK YOU FOR CHOOSING US.” Your character will then say in their own words that they have no time for this. In room 1L09, there is an X Speed next to the bed and a cellphone on the bed, and in room 1L20, there is another X Defense next to the videophone. If you check in the closet here, you’ll see an evening gown. All halls lead to the other side of the ship. Beyond the open hatches happens to be four more hatches, but these ones are closed and will not open. Once you make your way past the cabins and reach the back of the ship, you’ll reach a large area of grass, palm trees, and tropical-themed table and chair setups. A floating TV in the center of this area reads “ALOHA DECK B. WHEN IN THE MODD FOR TROPICAL ENTERTAINMENT, COME FOR OUR DAILY LUAUS! THE OCEAN LINER MANAGEMENT.” If you explore the area, you’ll find several people in tropical wear relaxing and talking about the events that occur on this deck. You can also look around the area to find an X Attack, an X Defense, and also a Potion. Continuing down the path, you’ll come to the back of the ship, where a large swimming pool resides and lounge chairs surround the pool’s edges. There is also a spiraling water slide leading to the pool on the back side, a diving board on the left side, three ladders on the right side, and a double high dive on the front side. While there’s not much to see here at first, you can dive into the pool for two Potions, but save them for later. The floating TV several feet from the front of the pool states, “BACK SWIMMING POOL. LIFEGUARD CURRENTLY NOT ON DUTY. PLEASE USE OUR HIGH DIVE AND WATER SLIDE RESPONSIBLY. THE OCEAN LINER MANAGEMENT.” To the far right of the pool is where the tall lifeguard chair sits, complete with an umbrella. To the far left of the pool are more table and deck chairs with umbrellas. There are a several people here, dressed in either swimwear or vacation-wear. You can talk to them, but all they’ll say is stuff about the cruise they’re taking. There are also a few of them swimming in the pool. Anyway, beyond the pool area, the deck goes to the opposite side of the ship interior and mirrors the first side. The open doorways here connect to the halls you may have scoped out earlier and have a floating TV in the center with the same message. Halfway down the path, you’ll come to a set of doors you need to head through, so do so. If you took the right path from the start, it also mirrors the left side. However, different passenger rooms are open in this half of the ship. Here are the rooms that are open and the items in them, plus a few other details. Room 1H04 contains a Potion on the TV’s stand and a laptop sits on the bed. Room 1H12 has an X Attack on the bed and a pink bikini top, long sarong, and sunglasses lying on the bed for whatever female they belong to. Room 1G07 has two X Speeds, one on each bed and next to the PC is a small computer catalog. If you check the closet, you’ll also find a Potion in the back among vacation shirts and shorts. Room 1G19 contains a 1UP in between the two beds, a short blue shirt and lime sarong on the left bed, and a towel and swim trunks on the right bed. Room 1F01 has an X Defense on the first bed and a cruise dress consisting of a long skirt and a short top of the color red on the second one. Room 1F11 has a Gravity Scope hidden in the closet among various female swim outfits and a magazine on the second bed. If you pick up the magazine, it’ll state, “NINETEEN MAGAZINE. INTERVIEW WITH EVELYN RAY. WHY I CAN LOOK YOUNG EVEN AT MY AGE. BRAD VAN DARN, NOMINATED FOR SEXIEST MAN OF THE YEAR. DO YOU HAVE THE HOTS FOR HIM?” At this point, most characters will say in their own words no time for reading magazines, but these particular characters, Brock, Trixie, Milane, Floreia, Samantha, and Aeris-K will continue to read on, which they’ll go to a certain page and explain something about it. Anyway, room 1E08 has another Potion in between the videophone and PC and a long Hawaiian shirt and grass-like skirt on the second bed. Room 1E12 contains two X Attacks and a business suit on the first bed. Back outside the ship, head further down the path to reach the front of the ship, which has another “Aloha Deck”. The floating TV here reads “ALOHA DECK A. ENJOY OUR TROPICAL SETUP AND ALSO OUR MEGA SCREEN DURING YOUR VACATION! THE OCEAN LINER MANAGEMENT.” If you look up at the front of the ship, you’ll see a huge TV screen. However, nothing’s playing on it currently. Further up, you’ll reach a different-shaped pool. (The back deck one was round square-shaped; this one is rectangular.) Also, the setup of the pool is different. This pool has a shallower end than the last with a small two level playset in the shallow end’s middle for little kids. The playset is aquamarine and turquoise colored and has a small water slide, a water grid on the end of the second level, 2 small tubes that adults would only barely fit into, a closed off section containing a water sprinkler, and a few other things. The playset is closed off from the rest of the pool through buoys. This pool also has two diving boards on the front side of the pool, a small, straight water slide to the right side of the deep end, and a small waterfall on the edge of the left side of the deep end. The floating TV in front of the front end of the pool states “FRONT SWIMMING POOL. BRING THE LITTLE KIDS TO OUR HANDY AQUATIC PLAYSET! ENJOY OUY DIVING BOARDS! BASK IN OUR WATERFALL! SLIDE DOWN OUR WATER SLIDE! JUST BE CAREFUL WHEN THERE’S NO LIFEGUARD ON DUTY! THE OCEAN LINER MANAGENMENT.” There’s a lifeguard chair to the right of the pool, lounge chairs behind the playset, and table and deck chairs to the left side. If you go beyond the pool towards the front of the ship, there are a couple of shuffleboards and pucks and sticks to go along them. There are people here both enjoying the pool and the area around it, including a few small kids on the playset, and a few older passengers playing shuffleboard. Once again, these people have no useful information, but you can talk to them. If you check the playset, you’ll find a Potion near the water grid. Anyway, head past the pool and go around the ship’s bend. This side of the ship mirrors the other sides. Any doorways here are the other ends to the passenger room halls you went through. Upon reaching the set of doors in the middle, both paths meet here. Anyway, head through the doors to enter a wide, nicely tiled hall. There are various vending machines on both sides of the hall, depicting such things as Pika Cola, Treecko Punch, Torchic Energy Drink, Mudkip Fruit Juice, Chaos Soda, Potato Chips, Salad Packs, Rustboro Beer, Azumarill Snow Cones, and Sunflora Fruit Bars. A floating TV near the end of the vending machine states “FOOD COURT. IF NOT IN THE MOOD FOR SCHEDULED DINNERS, TRY OUR ENDLESS CHOICES FOR FOOD NOURISHMENT AND REFRESHMENTS! OCEAN LINER MANAGEMENT.” If you go up to a vending machine, you can get one of the items specified on the front. Each item works like this; Pika Cola, Potion; Treecko Punch, X Speed; Torchic Energy Drink, X Attack; Mudkip Fruit Juice, X Defense; Chaos Soda, increases Attack, Defense, and Speed for thirty seconds; Potato Chips, raises Defense and Speed, but lowers Attack; Salad Pack, raises Attack and Speed, but lowers Defense; Rustboro Beer, raises Attack and Defense, but lowers Speed; Azumarill Snow Cone, raises Defense and Speed, but lowers HP by 5; Sunflora Fruit Bar, raises Attack and Speed, but lowers HP by 5. There’s only one catch. You can only use a vending machine once, and can only use up to a total of three of them, so choose your items wisely. Continue down a little to the end of the hall to reach a stand that states “TERRIANA’S TABOULI”. You can see a few containers of tabouli (a Lebanese salad) behind the counter, but can’t get any for yourself since you won’t be able to order anything. The path here goes to the left and right. Either direction, you’ll find several food court tables and chairs and these stands; “MEYAIAN’S TACOS”, “HAMBURGER DELIVERY”, “LIMONADA SHAKES”, and “DELI EXPRESS”. Around the right bend happen to be more mini restaurants, more specifically, “SALAD SHACK”, “SUSHI WONDERS”, and “CORSOLA TAFFY”. There are also condiment stands along the outer wall. The condiment stands consist of ketchup, mustard, and relish, both dispensers and packs, large salt shakers, pepper shakers, sugar packs, hot butter dispensers, lemon juice, lime juice, malt vinegar, salad vinegar, red wine vinegar, balsamic vinaigrette, Italian vinaigrette, salad vinaigrette, olive oil, and many other things. Around the next bend, there are several bathrooms along the outer wall. The bathrooms cannot be entered. The stands here consist of “CHAO ICE CREAM”, “PIKA PIZZA”, and “OCEANIC SEAFOOD”. In front of the Oceanic Seafood stand happens to be an elevator you can use to go higher. This is also where both paths meet up. There are also several people moving about the area, ordering food from the stands, and sitting down eating. While you can talk to them, they only talk about the cruise. If you take the left path and make a right turn, you’ll go past more restaurants