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Secrets
Mar 11, 2011 17:47:16 GMT -5
Post by Sunflora Azumarill on Mar 11, 2011 17:47:16 GMT -5
Simply starting this game will open up screen 41 at the movie theater in the Soleanna stage in the Arena. Here are the details for that screen (the presentation for this screen is the same as the other 40):
Screen 41: Japanese 21st ending, "Message of the Wind" (Japanese)
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Secrets
Mar 13, 2011 12:35:28 GMT -5
Post by Sunflora Azumarill on Mar 13, 2011 12:35:28 GMT -5
Additionally, you'll be able to find a disc for the Original Soundtrack in a crate in Space Metropolis when playing that stage in Jenny Mode. Here are the contents on that disc:
DISC THREE
Event: Glory of Star City Event: What We Build To Protect Event: The Fight Continues Event: Our Planet's Ultimate Protection Event: Something's Approaching Event: Team Draco's Glorious Return Event: Seizing Star City Event: Emergency Evacuation Event: Professor Captured Event: Message to the World Event: The Squad Never Surrenders! Event: Out Into Space Event: Arriving At Star City Event: Let's Split Up! Futuristic City (Space Metropolis) Event: It's You Again?! Boss: Chaos 0/2/4 (Versus Cissy/Danny) Event: Get Out of There! Energy Reaction (Electrochemical Reactor) Boss: Star City Sub-Boss Event: But I Love You, Erika! Boss: Suitable Opponent (Versus Brock/Erika) Event: Intruder Alert! Boss: Star City Boss Battle Event: A nice, quiet place? Space Serenity (Star Gardens) Event: A Secret Passage Hovering Highway (Starlight Expressway) Event: Ready to Rumble? Space Battle (Astro Platform) Event: Let's Settle This! Event: Virtual Electronic Robotic Intelligence Computing Artificial System Colossal Planetarium (Space Shuffle) Event: Sinnoh Now Is Back! Soarin' Over The Space (Star Flight) Event: Proceed To Destroy Laser Light Show (Laser Station) Event: Why Must You Cross Me?! Boss: Searcher Conflict (Versus Eusine/Luka) Dimensional Space (Space Deck) Event: Cutting This Interview Short Highway In the Sky (Cosmic Highway) Event: Start Up Your Gear! Extreme Gravity (Cosmic Gadget) What U Need (Space Plant) Event: I Don't Like Your Attitude! Boss: Vs Team Battle (Versus Misty/Bugsy) Puzzling Challenge (Star Maze) Event: Maze Defense System Activates! Boss: Versus Atomic Complex Event: You've Crossed The Line! Boss: GUN-Mobile (Versus Ritchie/Casey) Event: Please Rescue Me! Inverted City (Techno Gadget) Event: Please Save My Father! Event: There's Something To Stop Them Abandoned Research (Meteor Base 1) Rebooting Defense Systems (Meteor Base 2) Event: What Happened Here Event: The Discontinued Experiment Event: A Colossal Garden Holographic Anxiety (Cosmic Flower) Event: Performers' Quarrel Boss: Still More Fighting (Versus Trixie/Samantha) Event: Space Defense Entry Boss: Versus Space Genesis Digital Storage (Star Database) Event: Shut Your Mouth! Boss: Electric Battle (Versus Volkner/Electra) Event: We've Made It! Robotic Tower (Automation Tower) Event: We're Here To Rescue You! Boss: Versus Murphy Event: Reunion of Father and Daughter Event: Now Witness Our Power! Event: We Can Stop Them Event: Road To The Solaris Cannon Final Countdown (Final Cannon) Event: You're Behind This! Boss: Versus Vikki Event: It's Not Over Yet Event: Before Heading Out Event: Into The Core Hot As The Sun (Central Core Area 1) Event: Tell Me I'm Pretty… Powerful! Boss: Versus Rachel Event: The Last Defenses Critical Mass (Central Core Area 2) Event: The Ultimate Power Boss: Versus Dralene Event: Another Ultimate Weapon Event: It's Out Of Our Control! Event: Collision With Earth Imminent! Event: The Means To Catch It! Wrapped In Black (Central Core Area 3/Versus Cosmic Phoenix) Wrapped In Black Part 2 (Central Core Area 3/Star City's Descent) Event: The Satellites Fire Event: We Will Return! Event: You're Our Hero! Event: Please Come Back Event: A Strange Car
Event: Goon Race
Mach 101's Theme (Star City Raceway)
Event: Stowaways
Event: The Aunt's Worry
Event: The Transport
Event: Team Galactic Returns
Event: Return to Star City?