called “JUMPLUFF CANDY”, “MARILUIGI’S PASTA”, and “VIOLETTA’S VEGETARIAN”. Around the next bend happen to be stands called “STEAK N’ DOGS” and “GIROEN’S GYROS”. Beyond that is the Oceanic Seafood station and elevator. At this point, take the elevator up several floors. Here, you’ll emerge in a luxurious hall forming a square around the area. There are doors on each side of the inner area. These lead into what looks like a Pokémon Battle Arena, complete with stadium seating and Trainer boxes on each side. There’s nothing on the bottom end of the field, but higher up, you can scour the stands for items. On the other end outside the arena is a floating TV in front of the door that states “POKéMON ARENA. CURRENTLY CLOSED FOR MAINTENANCE. THE OCEAN LINER MANAGEMENT.” Doors on the front and back outer sides lead to observations decks with large glass walls looking out into the ocean. There are more people on these decks that you can talk to, but none carry useful information. (For the record, none in this stage do so.) There are also doors on the right and left sides of the area as well. On the opposite side of the elevator is another door that takes you though a small corridor leading outside to the upper deck. If you head to the right door, you’ll enter a small hall with another door at the end. Through this door, you’ll enter the massive dining hall. There are round tables everywhere in the hall, complete with as many as four chairs each, large, curtained windows looking out towards the ship’s outside and the ocean, and a large performance stage on the other end, including a closed curtain. Shortly where you enter the room is another floating TV that states “DINING HALL. DINNER SCHEDULED FOR 6:30 PM. TODAY’S ENTREES, LILYCOVE LOBSTER, LOBSTER MARINETTE, SEAFOAM CRAB, SLOWKING CRAB LEGS, SHRIMP SCAMPI, DELICATE SIRLOIN STEAK, AND TOSSED LEMON SALAD. FOR DESSERT, CAKE A LA MODE. BEVERAGES, WATER, CLUB SODA, IMPORTED VINTAGE WINE, AND STRAWBERRY DAIQUIRIS. CONDIMENTS, SEA SALT, CRUSHED PEPPER, STEAK SAUCE, thingyTAIL SAUCE, TARTAR SAUCE, HOT BUTTER, LEMON WEDGES, LIME WEDGES, SALAD VINEGAR, OVLIE OIL, SUNFLORA LEAF VINAIGRETTE DRESSING, AND CHOCOLATE ICE CREAM TOPPING. TONIGHT’S ENERTAINMENT, IRIS TEKEYAWA AND THE ALLURING AZUMARILLS.” While there’s not much here for now, you can pick up two X Attacks, two X Speeds, and two Potions, either now or later. If you head to the left door, you’ll enter the galley, or kitchen, which is big enough to be a restaurant. Upon your entrance here, there is a floating TV that says “SHIP GALLEY. PLEASE DO NOT ENTER. FOOD PREPERATION IS CURRENTLY UNDERWAY.” There’s a lot to be found here, including several large, long cutting tables arranged in rows, where many chefs are currently chopping up ingredients for the dinner later on. Such ingredients include lettuce, parsley, tomatoes, onions, lemons, limes, and several other things. While you can talk to the chefs, they’ll only tell you not to disturb them. Other things in the galley include disposal bins everywhere, automated dishwashing machines near the walls, stacked shelves of various clean dishes, industrial sized fridges and cold storages, deep fryers, grills, stoves, ovens, and also a few large cooking systems, complete with overhead roofs. At the other end of the galley is an elevator platform and small poles, which the elevator travels up. A floating TV here states “TO STORAGE LEVELS. CURRENTLY NOT IN SERVICE.” Since you can’t use the elevator, instead take the time to look around for two X Defenses, a Gravity Scope, and a Miracle-Eye Scope. Collect these items since you’ll need them later on. There are large lifeboats hanging all around the outer end of the deck. From here, head around to the other side of the deck, where another elevator resides and a switch lies in front of it. Press the switch to open the door and head up several more levels. Here, you’ll enter a more metallic area that’s usually restricted to the public. There are, however, benches, plants, and trash bins on both ends of the hall. The left side is a dead-end, while the right side makes a left turn and leads to a hatch door. Beyond the door happens to be a shaft with walkways wrapping around all four walls. There are also 4 pulleys that bring you back up, but that’s for later. Simply drop down the shaft to reach the bottom and find another door. This one leads into the engine room. Here, there are walkways, pipes, and large machinery going in all directions here. The central area is solid, mostly because of the energy stacks on the ship. There’s yet another floating TV here that states “ENGINE ROOM. RESTRICTED TO ALL BUT OCEAN LINER PERSONNEL.” Head either left or right to reach the opposite end of the room. Here, you’ll enter another shaft like the one you were in earlier. Here, use the 4 pulleys to head up to the shaft’s top. At the top, a set of doors to your right lead straight into the ship’s radio room. There are a few computers and monitors here that go with the radios and a floating TV that states “RADIO ROOM”. Go to the large one in the back to make a transmission. A person on the other side will respond to your message.
|
|
|
Post by Sunflora Azumarill on Jul 4, 2007 18:46:40 GMT -5
However, once you’ve made the transmission, the ship’s alarm will go off, along with flashing red lights and the ship’s OS system will go off with this message, “EMERGENCY! EMERGENCY! SHIP INVASION! I REPEAT! SHIP INVASION! ALL PASSENGERS EVACUATE IMMEDIATELY! THIS IS NOT A DRILL! I REPEAT, THIS IS NOT A DRILL!” At this point, the ocean liner captain will tell you that Team Aqua has attacked the ship and are going after the special submarine to be used against them. He’ll also bring up that they’re holding every one on the ship hostage and are even threatening to blow the ship up! At this point, head back into the shaft. You’ll now notice there’s a checkpoint on the balcony here and seven Masquerain Drones (1) going down the shaft. At the bottom, three Team Aqua guards (2 PR, 1 HG) will attack. Defeat them and head back through the doors to enter the engine room. Here, there are a total of six Crawdaunt Troopers (1) along the catwalks. You’ll also have to drop down to a lower set of catwalks, where an enemy you haven’t seen yet, Sealeo Mechs (1), move along the paths. Watch out, since their ice shots can freeze you. There are six of them total here. Below those catwalks are even more, and six Masquerain Drones (2) patrol the paths here. Below those happens to be solid ground at the bottom of the engine room. Here, you must bring down six Aqua guards and six Corsola Cannons (2) within the maze of machinery and metal crates. You must at least defeat the Aqua guards to open the door leading to the other shaft. There are also a total of 2 Potions, an X Attack, an X Defense, and an X Speed here. However, if you defeat every enemy here, you’ll unlock three Aqua Cages at the end of the maze containing two 1UP’s and the stage’s Full Restore.
Back in the first shaft, defeat the three Crawdaunt Troopers (2) and use the pulleys to go back up to the top. Here, defeat a lone Aqua Grunt (IGL) and head back through the doors. Back in the hall here, defeat two more Aqua Grunts (PR), but watch out for a lone Masquerain Drone (1) around the bend. It’s equipped with a scanner, and if it catches you, several Crawdaunt Troopers (2) will teleport in. In the dead end, defeat two Sealeo Mechs (1) to unlock the elevator door. Take it back down to the lower levels. Back on the deck, there are now a total of six Aqua Grunts (2 PR, 2 MD, 1 IGL, 1 AG) four Crawdaunt Troopers (1), four Corsola Cannons (1), and four Masquerain Drones (1). On the left side of the deck, one of the Masquerain Drones hovers near one of the lifeboats. If you homing attack it, you can reach a 1UP situated in the boat. After dealing with the enemies, head back into the large hall. Here, there are now six more Aqua guards (3 MD, 2 PR, 1 AG). Defeat them and if you want, head back into the Pokémon arena area. Here, there are four Masquerain Drones (1) situated near the walls that you can homing attack to reach the stands. Scour the stands for these items; two Potions, two X Attacks, an X Defense, and an X Speed. However, be weary of the six Corsola Cannons (2) and four Sealeo Mechs (1) also along the stands. The arena itself is cluttered with ten Crawdaunt Troopers (1). Defeat all 10 to open an Aqua Cage in the center holding three X Speeds. As it turns out, the elevator is currently locked. To unlock it, head into the dining hall to find as many as six Aqua guards (2 PR, 2 IGL, 2 AG), two Crawdaunt Troopers (1), and two Masquerain Drones (2) all about the area, including three female guards on the stage with the curtain open, trying to put on an act. Defeat the guards, then head back into the corridor and into the galley. Here, there are seven Masquerain Drones, the center one being a Tier 2. If you defeat this one, all the other Drones will be destroyed along with it. Also, make sure to check around the cutting tables to find five more Team Aqua Grunts (2 PR, 1 HG, 2 IGL) and dispatch them. With that done, head back out.
Once you’re done with the second floor, head into the elevator and go back down to the food court. Here, there are a total of eight Team Aqua Grunts (2 PR, 2 MD, 2 HG, 2 AG), three Crawdaunt Troopers (2 “1”, 1 “2”), three Corsola Cannons (2), three Sealeo Mechs (2 “1”, 1 “2”), and three Masquerain Drones (1) all around the area. Only the guards have to be defeated. Some of them are even taking stuff from the restaurants and eating them at the tables! This is also a good time to use the vending machines for power-ups and healing. Once all the guards are defeated, head back out to the deck. Here, there are a total of twelve Aqua Grunts (3 PR, 3 MD, 2 IGL, 2 HG, 2 AG) patrolling the areas of the deck with the hatches leading to the cabins (six on each side). If you check the halls, all the doors are now open and you’ll find three Crawdaunt Troopers (1) in hall E, three Corsola Cannons (1) in hall F, three Masquerain Drones (1) in hall G, three Sealeo Mechs (1) in hall H, two Crawdaunt Troopers (1) and a scanner-equipped Masquerain Drone (2) (that sends in Corsola Cannons (2)) in hall I, two Corsola Cannons (2) and a Crawdaunt Trooper (1) in hall J, two Masquerain Drones (1) and a Sealeo Mech (2) in hall K, and two Sealeo Mechs (1) and a Corsola Cannon (1) in hall K. Also, if you check the cabins, you’ll find various people of age and gender, dressed in a variety of vacation, beach, and cruise wear, panicking from the attack on the ship. You can talk to them, but none have any useful information.
If you check the front pool area, you’ll find four Crawdaunt Troopers (1) that jump out from the deep end of the pool and three Corsola Cannons (1) playing on the playset. If you go to the shuffleboards, six Team Aqua Grunts (3 PR, 3 AG) have decided to play a game, but will attack you once they see you. In the back pool area, you’ll see six Aqua Grunts (2 PR, 2 IGL, 2 HP) in the water playing a game of volleyball, but will use the ball as a weapon against you once they see you. There are also three Sealeo Mechs (1) that have frozen the deep end of the pool and four Masquerain Drones (1) flying around the water slide. Anyway, once all the guards on the deck are defeated, head back to where you stepped onto the ship from to see that a set of hidden doors have opened up. Here, there’s another checkpoint in a short hall here and another elevator. At this point, the captain will tell you that Team Aqua’s taken over the bridge before he gets cut off. Take the elevator up several levels. Here, you’ll enter a maze with the same texture as the rest of the upper floors. Within the maze are a total of six Team Aqua guards (2 PR, 2 IGL, 1 MD, 1 HP), three Crawdaunt Troopers (1), three Corsola Cannons (2), two scanner-equipped Masquerain Drones (1) (first sends in Crawdaunt Troopers (2), second sends in Corsola Cannons (2)), and two Sealeo Mechs. While you still have to defeat the guards here, you also have to defeat the Corsola Cannons to open the doors at the right side of the maze. Once you have done so, continue forward.
You’ll enter another shaft with a total of ten Sealeo Mechs (1) along the catwalks. You’ll need to bounce up this shaft on springs. Halfway up, there’s a lone Masquerain Drone (2) floating in the center. If you defeat it, all the Sealeo Mechs will go down with it, netting you some good points. At the top of the shaft are two doors. Either one leads into a short hall, which in turn leads into the ship’s bridge. The outer walls of the bridge are composed of cutting-edge and advanced glass and paths go right or left towards the main part of the bridge. The left side contains two Crawdaunt Troopers (1) and two Corsola Cannons (2) while the right side contains two Masquerain Drones (2) and two Sealeo Mechs (1). The main part of the bridge has high-tech computers, mainframes, and screens lining all the walls, and at the helm is a sort of space-age steering wheel. There is also a floating TV in the center that states “MAIN BRIDGE. DO NOT TOUCH EQUIPMENT.” Here, there are eight Aqua Grunts (2 MD, 2 IGL, 2 HP, 2 AG) holding the captain hostage. You’ll have to defeat them all. If you’re low on health, there are three Potions you can use to heal yourself. Once all the guards are down, the captain will thank you for saving him and that they’re going after the submarine stored within a secret dock in the ship. With that in mind, he’ll open up a set of doors on the back end of the bridge. Go with the captain and enter the doors.
The doors lead into a larger and more cutting-edge elevator. The walls here are lined with glass and a computer console lies on the back wall. The elevator will head down many levels and if you look towards the front, you’ll eventually see through a glass tube what looks like a large loading dock beneath the ship. In the middle of the chamber is a large pool, which contains several small boats, floating platforms, and even raised marina platforms. In the center of the pool happens to be the submarine Team Aqua’s after. The rest of the chamber is littered with stacks of crates and truck vans with hover wheels sticking out of the sides. Upon reaching the bottom, the doors open up and you can enter the dock. If you look up towards the high ceiling, you can see several large crane lines, crane claws, and small station rooms that move along the ceiling. There’s also yet another floating TV upon entering that states, “LOADING DOCK. RESTRICTED AREA. ANY UNAUTHORIZED PERSONNAL WILL BE PUT IN THE STOCKADE.” Upon entering the dock, the alarms go off once again and the ship’s OS system comes on with this message, “WARNING! INTRUDERS IN THE LOADING DOCK! SUBMARINE IN DANGER! I REPEAT! WARNING! INTRUDERS IN THE LOADING DOCK! SUBMARINE IN DANGER!” At this point, you’re going to have to defend the submarine from attack. Not all at once, but a total of twelve Team Aqua Grunts (3 PR, 3 AG, 2 MD, 2 IGL 2 HG), three Crawdaunt Troopers (2), three Corsola Cannons (2), three Masquerain Drones (2), and three Sealeo Mechs (2) will teleport into the area all over the place. Watch the map to see where they pop up. You’re going to have to move all around the place to defeat them all. If any touch the submarine, they’ll board it and you’ll fail the mission. There are six Potions you can use to heal yourself. Once all enemies are gone, you’ll go into the submarine and it will deploy. You have finally finished the stage!