Event: Birth of Artificial Perfect Chaos
Event: Sol Power
Open Your Heart (Galactic Chaos/Versus Artificial Perfect Chaos 1)
Boss: Versus Artificial Perfect Chaos 2
Event: Death of Artificial Perfect Chaos
Event: Royal Death Sentence
Special Mission: Spurt! (Instrumental) (Cosmic Gadget)
Special Mission: Together (Instrumental) (Space Plant)
Special Mission: Star Fox Medley (Central Core Area 3)
Special Mission: Mezase Pokémon Master (Instrumental) (Star City Raceway)
Special Mission: Message of the Wind (Instrumental) (Star City Raceway)
Special Mission: Advance Adventure (Instrumental) (Galactic Chaos)
Space Shield Crisis^
Bonus: Red Hot Reactor (Magma Asteroid) Bonus: Ice Cold Heart (Space Glacier)
Bonus: Calm of Team Galactic (Galactic Invasion)
^--The track differs between the Japanese/Asian versions and the versions from the rest of the world. Although all versions have the exact same content, there are differences in presentation order between the two main versions.
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Secrets
Mar 13, 2011 12:39:51 GMT -5
Post by Sunflora Azumarill on Mar 13, 2011 12:39:51 GMT -5
Additionally, upon clearing every single objective, including all split objectives, in every stage in the Mission 1s in the Special Mission Mode for the sidestory, the Rewards section will list a password for "a fighting game" and asks for transmission to "an unfamiliar server". The secret will unlock if you use the Wii as the transmission device and there's a Super Smash Bros. Brawl game disc inside. Take the password you're given and try transmitting it to each of the four known servers: Tajiri, Naka, Uematsu, and Inafune. Each server will tell you the password is wrong. However, once all four servers reject this password, a fifth server will appear on the list: the Sakurai server. Once the Sakurai server appears on the list, transmit the password to that server and a transmission will begin! The transmission will download two stages and fifteen trophies based on the Pokémon Peace Squad saga for use in Super Smash Bros. Brawl. Here's what to expect from the stages:
Mad Train: This is based off the Mad Train stage from episode 6 in the original 10 episodes. The stage is pretty straightforward. It goes through the whole train, but only one car length is fightable at a time. The view is from one of the sides of the train, and there's no interaction with the computer systems or capsules in the cars; however, the engine in the head car and some stuff Team Plasma put there are interactive and can affect play. (The order of the cars is the same here as it was in episode 6.) The stage scrolls from left to right at the rate of three cars per minute, until the head car is reached where the scrolling stops for 20 seconds. There's a small pit, single occupancy, between each car; fall down these and you're off the stage. Also be careful in the outside sections of the train. The scrolling will start up again by going from bottom to top for 10 seconds, at which the head car will transform in order to take the fight outside and to the top of the train. Once the fight is on the top of the train, the scrolling will then move from right to left at the rate of ten cars a minute until the rearmost car is reached, at which point the scrolling moves from top to bottom for 10 seconds as the fight returns to the inside of the train, then stops for 20 seconds. The cycle will begin all over again once the scrolling starts again. Unlike in episode 6, there is no possibility for a crash and, even if there were, nobody would die since there are no passengers aboard. The stage's normal music is the same as that from the episode 6 stage, with the Kart theme from Sonic Adventure 2 Battle, an instrumental of "Spurt!" (10th Japanese anime opening theme) and an instrumental of "Type: Wild!" (5th Japanese anime ending theme) as alternate tracks.