|
|
|
Post by Sunflora Azumarill on Jul 4, 2007 18:50:06 GMT -5
======================================================================= [-------------------------------AQUA DOME-----------------------------] ======================================================================= The stage will start with the submarine acquired from the Ocean Liner emerging in a large undersea dock. After exiting the submarine, look around the place and you’ll see more submarines bearing the Team Aqua mark, each docked near the octagonal perimeter the water pool and short docks in between each of them. The entire area is encased in a large glass dome that you can see the ocean floor, reefs, and plants from. Welcome to the Aqua Dome. Run across the pool’s perimeter to pick up in clockwise order, an X Attack, an X Defense, and an X Speed. You can also defeat three Corsola Cannons (1) in between the items for points. After all this is done, head through the doors in front of where you emerged to enter a hall containing four Team Aqua Grunts (2 PR, 2 AC). Defeat the whole lot of them and head down the downward-sloping path until you come to another set of doors. Head through to enter a large, glass-and-steel tunnel with sloped walls. There is a rushing tide of water below you and a grated walkway a spring will bounce you to. If you fall in here, you’ll be swept under the wall and thus lose a life. There are about five Masquerain Drones (1) floating left and right over the walkway. At the end of the walkway, there is a large gap between you and a balcony with another set of doors. Home attack your way through a line of three Masquerain Drones (1) to reach the other side. Head through the doors to enter another hall that then makes a 45-degree right turn. Defeat three more Aqua Grunts (2 MD, 1 w/shield) and the hall will make another 45-degree right turn. Here, defeat three Crawdaunt Troopers (2) in front of a metal door with glass panels on it and water rushing through the panels. After they’re gone, the hydro systems on the door will disengage and the door will open with beams of water vanishing as it does so, allowing you to head through. You have now entered the main part of the complex, where a massive glass dome encases the base. Pass through the checkpoint right in front of you and head right. There’s a tall, glass-lined fence at the edge of the area allowing you to see a lot of the water over the side. You can see a group of buildings, searchlight towers, and carrier bridges to your left and cargo carriers moving around in the water. There are also other various objects in the water, including glass cascade umbrellas, small fountain towers, and also several peculiar bubble objects floating above the water. (These particular objects appear in all dome sections except a certain one.) There are also float barriers lining and enclosing parts of the water. There is a floating TV in front of you, but all it says is “SUPPLY MARINA, STAY OUT”. Anyway, on the right path, defeat two more Team Aqua Grunts (HG) and the three Corsola Cannons (2) that follow. Shortly after them, the path ends with a long waterfall. Wait for azure platforms bearing the Team Aqua mark to slide out of the cascade, then use them to cross to the other side. If you fall here, you’ll be sucked down a whirlpool at the base of the falls and lose a life. Watch out for a Masquerain Drone (2) on the way and you’ll land on another path at a 45-degree left turn. Defeat four more Team Aqua Grunts (2 IGL, 1 AG, 1 w/shield) here and the path will slope down towards the water. At the water’s edge, a spring will bounce you to a set of steel docks to your left. (These are much like the docks in Weapons Bed in Sonic Adventure 2 Battle). However, if you want, jump over the spring and land in the water, then swim outward. From there, dive underwater to the bottom where you’ll find a small grid of four metal panels and in the center of them is a 1UP. However, be careful, as four Sharpedo Subs (2) patrol the area around the 1UP. On the docks, you’ll see steel Aqua crates being moved on platforms left and right on the sides of the docks. There are also a few Team Aqua trucks (look similar to Team Magma trucks, but blue and with the Team Aqua symbol) here. Defeat a group of 4 Crawdaunt Troopers (2) on the first dock and check behind the crates on the cargo platform for a Potion. Take it, as you’ll need it later. You’ll come to a pole at the end of the dock. Use X to spin up in and you’ll be flung to a platform high above the water. Defeat three Corsola Cannons (2) and an Aqua Pulse-equipped female Aqua Grunt. Defeat her and the robots to open an Aqua Cage on the edge of the platform. The spring in it will bounce you to a set of crane arrays. It’s best not to fall here, while you can swim in the marina’s water, an automated searchlight boat patrols the water, and if you’re caught in the searchlight, it’ll fire on you with Aqua Pulses. To get out, you’ll have to swim all the way back to the start of the first dock, climb a ladder back onto it, and start over from there. You can dive underwater to avoid the boats, but nothing is down here, and the floating barriers around here will prevent you from swimming the entire area. With all of this in mind, now for the marina cranes. When a square, grated platform hooked on a line comes down, jump onto it and it will take you upward to a large, blue beam you can cross. Defeat 2 Crawdaunt Troopers (1) and a lone Team Aqua Grunt (AC) here and the beam will make a right turn where it ends in front of another crane. Wait for the crane to raise the platform up to you and jump on. When it takes you down to another crane that moved left and right, jump onto the platform when it comes near and you’ll be taken to another crane to your left. Here, avoid a Masquerain Drone (2) equipped with a huge scanner. If it picks you up in it, a ton more Masquerain Drones (2) will teleport in making this area harder. Anyway, when the next platform moves towards you, jump on, and you’ll be taken to another beam. Defeat a Corsola Cannon (3) here to open an Aqua Cage containing a spring. Bounce off of it and you’ll be bounced through a spring sequence on crane pillars, beams, and moving crane platforms (which are always in your line of movement, so don’t worry). On the beam you land on, there is a floor consisting of square, clear, lined tiles to your left. You can defeat four Crawdaunt Troopers (1) to open an Aqua Cage containing a Gravity Scope, then defeat two Aqua Grunts (1 AP, 1 w/shield) that are there as well. Head down the beam, where another crane platform is lowered to you. Jump on it, and jump to another going left and right to your right. Here, you’ll reach a short beam with a spring. Bounce off it to reach another short beam with a Corsola Cannon (3). Defeat it and cross another crane platform to your left when it moves towards you. You’ll reach another beam with a spring. Bounce off of it to reach a large, grated cage with the Team Aqua symbol. Press X on the flappable door on top to be swapped into the cage. Here, there is a checkpoint and a spring locked in an Aqua Cage, and four Aqua Grunts (2 PR, 1 HG, 1 w/shield) and three Crawdaunt Troopers (2) to defeat. Do so, and the cage will open. Bounce off the spring and you’ll be flipped through another fence door and go flying over the floating barriers into an area of water in front of a wall. Since you can’t go backwards from here, dive underwater and swim through the tunnel. In this next section, you’ll be swimming through a series of large pipe-like tunnels. If you start to run out of air, a Sonic-esque drowning sequence will start and you will drown if you don’t surface or get any air before it ends. Anyway, head forward, but there are two Sharpedo Subs (2) here. Defeat them and make a left turn at the end. Here, there is a small grate on the ground with bubbles flowing out of it. Often, a large air bubble will rise up. Touch it to start your oxygen countdown over. Defeat two Aqua Grunts here before they have a chance to use their torpedo launchers on you. You’ll then head right and go downward through the next tunnel. Three more Team Aqua Grunts (AC) will assault you here. Defeat them and where the tunnel makes a 45-degree left turn, there is another bubble grate. After it, three Laser Lanturns (1) will attempt to block you off with their lasers. At the end of the tunnel, you will emerge in a turquoise rock and coral area. There is a laser fence blocking your way, so swim up to find both a switch on the ceiling and an upside-down bubble grate. With the lasers down, swim forward and head left. In the seaweed bushes, four Team Aqua Grunts attempt to snipe you with pressure rifles. Defeat them and use the bubble grate in the middle for air if needed. Check the upper-left handed bush for a Potion. When they’re defeated, a laser gate further down will open up. At the end of the path past five Corsola Cannons (1) is a large grate. Out of the bubbles what float up from here, some are small, some give air, and a giant one will rise up eventually. Touch it to be sucked into it (it has its own air) and rise up the coral path above through the currents. Avoid three more Sharpedo Subs (2) and two Crawdaunt Troopers (2) in this passage. When the path levels and goes right, there are laser fences that you must swerve above and beneath. If the bubble hits it, it’ll pop and you’ll be swept back to the giant grate. After the fences, you’ll enter another pipe tunnel. Here, a giant set of turbines will come down and blast you through the tunnel. You’ll be swept right and grab onto a vertical pole in front of spikes. Move up and let go to blow by them and reach a horizontal pole. If you’re still in the bubble, you don’t have to worry about air. Move to the left to avoid more spikes. At the third pole, which is horizontal, grab on, but watch out for the Laser Lanturn (2) to your left and move down to avoid more spikes. You’ll then be swept left, down, forward, and then up into a geyser that will shoot you to a set of doors. Now that you’re out of the water, head through and defeat the two Team Aqua Grunts (HG) in front. There’s also a large bubble filled with water floating near the ground in the room with a large bubble machine in the middle of it. This is called an Aqua Bubble, and the machine will fire streams of large bubbles all over the room. If you enter the bubble, you’ll get trapped, so use Grass and Electric attacks to destroy it. The corridor will turn right and enter a large room. Here, geysers shoot up from below. You must homing attack across them to reach the other side. However, drop down to the shallow pool below for four Potions, three Crawdaunt Troopers (2), and two Aqua Bubbles. You can use a geyser when it shoots upward to get back up. On the other end, head through the doors to enter another corridor. At the midway point of the hall, where it makes a left turn, there is a pool of water below and platforms that slide out of the walls. If you fall, use the ladder to climb back up to the starting end, but nothing is underwater for you. After here, defeat three Corsola Cannons (2) to open up another water-locked door, where you’ll enter a huge shaft with water at the bottom. There are four Aqua platforms in the water, plus a larger platform with fences on all four sides and openings in two of them. Jump in and swim to the solid platform on the far wall where a cylindrical capsule like the ones seen in the Magma Lab, but blue and with water, is. Attack it to make the water level rise. You can now reach the next platforms, but 4 Sharpedo Subs (2) have been let in through port doors to make things harder. On the next fixed platform, defeat an Aqua Grunt, but avoid an Aqua Bubble with a multi-direction laser cannon floating in it and attack the next Aqua Capsule to raise the water level again. Now you must use the Aqua platforms to reach the other side. Also, 4 more Sharpedo Subs (2) have been let into the shaft. Jump onto the Aqua platform to the right and jump off that to reach a short grate attached to a platform. Defeat three Crawdaunt Troopers (3) here to open the Aqua Cage and attack the next Aqua Capsule. With the water level rising again, 4 more Sharpedo Subs (3) have been let in. Jump to the left Aqua platform and homing attack a Masquerain Drone (3) to reach the next fixed platform. Here, avoid another Aqua Bubble with a bubble cannon and attack the last Aqua Capsule to raise the water level once more and be able to reach the door. 4 more Sharpedo subs (3) are let into the pool. If you want, for points, you can defeat all sixteen of them. Jump to the Aqua platform to your left, then to the platform to its right. There are two Corsola Cannons (3) here and a set of water-locked doors. Defeat both of them and an Aqua Soldier (1) will drop down. It’s tough, but once you’ve gotten rid of it, the doors will open. After heading through the doors to reach another geyser room. This time, however, the pool below is deep and a whirlpool, so falling will cost you a life. Homing attack across the geysers and get past three Masquerain Drones (3) to reach another set of doors. Go through them, cross a checkpoint, and go through another set of doors to reach a blue-tinted restroom hall. There’s a men’s restroom to your right and a women’s restroom to your left at the hall’s center. You won’t be able to head through the doors at the other end until you take care of whatever’s in your character’s designated restroom. If you’re using a male character, head into the men’s restroom where you’ll see stalls to your right, sinks to your left, and Matt in the middle. Matt will attack you with both a pressure rifle and an Aqua Pulse. As you fight him, in this order, two Corsola Cannons (2), two Crawdaunt Troopers (2), and three Sealeo Mechs (3) will teleport into the room. Once they and Matt are subdued, the doors outside will unlock. If you’re using a female character, head into the female’s restroom where you’ll see stalls to your left, sinks to your right, and Shelly in the middle. Shelly will attack you with both an ice grenade launcher and an Aqua Chaingun. As you fight her, in this order, two Corsola Cannons (2), two Masquerain Drones (2), and three Laser Lanturns (3) (flopping on the ground) will teleport into the room. Once they and Shelly are subdued, the doors outside will unlock. If you’re using Duplica, you’ll have to enter both restrooms to unlock the doors. First disguise yourself as a male after dealing with Shelly to enter the men’s restroom. Regardless of which Admin (or Admins) you fought, head through the doors and defeat 3 Aqua Grunts (2 AC, 1 w/shield) in the long, downward sloping hall and watch out for the Aqua Bubble here, there’s a Laser Lanturn (1) swimming in it. You’ll come to a set of doors. Head through and you’ll enter a wider tunnel with a metal bridge over a pool of water. Here, there are large cannons on both walls firing Aqua Bubbles across the room. The Bubbles contain bubble cannons, laser cannons, and also contain Sharpedo Subs (1) and Laser Lanturns (1). If you fall off here, a grate will let you climb back up to the starting edge. On the other side, enter another large water dome area. You’re on a large tier overlooking the water below. There is another floating TV in front of you. This one says “OCEAN AREA, KEEP OUT”. Anyway, jump down and into the water below and swim forward. There is a large, floating dock platform here with about four Team Aqua Grunts and another floating TV. If you go up to the TV, it’ll say “AQUA MAZE, >, ^, <, >, *, <, ^ *, >, ^”. Here, jump off of the platform and dive down to the bottom of the basin. You’ll have to dodge four Laser Lanturns (2) until you reach a grated structure on the bottom. Enter through the middle, passing over a bubble grate for air, and you’ll be in a two level underwater maze consisting of fence-like walls and ceilings. The arrow signals gave you the direction through the maze, but there are no other bubble grates here and you’ll need to use your own judgment when faced with going up or going down (the arrows point either forward or backwards). Also, there are four Sharpedo Subs (3) in here as well. At the maze’s center is an Aqua Cage, an bubble grate, and four Team Aqua Grunts (1 HG, 1 TL, 1 AP, 1 w/shield) to defeat. Defeat them after getting more air and the cage will then open. Inside just happens to be the Red Orb. Press X to pick it up. From this point on, you’ll be carrying the Red Orb with you until you complete the stage. If you end up taking damage in any way, you’ll drop the Red Orb. While you can pick it up again, any Team Aqua Grunts nearby will attempt to do the same (this can also happen underwater). If one manages to grab it, he or she will run off towards the stage’s end. You can chase them down and defeat them to get it back, but if they make it past the end of the stage with the Orb in tow, Kyogre will awaken and you’ll fail the entire mission. Fence doors in front will open up, allowing you to exit the maze easily. Swim back up towards the surface, dodging five Sharpedo Subs (2) in the area. You can make a far swim to the upper-left hand corner of the area and swim down for a 1UP, but surface before you make the trip. At the far right, you’ll reach a large floating platform in front of floating barriers that block you from reaching the other side. There’s a Jump Ramp on the platform you can use to boost over the barriers to a dock and also a checkpoint. There is a ladder here to climb out of the water if you ever fall in. After crossing the checkpoint, head across the dock, defeating three more Aqua Grunts (2 IGL, 1 w/shield) and a Masquerain Drone (3). You’ll reach another dock going left. Jump to it and pass two bubble-cannon equipped Aqua Bubbles and destroy a Crawdaunt Trooper (3) next to a Team Aqua Truck to the right. There is another truck blocking your way. Use attacks to destroy it and pass through. You’ll come to a skeletal tower with a large platform in the middle and a truck on it. Step onto the platform and “caution” bars will rise up as the platform starts to rise up. About 4 Crawdaunt Troopers (2) will drop down as the platform goes up. Eventually, you’ll come to a high carrier bridge to your right as the platform stops moving and the bars do back down. Defeat two Team Aqua Grunts (AC) here and go onto another platform in the middle of another tower. Go up the platform, this time dealing with four Corsola Cannons (3), until you reach the top of this tower. Another tower and another platform lie beyond another carrier bridge with two Masquerain Drones (2) over it. On the next platform, four Team Aqua Grunts (1 MD, 1 HG, 1 AG, 1 w/shield) drop down on the way up. Defeat them, and you’ll come to one last carrier bridge. This one has a spring at the end will bounce you to a small cargo ship in the water beyond more float barriers. Climb up the inclined plane over the helm to enter a cargo bay. There is a square grate above the floor here and two Team Aqua Grunts (IGL) you need to defeat. Use the grates to get onto the other end of the ship and then from there, onto the top of the grates for a 1UP. Then jump off the right end of the ship where a grate going up, right, up, and right lies on the side of the ship to get back into the cargo bay area of the ship if need be. You’ll now have to swim through the entire area and defeat every Team Aqua Grunt here before you move on. There are two cargo ships here as well as several smaller speedboats floating around. Also, in the water here are Laser Lanturns (1), about 10 of them total in this area, as well as high-speed jet platforms in the water to make traveling between boats easier. There are also pillars jutting out of the water. If you swim towards the center on the area, there is a metal-tiled platform sitting on the bottom with two X Attacks and an X Speed on it. Now for each Team Aqua Grunt in the area. There are two on each of the other 2 cargo ships (2 HG, 2 AC). Now for the other four, get onto the second cargo ship far right from the first and jump onto the top of that ship to reach a grate going upward. Climb it to reach a grate setup above the water. Move up, far left, down, left, far up, and right to reach a clear, lined set of tiles where an Aqua Grunt (IGL) awaits. Defeat her, then climb another set of grates to the left that ends with a flappable door. Go through it to reach a set of horizontal grates that head forward. Head forward, right, far left, left again, far right, and left again. Watch out for five Masquerain Drones (2) while climbing these grates. Here, you can drop down to another tiled platform with two Crawdaunt Troopers (3) and the