Cosmic Flower: This is based off the Cosmic Flower stage from the Space Shield Crisis sidestory. Many natural elements of the stage are here--the enormous plants, the Star City gigaseed, the sun-sphere, both sets of platforms that run on the sun-sphere, and even the biospherical units. Aside from the platforms, most of the stage's elements are in the foreground or the background. The stage has no solid floor, something the foreground masks, so the timing of the platforms based on the sun-sphere is essential to survival. The stage's normal music is the same as that from the Space Shield Crisis stage, with the Crazy Gadget theme from Sonic Adventure 2 Battle, an instrumental of "Mezase Pokémon Master" (1st Japanese anine opening theme) and an instrumental of "Type: Wild!" (5th Japanese anime ending theme) as alternate tracks.
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Secrets
Mar 13, 2011 12:49:22 GMT -5
Post by Sunflora Azumarill on Mar 13, 2011 12:49:22 GMT -5
The trophies unlocked through this transmission are as follows (first appearance is also listed):
Hindsight Scope (Original 10: Forest Highway)
Captain (Original 10: Emerald Coast)
Rocket Vehicle (Original 10: Rocket Chase)
Battle Cube (Original 10: Plasma Power Plant)
Miror MP3 (Original 10: Mystic Cave)
Miror MP3 depicts an MP3 player tied to Miror B.'s appearances.
Draco Spacelab (Original 10: Space Station)
Timerunner (Timerunners Expansion: Capital Highway)
Connect Cord (Timerunners Expansion: Go-Rock Cave)
Spacerider (Timerunners Expansion: Crashed Colony Eurasia)
Double Heavy Weight (Timerunners Expansion: Crazy Gadget)
Type: Wild! (Special Mission Mode: Capital City 2B)
This trophy depicts both one of the shoe ads from the special mission as well as an actual pair of Type: Wild brand shoes.
Solaris Cannon (Space Shield Crisis: Intro)
Limonada Shake (Space Shield Crisis: Star Gardens)
The trophy actually depicts all varieties of the shakes, not just the standard Limonada Shake.
V.E.R.I.C.A.S. (Space Shield Crisis: Third Stages)
Yuriko Hartache (Space Shield Crisis: Meteor Base)
Upon clearing all of the Special Missions for the sidestory, another password for the Sakurai server will be revealed. After unlocking the above piece and transmitting the new password, ten additional trophies will be transmitted along with the ability to summon V.E.R.I.C.A.S. with the Assist Trophy item. Here's the list of trophies from this transmission:
Metal Waterfall (Original 10: Metal Rapids)
Mad Diner (Original 10: Mad Train)
This depicts the dining car from Mad Train. Passengers not included. Part of the outside of the car can be viewed on this trophy, and the company logo for "Fedtrak" (a company that runs only passenger trains) is visible on one side of the car.
Trixie Gate (Original 10: Midgar City)
Figure Chamber (Timerunners Expansion: Abandoned Lab)
This depicts a part of the stage where players were spun like figures in the Pokémon Trading Figure game. Occupant not included.
Jump Tank (Timerunners Expansion: Wily Tower)
Electabuzz Bus (Special Mission Mode: Green Hill 4)
Skarmory Electromagnet Jet (Special Mission Mode: Launch Bay 4)
Astro Platform (Space Shield Crisis: Astro Platform)
Sunsphere (Space Shield Crisis: Cosmic Flower)
This actually depicts the entire transmittable Cosmic Flower stage used by SSBB. The trophy can be turned to depict both sides. Fighters not included.
Star Shuttle (Space Shield Crisis: Central Core Area 3)
As for V.E.R.I.C.A.S.'s use as an Assist Trophy, she'll begin following the summoner and give out spoken advice about one of the other opponents, vanishing from the scene after one hint. Note that V.E.R.I.C.A.S. targets Zelda and Sheik separately and Samus and Zero Suit Samus separately but the Pokémon Trainer's Pokémon as one unit.
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