next Aqua Grunt (w/shield). Defeat him and the robots to open the Aqua Cage containing a spring that will send you to a group of raised, blue-colored, metallic platforms. When the Masquerain Drone (1) in front comes down, home attack it to reach the next platform. From here, jump left through a dash ring to reach a larger platform with another Aqua Grunt (AP) on it. Defeat him and use the spring to reach another platform. Defeat the Corsola Cannon (3) here and homing attack another Masquerain Drone (2) to your right to reach a pillar with a spring. Bounce off of the spring to reach another platform. There’s another spring here, and a Crawdaunt Trooper (2). Defeat the latter and bounce off the former to reach the final large platform where Aqua Grunt number 10 (w/shield) resides and defeat her. If you defeated all 10 Team Aqua Grunts, an underwater door under a set of float barriers will open up. Jump off the platform to a spring-topped pillar to bounce through three Potions and then land in the water in front of the float barriers. Dive to head through the opening and surface in front of a grate that goes up onto a tier with 2 laser cannon-equipped Aqua Bubbles and another set of doors at the end. Dodge the lasers and head through the doors. Inside the next hall, defeat three Team Aqua Grunts and make a right turn that slopes downward. Here, you’ll enter a sloping hall with a cascade over it, turning it into a water slide. Jump on and you’ll slide down the slide. Here, there are three Crawdaunt Troopers (2), three Sealeo Mechs (2), three Aqua Bubbles, two with bubble cannons and another with a Sharpedo Sub (3), and laser fences you must jump or duck under. At the end of the water ride, you’ll come to a water-locked door where two Aqua Soldiers (1) will drop down. Defeat them and head through the door to find another sloping hall leading into water and a checkpoint before it. Dive in and you’ll swim through another set of pipe tunnels. This time, though, it’s set up like a maze. Go forward and take the left turn, stopping over a bubble grate. There are two Sharpedo Subs (2) in the next tunnel. After them, take the right turn and defeat three Team Aqua Grunts (2 TL, 1 w/shield). Go straight at the next fork and use the bubble grate if necessary. There are three Crawdaunt Troopers (3) on the ground here. Defeat or avoid them and take the left turn at the next fork. Defeat two Aqua Grunts (1 PR, 1 IGL). You can take the right path for a 1UP, but be careful not to run out of air. On the main path, go straight at the next fork and swim by the Laser Lanturn (3) there, the use another bubble grate. At the end of the maze, head forward and a set of turbines will send you through another rush. Grab a horizontal pole and wait for the blue lasers to move up before letting go. After a right turn, there is a vertical pole and a Laser Lanturn (2). Avoid the robot’s laser and move up to go above the laser fence. You’ll be sucked into another coral area. Here, use the bubble grate for air and swim right to a group of five Corsola Cannons (2) hiding in the seaweed bushes. Defeat them to drop the laser fence ahead, then go forward. There are two Sharpedo Subs (2) here as you reach a left turn. Dodge them and you’ll reach a group of two Team Aqua Grunts (1 AC, 1 AP) and three Crawdaunt Troopers (2). Use the bubble grate near them, then defeat them to drop the next laser gate. Now you’ll have to swim upward. Swim by the laser fences on your way up and avoid the three Laser Lanturns (3) as well. At the top, head left and you’ll find another bubble grate. Here, there is a string of grates on the ground and spikes covering the entire ceiling. When bubbles go flowing upward here, you’ll be pushed up into the spikes. When they stop flowing, there’s your chance to swim forward. Drop down onto the bare piece of ground in the center when they start up again, then swim forward afterwards. There’s another bubble grate here. After it, a current will suck you down a pipe tunnel and you’ll be blasted up into another hall. There is a checkpoint in front of you.
|
|
|
Post by Sunflora Azumarill on Jul 4, 2007 18:50:54 GMT -5
Head through the next set of doors and defeat three more Team Aqua Grunts (2 PR, 1 w/shield) in front of you around an Aquabubble. Avoid the Aqua Bubble’s laser cannons. After them, shoot up a sloping hall using the dash panels in front of you until you reach a set of water-locked doors. Here, Defeat two Crawdaunt Troopers (3) to open the door and enter a room with a large gap in the middle. Where you emerge, there’s a group of six Sealeo Mechs (2). The center one is a Tier 3, so destroy that one first to destroy them all. On the other side of the gap is a wide waterfall with platforms sliding down it. You’ll have to homing attack three Masquerain Drones (2) to reach the cascade and jump up the platforms as they slide down to reach the top. A bubble cannon- equipped Aqua Bubble awaits at the top. You’ll then come to a doorway. Head through and you’ll enter a hall with three Corsola Cannons (2) in it. Head through the doors after them to reach a large chamber with several water slides hanging over a whirlpool far below. Jump onto the slide in front of you and go down to a spring that will bounce you to the next slide. Head down that, and you’ll have to homing attack off of a Masquerain Drone (2) to reach the slide to your left. Go down this one and bounce off another spring to the nest slide. At the bottom of this one, homing attack off of three Masquerain Drones (2) to reach the final slide. This one will set you onto dash ramps that will boost you to a large platform near the end of the chamber. There is a Masquerain Drone (3) and a Sealeo Mech (3) here on the left side of the platform. If you defeat them, two more will just teleport onto the other end, and if you defeat those, two more will teleport onto the other end, making the enemies here endless. Instead, use a spring here to bounce to the end of the chamber. Here, you’ll have to defeat six Team Aqua Grunts (2 HG, 1 IGL, 1 AC, 2 w/shields) to pass through. Collect three Potions before you do so, and when they’re done, the water-locked doors behind them will open up and the next part of the base.
This section of the Aqua Dome happens to be really cold, so cold that it’s partially modeled after an ice glacier. You can see glacier mountain formations at all the edges of the area. There are also several icebergs floating in the water ahead. In fact, it’s constantly snowing here and all surfaces are slippery, so be careful. Head forward to find yet another floating TV near the edge. This TV simply states “GLACIER AREA”. From there, jump onto a piece of ice floating in the water. However, the water here is so frigid that if you fall in, you’ll become frozen solid and lose a life. There are ice platforms floating in the frozen water like a maze. Jump to a longer ice platform to the right where you’ll have to defeat three Sealeo Mechs (2). After doing so, jump to the ice platform to your right at the end of the second. From here, jump to one on your left, where two Crawdaunt Troopers (2) drop down. Either defeat or avoid them and jump to a long ice pack going forward. This one slopes a little upward. Avoid the bubble-making Aqua Bubble here and at the top, deal with two Aqua Grunts (MD) and jump to the tall ice pack to your left. Here, you’ll have to homing attack a Masquerain Drone (3) to reach a lower ice platform ahead. Here, watch out for four Sealeo Mechs (3 Tier 2, 1 Tier 3) and jump to another ice pack to your left. On this one, there’s a spring that will bounce you to another spring on a large ice spike, which will in turn bounce you to another ice spike’s spring and that one will bounce you to another spring and ice spike. Finally, you’ll be bounced to another ice pack in front of a large iceberg. Defeat a single Sealeo Mech (3) and then jump to the ice path leading into the iceberg, but watch out for the laser-firing Aqua Bubble there.
Head inside the iceberg, and after a short tunnel, defeat four Corsola Cannons (2) in the ice chamber ahead. By doing this, an Aqua Cage holding a spring in the center of the room will open up. Use the spring to bounce up to another opening to the right near the top. Head up the slippery ice tunnel and defeat two Aqua Grunts (1 AP, 1 w/shield) along the way. At the end is a spring that will bounce you out the iceberg and onto another ice pack. There’s a checkpoint here, so cross it and head left on the ice until you reach a set of ice platforms to the right, each one higher than the last. From there, jump from ice pack to ice pack until you reach the top. Defeat another Sealeo Mech (2) here and bounce off another spring to reach another spring on the side of an ice wall. That one will bounce you to a spring near the top of a large ice spike and you’ll be bounced to the entrance to another iceberg. In the ice tunnel, defeat two Crawdaunt Troopers (3) and two Sealeo Mechs (3), then head into the room ahead. Here, there’s a frozen water hole in the center, and a laser-firing Aqua Bubble floating above the center of the hole. Here, you’ll have to defeat five Sealeo Mechs (1) near its edge to cause an ice door to the left to open. Do so and collect an X Attack in the upper right hand corner, then head through the door into an ice shaft. Ride the pulley up past three Masquerain Drones (2) to reach a path leading out of the iceberg. A spring will bounce you onto an ice wall to the right. From there, defeat three more Sealeo Mechs (3), then use a spring at the end to bounce right once more onto a low ice platform. There are some wooden Aqua crates here, and you can break the left ones for a Potion. Watch out for the Laser Lanturn (3) in the Aqua Bubble here. At the end of the ice pack, jump to the left to reach another one. Here, Dash Panels will boost you into a set of springs at the end and send you to the left into another spring on an ice wall. That one will bounce you to another spring to the right on an ice spike, and then you’ll be sent to one more long ice pack where three Aqua Grunts (1 IGL, 1 AC, 1 w/shield) and two Sealeo Mechs (3) must be defeated. Once they’re done, use the Jump Ramp at the end to go straight over the frozen water and back onto solid ground. Defeat three more Sealeo Mechs (2) and head through the doors at the end.
You’ll enter a shaft with a pulley over a whirlpool and a waterfall. Take the pulley up to another pulley and at the next one, you’ll have to homing attack a Masquerain Drone (2) to reach the next one. After this pulley, you’ll now have to homing attack two of them to reach the next. At the top of the fourth pulley, there is a dash ring that will boost you over the waterfall source, a water slide, and you’ll have to grind up a rail in the center. At the top, everything levels off and you’ll have to jump onto another rail to your left to avoid a Crawdaunt Trooper (3). As the corridor makes a right turn, jump to a rail to your right and dodge the Masquerain Drone (3). After one more rail jump to the left to avoid a bubble-firing Aqua Bubble, you’ll enter another shaft with a waterfall. Where the rail ends is a spring that will launch you into a spring sequence that sends you up the shaft. At the top, you’ll be on dry land as five Corsola Cannons (2) await you and a Sharpedo Sub floats in an Aqua Bubble. Defeat them and head through the now unlocked water door to enter a large, metallic waterfall area.
There is a checkpoint in front of you and two Potions. Head forward onto a long, semi-grated platform next to the waterfall and suddenly, a large lobster/Crawdaunt-shaped robot will drop down. In the driver’s seat happens to be Isabel, who demands you hand over the Red Orb. You won’t give in, and Isabel decides to fight you and take it from you. At this point, she’ll slam the mech’s claws down onto the platform, causing it to fall down the waterfall, and a midboss battle will begin.
----------------------------------------------------------------------- //Aqua Admin Isabel// Health: 100 Attack 1: Water Turret – Isabel will fire a large blast of water from one of the robot’s claws. If you’re not careful, you could be blasted right off the platform and fall to your death. Attack 2: Bubble Bomb – Lots of large bubbles will be fired from the mech’s mouth. If you get caught in one of these bubbles, you’ll float up with it, where it will shortly explode. Attack 3: Ice Cannon – One of the claws will open up and a large block of ice will form in it. It will then fire the block at you. If you get hit, you’ll also become frozen, so watch out. Strategy: Get ready for a fight! The water turret could spell death for you if you’re not careful! When Isabel fires the blast at you, slide left or right to dodge it and keep running to avoid it. When the blast stops, hit the head with attacks to damage the mech. When the bubble bomb attack is used, weave in between the floating bubbles and stay away from Isabel until the attack stops. When half of her HP is gone, she’ll start firing ice blocks at you. If you’re frozen by one of these, quickly toggle left and right to break free. Also, the mech will jump from one side of the platform to the other, be careful not to get hit, as it costs 20 HP if you do. After enough damage’s been done, the robot will explode, and Isabel will concede defeat. -----------------------------------------------------------------------
After defeating Isabel, she’ll stand where her Aqua Lobster once stood and tell you off. At this point, the platform will reach the bottom of the waterfall, where a set of doors lies in front of you. Isabel will run through the doors. After she leaves, you’ll be able to head through the doors yourself into another hall. Here, she’s already dispatched five Team Aqua Grunts (2 PR, 2 AC, 1 w/shield) to stop you. Defeat them and take a 45-degree left turn when the corridor does so. In front of another set of water-locked doors is an Aqua Soldier (1). Defeat the robot to open the doors and you’ll enter another large glass-and-steel ocean tunnel area. In front of you is a walkway that shortly afterward slopes upward and a set of dash panels in front of the incline. You’ll be boosted up the vertical path where a spring lies at the top to bounce you to a water slide going down from the left. Just slide down it to reach another set of springs to bounce you to another water slide going down from your left. At the end of this slide is another set of springs that will bounce you to yet another slide going up from your left. Dash panels on the slide will boost you up to the top to where another set of springs awaits to once again bounce you to one last water slide going up from your right and dash panels that will boost you up it. At the springs on top, you’ll be boosted over a laser fence and land onto another walkway. Here, defeat three more Aqua Grunts (2 MD, 1 IGL) and avoid a laser-firing Aqua Bubble at the walkway’s end, then run to the end of the walkway. You’ll now have to homing attack off of 3 Masquerain Drones (2) in order to reach a pillar with a spring on it. This spring will bounce you by a 45-degree right turn in the tunnel and onto a large blue platform like the ones seen in the marina.
Here, defeat three Crawdaunt Troopers (3) to open an Aqua Cage that contains a spring that will bounce you straight up to a set of grates. The grates go forward, then take a left turn, followed by a far right turn. Right before another right turn is a laser fence that you’ll have to wait to go down before crossing again. Take the right turn and go shortly until another right turn shows itself. This turn takes you back through the laser fence. After it is another left turn where the grates will slope downward. At the end of the sloping is a short level-off section ending with a sliding grate in front of you. Punch it to send it sliding down the line forward and the far left. At the end where the grate stops it another set of grates. Head forward, left, far right, slightly right, left, left, a downward slope, left again, and left once more, travel underneath the grate above, an upward slope, right, far left, left, and far right once more. On both sets of grates, a total of eight Masquerain Drones (1) will make things a little harder for you. At the end of the grates, drop down to land on another walkway. The next set of doors is just ahead, but a bubble-firing Aqua Bubble, three Aqua Grunts (2 MD, 1 AG), and an Aqua Soldier (2) block the way. Defeat all of them to unlock the door and head into another corridor. Defeat 2 Aqua Grunts (IGL) and collect a Potion in one of the wooden Aqua crates to your left. Go forward until you reach a right turn. Head right and you’ll come to an area where there’s a shaft. Drop down into a pool of water and swim downward until you see a pipe tunnel behind you.
Head down the tunnel and defeat and avoid two Corsola Cannons (3) as you reach a left turn. Here, there are two Sharpedo Subs (2) and a Laser Lanturn (3) waiting for you. Swim by them and go over the bubble grate for more air. There will be a 45-degree left turn in the tunnel where two Aqua Grunts (TL) are waiting to ambush you. Defeat them and the tunnel will take a 45-degree right turn. Here, defeat three Crawdaunt Troopers (2) to get two Potions in an Aqua Cage and go over the bubble grate after them. After this, the tunnel will slope upward as two more Sharpedo Subs (3) are ready to attack you. After them, you’ll emerge in another coral area. Get more air from the bubble grate here and move forward. About three Aqua Grunts will attempt to snipe you with Aqua Chainguns from the seaweed bushes here. Defeat them and you’ll come to another bubble grate and a laser grid blocking your way. You can go left or right here. Do so to swim through a coral maze where you’ll have to find the switch to the lasers. There are about four bubble grates here in case you ever run low on oxygen. However, there are a total of three Sharpedo Subs (2), two Corsola Cannons (2), three Laser Lanturns (2), and two Crawdaunt Troopers (2) hiding among the coral. Also, check some of the dead-ends of the maze for a 1UP and the stage’s Full Restore behind another laser fence that will go down once the switch is pressed. Once you find the switch, you’ll have to battle five Team Aqua Grunts (2 HG, 1 IGL, 1 AP, 1 w/shield) to open the Aqua Cage holding it. Once they’re done, press the switch, get air from the bubble grate nearby, and swim back to the maze’s start. You can now head through the next passage where it slopes down as you after you reach a checkpoint. Swim by two Laser Lanturns (2).
After this, there’s another two-path split. A laser fence blocks the right path. Swim left to fins the switch for it, another bubble grate, and three Corsola Cannons (2). Press the switch and defeat the robots, then swim back and go through where the lasers once stood. Here, defeat three more Aqua Grunts (1 MD, 1 TL, 1 AG) and you’ll come to the entrance to the next set of pipe tunnels. There is also a bubble grate shortly after you enter here. The tunnel will take a 45-degree left turn as three Laser Lanturns (2) come onto the scene. After them, a set of turbines will lower, sending you through another turbine tunnel. The tunnel will take a 45-degree right turn where you’ll then come to a horizontal pole. Move left or right on it and then let go to avoid the moving vertical blue laser and you’ll come to a vertical pole. This time, wait for an opening in the two moving horizontal lasers before letting go. You’ll be swept upward and down a right turn where one last horizontal pole is just quickly let go before one of the two Sharpedo Subs (2) fires a torpedo at you. You’ll be swept down a left turn and will be sucked up a shaft where you’ll burst out of the water on a geyser. Watch out for two Aqua Bubbles, one with a Sharpedo Sub (3) and the other with a Laser Lanturn (3). Head through the doors now to enter a hall where there are four Team Aqua Grunts (2 PR, 1 AP, 1 w/shield) to defeat. Take care of them and head through the door to the next area. This happens to be another Aqua Bubble cannon hall, but this time, there is a large gap in the walkway, and you’ll have to homing attack across three Masquerain Drones (2) while avoiding the Aqua Bubbles to reach the other end. Also, the Sharpedo Subs and Laser Lanturns that might be in some of the Aqua Bubbles are Tier 2. A grate on the starting end will get you back up there if you fall. One you’re done here, head through the doors to the last dome area.
Welcome to the final stretch. Take the dash ramps in front of you to land on a large floating platform with a checkpoint, a floating TV, and a large boat floating next to it. If you check the TV, it states “HIGH SPEED HYDRO JET.” Jump into the boat, and it will rise up into the air on hydro jets. After a few seconds of powering up, the hydro jet will take off on the water. Here, the hydro jet will follow a preset course as shown on the computer screen and system on the front. As you make the trip through the area, you’ll come by a total of four Sharpedo Subs (3), three Laser Lanturns (3), four Crawdaunt Troopers (3) on raised platforms along the path, five Masquerain Drones (3), and four Aqua Bubbles floating above the water, two with bubble cannons, two with laser cannons. There are laser fences and raised walls you’ll have to jump or duck under along the way. Sometimes, you’ll have to climb off the boat onto small sets of grates on the side to go under or through lasers or walls. If you fall off the hydro jet before you reach the end, you’ll have to swim all the way back to the starting platform, and there are more automated boats in this area. This time, there are also large boxes on the boats. If you’re caught in the searchlights, not only will they shoot at you, they’ll drop a random Team Aqua robot into the water. Use an underwater current below to quickly get back to the platform. At the end of the hydro jet ride, the hydro jet will stop in front of a raised walkway and a set of doors. Jump onto the walkway where an Aqua Soldier (2) will drop down. Defeat it to open the water-locked door and head through another hall. Defeat four Team Aqua grunts (2 IGL, 1 AP, 1 w/shield) and you’ll come to a massive waterfall in an expanded room. Press the switch in the center, then run through the long area between the falls using the dash panels before the cascade comes back together, crushing you, which costs you a life. Here, there are 2 Aqua Soldiers (2) that will drop down. Defeat them to unlock the doors in front of you. In the next room, there is a large door with the Team Aqua symbol on it and also a checkpoint. Cross the checkpoint and go to the door. It will slowly open after a couple lights light up on a blue panel on the front and you’ll head through.
You’ll enter a large, octagonal-shaped room with sloping glass dome walls above you on all sides and a pool of water below. You enter on a wide grated walkway that goes all around the perimeter of the chamber. There is also another large door on the other side of the room. Anyway, head forward and suddenly, the pool below will start to swirl into a whirlpool. From the center, a massive column of water will erupt from the water, and as the mist clears, a massive, Blastoise-shaped robot now stands. Behind the mech’s eye windows is Archie, who insists you give up the Red Orb if you want to make it out of the complex alive. Since you won’t give in, Archie decides he’ll have to “deep six” you. Looks like you have your second boss battle to deal with now.
----------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////// BOSS: AQUA LEADER ARCHIE Health: 150 Attack 1: Hydro Cannon – Archie will fire two massive water streams from the mech’s cannons. They will move around, preventing you from moving around freely since you’re in between them. Attack 2: Ice Blast – Archie fires large ice blocks from the cannons. These not only create a frozen puddle where they land, but can freeze you, leaving you open to attack. Attack 3: Hydro Cyclone – Archie will generate a large cyclone of water, which he’ll then send spinning around the room. If you get caught in the vortex, you’ll be sucked up, then spit out. Attack 4: Freeze Wall – Archie will fire wide beams of ice from the mech’s cannons to create a large wall of ice. He’ll then blast this wall straight at you, sending ice shards and pieces everywhere. These ice pieces and the wall itself can freeze you. Strategy: Archie can be just as tough as Maxie. You need to be careful about the Hydro Cannon and Hydro Cyclone attacks, since those can push or send you over the whirlpool, causing you to fall in and lose a life. Anyway, Archie will keep the mech faced towards you, so be ready for its attacks. He’ll first use blasts of water to lock you in a moving prison. Just keep in between the blasts here. After this, he’ll start sending out large blasts of ice at you. These move slowly, and you’ll have to homing attack them (they don’t freeze you if you do this) to reach the mech and attack it. After enough damage’s been done, you’ll be thrust back to the walkway. Repeat this process. When half of his HP is gone, Archie will now generate large twisters of water after the ice blasts. When 2/3 of his HP is gone, Archie will also send ice walls towards you after every second attack. Once you’ve made it to the mech and attacked it about four times, Archie will give in. /////////////////////////////////////////////////////////////////////// -----------------------------------------------------------------------
Once Archie’s has been defeated, the mech will explode and Archie will appear in an escape pod-boat with the Team Aqua Symbol on the sides. He’ll tell you that Team Aqua will rise again before leaving through a panel in the pool that opens up. At this point, an alarm will sound throughout the base along with a flashing red light warning of the base’s self-destruct sequence being activated. This message comes up on the dome’s OS system: “SELF-DESTRUCT SEQUENCE ACTIVATED! SELF-DESTRUCT SEQUENCE ACTIVATED! TWO MINUTES UNTIL DETONATION! I REPEAT, TWO MINUTES UNTIL DETONATION!” Every 30 seconds, the OS system will say this: “(time left) UNTIL SELF-DESTRUCT SEQUENCE COMPLETE! PLEASE EVACUATE IMMEDIATELY!” You now have only two minutes to make it out of the Aqua Dome before it’s too late!
Head through the large door to enter another hall. Defeat two Crawdaunt Troopers (2) in front and take a left turn to find another pool of water and blue, sliding platforms on both walls. Cross them (use the ladder to get back up and try again if you fall in) and you’ll reach a set of doors. Head through and the next hall takes a 45-degree right turn as four Corsola Cannons (2) await you and also a Sharpedo Sub (3)-holding Aqua Bubble. Defeat them and then you’ll make another 45-degree right turn and come to a water-locked door guarded by three Sealeo Mechs (3). Defeat them and enter another glass-and-steel ocean tunnel. Simply use the springs at the end of the short walkway to bounce to another wider-steel walkway with dash panels on it. You’ll dash by four Masquerain Drones (3) here and avoid two laser-cannon carrying Aqua Bubbles and a bubble cannon-carrying one. Halfway down the walkway, you’ll see blue platforms to your right and left. Jump to the left one here and smash the wooden Aqua crates for a hidden 1UP!
After the walkway, you’ll take a jump ramp to another short grated walkway with a door in front. Head through into another set of halls. Here, take care of five Crawdaunt Troopers (2) as you make a right turn, followed by a left turn. Watch out for Corsola Cannons (3) at both turns! One more left turn will set you in a hall with a bubble-firing Aqua Bubble and another long pool and a rail going over the water. Grind across it, dodging two Masquerain Drones (2) on the way, and make a right turn, followed by another right turn, then a left turn. All three turns have a Corsola Cannon (3) next to them. In the middle of the second hall is a Laser Lanturn (3)-carrying Aqua Bubble, so be careful. In front of a water-locked door, an Aqua Soldier (2) will drop down. Quickly defeat it to unlock the door and enter another undersea dock.
Here, you’ll notice Kyogre floating in the water and a submarine like the one you used to get here at the opposite end of the dome. Stay to the edge of the area, because if you get too close to the pool, Kyogre will awaken and destroy the complex, causing you to fail the entire mission. Once you reach the submarine, enter it and you’ll head out of the docking area and back into the ocean. You’ll watch a cutscene of the submarine fleeing the Aqua Dome as it explodes. At this point, you will have finally completed the stage! If possible, you’ll now be able to move onto the next episode!
|
|